Some software may export velocity as a different type than 3D vectors
(e.g. as colors or flat arrays or floats), so we need to explicitely
check for this.
A more robust attribute handling system allowing us to cope with other
software idiosyncrasies is on the way, so this fix will do for now.
This will help detecting missing API changes. Those keywords were added
on classes which did not already use them. Also added missing
`accepts_object_type()` on NURBS reader.
Point clouds are not imported and read anymore. This was caused by an
API change in rB128eb6cbe928e58dfee1c64f340fd8d663134c26 which was not
applied to `AbcPointsReader`. It did not cause a compile error as the
base class as a default implementation for this method.
With this commit, curve objects support the geometry nodes modifier.
Curves objects now evaluate to `CurveEval` unless there was a previous
implicit conversion (tessellating modifiers, mesh modifiers, or the
settings in the curve "Geometry" panel). In the new code, curves are
only considered to be the wire edges-- any generated surface is a mesh
instead, stored in the evaluated geometry set.
The consolidation of concepts mentioned above allows remove a lot of
code that had to do with maintaining the `DispList` type temporarily
for modifiers and rendering. Instead, render engines see a separate
object for the mesh from the mesh geometry component, and when the
curve object evaluates to a curve, the `CurveEval` is always used for
drawing wire edges.
However, currently the `DispList` type is still maintained and used as
an intermediate step in implicit mesh conversion. In the future, more
uses of it could be changed to use `CurveEval` and `Mesh` instead.
This is mostly not changed behavior, it is just a formalization of
existing logic after recent fixes for 2.8 versions last year and two
years ago. Also, in the future more functionality can be converted
to nodes, removing cases of implicit conversions. For more discussion
on that topic, see T89676.
The `use_fill_deform` option is removed. It has not worked properly
since 2.62, and the choice for filling a curve before or after
deformation will work much better and be clearer with a node system.
Applying the geometry nodes modifier to generate a curve is not
implemented with this commit, so applying the modifier won't work
at all. This is a separate technical challenge, and should be solved
in a separate step.
Differential Revision: https://developer.blender.org/D11597
Previously fluid simulation and Alembic modifiers had a dedicated function
to query the velocity for motion blur. Now use a more generic system where
those modifiers output a velocity attribute.
Advantages:
* Geometry and particle nodes can output velocity through the same mechanism,
or read the attribute coming from earlier modifiers.
* The velocity can be preserved through modifiers like subdivision surface or
auto smooth.
* USD and Alembic previously only output velocity from fluid simulation, now
they work with velocity from other sources too.
* Simplifies the code for renderers like Cycles and exporters like
Alembic and USD.
This breaks compatibility:
* External renderers and exporters accessing these velocities through the
Python API now need to use the attribute instead.
* Existing modifier node setups that create an attribute named "velocity"
will render differently with motion blur.
Differential Revision: https://developer.blender.org/D12305
Support extracting identifiers RNA paths into fixed size buffer
since the maximum size of the identifier is known all cases.
- Add BLI_str_unescape_ex to support limiting the destination buffer.
- Add BLI_str_quoted_substr to copy values into a fixed size buffer.
The storage of IDProperty UI data (min, max, default value, etc) is
quite complicated. For every property, retrieving a single one of these
values involves three string lookups. First for the "_RNA_UI" group
property, then another for a group with the property's name, then for
the data value name. Not only is this inefficient, it's hard to reason
about, unintuitive, and not at all self-explanatory.
This commit replaces that system with a UI data struct directly in the
IDProperty. If it's not used, the only cost is of a NULL pointer. Beyond
storing the description, name, and RNA subtype, derived structs are used
to store type specific UI data like min and max.
Note that this means that addons using (abusing) the `_RNA_UI` custom
property will have to be changed. A few places in the addons repository
will be changed after this commit with D9919.
**Before**
Before, first the _RNA_UI subgroup is retrieved the _RNA_UI group,
then the subgroup for the original property, then specific UI data
is accessed like any other IDProperty.
```
prop = rna_idprop_ui_prop_get(idproperties_owner, "prop_name", create=True)
prop["min"] = 1.0
```
**After**
After, the `id_properties_ui` function for RNA structs returns a python
object specifically for managing an IDProperty's UI data.
```
ui_data = idproperties_owner.id_properties_ui("prop_name")
ui_data.update(min=1.0)
```
In addition to `update`, there are now other functions:
- `as_dict`: Returns a dictionary of the property's UI data.
- `clear`: Removes the property's UI data.
- `update_from`: Copy UI data between properties,
even if they have different owners.
Differential Revision: https://developer.blender.org/D9697
The current behavior of the Alembic importer is to only create a
`MeshSequenceCache` modifier or a `Transform Cache` constraint to imported
objects if they have some animated properties.
Since static objects do not have a cache reader, when reloading files those
objects are not updated. Currently, the only way to properly reload a file
because of this is to reimport it.
This adds an option to the importer to always add a cache reader, even if
there is no animated data, to ensure that all objects coming from Alembic
archive are linked to them and updated properly upon reloads.
Reviewed by: brecht, sybren
Ref D10197.
The library has some modifications and it has been included in a diff.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D12142
(Some minor changes done in the patch)
This corrects code that's currently disabled, see `USE_NURBS` define.
The name passed to `BKE_curve_add` was overwritten,
bypassing uniqueness and utf8 encoding checks.
Longer names would cause a buffer overrun as the length of the source
data was passed to `BLI_strncpy` instead of the destination.
Reviewed By: sybren
Ref D12125
This is an initial implementation of a USD importer.
This work is comprised of Tangent Animation's open source USD importer,
combined with features @makowalski had implemented.
The design is very similar to the approach taken in the Alembic
importer. The core functionality resides in a collection of "reader"
classes, each of which is responsible for converting an instance of a
USD prim to the corresponding Blender Object representation.
The flow of control for the conversion can be followed in the
`import_startjob()` and `import_endjob()` functions in `usd_capi.cc`.
The `USDStageReader` class is responsible for traversing the USD stage
and instantiating the appropriate readers.
Reviewed By: sybren, HooglyBoogly
Differential Revision: https://developer.blender.org/D10700
After doing an import, the bounding box of the stroke was not calculated and any operation related to brushes (Sculpt, Weight Paint and Vertex Paint) was not working as expected because the bounding box of the stroke was wrong.
This problem was solved automatically after any edit operation, but must be solved in the import process.
This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.
As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.
The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.
This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.
Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.
Differential Revision: https://developer.blender.org/D11689
This option will determine visibility on either render or the viewport
visibility. Same for modifer settings. So it will either evaluate the
depsgrah with DAG_EVAL_RENDER or DAG_EVAL_VIEWPORT.
This not only makes it more flexible, it is also a lot
clearer which visibility / modfier setting is taken into account (up
until now, this was always considered to be DAG_EVAL_RENDER)
This option was always present in the USD exporter, this just brings
Alembic in line with that.
ref. T89594
Maniphest Tasks: T89594
Differential Revision: https://developer.blender.org/D11820
When introduced in {rB61050f75b13e} this was actually working (meaning
it checked the Outliner OB_RESTRICT_RENDER flag and skipped the object if
desired).
Behavior has since then been commented in rBae6e9401abb7 and apparently
refactored out in rB2917df21adc8.
If checked, it seemed to be working (objects marked non-renderable in
the Outliner were pruned from the export), however unchecking that
option did not include them in the export.
Now it changed - for the worse if you like - in rBa95f86359673 which
made it so if "Renderable Objects" only is checked, it will still export
objects invisible in renders. So since we now have the non-functional
option with a broken/misleading default, it is better to just remove it
entirely.
In fact it has been superseeded by the "Visible Objects" option (this
does the same thing: depsgraph is evaluated in render mode) and as a
second step (and to make this even clearer) a choice whether
Render or Viewport evaluation is used can be added (just like the USD
exporter has). When that choice is explicit, it's also clear which
visibility actually matters.
This is breaking API usage, should be in release notes.
ref. T89594
Maniphest Tasks: T89594
Differential Revision: https://developer.blender.org/D11808