Campbell Barton
23baf8c9c3
code cleanup: check defgroup_name_index() return value != -1, rather then checking >= 0.
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also remove unused bmesh decimator code.
2012-10-22 17:19:05 +00:00
Campbell Barton
3526ae9805
add vertex group option to decimate modifier, handy if you want to pin some parts of the geometry.
2012-10-22 15:39:06 +00:00
Campbell Barton
ddc2dbc2a4
style cleanup
2012-10-22 08:15:51 +00:00
Campbell Barton
a4b2783169
small optimization for BLI_heap(), give some speedup in decimeter.
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- use unsigned ints only (where mixing signed/unsigned)
- turn heap_swap into an inline function, add SWAP_TVAL macro to swap values using a temp value as storage.
- added type checking SHIFT3/4 macros
also style cleanup for CTR_Map
2012-10-22 03:25:53 +00:00
Campbell Barton
226a5ee834
remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used.
2012-10-22 02:39:26 +00:00
Campbell Barton
2342209c95
enable bmesh decimator by default.
2012-10-22 02:09:41 +00:00
Campbell Barton
248b2fc6d6
bmesh-decimator update
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- update face normals when triangulating.
- avoid divide by zero when interpolating customdata on a zero length edge.
- replace zero float comparisons with fabsf() < FLT_EPSILON to avoid numeric error.
also renamed BLI_heap_empty() --> BLI_heap_is_empty() so its obviously readonly function.
2012-10-21 15:20:53 +00:00
Bastien Montagne
26d0492653
A final bunch of UI messages fixes and tweaks, and some BKE_report()<->BKE_reportf() fixes.
2012-10-21 14:02:30 +00:00
Campbell Barton
d599b643b7
style cleanup: bge, switch statements mostly.
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also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
Campbell Barton
f3ece5a108
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
2012-10-21 05:46:41 +00:00
Campbell Barton
8944dab58a
bmesh decimator support for loop & edge customdata. (most importantly UVs and vertex colors).
2012-10-20 17:31:07 +00:00
Campbell Barton
23d43396ff
code cleanup: quiet -Wshadow warning, var name changes for splice functions and add assert for BM_edge_splice() when edges don't use the same vertices.
2012-10-20 09:56:40 +00:00
Campbell Barton
e527ce552e
add option to initialize heap with a known number of elements, since this may be known in advance - it avoids re-allocing too much.
2012-10-19 10:40:32 +00:00
Campbell Barton
9b07c98bb4
code cleanup: minor style change & quiet warning, also add assert for BM_vert_splice() to check for invalid use.
2012-10-19 03:07:58 +00:00
Lukas Toenne
d3eb9dddd6
Better fix for #32846 . Instead of using time change or object recalc condition, set an explicit object flag to disable particle system modifier update during dupli list creation. This is more transparent and should prevent issues with hair path generation being skipped.
2012-10-18 15:54:24 +00:00
Lukas Toenne
7061fa7cf1
Fix #32887 , ParticleInstance: crash with hidden particle system + children.
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The issue here is that the particle instance modifier (pimd) accesses data from the linked particle system modifier (psmd). This data is only correctly generated when the psmd is enabled; here the design violates the modifier principle of providing valid object data (or rather DM) even when disabled.
The solution in this case is to make a custom isDisabled check for the pimd to see if the psmd is enabled. This means the pimd won't work for disabled psmd, but doesn't crash.
2012-10-17 09:49:32 +00:00
Lukas Toenne
66295d709c
Fix/workaround #32846 , dupli group + particle instances gets messed up in Cycles viewport rendering.
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Caused by modifier updates during dupli-list generation. The dupli-list generation temporarily changes the ob->obmat matrix, which in turn leads to wrong particle states if used for reset. Skip the particle update if no timestep is performed or initialization required.
Proper solution for this problem would be to avoid changing the object data (= particles) state altogether in modifiers, which are usually only writing to DM data and not touching the object or base mesh. This would require a well designed physics framework and integrating it into current particles is close to impossible.
2012-10-16 14:55:36 +00:00
Campbell Barton
8e01b8959e
style cleanup
2012-10-14 13:08:19 +00:00
Daniel Genrich
cb634b9100
Google Summer of Code project: "Smoke Simulator Improvements & Fire".
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Documentation & Test blend files:
------------------
http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements
Credits:
------------------
Miika Hamalainen (MiikaH): Student / Main programmer
Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch
Google: For Google Summer of Code 2012
2012-10-10 13:18:07 +00:00
Campbell Barton
97d4fb4161
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
Campbell Barton
df298490b8
mask data is no longer automatically added when sculpting (except when there is a multi-res modifier).
2012-10-01 05:19:57 +00:00
Sergey Sharybin
c1abde5935
Fix #32667 : Curve softbodies doesn't render animation (cycles)
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Issue was caused by cycles being duplicated curve objects before converting
them to mesh. This duplication will loose pointcache which resulted in object
not being properly deformed.
2012-09-27 14:37:20 +00:00
Campbell Barton
3b2962f2ab
remove redundant NULL checks in somepledeform modifier (dcut is never NULL).
2012-09-25 22:05:40 +00:00
Campbell Barton
c1ed602060
default simple deforms Relative option to be enabled, IMHO this shouldn't be an option (objects should always work relative to eachother). At least defaulting to ON gives users more predictable behavior (Transforming both objects together keeps them the same relative to eachother).
2012-09-25 03:00:33 +00:00
Campbell Barton
f67de7d805
fix for regression in solidify modifier copying loop customdata to rim faces (UV's and vertex colors).
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Own fault when fixing rim face flipping r46924
2012-09-25 01:21:21 +00:00
Campbell Barton
b0bf816ece
fix [ #32646 ] Duplifaces can have wrong orientation with ngons
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concave ngons could flip the dupliface, now use the faces normal when calculating the dupli-face.
2012-09-25 00:20:42 +00:00
Campbell Barton
1a1e37f4a8
replace UV project modifier matrix calculation with BKE_camera_params_* functions, double checled combinations of aspect/scale/shift work as before --- but this reduces the likelyhood of discrepancies for sensor size (corner cases).
2012-09-22 03:33:31 +00:00
Campbell Barton
25c96bc9f3
code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
2012-09-20 01:02:39 +00:00
Campbell Barton
0d5d2146eb
code cleanup: make shape key api names consistent with our new convention.
2012-09-19 10:12:07 +00:00
Campbell Barton
aff591c6e1
code cleanup: typos and set exceptional cases of zero length normals as UNLIKELY().
2012-09-17 22:22:06 +00:00
Campbell Barton
5dbd603363
code cleanup: remove more invalid/paranoid NULL checks
2012-09-15 07:42:30 +00:00
Campbell Barton
e75f5c8208
quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
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helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
Campbell Barton
f66d11cf77
fix for missing NULL check in own recent commit, thanks Gaia for pointing this out.
2012-09-12 23:19:08 +00:00
Brecht Van Lommel
272700728f
Fix #32338 : particle instance modifier did not work well when the mesh had only
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vertices. Previously it would hide particles by creating invalid faces, but this
didn't make the vertices actually disappear.
Also found that it could generated corrupt geometry for cases with faces, which
gave wrong subsurf and could crash in edit mode.
2012-09-12 16:42:24 +00:00
Brecht Van Lommel
7ed5d19c24
Fix #32543 : screw modifier with smooth shading disabled still had one segment
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smooth shaded.
2012-09-12 13:06:31 +00:00
Campbell Barton
5d2e4bb87e
code cleanup: capitalize defines.
2012-09-06 01:31:15 +00:00
Campbell Barton
aaafa0c2fe
code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-09-03 22:04:14 +00:00
Campbell Barton
ee96cde864
style cleanup: whitespace
2012-08-26 11:35:43 +00:00
Campbell Barton
65dbeabdc6
style cleanup: indentation, also quiet double promotion warnings for despeckle node.
2012-08-23 16:17:47 +00:00
Campbell Barton
8bd7c3fba2
change curve evaluation functions never to modify curve data (ensures thread safety), now initializations has to be done outside evaluation.
2012-08-21 14:43:51 +00:00
Campbell Barton
626e6cf99e
skip allocating texture coords for the displace modifier when they are unused.
2012-08-18 11:48:35 +00:00
Campbell Barton
27a8487070
style cleanup: pep8 & unfinished comment from own commit.
2012-08-14 18:43:15 +00:00
Campbell Barton
3220ef9d95
patch [ #32327 ] Uniform displace modifier
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from Fredrik Hansson (fredrikh)
With some edits for python UI.
The patch makes the displace modifier treat an empty texture as white.
2012-08-14 17:36:41 +00:00
Gaia Clary
3ebbfe2c40
new parameter in assign_material() to specify where material shall be assigned: object, obdata, by userpref(default) (as discussed with ideasman_42)
2012-08-12 17:12:07 +00:00
Campbell Barton
0b5a995cfd
code cleanup: rename G.rt to G.debug_value
2012-08-08 18:21:54 +00:00
Nicholas Bishop
a423f55ca9
Avoid recursion in skin modifier's edge matrix calculations
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This is a potential fix for bug [#32263 ] Instant Crash with Skin
modifier.
2012-08-05 23:29:50 +00:00
Campbell Barton
c41e1e434a
code cleanup: replace MIN2/MAX2 with minf/maxf
2012-07-29 16:59:51 +00:00
Campbell Barton
94576f20f4
fix own error in recent commit - possible uninitialized value.
2012-07-28 00:08:26 +00:00
Campbell Barton
4c2de5e0c7
fix some types and incorrect info
2012-07-26 17:41:09 +00:00
Campbell Barton
7f1a76887f
workaround for depsgraph update issue with booleans.
2012-07-26 17:14:23 +00:00