Commit Graph

10 Commits

Author SHA1 Message Date
Campbell Barton
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
Guillermo S. Romero
7ca3ff1ff1 SVN maintenance. 2010-11-30 19:06:34 +00:00
Campbell Barton
42d6603cae Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, quicktime & sndfile options. 2010-11-30 18:52:39 +00:00
Nathan Letwory
20f39ec7d8 == SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
2009-09-04 12:56:30 +00:00
Peter Schlaile
270b724b8d == REDCODE ==
Fixed 64bit issues. sizeof(unsigned long) = 8 on 64 bit machines, 
shame on me...
2009-02-08 19:13:29 +00:00
Peter Schlaile
0039da6ed8 == REDCODE ==
* Fixed ntohl dependency (and hopefully 64bit issues)
* Video length detection fixed (tests for picture presence)
2009-02-08 09:07:36 +00:00
Nathan Letwory
f59f5e67a5 * doing some warning cleaning
* accidently left priority tests around.
2008-11-04 23:46:01 +00:00
Nathan Letwory
beea73b110 * enable openjpeg building for win32/msvc
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems
  - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution
    This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-11-04 23:04:15 +00:00
Peter Schlaile
63060128ec == Redcode ==
Doing image comparison revealed, that Kb = Kr = 0.0 for redcode :)
2008-06-22 15:48:12 +00:00
Peter Schlaile
ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00