Commit Graph

5843 Commits

Author SHA1 Message Date
Jacques Lucke
8fab53c023 BLI: add last time to scoped averaged time 2022-12-24 14:01:05 +01:00
Martijn Versteegh
14667de65b Fix uninitialized ColorSceneLinear4f occuring in certain situations.
On gcc 11.3, Ubuntu 22.04 the default constructor for
ColorSceneLinear4f did not zero the r,g,b,a member variables. Replacing
the empty constructor with a default constructor circumvents this
problem (compiler bug? ) even though it *should* be more or less
equivalent.
2022-12-24 10:39:22 +01:00
Germano Cavalcante
fb7f12dc40 Cleanup: hide 'UNUSED' macro definition for C++
This may allow the `C4100` warning to be re-enabled in the MSVC for C++.

Differential Revision: https://developer.blender.org/D16828
2022-12-20 19:16:33 -03:00
Hans Goudey
d59f6ffdcb Fix: Wrong const iterator type for blender::Vector 2022-12-18 18:35:40 -06:00
Campbell Barton
0cc573c8c4 Cleanup: white space around comment blocks 2022-12-17 15:58:30 +11:00
Campbell Barton
a0a7db9f70 Cleanup: duplicate words in comments 2022-12-17 14:11:11 +11:00
Jacques Lucke
b50c475cd2 Cleanup: move listbase.c to c++ 2022-12-13 18:13:10 +01:00
Jacques Lucke
a45284b855 BLI: remove deduplicated memory utility functions
These functions were originally implemented because:
- Not all of them existed pre C++17, but now we are using C++17.
- The call stack depth is quite a bit deeper with the std functions, making
  debugging slower and more annoying. I didn't find this to be a problem
  anymore recently.

No functional changes are expected.
2022-12-09 14:15:41 +01:00
Jacques Lucke
bf1791ba92 BLI: add clear-and-shrink method to more data structures
Also renames the existing `clear_and_make_inline` to `clear_and_shrink`
which is more concise.
2022-12-09 12:00:37 +01:00
Clément Foucault
c50e25c5f0 BLI: Math: Rename BLI_math_rotation.hh in preparation for new rotation lib
Incoming with the new matrix API (D16625) are the new rotation types.
There is typename colision if we simply reuse the same header.
2022-12-08 23:41:38 +01:00
Campbell Barton
db54b99ee1 BLI_path_util: support both forward and back slashes for WIN32
The following functions only supported back slashes on WIN32,
which can use both forward and back slashes.

- BLI_path_append
- BLI_path_append_dir
- BLI_path_slash_ensure
- BLI_path_slash_rstrip

Follow up to [0] which is a more limited bug-fix.

[0]: a16ef95ff6
2022-12-06 13:28:39 +11:00
Campbell Barton
ed0125afe5 Merge branch 'blender-v3.4-release' 2022-12-06 13:19:04 +11:00
Campbell Barton
a16ef95ff6 Fix T102914: bpy.ops.wm.append no longer supports / in paths for WIN32
Support both forward and back slashes on WIN32.

Forward slashes for paths in WIN32 was removed in [0] (for BLI_path_join)
& [1] (for BLI_path_name_at_index), this is correct on UNIX as back
slashes can be used in paths but not on WIN32 which can use both.

Note that other path functions such as BLI_path_append &
BLI_path_slash_ensure should be updated too, but this is out of scope
for a bug-fix.

Documenting and ensuring Windows path handling functions all handle
forward slashes can be done separately.

[0]: 8f7ab1bf46
[1]: 511ae22264

Reviewed By: harley

Ref D16700
2022-12-06 13:09:47 +11:00
Campbell Barton
9cb061f4f0 Cleanup: spelling in comments 2022-12-05 12:58:18 +11:00
Campbell Barton
2b914a2ecb Cleanup: correct misspelling of occurrence 2022-12-05 12:54:02 +11:00
Jacques Lucke
3d5a4fbcc2 Cleanup: move some files that use normals to C++
Doing this to help with T102858.
2022-12-02 12:34:26 +01:00
Jacques Lucke
39615cd3b7 BLI: add atomic disjoint set data structure
The existing `DisjointSet` data structure only supports single
threaded access, which limits performance severely in some cases.

This patch implements `AtomicDisjointSet` based on
"Wait-free Parallel Algorithms for the Union-Find Problem"
by Richard J. Anderson and Heather Woll.

The Mesh Island node also got updated to make use of the new data
structure. In my tests it got 2-5 times faster. More details are in 16653.

Differential Revision: https://developer.blender.org/D16653
2022-12-02 10:39:19 +01:00
Clément Foucault
fefe7ddf39 BLI: Add math::orthogonal and math::compare
Port of C BLI API.
2022-12-01 21:46:06 +01:00
Clément Foucault
2466b2e43c Cleanup: BLI: Rename arguments of math::atan2 2022-12-01 21:46:06 +01:00
Clément Foucault
730fd0a257 BLI: Add math::sqrt
Allows other number types to overload this function without poluting std
namespace.
2022-12-01 21:46:06 +01:00
Hans Goudey
b78b6e3cd7 Cleanup: Correct comment in hash description
We use the blender namespace now rather than BLI.
2022-11-30 11:49:32 -06:00
Clément Foucault
19dc2157cd BLI: Add trigonometric functions to BLI_math_base.hh``
This is needed for the upcomming matrix library.
2022-11-30 12:59:47 +01:00
Jacques Lucke
85d9f12339 BLI: increase default inline buffer capacity in BitVector
Using 32 does not make much sense, because there will be 4 remaining
padding bytes in the struct anyway. Using 64 instead does not actually
increase the size of the struct, but makes allocations less likely.
2022-11-29 16:35:59 +01:00
Jacques Lucke
7b08298927 BLI: use no_unique_address in BitVector
This allows the vector to be smaller when it has no inline buffer (24 ->32 byte).
2022-11-29 16:34:57 +01:00
Jeroen Bakker
4ed649352f 3D Texturing: Fix seam bleeding.
{F13294314}
# Process

In the pixel extraction process a larger domain will be extracted then the input mesh.
The borders of uv islands are extended with connected geometry of the input mesh.
The extended mesh is then fed into the pixel extraction process.
A mask is used to limit the extraction so UV islands will not overlap.

Input UV islands.
{F13206401}

Extended UV Island (only one showing).
{F13288764}

This patch doesn't include fixing uv seams at non-manifold edges (like suzannes eyes) as that
would require a different approach (edge extending or pixel copy-ing). The later has already been
implemented in D14702, but should be revisited to only use do the non-manifold edge fixing.

This patch supports fixing UV seams across UDIM textures.
There might be an issue when using a single texture on multiple uv maps.

Reviewed By: brecht, joeedh, JulienKaspar

Maniphest Tasks: T97352

Differential Revision: https://developer.blender.org/D14970
2022-11-28 08:32:06 +01:00
Richard Antalik
5b4efaeeb3 Merge branch 'blender-v3.4-release' 2022-11-27 21:42:37 +01:00
Richard Antalik
3a65d2f591 Fix T101211: Image jitters when scaling by large values
Issue was caused by imprecise math due to using float numbers.
Use double instead.

No negative performance impact was observed.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D16517
2022-11-27 21:33:05 +01:00
Clément Foucault
b9c358392d BLI: Fix error in vector library and add more test for operators
The operator was wrongly returning a reference to local temp variable.

Add test for all uncovered operators.
2022-11-25 11:28:04 +01:00
Clément Foucault
20c1ce3d9b BLI: Make scalar vector constructor more generic
This makes it possible to use any type of scalar to init a vector and
reduce code duplication.
2022-11-24 16:16:42 +01:00
Hans Goudey
584089879c BLI: Follow up and fix recent span slicing change
a5e7657cee didn't account for slices of zero sizes, and the asserts
were slightly incorrect otherwise. Also, the change didn't apply to
`Span`, only `MutableSpan`, which was a mistake. This also adds "safe"
methods to `IndexMask`, and switches function calls where necessary.
2022-11-23 11:36:06 -06:00
Hans Goudey
8e535ee9b4 Cleanup: Remove unused math min max utility
This has a friendlier multithreaded implementation in BLI_bounds.hh now.
2022-11-22 12:31:31 -06:00
Hans Goudey
a5e7657cee BLI: Remove clamping from span slicing
Currently slicing a span clamped the final size so that it would be
within bounds of the input. However, in the vast majority of cases
that is already the case anyway, and we can use asserts to detect
when that assumption fails.

The clamping had a performance cost. On a test interpolating a boolean
attribute from 1 million curves to 4 million points, removing the
clamping saved about 10% of the time. That's an extreme case but
this probably slightly improves performance in other cases too.
Slicing is used a lot in the new curve code.

This commit introduces `slice_safe` which still does the clamping,
and uses it in the few places that needed it or where I wasn't
sure.
2022-11-22 11:29:24 -06:00
Jacques Lucke
9f83ef2149 BLI: make different pointer types compatible in hash tables
For example, this allows doing a lookup using a raw pointer in a
hash table that uses `std::unique_ptr` as key.
2022-11-21 12:02:10 +01:00
Jacques Lucke
2654c523c1 Cleanup: use nullptr in C++ 2022-11-19 11:51:42 +01:00
Hans Goudey
e8f4010611 Geometry: Cache bounds min and max, share between data-blocks
Bounding box calculation can be a large in some situations, especially
instancing. This patch caches the min and max of the bounding box in
runtime data of meshes, point clouds, and curves, implementing part of
T96968.

Bounds are now calculated lazily-- only after they are tagged dirty.
Also, cached bounds are also shared when copying geometry data-blocks
that have equivalent data. When bounds are calculated on an evaluated
data-block, they are also accessible on the original, and the next
evaluated ID will also share them. A geometry will stop sharing bounds
as soon as its positions (or radii) are changed.

Just caching the bounds gave a 2-3x speedup with thousands of mesh
geometry instances in the viewport. Sharing the bounds can eliminate
recalculations entirely in cases like copying meshes in geometry nodes
or the selection paint brush in curves sculpt mode, which causes a
reevaluation but doesn't change the positions.

**Implementation**
The sharing is achieved with a `shared_ptr` that points to a cache mutex
(from D16419) and the cached bounds data. When geometries are copied,
the bounds are shared by default, and only "un-shared" when the bounds
are tagged dirty.

Point clouds have a new runtime struct to store this data. Functions
for tagging the data dirty are improved for added for point clouds
and improved for curves. A missing tag has also been fixed for mesh
sculpt mode.

**Future**
There are further improvements which can be worked on next
- Apply changes to volume objects and other types where it makes sense
- Continue cleanup changes described in T96968
- Apply shared cache design to more expensive data like triangulation
  or normals

Differential Revision: https://developer.blender.org/D16204
2022-11-15 13:48:00 -06:00
Hans Goudey
1aaf4ce0a4 Cleanup: Use C++ BitVector instead of BLI_bitmap for BVH utils
This gives a friendlier interface, an inline buffer, RAII, etc.
Also switch some BMesh functions that were only used by the snap
system's use of BVH utils.
2022-11-14 07:56:53 -06:00
Clément Foucault
bd622aef3c BLI: Fix ListBaseWrapper::get wrong return type 2022-11-13 16:48:30 +01:00
Jacques Lucke
a6c822733a BLI: improve CPPType system
* Support bidirectional type lookups. E.g. finding the base type of a
  field was supported, but not the other way around. This also removes
  the todo in `get_vector_type`. To achieve this, types have to be
  registered up-front.
* Separate `CPPType` from other "type traits". For example, previously
  `ValueOrFieldCPPType` adds additional behavior on top of `CPPType`.
  Previously, it was a subclass, now it just contains a reference to the
  `CPPType` it corresponds to. This follows the composition-over-inheritance
  idea. This makes it easier to have self-contained "type traits" without
  having to put everything into `CPPType`.

Differential Revision: https://developer.blender.org/D16479
2022-11-12 18:33:31 +01:00
Iliya Katueshenock
99fe17f52d BLI: use templates for disjoint set data structure
Differential Revision: https://developer.blender.org/D16472
2022-11-12 14:26:47 +01:00
Hans Goudey
d9e5a3e6ad Cleanup: Use spans for loop normal calculation input data 2022-11-11 21:49:43 -06:00
Campbell Barton
756538b4a1 BLI_math: remove normalize from mat3_normalized_to_quat_fast
The quaternion calculated are unit length unless the the input matrix is
degenerate. Detect degenerate cases and remove the normalize_qt call.
2022-11-09 13:25:11 +11:00
Campbell Barton
c6612da1e6 Merge branch 'blender-v3.4-release' 2022-11-09 13:06:05 +11:00
Campbell Barton
3fa6aacb91 Cleanup: add function attributes to BLI_sprintf
Quiet warning, suggesting to use attributes with GCC.
2022-11-09 12:32:08 +11:00
Campbell Barton
494385a5bc Fix T101848: Zeroed matrix converted to a quaternion results in rotation
Re-order checks to ensure a zeroed matrix results in a quaternion
without rotation. Also avoid some redundant calculation where the
'trace' was calculated but not used, flip the scaling value early
on instead of negating the quaternion after calculating it.
2022-11-09 12:23:01 +11:00
Jacques Lucke
c73ae711bf BLI: new basic CacheMutex
This patch introduces a new `CacheMutex` which makes it easy to implement
lazily computed caches in e.g. `Curves`. For more details see `BLI_cache_mutex.hh`.

Differential Revision: https://developer.blender.org/D16419
2022-11-08 15:50:49 +01:00
Sergey Sharybin
c047042adf Merge branch 'blender-v3.4-release' 2022-11-08 12:03:07 +01:00
Sergey Sharybin
0d945fe20e Fix deprecation warnings about printf() on macOS
The new Xcode 14.1 brings the new Apple Clang compiler which
considers sprintf unsafe and geenrates deprecation warnings
suggesting to sue snprintf instead. This only happens for C++
code by default, and C code can still use sprintf without any
warning.

This changes does the following:

- Whenever is trivial replace sprintf() with BLI_snprintf.
- For all other cases use the newly introduced BLI_sprintf
  which is a wrapper around sprintf() but without warning.

There is a discouragement note in the BLI_sprintf comment to
suggest use of BLI_snprintf when the size is known.

Differential Revision: https://developer.blender.org/D16410
2022-11-08 12:01:01 +01:00
Jacques Lucke
37ca6e4fd1 Merge branch 'blender-v3.4-release' 2022-11-06 15:45:45 +01:00
Jacques Lucke
c29c61f840 Fix T102292: deadlock in geometry nodes evaluation with task isolation
As described in the comment on `BLI_task_isolate`, deadlocks can happen
when isolation is used with threading primitives that separate spawning tasks
from executing them. All threads are waiting the tasks to complete but no
thread is able to continue working due to task isolation.

The fix is to not pass lazy-threading hints through task isolations. This way
isolated regions can't create new tasks in a scheduler further up the call stack.
This may lead to minor slowdowns because less threading may be used.
It's generally possible to get rid of the slowdown again by sending the
lazy-threading hint before entering the isolated region.
2022-11-06 15:07:32 +01:00
Campbell Barton
4b2458b457 Merge branch 'blender-v3.4-release' 2022-11-04 19:19:23 +11:00