Commit Graph

19319 Commits

Author SHA1 Message Date
Campbell Barton
9712e3a670 fix for adding drivers to constraints via python.
the RNA constraint api was checking the current context when getting the constraint driver path and renaming constraints.
this made scripts not work properly so changed this to search for the constraint pose channel user within the object (if the object its self is not the user).
2009-11-26 09:48:53 +00:00
Benoit Bolsee
8d9fba6568 BGE: allow using dynamic loaded mesh in replaceMesh for soft body. This is a quick fix, it doesn't work yet on skinned mesh. 2009-11-26 09:40:37 +00:00
Matt Ebb
42e8eb36bd Fix for [#20042] There are remains of "Shaded" draw type in a panel
Removed references to shaded view now it's disabled
2009-11-26 06:25:25 +00:00
Matt Ebb
5b7e83e5e2 Fix for [#20030] selection frame in edit mode turns white 2009-11-26 06:07:56 +00:00
Matt Ebb
a9dff1ef57 Fix for [#20023] Renderer aborts in some cases when rendering only meta-objects with volume materials.
When metaballs were added to the render, if they weren't the basis ball, they'd be skipped, leaving a render object with no geometry. Now it doesn't add an object in the first place.
2009-11-26 05:01:28 +00:00
Joshua Leung
1fcffd1aa0 Bugfix #20041: Drivers don't work on bone visiblity
- Drivers on added to the 'armature' datablock (i.e. keyframing some settings for a "Bone" as opposed to "PoseBone") now evaluate correctly. Added proper recalcs for this case too.

- Also fixed some memory leaks and loading problems I encountered with the test file provided. After having problems loading the test file, I ended up reproducing and finding the error.
2009-11-26 03:43:39 +00:00
Joshua Leung
cbc2c1886d * Spline IK 'Joint Bindings' array now available from RNA. This can be used to manually slide bone joints along the curves for extra tweaking. It's only recommended to be used by advanced users for extra control over the points.
* Added some missing file-reading code to try and get things working better
2009-11-26 02:13:56 +00:00
Matt Ebb
ca3a9f184f Fix for [#20034] Background Image Distortion while zooming and moving around 3D window.
This is working around an Apple OpenGL driver bug, chatted to Martin about this in IRC, seems ok. Hopefully can revert this if/when Apple comes up with a driver fix.
2009-11-26 02:11:07 +00:00
Jens Ole Wund
6a30bc6816 v Cloud to matrix
nice drawing for soft bodies
BTW could be used by any object by design
2009-11-26 00:15:26 +00:00
Jens Ole Wund
12968cdd8a adding function
vcloud_estimate_transform(..) to math library
comments there (@math_geom.c) should explain what it does
-- removing attached clutter from softbody.c
2009-11-25 23:54:21 +00:00
Campbell Barton
a306759b7a small change to BGE callbacks, only allocate empty args once in the callback loop. 2009-11-25 23:35:58 +00:00
Elia Sarti
aa5227664a After talking with Matt about this, added notifier NC_ID to handle ID changes, specifically ND_ID_RENAME for ID renaming. Done for outliner, 3d view and properties editor. 2009-11-25 23:13:47 +00:00
Martin Poirier
c2762c28e4 Editmesh undo: restore selection counts after undo 2009-11-25 22:38:07 +00:00
Martin Poirier
8709f13a3b Decrease snap delay to 10 ms 2009-11-25 22:14:51 +00:00
Brecht Van Lommel
2b121e6599 Pose Bone Local Location: now also works for non-connected bones with parents. 2009-11-25 18:48:29 +00:00
Brecht Van Lommel
2582e3a900 Sculpt: fix windows compile issues, pointed out by JMS, thanks! 2009-11-25 18:20:46 +00:00
Brecht Van Lommel
55d2a56d60 Sculpt:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24483:24889
2009-11-25 17:51:16 +00:00
Janne Karhu
323aa65671 Verlet integration method for particles (patch provided by farsthary). 2009-11-25 17:46:10 +00:00
Campbell Barton
553374bd4c selected_pchans --> selected_pose_bones, same for visible_pchans
added use_ prefix to bools offset --> use_offset, tail --> use_tail for eg.
2009-11-25 15:00:29 +00:00
Brecht Van Lommel
b129ccf000 Pose Bone "Local Location" option. This is enabled by default, disabling it
puts the bone location in pose space rather than local bone space.
2009-11-25 14:59:02 +00:00
Brecht Van Lommel
077edbb384 Sculpt: external file storage for multires
* This is experimental, the file format may change still!
* Helps reduce memory usage, keeps .blend files smaller, and makes
  saving quicker when not editing multires.
* This is implemented at the customdata level, currently only the
  multires displacements can be stored externally.

ToDo

* Better integration with object duplication/removal/..
* Memory is not yet freed when exiting sculpt mode.
* Loading only lower levels is not supported yet.
2009-11-25 14:27:50 +00:00
Brecht Van Lommel
436969ce49 Sculpt: Fast Navigate option for multires. This will show the lowest multires
level when rotating/panning/zooming the viewport, and only draw the full thing
at the end, to make the viewport more interactive.
2009-11-25 14:13:43 +00:00
Brecht Van Lommel
fffce6c554 Sculpt: Multires
* Displacement coordinates are now stored differently, as a grid per
  face corner. This means there is duplication of coordinates, especially
  at low subdivision levels, but the simpler implementation justifies it
  I think.
* ToDo: conversion of existing multires files (2.4x or 2.5x), loading them
  may even crash now.
* Editmode preservation/interpolation code also has not been updated yet.

* Multires now works on the CCGDerivedMesh grids instead of CDDerivedMesh,
  which should be more memory efficient.
* There are still bad memory peaks (if you're using 32bit) when subdividing
  or propagating displacements. Though at least there should be no huge
  memory blocks allocated, which windows is now to have trouble with.
* Still found some weird spike artifacts at lower multires levels, some also
  happening before this commit. Perhaps computation of tangents needs to be
  tweaked more.

* Multires modifier now has viewport, sculpt and render levels. Also the
  levels have been made consistent with subsurf, previously the same level
  of subdivision was one less for multires.
* Both multires and subsurf modifier now can have their subdivision level
  set to 0 for no subdivision.
2009-11-25 14:07:12 +00:00
Brecht Van Lommel
134935a8db Sculpt: Grid based PBVH
* PBVH can now be created contain both from face grids or standard
  meshes. The former is much quicker to build for high res meshes.
* Moved some drawing code into pbvh (mostly for the frustum test).
* Moved ray intersection code into pbvh.
* GPU buffers also can be built from either mesh or grids now.
* Updated sculpt code to work with this. The ugly part is that there
  is now a macro for iterating over vertices, to handle both cases,
  and some duplicated code for e.g. undo.
* Smooth brush does not work yet with grids.
2009-11-25 13:40:43 +00:00
Brecht Van Lommel
a1bf207be3 Sculpt: Subsurf
* Now uses the CCG DerivedMesh also in object mode, used to be edit mode only.
* Create CD_ORIGINDEX layer on demand, to save memory.
* Removed ss_to_cdderivedmesh function, and instead create ccgdm and then
  convert that to cddm, to avoid code duplication.
* Added and implement DerivedMesh interface functions to obtain face grids.
* Store edge/face flags more memory efficient.
* Export CCGDerivedMesh struct in BKE_subsurf.h
2009-11-25 13:11:44 +00:00
Brecht Van Lommel
90cc7c8abd Sculpt: CCGSubsurf new functions to update normals, update subdivision
levels, copy coordinates from face grids, and stitch together face grids.
2009-11-25 12:27:21 +00:00
Brecht Van Lommel
9a31f37d19 Sculpt: math lib functions
* swap v2/v3
* multiply-and-add (madd) v3
* inline v3 short/float conversion
2009-11-25 12:04:11 +00:00
Joshua Leung
6c881a7a6d AnimSys - Transform Locks + RNA:
The Animation System now respects the Transform Locks too (i.e. lock x-location, etc.) when writing settings. This means that it is no longer necessary to set up "constant drivers" to make sure some values don't get accidentally animated. 

Internally, added a new callback for properties in RNA, which is responsible for checking if the item at some array-index is editable. This needs to be manually called for each place which uses rna to set settings for arrays (see the code changes in anim_sys.c for changes how to do this; the same thing needs to be done in the UI code too, and probably in py-api too)
2009-11-25 12:00:31 +00:00
Campbell Barton
4c5b430520 ED_armature_edit_bone_remove wasnt clearing references from other bones, only affects rna api access 2009-11-25 11:47:53 +00:00
Campbell Barton
b40307df16 add access to bone add/remove from rna. eg.
bone = arm.edit_bones.new("SomeBone")
 arm.edit_bones.remove(bone)

regify (WIP)
2009-11-25 11:05:11 +00:00
Brecht Van Lommel
50e3bb7f5f RNA: FModifier generator coefficients wrapped, implemented by Campbell. 2009-11-25 10:39:02 +00:00
Campbell Barton
c410a0e855 rna py api,
generic rna function driver_add(), now returns the driver added (or a list of drivers if all channels are set)
2009-11-25 10:13:24 +00:00
Joshua Leung
802779eb2d Assorted fixes - compile + drivers:
* Fixed a few compile warnings for scons+mingw
* Driver variables are now added with the ID-type set to ID_OB (objects) by default since this is more convenient
2009-11-25 09:25:58 +00:00
Matt Ebb
ce4b63aa3f Fix for [#20008] In the Graph Editor, clicking on the eye doesn't update the GUI
As part of this, fixed a typo in rna flags which was causing some strange behaviour with icons earlier. Reverted the workaround for this, too.
2009-11-25 08:28:57 +00:00
Guillermo S. Romero
7b6bc0225d Add guardealloc for RAS_MeshObject.cpp (and clean whitespace). 2009-11-24 23:24:56 +00:00
Benoit Bolsee
5b722b1e87 BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
Even a static mesh can be used as replacement: the mesh
will be instantiated with the soft body settings of the
object. The position and orientation of the soft body
is preserved after the replacement.

Known limitation: the velocity of the soft body is reset
aftet the replacement. This is because soft body don't
have a well defined velocity.
2009-11-24 22:44:29 +00:00
Campbell Barton
6c55047b40 disallow dynamic sized rna arrays to be returned as mathutils types since it gives unpradictable results if in one case it returns a vector and another a rna float array. 2009-11-24 20:15:24 +00:00
Campbell Barton
dcd1642121 RNA api
- EditBone was missing 'selected'
- renamed 'selectable' to --> 'restrict_select', matching object mode.
- renamed 'active_pchan' --> 'active_pose_bone'
2009-11-24 17:12:32 +00:00
Campbell Barton
f28975dbc4 avoid operator type lookups when its known 2009-11-24 16:19:15 +00:00
William Reynish
d2c999020c Updated icons. Thanks to jendrzych.
Adds icon entries to the force fields.

Also reverted last menu naming commit - this is apparently due to a bug in the Python API that will be fixed.
2009-11-24 15:40:56 +00:00
Campbell Barton
89f9d3873d bugfix [#19983] clicking onto normal input of a material node crash
actually happened when clicking on any input
2009-11-24 14:03:29 +00:00
Brecht Van Lommel
284f66acf7 Fix for last commit, forgot to update collada. 2009-11-24 12:35:06 +00:00
Campbell Barton
ff5276b0ce - use a generic bone class so all 3 bone types (Edit/Pose/Armature) - can have the same utility functions, length, parent_recursive, parent_index(), etc
- change the wiki url to avoid redirects (from Luka)
- removed pose prefix from pose_head/pose_tail/pose_matrix
2009-11-24 11:58:49 +00:00
Brecht Van Lommel
2e7dbdf025 Depsgraph/Drivers
* Removed ED_anim_dag_flush_update and ED_anim_object_flush_update. These
  were wrapping DAG_* calls and were intended be used instead of them when
  doing a DAG update from editors. That goes against the design in my opinion,
  no matter who calls the DAG, that should update the editors correctly, so
  any special checks in such functions for editors should be avoided.

* Driver RNA properties now do updates again, including DAG scene sorting,
  text buttons no longer update as you type anymore, so this should be
  safe I think.

* Remove scene.update() RNA function, all properties/functions should do this
  automatically, if changing some property or calling a function/operator
  does not do the correct update, that should be fixed.
2009-11-24 11:48:16 +00:00
William Reynish
397b52bdc7 Removed split region operator. This was only for tests, and was not recoverable. 2009-11-24 11:40:35 +00:00
William Reynish
96b6f32c54 Made render quality settings proper percentages. 2009-11-24 10:55:52 +00:00
Joshua Leung
0f280e631f Spline IK Bugfix:
"Y Stretch" option was broken in UI due to mismatch between RNA and scripts.
2009-11-24 09:55:41 +00:00
Campbell Barton
d55ac4da2b - added rna api function scene.update(), needed for rig generation to update driver deps
- removed some warnings
2009-11-24 09:24:32 +00:00
Joshua Leung
85301a57bf Bugfix for Parenting to Bones:
Reshuffled the code a bit so that the parent-type gets set before the parent inverse matrices are calculated.

Thanks to Claas Eicke Kuhnen (cekuhnen) on Blender Artists for catching this.
2009-11-24 05:57:47 +00:00
Martin Poirier
2597d49664 Extend handler return values to distinguish between events that have been handled and passed through and those that haven't been handled at all.
This also solves a bug with Click event (not visible with keymaps that use Click in default)
2009-11-24 05:03:44 +00:00