Added include compiler switches for windows to make pthread.h accessible
and reverted Joshua's patch.
(Joshua: the prefetch buffering has _nothing_ to do with FFMPEG!)
If this still does not fix the problem, please send an email to me!
I also fixed
source\blender\src\sequence.c(1405) : error C2275: 'PrefetchThread'
GCC is way to gracefully in latest versions... :)
NOTE to Ton and Hos
PLEASE do not try to merge any ot the MSVC6 project files (*.dsw ,*dsp)
I have a plan to get it done with a minimum of pain
thanks
ole
So the linker only misses performElbeemSimulation(..)
I can't create El'Beem.lib with msvc6 as discussed in ML
If you comment off the 2 calls in fluidsim.c
blender compiles with msvc6 projects again
with the complete fluid UI but simulation won't run
BPY_python.dsp need some changes too (adding Font.c and Font.h) but I've got other changes in there that I can't commit, so someone else will have to update.
fixed some *includes*
with
#ifdef WIN32
#elif
#include <sys/time.h>
#endif
looks like MSVC6 does not need that include .. donno if cygwin builds will
so thats why i kept that *ifdef overhead*
Split the conversion fonctions and sorting functions from transform.c into transform_conversions.c
Update MSVC 6.0 projectiles and SConscript accordingly.
Editview still included transform.h, replaced that for BIF_transform.h, the external include.
BIF_transform.h added in BL_src
Adding moto include paths to EXP_expressions
SDL include paths and correct python version for all targets in SCA_gamelogic
KX_RayCast.cpp/h in KX_ketsji
SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
add unwrapper.c to BL_src
in opennl create project/workspace to build
modify blender. to link to blender_ONL.lib
add ",..\..\..\lib\windows\opennl" to libpath
add ",..\..\..\lib\windows\opennl\debug" to libpath for debug
add opennl project to intern workspace .. adjusting dependancies
BM crosses fingers to work
For Windows, the WITH_QUICKTIME flag, together with approriate paths
is added to the following msvc6 'release' projectfiles:
bf\blender\projectfiles\blender\imbuf\BL_imbuf.dsp
bf\blender\projectfiles\blender\src\BL_src.dsp
bf\blender\projectfiles\blender\render\BRE_render.dsp
bf\blender\projectfiles\blender\blender.dsp
Erase the flag if you don't want Quicktime support.