This particular GPU driver does not constant fold all the way in order
to discard the unused branches.
To workaround that, we introduce a series of material flag that generates
defines that only keep used branches.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D15852
- PALETTE_OT_color_add: crashed without a brush.
- SCREEN_OT_actionzone: crashed without a window.
- PREFERENCES_OT_studiolight_show: exception when opening prefs failed.
Add missing labels, and also add tooltips.
Unfortunately there is no way currently to extract two messages from a
single 'function' call, so unless those type of macros become very
widely used, would keep it as manual tagging.
Also disambiguate `case` in text context, pretty sure English is one of
the very rare languages to use this word for character case too.
- Keying (keyframe insertion)
- Roughness (particle children)
- New image, collection, text (in menus)
- Parents (particles)
- Wrap (text)
- Light (add menu)
- Empty (volume add menu)
- Empty (empty add menu)
- Cycles (f-curve modifier)
- Drag (workspace tool type)
- Power (light intensity)
- Power (math nodes)
This last change also moves all math operations in nodes to the
ID_nodetree context. It's needed only for some operations, but we
can't be more granular here.
Also...
- Fix context extraction for interpolation mode headers in F-Curves
and GPencil interpolation operator
- Enable new translation: "Slot %d" in image editor
- Fix an English message in the node editor:
"Replace the input image's alpha channels by..." -> channel
Ref. T43295
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15694
This introduces a new `UI_MT_button_context_menu` class which is
registered at startup. Addons can append/prepend draw functions to this
class, in order to add their custom context menu entries.
The new class replaces the old `WM_MT_button_context` class, thus
requiring a small change in addons using this feature. This is done
because addons were previously required to register the class
themselves, which caused addons to override each other's context menu
entries.
Now the class registration is handled by Blender, and addons need only
append their draw functions. The new class name ensures that addons
using the old method don't override menu entries made using the new
class.
Menu entries added with the legacy `WM_MT_button_context` class are
still drawn for backwards compatibility, but this class must not be used
going forward, as any addon using it still runs the risk of having its
menu entries overridden, and support for the legacy class is subject to
removal in a future version.
Reviewed By: campbellbarton
Maniphest Tasks: T100423
Differential Revision: https://developer.blender.org/D15702
Also add new outliner liboverride operators mapping to the manual,
though this is useless currently as this feature is not working in many
part of the UI, including the Outliner contextual menu.
Follow-up to design discussions here at the studio, add liboverride
operations into their own sub-menu, with three main entries:
- Create: Create, or enable for user editing, override hierarchies.
- Reset: Keep overrides data, but reset all local changes to the
reference linked data values.
- Clear: like reset, but also turn editable overrides back to system
overrides (aka non user editable).
Those three options can all operate either on the selected items, their
content only, or both.
Advanced operations are moved into a "Troubleshoot Hierarchy" sub-menu,
where one can resync, resync enforced, and fully delete library
overrides. Those operations always affect a whole override hierarchy,
regardless of which items are selected or not.
Since [0] (fix for T95591), the tweak tools fallback action used tweak
instead of press.
This was enabled so tools such as "Measure" & "Add Cube" could use
fallback tools (otherwise is wasn't possible to add a new ruler without
also selecting for e.g.), however this is of limited use since both
tools support dragging anywhere to activate, making them less useful
with other selection tools beside tweak (box/lasso for e.g.).
Resolve by disabling the fallback option for tools where using the
tweak tool to select is undesirable. Selection by clicking with
"Measure" & "Add Cube" is still supported as this is also set in the
3D view's key-map.
[0]: 0e51defcf4
- "Name collisions" label in mesh properties
- "Threshold" labels in Vertex Weight Edit modifier
- "Particle System" label in Particle Instance modifier
- Slot number in the Shader Editor
- Status bar keymap items during modal operations:
add TIP_() macro to status bar interface template
- On dumping messages, sort preset files so their messages are stable
between runs
Ref. T43295
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15607
Messages from the bpy.types.Window class were blacklisted in the
message extraction script.
This change allows a few new messages to be translated, including at
least two which show up in the UI. There are only 12 new messages in
the .po files, so even if some never need to be translated, that's not
too many.
Ref. T43295
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15628
- batch rename
- keyframe settings
- tool name in Tool properties header
- tool name in Tool properties Drag (fake) enum
- new file templates
- new preset
- new text datablock
- new collection datablock
- new geometry nodes (modifier and node group)
- new grease pencil data (layers and materials)
Ref. T43295
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15533
Add specific modal keyitem for Vert/Edge Slide or TrackBall.
Note that there is a workround to avoid repeated keys in the status bar.
Reviewed By: campbellbarton
Maniphest Tasks: T100129
Differential Revision: https://developer.blender.org/D15597
Presets are used all over the Blender UI, but were so far untranslatable.
This adds the translation code as well as a new `dump_preset_messages()` function in the message extraction. This goes over all bundled preset file names and extracts them.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15570
This adds three new nodes:
* `Shortest Edge Paths`: Actually finds the shortest paths.
* `Edge Paths to Curves`: Converts the paths to separate curves.
This may generate a quadratic amount of data, making it slow
for large meshes.
* `Edge Paths to Selection`: Generates an edge selection that
contains all edges that are part of a path. This can be used
with the Separate Geometry node to only keep the edges that
are part of a path. For large meshes, this approach can be
much faster than the `Edge Paths to Curves` node, because
less data is created.
Differential Revision: https://developer.blender.org/D15274
The previous order was based on the order of when the tools were
developed. Instead we now cluster them based on similar functionality:
* Selection
* Add/Remove
* Deform/Transform
* Annotation
Done in collaboration with Pablo Vazquez.
To keep consistency is better add the word `Inactive` for `Fade Layers` and `Fade Objects` to keep the same naming used in other areas of the overlay panel.
Reviewed by: Matias Mendiola
This commit fixes the opacity for curves hiding the option.
Actually, the curve points and handles drawing is using the same code that mesh curves and the opacity is not supported. While this feature will be added for mesh curves and gpencil, now it's better to hide this option.
Reviewed: Matias Mendiola
Note: The handle problem reported in this task was fixed in a separated commit: 203e7ba332
The spreadsheet can retrieve the float selection using the same
utilities as curves sculpt brushes. Theoretically this can work in
original, evaluated, and viewer node modes, at least when the
sculpt selection attributes are able to be propagated.
Differential Revision: https://developer.blender.org/D15393
Refactor D14646 to use context.active_action for the Action
Custom Properties panel, matching the already existing Action panel.
This has the advantage that it allows access to the properties of
any actions with channels visible in the Dope Sheet, e.g. Shape Keys,
Materials etc; while using just the active object is limited to just
the object animation.
Also move both panels from Item to the Action tab.
Differential Revision: https://developer.blender.org/D15288
This commit fixes several issues in add-ons UI messages extraction code:
- In multi-file modules, the script would crash because it tried to write to
the dir instead of a `translations.py` file;
- The add-on message extraction works by enabling the add-on, getting all
messages; disabling the add-on, getting all messages; then comparing the
two message sets. But often a bug happens where a class gets a
description from somewhere else in memory. I couldn’t debug that, so a
workaround is to check that the message isn’t a corrupted one before
removing it;
- `printf()` doesn't exist in Python and would crash the script;
- `self.src[self.settings.PARSER_PY_ID]` can be replaced by `self.py_file`
in class `I18n`, since a property exists to do that;
- At one point a generator was printed instead of its values, so let's
unpack the generator to get the values. Maybe the print could be
deleted entirely;
- Use SPDX license identifier instead of GPL license block, to be more in
line with other scripts from the codebase.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15474
Adds a new option to the 'Delete ShpaKeys' operator, which first applies
the current mix to the object data, before removing all shapekeys.
Request from @JulienKaspar from Blender studio.
Reviewed By: JulienKaspar
Differential Revision: https://developer.blender.org/D15443
Similar to snapping to the world origin in the 3D viewport. This can be found
in the Shift+S pie menu and UV > Snap menu.
Differential Revision: https://developer.blender.org/D15055
Fix the issue where undoing a "duplicate NLA strip" operation would
require two undo steps.
The cause of this was that the operator was not using the operator macro
system to combine both the duplication and the translate operators into
one. Instead, the old code was simply manually invoking invoking the
translate operator after the duplicate operator had completed.
This patch requires the default keymap to be modified to include the two
new macro operators, `NLA_OT_duplicate_move` and
`NLA_OT_duplicate_linked_move` in favour of the old keymap that simply
called `NLA_OT_duplicate` and passed along a `linked` argument.
`duplicate_move` and `duplicate_move_linked` are two different enough
operations to justify having their own operators from user's
point-of-view, especially since we cannot yet have different tool-tips
based on an operator's settings.
Reviewed By: sybren, mont29
Differential Revision: https://developer.blender.org/D15086
Although e.g. in the dopesheet there is no specific concept of
active action, displaying panels requires singling out one action
reference. It is more efficient and clearer to implement this
natively in the context rather than using selected_visible_actions[0].
- In the Action Editor the action is taken from the header.
- In the Dope Sheet the first selected action is chosen, because
there is no concept of an active channel or keyframe.
- In the Graph Editor the action associated with the active curve
is used, which should also be associated with the active vertex.
This case may be different from selected_visible_actions[0].
Differential Revision: https://developer.blender.org/D15412
The real RNA path_resolve method supports indexing lists,
but the python version on the Context object does not. This
patch adds the missing feature for completeness.
Differential Revision: https://developer.blender.org/D15413
The tooltips from the Add Node menu were extracted, but not translated.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15467