Sybren A. Stüvel
a3a76bc0fe
Explicitly specify which tag to use
2018-04-11 09:34:29 +02:00
Campbell Barton
debe3011f6
Merge branch 'master' into blender2.8
2018-04-11 09:02:32 +02:00
Campbell Barton
32339a56f1
Cleanup: minor changes to pose-mode switching API
...
Prepare for multi-object pose mode
2018-04-11 08:53:59 +02:00
Campbell Barton
1b78f05b1c
Merge branch 'master' into blender2.8
2018-04-10 20:17:56 +02:00
Campbell Barton
f55adabb3e
Cleanup: remove unused flag
2018-04-10 20:13:31 +02:00
Clément Foucault
d7aa51a50c
DRW: Deferred Shader Compilation: Don't recreate ogl context.
...
Only recreate ogl context if we cannot reuse the one of the previous thread.
Adding lots of shaders were recreating as many ogl context which was very
slow.
2018-04-10 19:30:23 +02:00
Sybren A. Stüvel
1bc8ebaa26
Formatting
2018-04-10 18:27:49 +02:00
Sybren A. Stüvel
48dc5c14d4
Fix crashing of EEVEE/Clay engines when importing an Alembic file
...
The dependency graph still isn't updated properly, so animated meshes don't
move in EEVEE/Clay, but at least Blender doesn't crash.
2018-04-10 18:24:24 +02:00
Clément Foucault
3dce5b2ef9
UI: Fix some drawing order issues.
2018-04-10 17:42:45 +02:00
Clément Foucault
04e363376b
WM: Fix a crash (assert) when creating a new window.
...
This happened when creating a window with the cursor over the timeline area.
I still don't know exactly what happened but for a reason batches were not
reset in this case.
2018-04-10 17:42:45 +02:00
Clément Foucault
3cfca15b50
DRW: Hair: Use GWN_PRIM_LINE_STRIPS instead of LINES
...
This means fewer indices to store. That being said, it seems to be a little
slower because of the restart index. But that's in the case we would be
vertex bound, which is mostly never going to happen.
2018-04-10 17:42:45 +02:00
Clément Foucault
21a57ec29e
BLF: Style: Fix bad casts.
...
This could have caused overflow issue.
2018-04-10 17:42:45 +02:00
Campbell Barton
8d1c21998a
Merge branch 'master' into blender2.8
2018-04-10 16:15:30 +02:00
Campbell Barton
549d4a55ab
Fix transform nearest axis check
...
Was mixing up global/local coords
2018-04-10 16:14:29 +02:00
Germano
71980945bc
Draw Manager: Fix lazy compilation on certain hardware.
...
Before, the drawing functions sometimes froze with `AMD Radeon HD 7570M`.
2018-04-10 11:03:15 -03:00
Sergey Sharybin
6962119e7f
Merge branch 'master' into blender2.8
2018-04-10 12:00:10 +02:00
Sergey Sharybin
5c3857b305
Depsgraph: Build relations for objects linked via pchan constraints
...
This is similar to previous fix for missing ID nodes, just the original
fix missed this part of change because it looked like it is already
happening.
2018-04-10 11:57:20 +02:00
Clément Foucault
a74e782f5b
BLF: Fix broken shadows on certain hardware.
...
This was due to uninitialized texture space.
2018-04-10 10:26:09 +02:00
Bastien Montagne
814f143acf
Fix T54423: Messages from RNA_property_editable_info() were not translatable.
2018-04-10 10:24:02 +02:00
Sergey Sharybin
bd76c88754
Depsgraph: Flush debug prints
...
Makes it more reliable to see what was updating last when
crash happens.
2018-04-10 09:54:27 +02:00
Mai Lavelle
c0ac908fe8
Fix crash when no object is active
...
Could happen when deleting the active object or opening an old file
2018-04-09 22:03:33 -04:00
Mai Lavelle
16b795cb95
Fix crash in graph editor id remapping
...
Dopsheet pointer isn't set...?
2018-04-09 21:40:52 -04:00
Julian Eisel
77e9193c23
Fix invalid context when refreshing popups
...
Patch D2759 by @raa, with minor edits by me.
2018-04-09 19:31:39 +02:00
Germano
8d9a5d5062
UI: Fix widget shader on certain compiler.
...
There was a crash with Intel(R) HD Graphics 4000.
2018-04-09 14:07:32 -03:00
Julian Eisel
7213553c84
UI: Clamp scrollbar offset to lower view boundaries
...
Fixes the "emtpy scrolling" glitch by clamping the scroller offset to
the boundary of the view when it's smaller than the previous.
Fixes T45197. Patch by @januz.
Differential Revision: D1580
2018-04-09 18:55:50 +02:00
Germano
4a656f5d16
GPU Shader: Cleanup: Remove unnecessary ";"
2018-04-09 13:45:57 -03:00
Germano
2a0dca4252
UI: Fix widget shader on certain compiler.
...
There was a crash with `Intel(R) HD Graphics 4000`.
Thanks to @fclem for the help and review.
2018-04-09 13:45:17 -03:00
Alexander Gavrilov
26a283deae
Use the newer version of the bullet 6dof spring constraint for rigidbody.
...
The new constraint is slower and not backward compatible, but should
be better, especially in the damping side. The new constraint also
has a different valid range of the damping coefficient, and a limit
implementation that bounces instead of making the object stationary.
Reviewers: sergof
Differential Revision: https://developer.blender.org/D3125
2018-04-09 19:14:35 +03:00
Sybren A. Stüvel
c1a2f973da
Merge branch 'master' into blender2.8
2018-04-09 15:44:28 +02:00
Sybren A. Stüvel
7e39d151d8
Added support for the WEBM/VP9 video codec
...
WEBM is the codec name, and VP9 is the encoder (the older encoder "VP8"
is less efficient than VP9).
WEBM/VP9 and h.264 both have options to control the file size versus
compression time (e.g. fast but big, or slow and small, for the same
output quality). Since WEBM/VP9 only has three choices, I've chosen to
map those to 3 of the 9 possible choices of h.264:
- BEST → SLOWER
- GOOD → MEDIUM
- REALTIME → SUPERFAST
The VERYSLOW and ULTRAFAST options give very little extra benefit.
Reviewed by: @Severin
2018-04-09 15:27:11 +02:00
Sybren A. Stüvel
39116a4340
Remove commented-out code
2018-04-09 15:26:12 +02:00
Brecht Van Lommel
d533b70b23
Fix build error with GCC, make depsgraph iterator compatible with C++.
2018-04-09 15:09:22 +02:00
Julian Eisel
867f96c234
Fix crash and invalid context when changing workspace
...
Caused by 1c24c04e60 .
2018-04-09 13:19:19 +02:00
Campbell Barton
09ee3eb173
Merge branch 'master' into blender2.8
2018-04-09 12:44:25 +02:00
Campbell Barton
2872965652
Cleanup: avoid recalculating global center
2018-04-09 12:40:10 +02:00
Clément Foucault
3cb42e5917
GPU Codegen: Fix assert caused by GC of failled shaders.
2018-04-09 12:10:03 +02:00
Clément Foucault
020c4e19f2
BLF: Fix assert when drawing very small chars.
2018-04-09 12:10:03 +02:00
Brecht Van Lommel
209c5cebb0
Freestyle: use depsgraph to get geometry, instead of Blender Internal.
...
Some of the code is simpler because we use Blender's triangulation directly
instead of dealing with quads. Also some progress printing code was removed
because the depsgraph can not tell us the number of objects ahead of time.
Differential Revision: https://developer.blender.org/D3127
2018-04-09 11:21:14 +02:00
Clément Foucault
cf4041eb05
UI: Widgets: Fix text edit cursor not drawing.
...
Actually it was drawn before the widget. Flushing widget cache and
everything is fine again.
2018-04-08 18:54:34 +02:00
Clément Foucault
9960feb7e3
GPU Select: Remove warnings on Intel GPU.
...
- Disable scissor test for fast clear. This could lead to some issues but
I cannot think of one and could not find one either.
- Manually wait for queries to be available instead of making the driver
wait and issue warnings.
2018-04-08 18:31:50 +02:00
Clément Foucault
fc6b69bedc
UI: Perf: Use GWN_draw_primitive for drawing viewport textures.
2018-04-08 18:31:50 +02:00
Clément Foucault
0b06e73258
UI: Perf: Use GWN_draw_primitive for drawing triple buffers texture.
2018-04-08 18:31:50 +02:00
Clément Foucault
17aad5ad97
UI: Perf: View3D: Batch view infos BLF calls together.
2018-04-08 18:31:50 +02:00
Clément Foucault
ccbc14d995
UI: Perf: Batch horizontal scrollers numbers together.
2018-04-08 18:31:50 +02:00
Clément Foucault
651ea84471
Clay: Improve loading time.
...
Only compile hair shader if we need it.
2018-04-08 18:31:50 +02:00
Sybren A. Stüvel
e9f048052f
Merge branch 'master' into blender2.8
2018-04-08 17:54:07 +02:00
Sybren A. Stüvel
d6a1a0ebb8
Alphabetically ordered audio and video codecs
2018-04-08 17:52:30 +02:00
Clément Foucault
afbc73ab72
BLF: Perf: Use BLF_KERNING_STEP_FAST for other functions.
2018-04-08 15:57:24 +02:00
Clément Foucault
47cfdb3c0c
Eevee: Reduce loading time.
...
Only compile the needed shadow shaders to reduce the startup time.
Theses shaders is taking forever to compile on intel (~5s each).
2018-04-08 15:57:24 +02:00
Clément Foucault
0c9bc69f42
DRW: Profiling: Batch BLF strings and add shadowing
...
Shadows makes it more readable and are relatively cheap now.
2018-04-08 15:57:24 +02:00