Commit Graph

920 Commits

Author SHA1 Message Date
Guillermo S. Romero
fef0549ea5 SVN maintenance.
Plus some typo fixes in comments.
2010-12-16 19:05:47 +00:00
Campbell Barton
4f343642b1 isect_seg_seg_v2_point was modifying the value of line vectors passed.
this could be confusing later on, now swap the pointers rather then changing their values.
2010-12-12 01:36:10 +00:00
Sergey Sharybin
448d24e7a0 New math util funcitons:
- equals_v2v2
- project_v2_v2v2
- isect_seg_seg_v2_point
which would be necessery for my further multires interpolation commit

M_Geometry_LineIntersect2D now uses isect_seg_seg_v2_point(). Behaviour of this
function was changed a bit -- it haven't returned intersection point in several
cases when two segments are making angle.
2010-12-11 21:27:39 +00:00
Campbell Barton
e29ac3fc76 use prints rather then asserts when normalized quats are expected. 2010-12-08 09:57:21 +00:00
Campbell Barton
48614fbc2a Added an assert() check for normalized quats which exposed a number of bugs where normalized quat was incorrectly assumed.
This would have made bug #25003 very simple to find.

- Objects had their quats normalized when calculating their matrix, this is inconstant with pose bones and isn't useful for animation.
  Also it wasn't normalizing the delta rotation so these would give bad rotations.

- Converting between rotation modes BKE_rotMode_change_values() assumed normal length quat. changing quat to euler rotation for eg could change the bone.

- Clear rotation and transform were not normalizing the quat when 4d loc was disabled on quat rotation, corrected and also made it so the quat scale is restored after conversion so animations curves dont jump.

There is 1 case in mat3_to_quat_is_ok() where quat_to_mat3 on an unnormalized quat is needed, for this I had to add an ugly static function quat_to_mat3_no_assert(), but overall its worthwhile IMHO to be able to find incorrect use of rotation conversion.
2010-12-07 01:56:32 +00:00
Campbell Barton
60063d5383 - converted path cleaning on file load to use bPath Iterator functions - image & font and sequence paths were being cleaned but not multires, voxel & sound paths.
- skip fixing file paths on undo.
- simplify bpath alloc and free functions, also pass Main structure so as not to rely on G.main, (needed for file load).
2010-12-06 00:52:30 +00:00
Campbell Barton
2f366d1544 use BLI_strnlen rather then strlen when comparing against fixed lengths. 2010-12-05 23:50:55 +00:00
Campbell Barton
9668c29ba0 bpath iterator updates
- loop over sequencer plugin and texture voxel paths.
- fix leak in python bpy.utils.blend_path() and use PyUnicode_DecodeFSDefault() to ensure correct paths with different encodings.
- operators to make paths absolute & relative now redraw the view.
2010-12-05 23:14:48 +00:00
Campbell Barton
fa4bbbb249 Maintenance,
- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
2010-12-04 13:00:28 +00:00
Ton Roosendaal
0559f4f3e7 Const conflict in PIL_dynlib_find_symbol
Thanks wiseman!
2010-12-03 19:42:40 +00:00
Campbell Barton
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
Campbell Barton
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
Campbell Barton
b45c3363fd fix for some pedantic warnings. 2010-12-03 01:52:28 +00:00
Campbell Barton
34ea1cf0b2 minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
2010-11-28 06:03:30 +00:00
Campbell Barton
95d8cfc25d bugfix [#24907] bone roll z up broken and python script showing correct method to roll bones
from Josh Wedlake (joshwedlake), who provided a reference script used to apply changes in ED_rollBoneToVector().

- Obvious bug fixed where Z-Up didnt work right.
- More align axis options to Recalculate Roll operator: X/Y/Z/View Axis & Negate.
- Axis Only option, ignore the axis direction, use shortest rotation to align bones.


ED_rollBoneToVector() changes:
- would give bad roll when the axis wasn't normalized or perpendicular to the bone.
  some callers accounted for this but not all.
- option to align to the axis but not the direction.
2010-11-25 19:49:07 +00:00
Campbell Barton
c5f7207948 fix for crash introduced r33257, also tag some vars as unused. 2010-11-24 20:13:37 +00:00
Campbell Barton
f781780cc0 - blend_m3_m3m3 and blend_m4_m4m4 now support matrices with negative scales.
- python/mathutils api matrix.lerp(other, factor)
- new function mat3_to_rot_size(), like mat4_to_loc_rot_size but with no location.
2010-11-22 10:39:28 +00:00
Campbell Barton
5a09368957 use 'const char *' for imbuf and file ops. 2010-11-19 02:14:18 +00:00
Campbell Barton
1e245cc589 option to write images to a files on single frame renders, this isn't accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.

Also made some 'char *' args into 'const char *'
2010-11-16 14:40:46 +00:00
Campbell Barton
7f96852176 fix for creating movie paths with non utf8 names.
button test if non utf8 chars are allowed was inverted.
2010-11-16 08:53:55 +00:00
Campbell Barton
7e0f9229d6 fix for fix, r33086.
- incorrect range check broke ZYX euler rotations, use MIN/MAX constants so this doesn't happen again.
- BGE Armature PyAPI also wasn't using correct min/max with rotation modes.
- clamp on file read rather then when calling the rotation functions, so developers don't use invalid args without realizing it.
- added assert() checks for debug builds so invalid axis constants don't slip through.
2010-11-16 01:19:37 +00:00
Ton Roosendaal
e3ace7ee62 Bugfix, reported in IRC
The enum "rotmode" was read using an array, without checking for boundary
cases, causing crashes on bad input. (Wahooney report 2, thanks!)
2010-11-15 13:33:38 +00:00
Campbell Barton
ee7bf4dab5 take delta's into account when applying the objects matrix (dloc, drot, dsize).
Now object_apply_mat4() can be used as the reverse of object_to_mat4().

Noticeable result is fly mode and 'Apply Visual Transform' dont jump when deltas are used, also means setting matrix from python works as expected.
2010-11-12 11:16:04 +00:00
Campbell Barton
030253cdf6 fix for building, also use const char in more places. 2010-11-11 07:51:12 +00:00
Campbell Barton
c40725fe5e remove BLI_bfile, has been in blenders source for quite some time but remains unused.
can add back in if its ready to be used ofcourse.
2010-11-07 16:02:17 +00:00
Campbell Barton
ed61900e5e - avoid loop within loop for unique naming function (even though it wasnt likely to run often).
- off by 1 error with outliner naming length. was 1 too short.
2010-11-07 09:33:10 +00:00
Campbell Barton
20b16e4074 de-duplicate unique naming logic, was used in 7 different places, convert into a function call. 2010-11-07 08:49:07 +00:00
Campbell Barton
fe8d5b81b0 use c90 compatible static initializers. 2010-11-03 06:31:53 +00:00
Campbell Barton
369a5cc29e fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. 2010-11-02 13:12:30 +00:00
Campbell Barton
daa4feaaea bugfix [#24477] Can easily create bones with duplicate names
- fixed this error 7 different functions (deform groups, uv layers & similar).
- support for numbers over 999.
- renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils
2010-11-01 07:19:41 +00:00
Campbell Barton
d9a7358b4c bugfix [#24462] UV Layouts saved as PNG results in two files (one is 0 KB, other has corrupted filename) 2010-11-01 01:46:26 +00:00
Campbell Barton
c2b9dfaff2 fix for own mistake with mat4_to_loc_rot_size(), flipping the scale on negative matrix isn't correct. 2010-10-30 19:52:40 +00:00
Campbell Barton
90e9970094 change mat4_to_eulO, mat3_to_eulO to calculate 2 rotations and return the smallest one.
mat4_to_eul & mat3_to_eul are already working this way.

Without this we get problems with constraints, eg:
 rotation on the Y axis over 90d can be represented by setting the X and Z to -PI, Y would decrease to 0 (infact 180d).
2010-10-30 19:29:11 +00:00
Janne Karhu
082e9b329d Fix for [#24458] Problem with Axis Angle rotation
* Added checks to handle zero axis vector.
2010-10-30 17:42:08 +00:00
Campbell Barton
001259ccb6 warning/portability fixes. 2010-10-30 17:16:37 +00:00
Campbell Barton
a49d1c20f1 Convenience defines SEP and ALTSEP (python has these), move BLI_*_slash function into path_util.h since these are not fileops. 2010-10-27 06:41:48 +00:00
Campbell Barton
a44f4dd400 dont use const for matrix arg, since it needs to be cast in most cases. 2010-10-26 20:41:16 +00:00
Campbell Barton
f8ec6b8654 move matrix decomposition out of object.c into BLI_math_matrix function: mat4_to_loc_rot_size(), use this now for pchan_apply_mat4() to support negative scale, visual keying now uses compatible eulers.
also added access to this in python's mathutils.Matrix()
 loc, quat, scale = matrix.decompose()
2010-10-26 12:48:07 +00:00
Campbell Barton
619a8b6952 bugfix [#24357] Font folder can be specified but is not opened
- open operator was incorrectly checking if the font path was set.
- rna ID editable check was also incorrect, checking the ID name rather then the filename.
- use define FO_BUILTIN_NAME rather then "<builtin>".
2010-10-24 07:02:19 +00:00
Nathan Letwory
c821fc85d3 index for openmp loop needs to be signed int. 2010-10-22 10:18:58 +00:00
Nathan Letwory
6540bb1375 Add some missing const's 2010-10-22 10:17:55 +00:00
Campbell Barton
2fe940f8df Fix for snapping pose bones with axis-angle rotation.
- armature_mat_pose_to_bone() was missing axis-angle check.
- added loc_axisangle_size_to_mat4() for completeness.
- use 'const' prefix where possible in math rotation functions.
2010-10-22 03:56:50 +00:00
Campbell Barton
bcac1def4c eulO_to_quat wasn't functional for XZY, YXZ, ZYX rotation orders.
it also modified the input rotation value which isn't expected for these functions.
2010-10-22 03:27:01 +00:00
Campbell Barton
8259321a5f fix warnings 2010-10-21 22:45:54 +00:00
Campbell Barton
a044486d7d [#24267] Hook fails after Solidify
Solidify modifier wasn't assigning origindex values.

- BLI_math.h array functions: range_vni(), mul_vn_fl(), mul_vn_vn_fl(), add_vn_vn(), fill_vni().
- define 'AT' as __FILE__ ":" STRINGIFY(__LINE__), useful for quick debug prints.
2010-10-20 09:18:55 +00:00
Campbell Barton
13d684f7bb fix for implicit declaration, not sure why this happens but OpenSuse 11.1 wouldn't build. 2010-10-19 04:25:16 +00:00
Campbell Barton
58683fa993 enable DEBUG define in CMake and scons, also change booleans debug option to BOP_DEBUG, which was used inconsistently, and had to add a define for superlu. 2010-10-18 11:21:22 +00:00
Nathan Letwory
a293f76cdf Use DEBUG instead of NDEBUG 2010-10-18 06:52:10 +00:00
Campbell Barton
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
Campbell Barton
7db9558cf6 bugfix [#24291] Error parenting a child with any negative scaling coordinate
the bug was in object_apply_mat4(), caused by applying a non-normalized matrix to the rotation.
Blender 2.4x also had this problem, surprising nobody noticed!.
2010-10-18 02:36:43 +00:00