Commit Graph

22292 Commits

Author SHA1 Message Date
Hans Goudey
9f8cc1bc34 Cleanup: Grammar: a vs an 2022-06-20 10:14:17 -05:00
Jacques Lucke
06b212c446 Fix: assert when deleting all curves 2022-06-20 16:27:57 +02:00
Simon Lenz
eca0c95d51 Mask Editor: Add mask blending factor for combined overlay
This adds a new parameter to the "Combined" overlay mode of the mask editor.
The "blending factor" allows users to blend the mask exterior with the original
footage to visualise the content of the mask in a more intuitive way.  The
"Alpha" overlay is unaffected by this change.

The existing "Combined" overlay is used like before (covering everything
outside the mask in black), but can be blended with the slider in the mask
overlay to look at the exterior.

This is part of an effort to make mask editing more intuitive & easy to use:
https://developer.blender.org/T93097

Differential Revision: https://developer.blender.org/D13284
2022-06-20 16:04:15 +02:00
Alexander Gavrilov
7bf306622e Constraints: handle the custom target at the constraint level.
Since the custom target is a feature implemented at constraint
level, it is more appropriate to handle it in the common wrapper
functions, instead of modifying all the type specific callbacks
like get_constraint_targets and flush_constraint_targets.

Also, tag the special target with a flag so other code can
handle it appropriately where necessary.

This was split from D9732, and effectively reverts and refactors
part of D7437. This patch should cause no functional changes.

Differential Revision: https://developer.blender.org/D15168
2022-06-18 18:43:02 +03:00
Brecht Van Lommel
5485057a27 Cleanup: compiler warnings 2022-06-17 19:18:47 +02:00
Jacques Lucke
133095fff4 Curves: refactor Add brush
This splits out the code that samples points on a surface and the
code that initializes new curves. This code will be reused by D15134.

Differential Revision: https://developer.blender.org/D15216
2022-06-17 15:31:21 +02:00
Bastien Montagne
f0b4aa5d59 LibOverride: Handle dependencies in both directions in partial override cases.
When creating etc. a liboverride based on a partial hierarchy
pre-selection (e.g: override hierarchy on the rig object of a
character), now all linked data also using that rig (e.g. all meshes
deformed by that armature) will also automatically be overridden.

This si achieved by following dependencies in the reversed order (from
used IDs to using IDs) when we find one tagged for override.
2022-06-17 14:10:51 +02:00
Bastien Montagne
8d61ca5815 BKE_main: Relations: Add TO/FROM variants of processed flags.
In some cases, it can be usefull to distinguish when an entry has been
processed in which direction (`to` when handling ID pointers used by
the entry, `from` when handling ID using this entry).

Previous `MAINIDRELATIONS_ENTRY_TAGS_PROCESSED` tag is now a combination
of the two new ones.
2022-06-17 14:10:51 +02:00
Chris Clyne
838c4a97f1 Geometry Nodes: new Volume Cube node
This commit adds a Volume Cube primitive node. It outputs a volume that
contains a single "density" float grid. The density per voxel can be
controlled with a field that depends on the voxel position (using the
existing Position node). Other field inputs are not supported.

The density field is evaluated on every voxel.

Possible future improvements are listed in D15198.

Differential Revision: https://developer.blender.org/D15198
2022-06-17 13:30:44 +02:00
Campbell Barton
c756d08b4a Cleanup: remove redundant string formatting 2022-06-17 17:14:00 +10:00
Campbell Barton
62346abc02 Cleanup: spelling in comments 2022-06-17 07:33:06 +10:00
Campbell Barton
483bc6c9c1 Cleanup: unused variable warning 2022-06-17 07:23:21 +10:00
Philipp Oeser
e2975cb701 Geometry Nodes: add 'Intersecting Edges' output for boolean node
This patch adds a 'Intersecting Edges' output with a boolean selection
that only gives you the new edges on intersections.

Will work on a couple of examples next, this should make some
interesting effects possible (including getting us closer to the "bevel-
after-boolean-usecase")

To achieve this, a Vector is passed to `direct_mesh_boolean` when the
iMesh is still available (and intersecting edges appended), then from
those edge indices a selection will be stored as attribute.

Differential Revision: https://developer.blender.org/D15151
2022-06-16 20:34:27 +02:00
Jacques Lucke
dc11e1164a Fix T98796: avoid unnecessary mesh copy
The call to `get_component_for_write` would sometimes copy the mesh
even when the mesh is replaced with itself. The `replace_mesh` method
handles that case already, so just use that instead.
2022-06-16 16:45:31 +02:00
Sergey Sharybin
d3edb3cfc7 Fix missing translation hint in tracking code
Is likely harmless due to Camera being covered by other areas,
but is still good to do a proper hint.
2022-06-15 17:15:05 +02:00
Falk David
f0fa90e156 GPencil: Fix crash when using time offset modifier
This fixes a mistake in 60bf561d37, which did not account for offset
frames by the time offset modifier.
2022-06-15 16:15:45 +02:00
filedescriptor
60bf561d37 Fix T98853: Blender crashes when moving grease pencil object has any invisible layers
Whats happening is that the modifier keeps adding new frames to the evaluated object resulting in an exponential increase. This is because when preparing the data for the modifiers we only copy visible strokes to the eval object. But the modifiers do not consider visibility and will generate the mirrored strokes even for layers that are hidden. Because those layers have not been copied (only their structure) we run into this issue.

The solution is always copy the active frame of all layers (even if the layer is hidden).
2022-06-15 15:37:39 +02:00
Sergey Sharybin
2e6cd70473 Clip editor: Default to average error sort in dopesheet
This is what we agreed on during the workshop.

Differential Revision: https://developer.blender.org/D15194
2022-06-15 12:37:35 +02:00
Sergey Sharybin
c1a231f40b Clip editor: Sort tracks alphabetically when they have matched error
Is nice to ensure order of tracks when their error is the same or
is not known yet (the clip was not solved yet).
2022-06-15 12:37:31 +02:00
Campbell Barton
46f93ac6be Cleanup: unused argument warning 2022-06-15 14:30:07 +10:00
Joseph Eagar
7a24fe372c Fix T98879: PBVH active attrs only optimization is buggy
PBVH draw has an optimization where it only sends the
active attribute to the GPU in workbench mode.  This
fails if multiple viewports are open with a mix of
workbench and EEVEE mode; it also causes severe lag
if any workbench viewport is in material mode.

There are two solutions: either add the code in sculpt-dev
that checks for EEVEE viewports at the beginning of each frame,
or integrate pbvh draw properly inside the draw manager
and let it handle which attributes should go to the GPU.
2022-06-14 10:02:30 -07:00
Hans Goudey
f5e7221fbd Cleanup: Fix const correctness of attribute search function
Retrieving a mutable custom data layer from a const ID
should not be possible.
2022-06-14 17:26:07 +02:00
Hans Goudey
58a67e6fb6 Attributes: Adjustments to duplicate attribute API function
Use a name argument, for the same reasons as 6eea5f70e3.
Also reuse the layer and unique name creation in `BKE_id_attribute_new`
instead of reimplementing it. Also include a few miscellaneous cleanups
like using const variables and `std::string`.
2022-06-14 16:41:43 +02:00
Sybren A. Stüvel
3012eca350 Fix T98700: Regression: Crash when recursively nesting NLA meta strips
The `update_active_strip_from_listbase()` function took meta-strips in
the "source" list into account, but didn't recurse into the
corresponding meta-strip of the "destination" list. This is now fixed.

`update_active_strip_from_listbase()` needed a few changes to resolve
the issue:
- It was renamed to `find_active_strip_from_listbase()` to limit its
  reponsibility to just finding the active strip. It now leaves the
  assignment to the caller. This reduces the number of parameters by 1
  and makes recursion simpler.
- The destination strips are now, like the source strips, passed as
  `ListBase`, so that both source & dest can be recursed simultaneously.
2022-06-14 16:25:20 +02:00
Brecht Van Lommel
ca9d65cc97 Fix T98813: crash with GPU subdiv in edit mode and instanced geometry
Instancing with geometry nodes uses just the evaluated Mesh, and ignores the
Object that it came from. That meant that it would try to look up the subsurf
modifier on the instancer object which does not have the subsurf modifier.

Instead of storing a session UUID and looking up the modifier data, store a
point to the subsurf modifier runtime data. Unlike the modifier data, this
runtime data is preserved across depsgraph CoW. It must be for the subdiv
descriptor contained in it to stay valid along with the draw cache.

As a bonus, this moves various Mesh_Runtime variables into the subsurf runtime
data, reducing memory usage for meshes not using subdivision surfaces.

Also fixes T98693, issues with subdivision level >= 8 due to integer overflow.

Differential Revision: https://developer.blender.org/D15184
2022-06-14 14:54:25 +02:00
Campbell Barton
6c31bd80e3 Cleanup: spelling 2022-06-14 14:30:13 +10:00
Campbell Barton
9a063e85a5 Cleanup: quiet unused variable warning 2022-06-14 14:30:04 +10:00
Brecht Van Lommel
5ada2afb6d Cleanup: fix various typos
Found via codespell -q 3 -S ./intern,./extern -L ans,ba,bording,datas,eiter,fiter,hist,inout,lod,ot,parm,parms,pixelx,pres,te

Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D15155
2022-06-13 13:17:32 +02:00
Joseph Eagar
434133a631 Cleanup: Remove unused variable and parameter in pbvh_update_draw_buffers 2022-06-13 02:46:35 -07:00
Joseph Eagar
afe57c4001 Fix T98784: PBVH gpu layout check being ignored
Moved gpu vert format checking outside of pbvh_update_draw_buffers,
which isn't called in every code path of BKE_pbvh_draw_cb. This led
to the draw cache being partially populated by old draw buffers
that were subsequently freed, causing a crash.
2022-06-12 12:12:41 -07:00
Bastien Montagne
4d0f7c3dcd LibOverride: Add util to check if a given Override Property is animated.
Searches in available animdata for fcuve(s) with matching RNA path.
2022-06-10 15:56:55 +02:00
Bastien Montagne
07341d7b32 Liboverride: Add rna array index return value to BKE_lib_override_rna_property_find.
Very useful e.g. for dealing with FCurves search.
2022-06-10 15:56:55 +02:00
Ramil Roosileht
9670c649d8 Fix regression in the recent unit system change
Resolves unit tests failure since the D15085.
Also addressed API documentation and formatting format.

Differential Revision: https://developer.blender.org/D15162
2022-06-10 11:17:14 +02:00
Philipp Oeser
d83a418c45 Fix T98727: Dynamic Paint does not update normals
Caused by {rB6a3c3c77b3eb}.

Displacement and wave were tagging the original mesh normals dirty,
instead the result's normals need tagging. Seems like a typo in above
commit (similar to rBfe43c170831f).

Maniphest Tasks: T98727

Differential Revision: https://developer.blender.org/D15165
2022-06-10 10:52:42 +02:00
Hans Goudey
6a11cd036c Cleanup: Clang tidy 2022-06-10 10:29:35 +02:00
Bastien Montagne
14d1ad8dd8 FCurve: optimize search from an RNA path + index.
By checking the index value first instead of a full fledge string
comparision in `BKE_fcurve_find`, we can make that code significatly
faster (from about 10% in a Heist production file to over 45% in a
heavily animated test file).

While this code was already very fast (a few microseconds per call
typically), it gets called a lot from the UI (several hundreds of time
per refresh), among other things.

NOTE: the `UNLIKELY` hint is responsible for 25% to 30% of the
speed improvement.
2022-06-09 15:17:20 +02:00
Germano Cavalcante
6d726192be Fix variable being used without being initialized 2022-06-09 10:11:14 -03:00
Hans Goudey
8a6cbcf386 Curves: Port delete geometry node to the new curves type
Add a method to remove points from the new curves type, just like
the existing curve removal function. No functional changes are expected.
The code is simpler because all data is just stored as attributes, but
also different because the point data for all curves is stored in the same
arrays.

Similar performance improvements as other commits in T95443 are
expected, expecially for cases where there are many small curves.

Differential Revision: https://developer.blender.org/D15130
2022-06-09 13:09:04 +02:00
Campbell Barton
3bdf1c11fb Cleanup: warnings 2022-06-09 10:17:39 +10:00
Campbell Barton
84906d47dc Cleanup: format 2022-06-09 10:11:25 +10:00
Joseph Eagar
285a68b7bb Sculpt: PBVH Draw Support for EEVEE
This patch adds support for PBVH drawing in EEVEE.

Notes:
  # PBVH_FACES only.  For Multires we'll need an API to get/cache attributes.  DynTopo support will be merged in later with sculpt-dev's DynTopo implementation.
  # Supports vertex color and UV attributes only; other types can be added fairly easily though.
  # Workbench only sends the active vertex color and UV layers to the GPU.
  # Added a new draw engine API method, DRW_cdlayer_attr_aliases_add.  Please review.
  # The vertex format object is now stored in the pbvh.

Reviewed By: Clément Foucault & Brecht Van Lommel & Jeroen Bakker
Differential Revision: https://developer.blender.org/D13897
Ref D13897
2022-06-08 12:30:01 -07:00
Dennis Ranish
9c28f0eb37 D14823: Adds operator to duplicate the active color attribute layer
Fixes T97706

Adds operator to duplicate the active color attribute layer.
Adds `"Color Attribute Specials"` menu to color attribute ui to access the `"geometry.color_attribute_duplicate"` operator.
Internally adds a function that duplicates a referenced CustomDataLayer
- `BKE_id_attribute_duplicate` mostly copies the existing `BKE_id_attribute_new`
- but gets the type and domain from the referenced layer
- and copies the data from the old layer into the new layer

Reviewed By: Joseph Eagar & Hans Goudey & Julien Kaspar
Differential Revision: https://developer.blender.org/D14823
Ref D14823
2022-06-08 12:10:32 -07:00
Ramil Roosileht
f69c565a33 D15085: Fix numbers jumping in edit voxel size widget
Introduces an option for BKE_unit_value_as_string to skip stripping of zeroes, thus reducing flickering when using edit voxel size widget.

{F13125416}

Reviewed By: Julien Kaspar & Joseph Eagar
Differential Revision: https://developer.blender.org/D15085
Ref D15085
2022-06-08 11:51:29 -07:00
Hans Goudey
9e393fc2f1 Curves: Port set type node to new data-block
This commit ports the "Set Spline Type" node to the new curves type.
Performance should be improved in similar ways to the other refactors
from the conversion task (T95443). Converting to and from Catmull Rom
curves is now supported. There are a few cases where a lot of work can
be skipped: when the number of points doesn't change, and when the
types already match the goal type.

The refactor has a few other explicit goals as well:
 - Don't count on initialization of attribute arrays when they are
   first allocated.
 - Avoid copying the entire data-block when possible.
 - Make decisions about which attributes to copy when changing curves
   more obvious.
 - Use higher-level methods to copy data between curve points.
 - Optimize for the common cases of single types and full selections.
 - Process selected curves of the same types in the same loop.

The Bezier to NURBS conversion is written by Piotr Makal (@pmakal).

Differential Revision: https://developer.blender.org/D14769
2022-06-08 15:37:46 +02:00
Hans Goudey
6eea5f70e3 Attributes: Use names instead of layers for some functions
This mirrors the C++ attribute API better, separates the implementation
of attributes from CustomData slightly, and makes functions simpler,
clearer, and safer.

Also fix an issue with removing an attribute caused by 97712b018d
meant the first attribute with the given type was removed instead of
the attribute with the given name.
2022-06-08 10:48:19 +02:00
Hans Goudey
9fda233897 Cleanup: Use const pointers in attribute API 2022-06-07 18:55:56 +02:00
Hans Goudey
d39e0f9616 Fix: Incorrect logic in attribute search function
If a geometry does not have CustomData for a certain domain,
it may still have CustomData on other domains. In that case
we need to continue to the other domains instead of returning.
This worked for meshes because the domains are all at the
start of the `info` array. It didn't work for curves.
2022-06-07 18:38:39 +02:00
Hans Goudey
7974d2bff6 CustomData: Add function to free a named layer
This can be useful to avoid unnecessary boilerplate in various users
of the CustomData API. Split from D14685 and D14769.
2022-06-07 18:00:30 +02:00
Martijn Versteegh
1203bd58be Fix: Make renaming attributes check uniqueness on all domains
This function only checked for uniqueness in the current domain,
while attribute names should be unique among all domains within
a geometry.

Differential Revision: https://developer.blender.org/D15144
2022-06-07 14:52:27 +02:00
Campbell Barton
2918a3a2a3 Cleanup: spelling in comments, minor formatting tweaks 2022-06-07 21:22:55 +10:00