Commit Graph

29062 Commits

Author SHA1 Message Date
Lukas Tönne
dab6b45336 Fix #143551: Cache invalidation causes crash when changing node tree item properties
Changing a node tree item property (such as the default value) was using a very
broad and generic "tag" function which invalidates the runtime items cache.
This also invalidates any python iterators due to the API using the runtime
cache. Changing node tree items in a loop will then crash.

It's not necessary to invalidate the runtime items cache when the actual item
pointers have not changed. Most RNA updates only change superficial properties,
or at most require a recursive node tree update due to change of identifiers or
types.

This PR introduces a simpler "tag" function to only tag for tree updates by not
rebuild the entire runtime items cache. It also renames existing functions and
docstrings to better explain what each of them does and should be used for.

The `NodeTreeInterfaceChangedFlag` is removed completely because it is only ever
used as a simple boolean indicator of "item changes" that require a cache
rebuild. It is replaced with an atomic bool like flags used for runtime caches.

Pull Request: https://projects.blender.org/blender/blender/pulls/143932
2025-08-12 11:00:10 +02:00
Jacques Lucke
33cc0eb805 Cleanup: remove dead code
This file should have been removed earlier when the bundle storage was
moved to the nodes module.
2025-08-12 09:27:31 +02:00
Jacques Lucke
fbd29acaa2 Cleanup: Geometry Nodes: avoid unnecessary void pointer
All socket types use `SocketValueVariant` now, so using `void *` is not necessary anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/144415
2025-08-12 09:12:08 +02:00
Jacques Lucke
fa7b8b8532 Cleanup: GeometryNodes: avoid unnecessary void pointer
Pull Request: https://projects.blender.org/blender/blender/pulls/144412
2025-08-12 08:19:40 +02:00
Jacques Lucke
7c5f7434f2 Refactor: Geometry Nodes: use SocketValueVariant in bake api
This simplifies the bake API used by Geometry Nodes by using `SocketValueVariant`
 instead of raw pointers. This is possible now, because all socket types use
`SocketValueVariant` under the hood.

Pull Request: https://projects.blender.org/blender/blender/pulls/144410
2025-08-12 07:59:18 +02:00
Jacques Lucke
d9410660ca Refactor: Geometry Nodes: simplify parameter access
Now that every socket type uses `SocketValueVariant` since #144355, the
parameter access code can be simplified a bit.

This also adds a new `GeoNodesMultiInput<T>` type that's used to access the list
of inputs value multi-input sockets.

Pull Request: https://projects.blender.org/blender/blender/pulls/144409
2025-08-12 07:45:03 +02:00
Campbell Barton
5a22993253 Cleanup: remove redundant parenthesis 2025-08-12 13:32:01 +10:00
Mattias Fredriksson
ffd4c0afb2 Curves: Parallelize NURBS basis cache evaluation with O(n) complexity
Parallelizes implementation for computing the NURBS basis cache.
Removing the unnecessary linear 'find span' search. Due to formulation
of the span find implementation, breakpoints are now evaluated in the
following span rather then in the previous. This does not affect the
point evaluation results, but adjusts how they are computed in the
basis cache.

On top of the threading improvement, removal of the linear search
also means the computational complexity goes from O(n^2) to O(n).
For a very large NURBS curve (250K points), performance is increased
by roughly 40 000 times, and is now interactive!

For cases with large number of small curves. Tests with 25K curves
and 10 control points per curve also indicated a slight performance
improvement, with roughly a 13% reduction in execution time.

Pull Request: https://projects.blender.org/blender/blender/pulls/144000
2025-08-12 04:49:05 +02:00
Namit Bhutani
4a8490f5bd Fix #144385: "Reorder Mesh Spatially" broken with loose vertices
Fixes missing isolated vertices in `mesh_apply_spatial_organization` by
ensuring non-added vertices (ones not forming a face) are appended to
new_vert_order, preserving correct vertex ordering for meshes with
disconnected geometry.

Pull Request: https://projects.blender.org/blender/blender/pulls/144388
2025-08-12 03:53:03 +02:00
Philipp Oeser
a5c402792d Fix #139182: Cannot remove material slot in certain case
One thing to keep in mind is that while `ob->actcol` is one-based (if
materials are assigned), `active_material_index` is zero-based so we
have a couple of places to make sure whenever materials are assigned,
we should always be in the range of `1..totcol` for `ob->actcol`.

In the particular case of the report, the last remaining material slot
was removed (`ob->actcol` gets rightfully zero then), but assigning a
material from the `template_ID` then calls `BKE_object_material_assign`
with zero as the active index.

The internal `act` number was corrected [ `std::max<int>(act, 1)` ],
but did not end up in `ob->actcol`.

`BKE_object_material_resize` [which all code assigning/removing/...
materials eventually comes down to] used to do the "sanitizing" actually
(but exited early when `totcol` didn't actually change).
There were other places to, clamping to a proper upper or lower bound.

So to resolve, move the code for sanitizing into its own function and
use it after `BKE_object_material_resize` (and from a couple of places).

Ref !143196
2025-08-12 09:48:49 +10:00
Brecht Van Lommel
402080f938 Tests: Remove broken image path in tests
This causes EEVEE tests to fail now that these are logged as errors and
`--debug-exit-on-error` is used when running tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/144376
2025-08-11 21:18:38 +02:00
Aras Pranckevicius
961faca474 Cleanup: Cleanups in point cache code
- Make PTCACHE_COMPRESS_ an actual enum
- Clarify that while it looks like bitmask, it really is just an enum
- Make ptcache_file_compressed_write take similar arguments as
  ptcache_file_write (item count and item size)
- All callers of ptcache_file_compressed_write were doing compressed
  result memory allocation in exactly the same way; just make it happen
  inside the function itself. This also makes it no longer need
  the callers to do "is this zstd?" check around the call.
- The lzma "props" buffer was dynamically allocated for no good reason,
  just make it a simple array, and clarify the variable names.
- Remove BLI_assert_unreachable() from ptcache_file_compressed_read;
  asserts are for "impossible" situations; this one just happens any
  time one opens a 4.x file with caches in 5.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/144193
2025-08-11 18:30:54 +02:00
Hans Goudey
62397597e8 Fix #144340: Potential deadlock in normals cache with no faces
The code path isn't well defined when there aren't any faces, causing
the vert, face, and corner normal caches to call each other, potentially
trying to lock the same mutex twice.
2025-08-11 09:37:21 -04:00
Falk David
6eea75e928 VSE: "Duplicate Strips" also duplicates referenced IDs
Duplicating a strip that references an ID like the scene strip would not
duplicate the scene. This is wanted in some workflows.

To align with the rest of Blender, this changes the behavior for how
strips are duplicated:
* `Shift + D` ("duplicate"): Duplicate the strip and also duplicate the
   IDs referenced by the strip. Currently this only affects `Scene`,
   `MovieClip`, and `Mask` strips.
* `Alt + D` ("duplicate linked"): Duplicate the strip, but reference the
  same IDs. This is the current behavior in `main`.

Part of #144063.

Pull Request: https://projects.blender.org/blender/blender/pulls/144138
2025-08-11 15:20:35 +02:00
Jacques Lucke
38f5e1f763 Refactor: Geometry Nodes: use SocketValueVariant for geometry sockets
This is similar to #144199. It needs a few more changes because more places
handle geometries in a special way compared to data-block sockets.

It might be that there are more usages of `GeometrySet` as value for geometry
sockets instead of `SocketValueVariant`. Unfortunately, there isn't really an
automated way to find these. So far I found all the places that needed fixing
through tests.

This is the last socket type that did not use `SocketValueVariant` yet. So
afterwards, it's likely possible to simplify a bunch of code to use
`SocketValueVariant` instead of `void *`.

Pull Request: https://projects.blender.org/blender/blender/pulls/144355
2025-08-11 15:18:08 +02:00
Falk David
3c3615f3fb Fix #143720: Grease Pencil: Crash when loading file
During a short period (Blender 500 sub 33) the legacy custom data
struct was saved in an invalid state. This adds a check to
avoid crashing when loading a file that was saved during that time.

Pull Request: https://projects.blender.org/blender/blender/pulls/144337
2025-08-11 14:52:54 +02:00
Brecht Van Lommel
92b555452b Refactor: Logging: Replace more printf with CLOG
Mainly for images, and a few individual cases in animation, ply, UI, and WM.

Pull Request: https://projects.blender.org/blender/blender/pulls/143447
2025-08-11 14:07:45 +02:00
Bastien Montagne
a1abf9a64e Fix #136020: Linking: Improve performances of many linked IDs relocation.
The remapping from old to new linked IDs was done one by one, with all
the related pre/post processing. In particular for objects, this could
easily lead to quadratic cost (need to loop over all objects for each
object)...

Solved by reworking the remapping logic in relocation code to process
all linked data in a single call.

From quick tests locally, it makes relocating a library with 10k object
got from 50s to about 5s.

A 40k linked objects case goes from 'way too long to measure' to about 4
minutes.

So there is likely still some things that could be improved here
(processing time still does not seem to be O(n)), but at least it's
usable now.

Pull Request: https://projects.blender.org/blender/blender/pulls/144207
2025-08-11 10:54:03 +02:00
Casey Bianco-Davis
859431727d Fix #144170: Use Lights defaults to false on newly created objects
This makes it so that newly created Grease Pencil object and layers default
to being affected by lights. This match legacy Grease Pencil.

Pull Request: https://projects.blender.org/blender/blender/pulls/144277
2025-08-11 10:44:34 +02:00
Jacques Lucke
6dca66d606 Fix: Instances: ensure unique instance ids
The previous code to get unique instance ids did not actually ensure 100%
uniqueness. Now the code does and hence the "almost" from the name is removed.
In practice, this change likely does not have any impact because the fallback
case is very unlikely to be reached.

Pull Request: https://projects.blender.org/blender/blender/pulls/144324
2025-08-11 10:03:59 +02:00
Jacques Lucke
eb73729e67 Fix #144314: crash when syncing sockets with recursive closures
The fix is to detect when the compute context is recursive and to stop the
search early in that case. Currently, this does not generate a warning. There
will be a warning when trying to evaluate the recursive closure though.

Pull Request: https://projects.blender.org/blender/blender/pulls/144330
2025-08-11 10:03:21 +02:00
Jacques Lucke
c8507ed375 Refactor: Geometry Nodes: use SocketValueVariant for data-block types
Use `SocketValueVariant` for all the data-block types as well. Before it was
used for e.g. float, integer and menu sockets.

The only remaining type afterwards is the geometry socket which will be moved
separately.

Using `SocketValueVariant` for all socket types will simplify code later on and
also removes the need for dealing with raw memory in more cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/144199
2025-08-11 08:53:47 +02:00
Jacques Lucke
785a915321 Fix: Geometry Nodes: keep materials on geometries in bundles in simulation/bake
Previously, materials were lost on geometries in bundles.

Pull Request: https://projects.blender.org/blender/blender/pulls/144320
2025-08-11 08:03:43 +02:00
Campbell Barton
510b51391f Modeling: support maintaining the active object when pasting
Maintain the active object for the 3D viewports clipboard.
This avoids the need to activate the object after pasting to edit
its materials or change modes.

Matches the behavior for notes (see !143832) and addresses #143833.

Ref !144192
2025-08-09 21:50:22 +10:00
Nika Kutsniashvili
a459556ebd UI: Theme: Move more animation properties in common
Next step of #140360, continuing after 39c066ee53
Moves more animation theme properties shared by different editors to the new Common panel.

- Playhead (was shared by 7 editors)
- Marker Line (was shared by 5 editors)
- Marker Line Selected (was shared by 5 editors)
- Channel (was shared by 3 editors)
- Sub-channel (was shared by 3 editors)
- Channel Group (was shared by 2 editors)
- Active Channel Group (was shared by 2 editors)

In total, 27 properties are replaced with 7.

---

User Visible Changes:
- "Current Frame" is renamed to "Playhead". It was general sentiment among
Anim and UI modules to rename this everywhere after "Playhead Snapping" was
added, and this is first step towards that. Name is more recognizable and it's
clear it refers to UI element, rather than something as generic as "current frame".

- Channel, Sub-channel, Channel Group, and Active Channel Group colors in
Dope Sheet had alpha, but ones in Graph and NLA editors didn't. New common
property is used for all three of them and has alpha, meaning two editors gain
alpha as well, but they don't use alpha, still only Dope Sheet does.

- Channel and Sub-channel had different color in NLA and didn't match Dope Sheet
and Graph Editor, now since it's shared it has same color, which is a visual change
(slighlty lighter blue).

Pull Request: https://projects.blender.org/blender/blender/pulls/144060
2025-08-09 09:04:53 +02:00
Sergey Sharybin
55942f5fbe Armature: Switch envelope weight calculation to the new subdiv code
There should be minimal user-measurable changes since the old algorithm
is not the same as OpenSubdiv. For example now creases (both edge and
vertex ones) are properly supported.

This allows to have less dependencies on the old subdivision surface code
which ideally will be removed soon.

Pull Request: https://projects.blender.org/blender/blender/pulls/143712
2025-08-08 16:29:12 +02:00
Sergey Sharybin
cda9ff445f Shrinkwrap: Use OpenSubdiv instead of legacy DerivedMesh
The title says it pretty much all: the shrinkwrap modifier is no longer
dependent on the legacy DerivedMesh.

The benefits for doing this are:
- The DerivedMesh is closer to be removed from the codebase.
- Only base vertices are subdivided which could result in better
  performance and memory usage.
- Proper crease support (for edges and vertices).

The downside of using OpenSubdiv is that the topology refiner might be
expensive to calculate, so for meshes with a lot of extraordinary faces
(such as n-gons, triangles) the performance will be worse.

Pull Request: https://projects.blender.org/blender/blender/pulls/143706
2025-08-08 12:44:10 +02:00
Bastien Montagne
d5bc0fb4bb Fix #144065: Do not transfer special user count (e.g. the fake user) when duplicating. 2025-08-08 12:30:04 +02:00
Jacques Lucke
d954c48d02 Fix #144175: assert when adding texture paint slot
Better type safety would have prevented this..
2025-08-08 10:48:20 +02:00
Omar Emara
a252ebb531 Cleanup: Remove deprecated movie formats code
This patch removes code handling the now-deprecated movie formats.

Pull Request: https://projects.blender.org/blender/blender/pulls/144188
2025-08-08 10:28:19 +02:00
Jacques Lucke
e72e049c84 Nodes: remove experimental option for new socket shapes
This removes the experimental feature flag for the new socket shapes,
making them official. This only affects the UI and does not affect the evaluation.

Pull Request: https://projects.blender.org/blender/blender/pulls/144119
2025-08-08 09:41:06 +02:00
Jacques Lucke
4a1020df6c Fix #143585: wrong structure type inferencing for lists
Mixing dynamic data with other data always results in dynamic now. While this
wasn't true without lists, it is true now and also makes sense generally. Also
mixing lists and single values or fields results in a list now.

Pull Request: https://projects.blender.org/blender/blender/pulls/144183
2025-08-08 09:07:20 +02:00
Campbell Barton
062fcd00d1 Cleanup: improve confusing/incomplete code-comments 2025-08-08 16:41:38 +10:00
Falk David
1d6a0b7070 Cleanup: VSE: Replace STRIP_DUPE macros with enum
This removes the `STRIP_DUPE_UNIQUE_NAME` and `STRIP_DUPE_ALL` macros
and replaces them with an `enum StripDuplicate`.

A flag with a value of 0 was implicitly used as "duplicate selected strips" so the
enum uses `Selected = 0` to document this behavior better.

Pull Request: https://projects.blender.org/blender/blender/pulls/144125
2025-08-08 08:33:35 +02:00
Campbell Barton
53cae68ee8 Cleanup: hyphenate the term data-blocks in strings/doc-strings 2025-08-08 08:47:13 +10:00
Campbell Barton
cccc2c77c5 Cleanup: consistent for C-style comment blocks 2025-08-08 07:37:33 +10:00
Hans Goudey
02181347ce Geometry Nodes: Change closure color, reset repeat zone color
Follow up to f646948ace
The repeat zone color is changed back to the color it used in 4.5, to
avoid the need for people to re-learn the color. The closure socket and
zone share the same color, which is made more yellow-ish to distinguish
it from the bundle socket color.
2025-08-07 15:27:02 -04:00
Hans Goudey
5925233e4d Fix #143847: Assert in attribute operator poll after refactor
Mistake in fa03c53d4a.
We need to test for negative indices here too.
2025-08-07 12:38:27 -04:00
Jacques Lucke
3f94a4ab1c Animation: minor speedup when accessing id properties
This is fundamentally quadratic code until #140907 is implemented. However, the
old approach that didn't use `StringRef` was a few percent faster because it
didn't have to call `strlen` as often. So this brings back a little bit of
performance in cases like #140706.

Pull Request: https://projects.blender.org/blender/blender/pulls/144012
2025-08-07 16:38:04 +02:00
Christoph Lendenfeld
a43359eb88 Anim: Store pose bone visibility flag on pose bone
This PR adds a flag to the pose bone that determines its visibility.
Doing so allows to hide a pose bone and
* don't affect other instances of the same armature
* save the visibility even if the rig is linked

The visibility of the bone in object mode is now also determined by the
pose bone whereas before it was the `Bone`.

**This breaks backwards compatibility** on the Python API since the visibility property,
on the `Bone` behaves differently now as it hides the edit bone instead of the pose bone.

In order to remove all active uses of `BONE_HIDDEN_P` the changes in `armature_skinning.cc` are required.

Part of #138482

Pull Request: https://projects.blender.org/blender/blender/pulls/139167
2025-08-07 15:54:58 +02:00
YimingWu
6f57268e9a LineArt: Use "Radius" instead of "Thickness" for generating strokes
Previously line art uses the same thickness value as found in grease
pencil before blender v4.3 for generating strokes, now everything is
migrated to using "radius", so it makes more sense to change that it to
using "radius" so it's consistent with everywhere else.

Pull Request: https://projects.blender.org/blender/blender/pulls/144121
2025-08-07 15:40:17 +02:00
Omar Emara
68dc278fe5 Compositor: Redesign File Output node
This patch redesigns the File Output node to provide better UX and UI.
This is mainly achieved by allowing the user to create inputs by
dragging into an Extend socket and adjust existing inputs using the
familiar UI list design available in Blender. Additionally, various UI
changes were done:

- The Use Node Format option was renamed to Override Node Format for
  clarity.
- Socket types are now fixed and do not change as new links are made,
  allowing users to specify the exact output type and employ implicit
  conversion if needed.
- The distinction between images and Multi-Layer EXR was made clearer.
- Final output paths are drawn in the UI to remove guess work.
- The Base Path was split into a Directory and a File Name.
- Panels were added to group options, include a panel for the node
  format, items, and item formats.

Pull Request: https://projects.blender.org/blender/blender/pulls/141091
2025-08-07 14:46:34 +02:00
Omar Emara
d84d779661 Compositor: Improve unsupported passes warning
This patch improves warnings displayed when the user attempts to use
passes in render engines other than EEVEE with the viewport compositor.

Previously, an error icon was always displayed if the viewport
compositor was in use as well as a viewport overlay text. This error
existed even when the render engine was set to EEVEE and even if the
passes are not actually used, which was always confusing for users.

This patch improves this by only displaying the error when a pass is
actually used and when a non-EEVEE render engine is used.

This is implemented internally as an extra info callback for the node.
And the compositor_unsupported_message member hack was removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/144005
2025-08-07 12:18:06 +02:00
Falk David
4a013194dd Cleanup: Core: Replace FPS scene macro with member function
Replaces the `FPS` macro with `scene->frames_per_second()`.

The macro has two major issues:
* It hides that it depends on a `Scene *` variable named `scene`.
* It makes debugging harder.

This is now replaced with a member function on the scene.

Pull Request: https://projects.blender.org/blender/blender/pulls/144127
2025-08-07 11:30:25 +02:00
Campbell Barton
5ff6b6b800 Correct error in e6e7f92ce0 2025-08-07 01:06:42 +00:00
Campbell Barton
e6e7f92ce0 Refactor: simplify checks for the user & environment temp directory 2025-08-07 11:02:36 +10:00
Campbell Barton
9fcdf4822a Cleanup: correct comment, remove unused variable 2025-08-07 09:22:10 +10:00
Campbell Barton
87c4f47312 Fix #139585: Blender could erase OS root
Temporary directory handling had a logical error, assuming the
"session" temporary directory was owned and created by Blender
and could be recursively removed on exit.

However, it's possible creating the session sub-directory fails,
in that case the temporary directory was used for the "session".
This meant setting `C:\` as the temporary directory in the preferences
would attempt to recursively remove `C:\` on exit.

Resolve with the following changes:

- Only perform a recursive removal on the temporary directory
  if a session sub-directory was created.

- If the creating the user-preferences temporary "session" sub-directory
  fails fall back to the systems temporary directory and try to
  create the "session" directory there.

  Previously this was only done if the preference path didn't exist.
  The preferences path was still used if it existed but couldn't be
  written to.

Include a test to ensure this is working as expected.

Ref !144042
2025-08-06 23:13:58 +00:00
Campbell Barton
a229d0d08f Fix #143018: Assert browsing a non UTF8 render output path
Use copy_bytes_truncated when copying file paths which may not be UTF8.

Ref !144052
2025-08-07 06:26:50 +10:00
Campbell Barton
558d1c4774 Cleanup: use the suffix "_maxncpy" instead of "_len" for string sizes
The term "_len" is too easily confused with the strlen(),
excluding the nil byte.
2025-08-07 06:18:21 +10:00