This PR sets the default frame method for camera background images from
the current `Stretch` to `Fit`. For a lot of use cases, `Fit` is the
desired frame method, rarely `Crop` is used, with `Stretch` being even
more rare. This saves the user from having to manually set the frame
method after adding an image. This can also prevent cases where an
artist adds a reference image that's close to the camera aspect ratio
but doesn't match it completely, giving a slight distortion that they
might not immediately notice, and causing confusion down the line.
Pull Request: https://projects.blender.org/blender/blender/pulls/141075
This commit cleanly splits IDProperties storage for its two very different
usages:
* "User-defined" data, also known as "custom properties". Mostly exposed
in UI and as 'dictionary' in Python scripting, these are unique to each data
(each object can have its own set of custom properties).
* "System-defined" data, mainly as backend-storage for runtime RNA
structures and properties. While these are not necessarily present in the
storage, they are registered for a data type, and therefore always available
to all data of that type through RNA access.
See #123232 for rationales, designs and alternative investigated solutions.
## User-facing Changes
When using Blender, the only noticeable change is that python-defined RNA
data are not listed anymore in the Custom Properties panels (e.g. Cycles
data).
From a Python API perspective, the main changes are:
* Runtime RNA structs defined by sub-classing `PropertyGroup` and
registering them are no more accessible through the 'dict' syntax.
* They remain accessible through a dedicated 'bl_system_properties_get()`
callback, but its usages are only expected to be for testing and
debugging.
* The result of this call will be `None` by default when there has been
nothing written into it yet, unless its optional `do_create` parameter
is set to `True`.
* Some types (like `Node`, `UIList`, etc.) cannot store raw IDProperties
anymore (using the 'dict' syntax).
## Technical Details
* Adds System idprops to some data types (IDs, ViewLayer...).
* Moves some other containers (e.g operator properties, or some UI types like
UILists) to only have system-defined properties.
* For a few specific types (like `PropertyGroup`), the same storage is used,
but exposed in RNA as both user and system properties.
* Adds RNA API accessor callback to system idprops.
* Adds a function `bl_system_properties_get()`, which wraps system-defined
idprops and gives 'dict-like' access to them. Currently mainly used by some
unittests.
* System IDProps are always ignored by RNA diffing code (and therefore
liboverride processing), as their value is already exposed through RNA
properties, and should always be processed through these RNA properties.
* Modifies bpy rna binding to use these new system idprops for property
accesses, and keeps using user-defined idprops for 'dict-type' accesses.
* Handles versioning by copying 'user idprops' (existing ones) into new
'system idprops'.
### IDProperties Split
These types keep their historic IDProperty storage for user properties,
and get a new `system_id_properties` storage for system properties:
`ID`, `ViewLayers`, `Bone`, `EditBone`, `BoneCollection`, `PoseBone`, `Strip`
These types can both be extended with registrable RNA properties, and
expose Custom Properties in the UI.
### IDProperties become System Ones
These types keep a single IDProperties storage (their DNA struct does not
change), but it is now exclusively used for system-defined properties.
`OperatorProperty`, `View3DShading`, `UIList`, `AddonPreferences`,
`KeyConfigPreferences`, `GizmoProperties`, `GizmoGroupProperties`,
`Node`, `NodeSocket`, `NodeTreeInterfaceSocket`, `TimelineMarker`,
`AssetMetaData``
Since user properties were never available in the UI for them, they lose
their 'dict-like' IDProperties access in the Python API.
### Single Storage, Exposed as Both in API
These types still use a single IDProperty storage, but expose it both as
user properties and as system ones through RNA API.
* `PropertyGroup`: They need both access APIs since they are both
used for raw IDProperty groups (the 'dict-like' access), and
internally to access data of runtime-defined RNA structs.
* `IDPropertyWrapPtr`: Done mainly to follow `PropertyGroup`.
* `NodesModifier`: cannot become purely system idprops currently, as
there is no other access than the 'raw ID properties' paths to their
values. This can be changed once #132129 is finally implemented.
Pull Request: https://projects.blender.org/blender/blender/pulls/135807
Check if either the memory is zero or already matches the default value,
and copy. This simplifies a common pattern to a single line.
Preparing for default initializers in DNA (#134531).
Pull Request: https://projects.blender.org/blender/blender/pulls/138830
This adds a version of `BKE_id_new_nomain` that takes the ID type parameter as
template argument. This allows the function the return the newly created ID with
the correct type, removing the need to use `static_cast` on the call-site.
To make this work, I added a static `id_type` member to every ID struct. This
can also be used to create a similar API for other id management functions in
future patches.
```cpp
// Old
Mesh *mesh = static_cast<Mesh *>(BKE_id_new_nomain(ID_ME, "Mesh"));
// New
Mesh *mesh = BKE_id_new_nomain<Mesh>("Mesh");
```
Pull Request: https://projects.blender.org/blender/blender/pulls/138383
* Remove `DEG_get_evaluated_object` in favor of `DEG_get_evaluated`.
* Remove `DEG_is_original_object` in favor of `DEG_is_original`.
* Remove `DEG_is_evaluated_object` in favor of `DEG_is_evaluated`.
Pull Request: https://projects.blender.org/blender/blender/pulls/138317
This allows users to implement arbitrary camera models using OSL by writing
shaders that take an image position as input and compute ray origin and
direction.
The obvious applications for this are e.g. panorama modes, lens distortion
models and realistic lens simulation, but the possibilities are endless.
Currently, this is only supported on devices with OSL support, so CPU and
OptiX. However, it is independent from the shading model used, so custom
cameras can be used without getting the performance hit of OSL shading.
A few samples are provided as Text Editor templates.
One notable current limitation (in addition to the limited device support)
is that inverse mapping is not supported, so Window texture coordinates and
the Vector pass will not work with custom cameras.
Pull Request: https://projects.blender.org/blender/blender/pulls/129495
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.
This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.
MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.
NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.
Pull Request: https://projects.blender.org/blender/blender/pulls/136134
This fixes a few issues and clear up some confusion
in the code.
Note that this changes the behavior of render region;
they now reduce the internal render size. This is
matching the new design documentation.
- Data passes have correct accumulation.
- Adhere to naming conventions for extents, film and render pixels.
- Jitter over final pixels first before doing random sampling
in order to speed up convergence.
- Ensure enough sample to cover at least all the film pixels once.
- Always include the four neighbor pixels in case one is nearer.
- Fix projection matrix computation to align overscan pixels.
Pull Request: https://projects.blender.org/blender/blender/pulls/124735
This makes the read and write API functions match more closely, and adds
asserts to check that the data size is as expected.
There are still a few places remaining that use BLO_read_data_address
and similar generic functions, these should eventually be replaced as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/120994
There are still a few places that are more complicated where the replacement
to `IDP_New` isn't obvious, but this commit replaces most uses of the ugly
`IDPropertyTemplate` usage.
"Own" (the adjective) cannot be used on its own. It should be combined
with something like "its own", "our own", "her own", or "the object's own".
It also isn't used separately to mean something like "separate".
Also, "its own" is correct instead of "it's own" which is a misues of the verb.
Seems to work OK in basic cases, but needs more work when copying
outside of Main at least.
Note: There is no behavioral changes expected from this commit.
Note that there are at least two known usecases for this change:
* Liboverrides, as with recursive resync and proxies conversion it
often ends up creating 'virtual' linked data that does not actually
exists in the library blend files.
* Complex versionning code (`do_versions_after_setup`) when it needs
to create new IDs (currently handling linked data that way is just not
supported!).
Implements #107847.
This data was 'hidden' away in a util in
`lib_query.cc`, which made it hard to discover and keep up-to-date.
However, as shown by e.g. #108407, critical low-level features in ID
management code, such as remapping, now rely on this information being
valid.
Also simplify `BKE_library_id_can_use_filter_id` and
`BKE_library_id_can_use_idtype` to make them more generic, relying on
IDTypeInfo to retrieve IDtype-specific info.
No behavioral changes expected here.
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.
This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.
The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.
Pull Request: https://projects.blender.org/blender/blender/pulls/118210
Extract:
- Sculpt filter types from the Sculpt menu. Some of these types use a
custom label, different from those defined in the operator RNA,
which was never extracted.
- "Today" and "Yesterday" from the file browser modification date.
- All name_plural from IDs, as these are used in the UI to list which
data block is to be removed, when calling outliner.orphans_purge.
Disambiguate:
- "Area", meaning the measurement of a surface as opposed to a place.
Some messages reported by Satoshi Yamasaki in #43295.
Pull Request: https://projects.blender.org/blender/blender/pulls/113912
- Add IDP_EnsureProperties,
- Remove create_if_needed argument from IDP_GetProperties.
Split access & creation so intention reads more clearly without
looking up function arguments.
The `lib_link` callback cannot always be fully replaced/removed, as in
some case it is also doing some validation checks, or data editing based
on the result of lib_linking internal ID pointers.
The callback has been renamed for that purpose, from `read_lib` to
`read_after_liblink`. It is now called after all ID pointers have been
fully lib-linked for the current ID, but still before the call to
`do_versions_after_linking`.
This change should not have any behavioral effect. Although in theory
the side-effect of this commit (to split lib linking itself, and the
validation/further processing code) into two completely separated steps
could have some effects, in practice none are expected, and tests did
not show any changes in behavior either..
Part of implementing #105134: Removal of readfile's lib_link & expand code.
The `expand` callback is 'trivial' to replace, since it is only iterating
over ID pointers and calling a callback.
The only change in behavior here is that some pointers that were not
processed previously will now be.
In practice this is not expected to have any real effect (usually
the IDs used by these pointers would have been expanded through other
usages anyway). But it may solve a few corner cases, undocumented issues
though.
Part of implementing #105134: Removal of readfile's lib_link & expand code.
This commit adds a new option flag to the lib_query foreach_id code,
which will make deprecated ID pointers to be processed as well.
NOTE: Currently there is no report to the callbakcs about the fact that
it is processing a deprecated ID. This can be easily added later if it
becomes necessary.
Part of implementing #105134: Removal of readfile's lib_link & expand code.
This is in prevision of EEVEE panoramic projection support.
EEVEE-Next is planned to add support for these parameters.
Not having these parameters in Blender DNA will make Cycles
and EEVEE not share the same parameters and will be confusing
for the user.
We handle forward compatibility by still writing the parameters
as ID properties as previous cycles versions expect.
Since this change will break the API compatibility it is crucial
to make it for the 4.0 release.
Related Task #109639
Pull Request: https://projects.blender.org/blender/blender/pulls/111310
`foreach_id` callbacks should not decide whether a given ID pointers
should be processed or not (unless maybe some extremely specific cases).
Even if an ID pointer is not currently 'used', it still needs to
increment its ID user count, be remapped to a new pointer, etc. etc.
There is no reason at all for each ID read/write callbacks to have to
deal with this generic, common data explicitely. Generic ID read/write
code is the place to handle such data (just like asset, liboverride,
etc. data are handled already).
Note behavioral change expected here.
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).
However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.
This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.
Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).
Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.
Pull Request #110944
Also see #103343.
Couldn't move two files yet:
* `softbody.c`: The corresponding regression test fails. It seems like the
conversion to C++ changes floating point accuracy, but it's not clear where that happens exactly.
* `writeffmpeg.c`: Is a bit more complex to convert because of the static array in `av_err2str`.
Pull Request: https://projects.blender.org/blender/blender/pulls/110182