Commit Graph

39 Commits

Author SHA1 Message Date
Ton Roosendaal
d2f84e0f79 Bugfix #25191
F11 pushed a render window to back, but not popped it.
This also works for user prefs btw, not bad ;)
2010-12-13 17:40:06 +00:00
Campbell Barton
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
Ton Roosendaal
fd3c8214d0 Bug fix:
When 2nd window open, the code that tried to find an Image editor in the
the active window failed.
2010-11-18 08:44:50 +00:00
Campbell Barton
e60393b8a8 option to immediately write single render to a file added for OpenGL render. 2010-11-16 15:15:20 +00:00
Campbell Barton
1e245cc589 option to write images to a files on single frame renders, this isn't accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.

Also made some 'char *' args into 'const char *'
2010-11-16 14:40:46 +00:00
Ton Roosendaal
4c12298832 Bugfix #20812 (and probably others)
Issue: in user preferences window, using file selecting caused the
the userpref window to be saved, and not closing.

Reason: design error (by me) in using screen->full tag for denoting
a temporarily screen (like file window). Fixed by using a new 
screen->temp variable for it.

System remained unstable though, noticed another issue with freeing
temp screens in wrong places. Seems nice stable now! Will check on
the wiki for relarted issues now.
2010-11-09 14:54:59 +00:00
Janne Karhu
8d38358f4b Fix for [#24569] F11 no longer functional after image save
* Same fix was already in ED_area_prevspace().
2010-11-06 22:37:29 +00:00
Sergey Sharybin
b350954501 [#23095] If no camera is present, a render starts but does nothing, and we have no "No camera" warning
Improve camera checking and move it before starting render jobs
2010-11-03 13:10:09 +00:00
Campbell Barton
1f2469d992 bugfix [#24508] Render and changing scenes crashes.
The scenes 'Render' is kept by blender while blender runs but the callbacks were not cleared when the render was done.
In this case the callback would reference a freed render job.

This isn't normally a problem because on re-rendering new callbacks are set, however the sequencer can render a previously rendered scene without setting up callbacks.
Simple fix is to to dummy callbacks applied onto the scenes 'Render' struct once its finished.
2010-11-03 11:14:02 +00:00
Campbell Barton
f130d4c0a7 bugfix [#24455] Scene is left at last rendered frame from rendering an animation 2010-11-02 09:34:32 +00:00
Campbell Barton
106867910e use unsigned int for all layers. 2010-10-19 01:21:22 +00:00
Campbell Barton
f81248265d tag UNUSED() for operator exec() and invoke() functions. 2010-10-15 01:36:14 +00:00
Brecht Van Lommel
ab56b4b5b9 2.5: rendering thread-safety experiment, when setting G.rt to 101, it will
render from a Main database created from the undo buffer. That means extra
memory usage and processing needed, but gives no interference with other
data.

Still won't work entirely since there are a few things that don't get
flushed always (editmode, sculpt, ..) and some places that use globals.
2010-08-13 14:29:56 +00:00
Peter Schlaile
a773d8836f Bugfix: [#23149] Showing cache instead of rendering with the VSE 2010-08-08 16:47:58 +00:00
Campbell Barton
8c455e1da8 remove unused includes 2010-08-08 08:33:47 +00:00
Brecht Van Lommel
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
Joshua Leung
185036c3ed Bugfix #22906: Animation Player buttons broke on r30467
Reverting this commit. Seems that only the added parts were tested. I'll look at restoring a similar version of this in future.
2010-07-19 11:25:23 +00:00
Andrea Weikert
5f1246f62a Small feature for the Durian guys:
Playback Jog Keys:
ALT+LEFTARROW: play backward (hit again for double speed)
ALT+RIGHTARROW: play fordward (hit again for double speed)
ALT+DOWNARROW: start/stop animation
2010-07-18 14:46:52 +00:00
Brecht Van Lommel
feefb4d2d2 Fix #22694: rendering exits editmode. Problem was due to incorrect fix for
bug #20091 in revision 24989, crash when rendering in metaball editmode.
2010-07-05 12:52:47 +00:00
Brecht Van Lommel
51e74c26f7 Fix #22189: fields rendering crashes. 2010-07-05 09:31:24 +00:00
Brecht Van Lommel
3ca7b160a6 Fix #22028: rendering from 3d view was OR-ing with scene render layers,
this isn't helpful, so just use 3d view layers.
2010-07-04 12:26:46 +00:00
Brecht Van Lommel
4e851ac670 Fix crash when rendering with output to full screen and the mouse
cursor not over any area, e.g. on the border between two areas.
2010-06-23 12:41:38 +00:00
Matt Ebb
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
Campbell Barton
4178b44b35 - correct --help message
- fix implicit decloration of DAG_scene_sort()
- same fix for tiff as made in renderbranch
- rename 'combined peak' --> 'peak' for shorter messages while rendering.
2010-05-24 11:40:45 +00:00
Joseph Eagar
a7cbd5008e merging revisions 28564-28569 from render branch into trunk 2010-05-04 12:31:24 +00:00
Matt Ebb
3ad3d9e5ca Fix [#22082] World gradients look like poo
(nice)

Added dither support to in-progress render float->byte conversions.
2010-04-21 02:48:49 +00:00
Brecht Van Lommel
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
Matt Ebb
9cea4b3658 Fix for previous commit - better to just use NewRender rather than GetRender 2010-04-09 07:47:57 +00:00
Matt Ebb
d776172cf7 Attempted fix for [#21491] rendering from the api does not work
Render was hanging on to old callbacks from interactive wmJob render when used 
as a blocking render from py API.
2010-04-09 04:57:50 +00:00
Brecht Van Lommel
4af2b61684 Fix #21393: some render error messages were not passed to the user. 2010-04-06 08:47:20 +00:00
Matt Ebb
35d7c86b14 Fix [#21909] full sample motion blur
Stop animation playback before rendering
2010-04-05 07:57:05 +00:00
Brecht Van Lommel
9822e07be6 Attempted fixes for render crashes on windows, still can't redo them here
in a virtual machine, maybe that has some different threading behavior.
Also should fix a problem with displaying render passes and multiple slots.
2010-04-01 12:51:24 +00:00
Brecht Van Lommel
46895ab1f2 Attempt to fix #21796: render crash on windows after slots commit. 2010-03-28 13:45:19 +00:00
Brecht Van Lommel
57101c4fd2 Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
Campbell Barton
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
Guillermo S. Romero
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
Brecht Van Lommel
ed076d74ef Rendering from 3d view in local view or with unlocked layer was not
working yet, now layer is passed along to render engine, changes quite
a few files because simple swapping trick no longer works with threading.
2010-03-14 20:24:11 +00:00
Brecht Van Lommel
1b28081102 Mac + OpenMP + pthreads workaround: recent commit broke compile, just
moved it into threads.c now instead of having it duplicated in various
places.
2010-03-09 16:54:25 +00:00
Campbell Barton
d0e0f6dea3 move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-08 16:36:53 +00:00