Commit Graph

61256 Commits

Author SHA1 Message Date
Campbell Barton
9d677212ee Transform: fix regression in bound-box calculation
Error in multi-object merge.
2018-05-13 07:20:35 +02:00
Campbell Barton
59c6487e93 Merge branch 'master' into blender2.8 2018-05-13 06:56:51 +02:00
Campbell Barton
b99d064e91 Cleanup: trailing space 2018-05-13 06:44:03 +02:00
Campbell Barton
7a56d31af3 Fix 3D view axis align flag
Missed from recent pivot-point move to scene.
2018-05-13 06:38:43 +02:00
Germano
6c6a394373 Cleanup: Remove unused member. 2018-05-12 23:39:36 -03:00
Germano
9c212399c6 BKE_bvhutils: allow caching NULL bvh_trees.
This prevents zero-leafs bvhtrees from being recalculated multiple times.
2018-05-12 19:43:36 -03:00
Germano
0d9f77d954 transform_snap_object: perf: Check the distance of the bound_box of objects of type armature and curve first.
And remove unused variables.
2018-05-12 19:39:21 -03:00
Germano
375c6a7967 Cleanup: transform_snap_object: Remove unused variables and reuse the precalc used to test the distance to the projected bound_box. 2018-05-12 19:10:23 -03:00
Clément Foucault
5be0dfe086 Eevee: Fix Dof shader compilation. 2018-05-12 23:28:55 +02:00
Clément Foucault
d25ec499d8 Eevee: Depht Of Field: Merge Scatter passes together.
This means only one texture to draw to and only one sprite per pixel.

The texture is twice as large and near and far planes are side by side.

The sprite choose the biggest coc to expand to and is redirected to the
area (layer) it belongs to.

The fragment shader discard every pixel that does not belong to the correct
layer.
2018-05-12 23:28:55 +02:00
Clément Foucault
2dc5a84fad Eevee: Depth of field: Code style fixes. 2018-05-12 23:28:55 +02:00
Clément Foucault
f9cfb221d6 Eevee: Depth of field: Smooth out bokeh shape.
Due to the scatter operation being done at half resolution, undersampling
is visible at bokeh shape edges (because of the hard cut).

This commit adds a smoothing function to minimize the problem.

Also optimize the bokeh shape parametrization by precomputing a lot of
constants.
2018-05-12 23:28:55 +02:00
Clément Foucault
74a08cf128 Eevee: Depth of field: Change final blending.
This new blending allows background to fill the gaps left by forground
objects. However this has a drawback, background objects that should be
partially occluded in this case can be seen through the blurred objects.

This does not fix the problem of blurred foreground over sharp background.

Also cleanup code to be simpler and remove unused geometry shader.
2018-05-12 23:28:55 +02:00
Germano
894639f9a5 Cleanup: BLI_math: Simplify dist_squared_to_projected_aabb functions. 2018-05-12 18:18:32 -03:00
Campbell Barton
f897d95372 EditMBall: multi-object select random
D3356 by @Quetzal
2018-05-12 22:16:09 +02:00
Campbell Barton
1422c0650c UI: move pivot to the topbar
Pivot variables are now stored in scene toolsettings.
2018-05-12 22:04:45 +02:00
Campbell Barton
67dda3611f UI: use icons for orientation types
See: T55038
2018-05-12 19:02:38 +02:00
Germano
817bb5d40d Remove unused function: BKE_bvhtree_from_mesh_looptri. 2018-05-12 12:05:54 -03:00
Germano
7c1171c246 Replace BKE_bvhtree_from_mesh_looptri with BKE_bvhtree_from_mesh_get.
Must have had a conflict in commit rB82d59c6588d7 when merging branchs.
2018-05-12 11:53:27 -03:00
Campbell Barton
90b2e4ce28 UI: move orientation to the topbar
Move manipulator toggle to overlay popover.
2018-05-12 14:56:07 +02:00
Campbell Barton
570455fb83 EditMode: multi-object inset
D3305 by @jfmichaud31
2018-05-12 11:01:32 +02:00
Campbell Barton
d1b969a0cd EditMode: multi-object UV cube project
D3346 by @Cykyrios
2018-05-12 10:09:37 +02:00
Campbell Barton
ea43130504 EditMode: multi-object UV cylinder project
D3345 by @Cykyrios
2018-05-12 09:59:25 +02:00
Campbell Barton
c35af3b056 EditMode: multi-object UV sphere project
D3344 by @Cykyrios
2018-05-12 09:59:18 +02:00
Campbell Barton
f410e83b2c EditMode: multi-object UV reset
D3343 by @Cykyrios
2018-05-12 09:46:35 +02:00
Campbell Barton
dcc55c89fa Modifiers: port Remesh from DerivedMesh to Mesh
D3331 by @alikendarfen
2018-05-12 09:33:30 +02:00
Campbell Barton
df2de43459 Modifiers: ported Wave from DerivedMesh to Mesh
D3350 by @alikendarfen
2018-05-12 09:22:34 +02:00
Campbell Barton
4dc91ebf81 Merge branch 'master' into blender2.8 2018-05-12 08:22:03 +02:00
Campbell Barton
1813f00b94 Fix missing fallback in recent aabb precalc func
Also comment unused vars
2018-05-12 08:19:20 +02:00
Campbell Barton
c84b8d4801 Cleanup: modifier arg wrapping 2018-05-12 08:04:56 +02:00
Germano
be8add5d50 Refactor: Move functions to get the distance to a projected aabb to BLI_match and remove confusing parameters. 2018-05-11 20:20:51 -03:00
Campbell Barton
6aca3e43ec UI: tweaks to icon defaults
Minor changes to fit w/ new icons.
2018-05-11 22:15:05 +02:00
Germano
5503e2565b Bmesh: Clear possible geometry saved at runtime when converting bmesh to mesh. 2018-05-11 15:48:14 -03:00
Campbell Barton
194cba8ba4 Merge branch 'master' into blender2.8 2018-05-11 20:13:07 +02:00
Campbell Barton
925e775818 EditMesh: remove duplicate rip macro
Change the fill setting in the keymap,
this allows tool access the macro with either setting.
2018-05-11 20:02:12 +02:00
Campbell Barton
73a7885ab3 WM: initialize last used macro properties 2018-05-11 20:01:51 +02:00
Clément Foucault
ef49a587d4 DRW: Add DRW_UNIFORM_FLOAT_COPY and DRW_UNIFORM_BOOL_COPY.
And also use a union instead of forcing the cast to void*.
2018-05-11 19:00:32 +02:00
Clément Foucault
10b9c86c80 DRW: Add DRW_view_layer_engine_data_ensure_ex. 2018-05-11 19:00:32 +02:00
Christian Hubert
054d837e65 Modifiers: ported Laplacian Deform DerivedMesh → Mesh
Reviewers: sybren

Differential Revision: https://developer.blender.org/D3326
2018-05-11 18:10:21 +02:00
Joshua Leung
f998bad211 Fix: Last of the operators from T54811 now work with Copy on Write 2018-05-11 17:44:10 +02:00
Jeroen Bakker
d3c4248946 Workbench: StudioLight HDRI's
The Studio lights are now loaded from disk. The location is
`datafiles/studiolights` they need to be JPG for now. JPG cannot store
HDRI color range but they are clamped inside the Workbench
engine for speed reason. I didn't select JP2K as it might not be
enabled.

Users can add upto 20 HDRI files. This limitation is inside the
RNA_space.c Currently the icons are calculated when you first open the
selection box for the HDRI's. We could add them to a background
rendering later.

I added 2 test files a sky texture rendered in Cycles and an HDRI from
cloud.blender.org.
2018-05-11 17:02:13 +02:00
Christian Hubert
68b736ce24 Modifiers: ported Laplacian Smooth DerivedMesh → Mesh
Reviewers: sybren

Differential Revision: https://developer.blender.org/D3340
2018-05-11 16:52:01 +02:00
Pablo Vazquez
625c2c2943 Use Light Probe icons 2018-05-11 16:02:30 +02:00
Pablo Vazquez
f3017bbc06 Icon for Light Probes
Including Cubemap, Grid and Planar

Designed by @wevon with minor modifications as part of T53840. Thanks!
2018-05-11 16:02:30 +02:00
Sergey Sharybin
66b3f0b4d0 Depsgraph: Fix redundant nodes built when animation shares same action 2018-05-11 15:49:04 +02:00
Sergey Sharybin
2f0aca4596 Particle mode: Fix memory leak with simple interpolated children 2018-05-11 15:40:46 +02:00
Christian Hubert
b5beb660b3 Modifiers: ported UV Project DerivedMesh → Mesh
Reviewers: sybren

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3316
2018-05-11 15:30:01 +02:00
Sergey Sharybin
2c6e523c1f Dar manager: Ignore non-particle-edit objects from particle mode 2018-05-11 15:12:24 +02:00
Sergey Sharybin
aefd181b0b Fix crash going to edit mode of particles with copy on write
We can not rely on edit->psys, it is not set for particle edit,
and there is some logic deeper inside which does different things
dependent on that.

We need to replace those checks with some some HAIR vs. PARTICLES
flag and always set psys pointer.
2018-05-11 14:55:58 +02:00
Christian Hubert
af5428aa2b Modifiers: ported Screw DerivedMesh → Mesh
Reviewers: sybren

Differential Revision: https://developer.blender.org/D3315
2018-05-11 14:43:37 +02:00