Monochrome colored icons don't work well on a dark background, so now we can
add a border around them. Note that most icons in the interface will remain
without a border, just the outliner and properties editor navigation have
colored icons and those will get a border. Other icons continue to be drawn
in the text colored without a border.
Differential Revision: https://developer.blender.org/D4787
This is a patch for the default keymap in Blender.
It relates to the Dopesheet, Timeline, Graph Editor, NLA and Sequencer
Currently, in these editors, dragging outside of your selections does nothing.
This patch makes it so dragging outside the selection does a box select operation.
It is consistent with how the Node Editor works, as well as the 3D View, if you use the gizmo overlays.
Differential Revision: https://developer.blender.org/D4799
Reviewers: campbellbarton
- This only applies to left click select. Right click select and the legacy keymap are unaffected
- You can still set the playhead from anywhere, using Shift-RMB, just like how you set the cursor in the 3D View
The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.
The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.
This solves T63193.
Differential Revision: https://developer.blender.org/D4654
Reviewers: brecht, billreynish
Previously you could only orbit.
Apparently the order of the keys in the modal keymap makes a big difference.
Thanks to users Znio.G and Oskar on Devtalk who provided this solution.
Was too easy to do by mistake while attempting to zoom.
Unfortunately it seems like it's not currently possible to add zooming to the Knife modal keymap, so this is still missing here.
Same changes as for Dopesheet and Graph editor:
- Dragging in empty area starts a box selection
- Hold Shift to expand or Ctrl to remove
- LMB Dragging on keyframe moves key
- MMB Dragging anywhere moves selection
- Dragging in empty area starts a box selection
- Hold Shift to expand or Ctrl to remove
- LMB Dragging on keyframe moves key
- MMB Dragging anywhere moves selection
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).
Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.
- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
select different brushes.
- Make UV sculpt use paint paint tool slots
(using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
S/P/G keys to switch tools.
Note that unlike some others, this is always enabled for sequencer,
since previous (2.7x) code was already deselecting everything when
clicking in an empty area...
Part of T63995.
Althought this has limited usability currently (only 'nothing' area in
Outliner are empty lines below last entries), better for consistency to
have it here too.
Part of T63995.
Was unconditionnaly behaving that way, now use proper common setting to
control whether we should deselect everything when clicking on an empty
area.
Part of T57918.
Also moved that operator option from 3d-view op to generic
WM_operator_properties_mouse_select() helper, and renamed its label
(since 'Deselect' is already in use).
Part of T57918.
- Move connected & projected into individual toggles.
- Top-level proportional editing button now only toggles.
- Use popover for proportional edit-mode falloff and options.
Note that it's no longer possible to toggle connected via key bindings,
although this could be supported again if it's needed.
Resolves T58081