Commit Graph

1073 Commits

Author SHA1 Message Date
Nathan Vegdahl
9f2ab9cba0 Anim: rename RNA Slot.id_root to Slot.target_id_type
The name `id_root` was not descriptive, and was just a hold-over from the
equivalent (now deprecated) property on the Action itself.  `target_id_type`
is more clear, reflecting that this is the type of ID the Slot is intended
to animate.

This PR also renames the corresponding `id_root_icon` to
`target_id_type_icon`.

Note that this PR updates the GLTF import/export core addon to adhere to
these name changes as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/133164
2025-01-20 15:24:08 +01:00
Alaska
786a601cc8 Tests: Enable OptiX OSL window test
The window coordinate test was on the block list due to the
world shader rendering it incorrectly.

This has since been fixed, so this test can be removed from the
blocklist.

Ref: blender/blender#123012
Ref: blender/blender@4f0aef1fde
2025-01-20 05:06:13 +01:00
Alaska
f85ff21ed0 Tests: Add render tests for texture nodes
Enable render tests in the `texture` folder.

Ref #123012
2025-01-19 00:52:22 +01:00
Bastien Montagne
b802c328b5 Refactor: Tests: bl_blendfile: Use unittest module instead of asserts.
Pull Request: https://projects.blender.org/blender/blender/pulls/133217
2025-01-17 21:05:39 +01:00
Jesse Yurkovich
1ceaaeeff7 USD: Write extents out for Curves and more consistently for other types
Cleanup and enhance our export of the USD `extent` attribute.

This does the following:
- The existing `author_extents` function now uses recently added common
  code to write out the extents attribute
- A new `author_extents` overload allows the use of Blender's native
  bounds for the types that support it. We now use this rather than
  asking USD to recompute it for us.
- Meshes will now have their extents correctly written during animations
- Curves will now have their extents written as they were not doing so
  prior to this PR
- Hair, Lights, Points, and Volumes make use of the `author_extents`
  functions now

Since Curves need their extents tested, this PR also moves the test from
C++ to Python. Python tests allow for faster iteration, are more
straightforward to write, and allow usage of the USD validator.

Pull Request: https://projects.blender.org/blender/blender/pulls/132531
2025-01-17 03:28:13 +01:00
Jesse Yurkovich
49ae7ffc9c USD: Support additional animated Basis Curves data during import/export
Export
Like we do for Mesh and PointCloud, export any "velocity" attribute on
the Point domain as native USD "velocities". While testing, a few
additional blender-internal attributes were discovered being exported
which are now excluded during export.

Import
Add the cache modifier as appropriate when we detect that UsdBasisCurve
data is animated. This includes time-varying positions, widths,
velocities, and general attribute values. Before this PR, only the
positions were considered. And like Export, the native USD "velocities"
attribute is now processed.

Adds test coverage as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/133027
2025-01-15 23:29:42 +01:00
Bastien Montagne
7fb3179c1f Add tests for bpy.data.user_map.
These are based on data generated for liblink tests, so part of this
code is also refactored to move data generation into `bl_blendfile_utils.py`.

NOTE: Work done also to add tests to upcoming filepath mapping utils
(see !127252).

Pull Request: https://projects.blender.org/blender/blender/pulls/133110
2025-01-15 18:13:32 +01:00
Aras Pranckevicius
1ad083dabf Tests: Add FBX import tests, switch OBJ/PLY/STL import tests to the same machinery
"Expected textual data output" comparison based tests for FBX,
OBJ, PLY, STL import.

- There's a tests/python/modules/io_report.py that can produce
  a "fairly short text description of the scene" (meshes, objects,
  curves, cameras, lights, materials, armatures, actions, images).
  About each object, it lists some basic information (e.g. number
  of vertices in the mesh), plus a small slice of "data" (e.g.
  first few values of each mesh attribute).
    - Custom import parameters, if needed, can be provided by
      having a sidecar .json file next to imported file (same
      basename, json extension), that would have a single json
      object with custom arguments.
- Add FBX test coverage, with 46 fairly small files (total size 3.8MB)
  covering various possible cases (meshes, animations, materials,
  hierarchies, cameras, etc. etc.).
- Switch OBJ/PLY/STL import tests to the above machinery, remove C++
  testing code.

Pull Request: https://projects.blender.org/blender/blender/pulls/132624
2025-01-15 05:52:15 +01:00
YimingWu
9d509de52a Grease Pencil: Convert from mesh to Grease Pencil
Convert mesh objects to grease pencil, optionally preserve mesh faces as
filled shapes, and convert crease edges into strokes. Following options
are available:

- Whether to convert faces to filled strokes.
- Stroke thickness.
- Stroke offset (Using normal direction to lift strokes out of mesh
  surfaces).

Note that "Crease Angle" option from legacy grease pencil is not ported
to this implementation. This option is deemed more suitable for using
geometry nodes to achieve.

Resolves #126480

Pull Request: https://projects.blender.org/blender/blender/pulls/131854
2025-01-14 08:28:52 +01:00
Jesse Yurkovich
75f3fab268 USD: Add test for the export_texture_mode option
Add tests covering the PRESERVE and KEEP export_texture_mode options.

Pull Request: https://projects.blender.org/blender/blender/pulls/132885
2025-01-10 06:34:27 +01:00
Bastien Montagne
4032b853c3 RNA: Add basic tests for the path_from_id() function.
Simply load factory startup file, and recursively iterate over
all (valid) `POINTER` and `COLLECTION` properties of all IDs.

NOTE: A few cases are currently returning invalid rna paths (at least
from quick look), these are skipped for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/132809
2025-01-09 16:46:37 +01:00
Sybren A. Stüvel
63adbb19fb Anim: Always name the slot "Legacy Slot" when versioning legacy Actions
When creating Action Slots for legacy Actions, always name those slots
"Legacy Slot". Before this commit, the slot was named after the ID that
is animated by the Action; this matches what Blender will do when
animating that ID from scratch.

The old versioning behaviour caused issues when dealing with legacy
Actions: if there are multiple Actions in a file (for example multiple
run cycle animations) and only one of those was assigned to the
character (the rest has a fake user), Blender would only name that one
action slot after the character. The "fake user" Actions would just be
get a slot named "Slot".

This causes issues when toggling between the different Actions, as
Blender will not automatically assign a slot when switching from the
character- named one to the "Slot" one.

Ref: #129563, #130261

Pull Request: https://projects.blender.org/blender/blender/pulls/131425
2025-01-07 15:34:53 +01:00
Sybren A. Stüvel
c6d6efaaa2 Fix #132606: ActionSlots can be created with too long names
The max length of the RNA property `ActionSlot.identifier` was set
incorrectly. The setter code did manage the length properly, but the
getter was checking agains that incorrect max length, and rightfully
complained.

Pull Request: https://projects.blender.org/blender/blender/pulls/132691
2025-01-06 13:55:07 +01:00
Omar Emara
b3623feab2 Compositor: Support node integer sockets
This patch adds support for using integer sockets in compositor nodes.
This involves updating the Result class, node tree compiler, implicit
conversion operation, multi-function procedure operation, shader
operation, and some operations that supports multiple types.

Shader operation internally treats integers as floats, doing conversion
to and from int when reading and writing. That's because the GPUMaterial
compiler doesn't support integers. This is also the same workaround used
by the shader system. Though the GPU module are eyeing adding support
for integers, so we will update the code once they do that.

Domain realization is not yet supported for integer types, but this is
an internal limitation so far, as we do not plan to add nodes that
outputs integers soon. We are not yet sure how realization should happen
with regards to interpolation and we do not have base functions to
sample integer images, that's why I decided to delay its implementation
when it is actually needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132599
2025-01-06 10:09:26 +01:00
Campbell Barton
4f1817cc18 Cleanup: declare __all__ for Python scripts
Declare all to make public public API's explicit and
help detect unused code.
2025-01-06 16:45:36 +11:00
Campbell Barton
bea3b41fc2 Cleanup: remove disabled IO tests
These have been disabled for years, in general checking the checksum on
exported files is too fragile and isn't a practical way to test IO.
2025-01-06 12:43:14 +11:00
Campbell Barton
c5203ef7fd Cleanup: use context-manager for opening files 2025-01-04 22:26:18 +11:00
Aaron Carlisle
1bcc01519a Cleanup: Spelling: "Explicitly" 2025-01-03 22:35:05 -05:00
Alaska
7d5ec0c441 Tests: Add Texture coordinate render tests for common mesh configurations
This commit adds render tests for the outputs of the
texture coordinate node tested on:
- A scaled and rotated mesh
- A instanced scaled and rotated mesh
- A mesh with and without smooth shading
- A mesh with a volumetric shader
- The world background chader

And a few extra objects for specific outputs. Examples including:
- A deformed mesh for the `Generated` output
- View meshes through a reflection for view dependent outputs
- Instanced meshes using the old instancing system to test the
"from instancer" option with the UV and Generated outputs
- Additional objects with extra UV maps to ensure the correct UV map
is loaded
- And more

There are other aspects that we would ideally test
(E.g. Point clouds and hair), but these will be handled by a
separate commit and set of tests.

Ref blender/blender-test-data!30

Pull Request: https://projects.blender.org/blender/blender/pulls/132512
2025-01-03 05:38:17 +01:00
Campbell Barton
33e38c605f Cleanup: correct indentation for CMake files, strip trailing space 2025-01-03 13:23:38 +11:00
Charles Wardlaw
0c544974d1 USD: option to convert the scene's meters per unit value
This rescales the whole scene by its root transform to match the same
visual size while not forcing the user to wait for scale to be applied to
each object.

This is requested by studios whose main applications / USD scenes are
in CM, because referencing and payloading scenes from disparate scales
can cause issues at resolution time.

If "Apply Unit Scale Conversion" is unchecked on import, the user now
has the ability to bring the objects in with a scale factor of 1.0, so that the
objects may be edited as if Blender's scene units matches the imported
stage's.

At export time, a "Stage Meters Per Unit" value can be chosen from a list
of common measurements, as well as setting a custom value.

Co-authored-by: kiki <charles@skeletalstudios.com>
Co-authored-by: Michael Kowalski <makowalski@nvidia.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/122804
2025-01-02 22:04:58 +01:00
Christoph Lendenfeld
2d1fc1bcdd Fix #132195: Unable to key mesh attributes
The issue is that certain RNA paths cannot be generated to come
from an ID and `RNA_path_from_ID_to_property` will return no value.
We are using that function in the keyframing code to allow passing
in a pointer to a bone and a path relative to that bone.
Since there is currently no good way to find the path from the ID to an arbitrary
struct pointer (see #122427), this patch is a workaround that uses
the struct_pointer IF that happens to be an ID pointer.
Of course that still has the core limitation in place but until a
better solution is available on the RNA side this is the best we can do.

Pull Request: https://projects.blender.org/blender/blender/pulls/132552
2025-01-02 16:39:21 +01:00
Bastien Montagne
2c9ab53273 Add 'system python' validation for some py scripts.
The goal of this test is to try to import some critical py scripts with the
system python of the building machine.
The main target is to ensure that these py scripts remain usable by all
buildbot machines, as some of them are using fairly outdated python
versions.

Current status:
* Scripts in `build_files` and `docs` are checked.
* Some python scripts in `build_files` were 'reverted' to be compatible
  with older required python version currently (3.6).
* A few scripts are excluded from the test, mostly because they use Blender's
  `bpy` module, which means they are only intended to be ran with Blender's
  python anyway.
* The test is only enabled for Linux buildbots currently, as they use the
  oldest Python by far.

Notes:
* Some more scripts are likely to be moved around in the future.
* Whether these tests need to be enabled on windows or macos platforms remains
  an open question.

Pull Request: https://projects.blender.org/blender/blender/pulls/130746
2024-12-24 11:55:29 +01:00
Bastien Montagne
2040b8e864 Re-enable big endian versioning tests for MacOS.
As can be seen in https://builder.blender.org/admin/#/builders/134/builds/8983 and https://builder.blender.org/admin/#/builders/135/builds/8835, MacOS buildbots ran these tests 101 times without any issue. b0eeae782eba7f5 can be used to do that test again locally if needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132273
2024-12-24 11:54:54 +01:00
Jesse Yurkovich
9ebb73070d USD: Enable 'quatf' Primvar types during Import
Importing USD `quatf` types was erroneously left disabled after recent
work this past summer for better attribute support. It is already
correctly enabled and validated for Export.

The `half` and `double` variants must still be skipped for now though.

Pull Request: https://projects.blender.org/blender/blender/pulls/132252
2024-12-22 23:02:41 +01:00
Jesse Yurkovich
175ad18368 USD: Import subdivision edge creases and UV/Boundary smoothing options
Import edge crease values and properly configure any added subdivision
modifiers with correct UV and boundary settings. These were already
exported so this now completes our subdivision support.

Pull Request: https://projects.blender.org/blender/blender/pulls/131569
2024-12-20 01:31:31 +01:00
Omar Emara
d764fd7200 Compositor: Disable anisotropic filtering tests on GPU
This patch disables compositor tests that rely on anisotropic filtering
for GPU testing. This is done until we make sure they pass universally
by not relying on hardware filtering.

Test files that rely on anisotropic filtering were moved to their own
tests to be able to disable them for GPU only.
2024-12-19 17:44:10 +02:00
Omar Emara
2a53debc73 Cleanup: Rename COMPOSITOR_REALTIME to GPU_COMPOSITOR
Pull Request: https://projects.blender.org/blender/blender/pulls/132118
2024-12-19 14:39:55 +01:00
Omar Emara
ae6ee3398d Cleanup: Make format 2024-12-19 15:12:38 +02:00
Omar Emara
b4230d84dc Compositor: Unify references between CPU and GPU tests
This patch removes the references for the GPU tests and uses the CPU
references for both CPU and GPU, since they are expected to match. This
also unifies the tests scripts into a single script with an argument
for execution device.
2024-12-19 14:35:20 +02:00
YimingWu
6191bc4f22 Object: Conversion of Font/Legacy curves to Curves and Grease Pencil
This patch implements Font to Curves, Legacy curves to Grease Pencil and
Font to Grease Pencil conversions.

Note that Font to Grease Pencil is done by converting Font to Curves
then converting Curves to Grease Pencil. Currently we do not have
direct conversion APIs.

Part of #131595 and #130518

Pull Request: https://projects.blender.org/blender/blender/pulls/131612
2024-12-18 15:38:55 +01:00
Jesse Yurkovich
1a01275aa9 Hydra: Update tests to allow bots to pass
Contains the following changes:
- Uses new `render_layer` images in test repo
- Excludes known broken tests with Hydra Storm from USD 24.05
  - packed float and packed half images show corruption
  - USD export doesn't support the current light-tree .blend
- Bump the `image_colorspace` and `image_mapping` thresholds to
  account for image filtering differences from OS/drivers

Pull Request: https://projects.blender.org/blender/blender/pulls/132044
2024-12-18 05:22:01 +01:00
Jeroen Bakker
28ea90f127 GPU: Split GPU backend and Draw manager unit tests
Both the draw manager and gpu backend used the same compilation
directive for enablement. This PR seperates them into
`WITH_GPU_DRAW_TESTS` for draw manager related tests and
`WITH_GPU_BACKEND_TESTS` for gpu backend related tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/132018
2024-12-17 13:28:21 +01:00
Aras Pranckevicius
59871814ff Cleanup: remove various mentions of "realtime compositor"
Some variable renames, some comment edits.

Pull Request: https://projects.blender.org/blender/blender/pulls/132014
2024-12-17 13:00:50 +01:00
Alaska
d1c9637470 Cycles: Enable OptiX OSL render tests
OptiX OSL tests were previously disabled due to a GPU driver bug
resulting in many tests failing unexpectedly.

The new driver version is now out with the fix so we can now enable
OptiX OSL testing.

This commit also updates the OptiX OSL block list with better comments,
and more tests that are known to fail and need investigating.

Ref: #123012
Pull Request: https://projects.blender.org/blender/blender/pulls/129280
2024-12-17 06:48:38 +01:00
Jesse Yurkovich
e19f9b32a8 USD: Add test for particle hair export/import
Until the newer Hair Curves system can fully replace particle hair, add
a small test to ensure this continues to work.

Since the hair is exported as cubic bspline curves, we can also use this
same file to test bspline import now too.

Pull Request: https://projects.blender.org/blender/blender/pulls/131997
2024-12-17 01:19:51 +01:00
Jesse Yurkovich
afe0ebeb74 Fix: properly export metaballs to USD
While adding tests I found that metaball export has been broken since
Blender 3.4. It would export each metaball geometry twice.

This looks to have been a side effect of a change to `object_dupli.cc`
which no longer sets the `no_draw` flag for metaballs[1]. With the flag
unset we would end up visiting this particular object twice.

Use a direct check for Metaballs now and add test coverage for the
scenario in general.

[1] eaa87101cd

Pull Request: https://projects.blender.org/blender/blender/pulls/131984
2024-12-16 22:11:07 +01:00
Jeroen Bakker
9991ff83b3 Vulkan: Disable render tests
Render tests can still fail. This change will disable them until they
are in a better shape. Reduces confusion when running cycles GPU render
tests.

Known issues:
- Render in batch can take forever due to a locking issue
- Headless rendering is still in development
- Particle hair rendering is broken.

Pull Request: https://projects.blender.org/blender/blender/pulls/131964
2024-12-16 16:18:06 +01:00
Hans Goudey
203ad8ad4b Cleanup: Formatting 2024-12-13 11:15:15 -05:00
Clément Foucault
1646ad9e51 EEVEE: Update render tests blocklist
Blocklist tests that are currently failing and that are not
regressions.
2024-12-13 16:41:54 +01:00
Michael Kowalski
74512cc5cb USD: on_material_import() and texture IO hooks
Supporting a new on_material_import() USDHook callback.

Also added support for import_texture() and export_texture()
utility functions which can be called from on_material_import() and
on_material_export() Python implementations, respectively.

Pull Request: https://projects.blender.org/blender/blender/pulls/131559
2024-12-13 16:36:22 +01:00
Aras Pranckevicius
7e7f4f0cee Cleanup: Remove WITH_COMPOSITOR_CPU option (compositor is always in)
Compositor is a required feature and parts of it have been always
included anyway. Remove WITH_COMPOSITOR_CPU build option.

Pull Request: https://projects.blender.org/blender/blender/pulls/131838
2024-12-13 14:54:19 +01:00
Alaska
bbd4aef629 Tests: Rename Principled folder to Principled BSDF
In a previous commit the Principled BSDF tests were renamed from
`principled_...` to `principled_bsdf_...`. The proposal was made to
also rename the folder these tests were in to `principled_bsdf` for the
sake of consistency. This is what this commit does.

Pull Request: https://projects.blender.org/blender/blender/pulls/131771
2024-12-13 12:22:12 +01:00
Clément Foucault
48a752dee4 EEVEE: Increase threashold for certain render tests
This avoid test failure because of platform difference.
2024-12-12 19:55:52 +01:00
Clément Foucault
f160bc0806 EEVEE: Test: Add condition to skip lightprobe baking in some render tests
This allows to workaround some issues (that have been reported) about
hanging and broken test when baking the lightprobe volumes.
2024-12-12 18:49:58 +01:00
Alaska
2a40964638 Fix: Storm render tests fail to run
An oversight in b7028617ad lead to Storm
render tests failing due to a missing argument.

This commit fixes that.

Pull Request: https://projects.blender.org/blender/blender/pulls/131740
2024-12-12 01:27:04 +01:00
Charles Flèche
0df5d8220b USD: Add new get_prim_map API callable from python on_import hooks
When importing an USD, the Blender object names do not necessarily match
Prim names:

```
#usda 1.0
def Xform "xform1"
{
  def Mesh "MyObject"  # Will be imported as "MyObject"
}
def Xform "xform2"
{
  def Mesh "MyObject"  # Will be imported as "MyObject.001"
}
def Xform "xform2"
{
  def Mesh "MyObject"  # Will be imported as "MyObject.002"
}
```

This makes it difficult in the [USD Import Hooks]
(https://docs.blender.org/api/current/bpy.types.USDHook.html) to link a
Blender object back to its source Prim for additional processing. A
typical use cases for games is to generate UVs, create and apply a
material on the fly when importing a collision shape that does not have
a visual representation (hence no materials) based on some Prim
attributes, but that the artist needs to differenciate in Blender's
viewport.

The Import context exposes a new method `get_prim_map()` that returns a
`dict` of `prim path` / `list of Blender ID`.

For example, given the following USD scene,
```
/
 |--XformThenCube [def Xform]
 |   `--Cube [def Cube]
 |--XformThenXformCube [def Xform]
 |   `--XformIntermediate [def Xform]
 |       `--Cube [def Mesh]
 |--Cube [def Cube]
 `--Material [def Material]
     `--Principled_BSDF [def Shader]
```

the `get_prim_map()` method will return a map as:

```python
@static_method
def on_import(import_context):
  pprint(import_context.get_prim_map())
```

```json
{
  "/Cube": [bpy.data.objects["Cube.002"], bpy.data.meshes["Cube.002"]],
  "/XformThenCube": [bpy.data.objects["XformThenCube"]],
  "/XformThenCube/Cube": [bpy.data.objects["Cube"], bpy.data.meshes["Cube"]],
  "/XformThenXformCube": [bpy.data.objects["XformThenXformCube"]],
  "/XformThenXformCube/XformIntermediate": [bpy.data.objects["XformIntermediate"]],
  "/XformThenXformCube/XformIntermediate/Cube": [bpy.data.objects["Cube.001"], bpy.data.meshes["Cube.001"]],
  "/Material": [bpy.data.materials["Material"]],
}
```

Co-authored-by: Odréanne Breton <odreanne.breton@ubisoft.com>
Co-authored-by: Sttevan Carnali Joga <sttevan.carnali-joga@ubisoft.com>
Co-authored-by: Charles Flèche <charles.fleche@ubisoft.com>
2024-12-11 21:36:09 +01:00
Sybren A. Stüvel
b7028617ad Refactor: render tests, change how argparse is used
Some changes to how argparse is used in render tests:

1. Use the common approach of one dash for single-letter options (`-b`)
   and two dashes for longer options (`--blender`). In this commit that
   just means changing single-dashed (`-testdir`) to double-dashed
   (`--testdir`).

2. Remove unnecessary `nargs` arguments. The code was telling `argparse`
   to put CLI arguments into a list of one item, and then had code to
   turn that one-item list into the item itself. I've just removed the
   `nargs` argument altogether, as that just produces the desired
   value without requiring more code.

   I've also removed `nargs="+"` from the handling of the `--blender`
   parameter, as that allowed for multiple occurrences of `--blender
   {path}` but was silently ignoring all of those except the first.

   To ensure that required arguments are present, the code now uses
   `required=True` instead of `nargs`.

3. Add a `description` parameter so that `--help` shows what the
   test script actually does. Also it helps people (like me) who want
   to figure out which blend file is actually being opened by the
   test, without making the test itself more verbose.

No functional changes, except that you now cannot add multiple
`--blender` arguments any more (the CLI invocation will fail). This wasn't
used anywhere I could find, though.

Pull Request: https://projects.blender.org/blender/blender/pulls/131666
2024-12-10 14:52:34 +01:00
Alaska
8756ebb25a Tests: Rename all Principled tests to Principled BSDF
While looking into something else, I noticed that the OSL render tests
were not testing the Principled Volume tests.

This is because when running OSL tests, we skip all Principled BSDF
tests by ignoring all tests that start with `principled_`
(this was done due to noise differences between SVM and OSL).

However this had the knock on effect of skipping tests like
- `principled_absorption`
- `principled_blackbody`
- `principled_smoke`

in the volumetric test suite.

This commit fixes this issue by renaming all Principled BSDF tests to
`principled_bsdf_` and updating the block list to use this new name.

Ref: blender/blender-test-data!31
Pull Request: https://projects.blender.org/blender/blender/pulls/131540
2024-12-10 06:44:07 +01:00
Jesse Yurkovich
f92bfe0f0b USD: Write sparse values for Camera, Light, and Skeleton attribute data
Make use of our sparse value writer in more places. Namely, when using
animated Camera or Light properties, this will prevent a needless stream
of unchanging values being written into the USD file [1]. Skeletons and
armatures benefit too but less so as typically the primary benefit only
applies to the comparatively small `scale` transform attribute, which
typically remains unchanged from frame to frame.

The newly added `set_attribute` common code can, and eventually will, be
used to reduce boilerplate elsewhere where we do the same sparse writing
dance.

Ref #130759

Pull Request: https://projects.blender.org/blender/blender/pulls/131333
2024-12-07 00:15:08 +01:00