This adds a new Grow/Shrink brush which is similar to the Length
brush in the old hair system.
* It's possible to switch between growing and shrinking by hold
down ctrl and/or by changing the direction enum.
* 3d brush is supported.
* Different brush falloffs are supported.
* Supports scaling curves uniformly or shrinking/extrapolating
them. Extrapolation is linear only in this patch.
* A minimum length settings helps to avoid creating zero-sized curves.
Differential Revision: https://developer.blender.org/D14474
New supported features:
* 3D/spherical brush that samples a good position on the curves.
* Falloff.
The custom falloff curve mapping is not yet available in the ui because that
requires some more ui reorganization. This is better done when we have
a better understanding of what settings we need exactly.
Currently, the depth of the 3d brush is only sampled once per stroke, when
first pressing LMB. Sometimes it is expected that the depth of the brush can
change within a single brush. However, implementing that in a good way
is not straight forward and might need additional options. Therefore that
will be handled separately. Some experimentation results are in D14376.
Ref T96445.
Differential Revision: https://developer.blender.org/D14376
The main goal here is to add the boilerplate code to make it possible
to add the actual sculpt tools more easily. Both brush implementations
added by this patch are meant to be prototypes which will be removed
or refined in the coming weeks.
Ref T95773.
Differential Revision: https://developer.blender.org/D14180
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
This is almost always meaningless as most code has changed
since the comment was added. Besides this, version control can be used
to check if/when a file was modified.
Some cases of this were kept when they contain details
about the original copyright holder.
- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.
Ref T92709
This reverts commit 41e6509818.
This broke "CubeMaskFirst" test.
Any value even slightly outside the [-1.0..1.0] range
caused the result to be nan, which can happen when calculating
the dot-product between two unit length vectors.
`r_left`, `r_right`, `r_bottom` and `r_top` were ignoring `clip_near` value
when in perspective view.
Also rename `projmat` to `winmat` in these cases.
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
Those were caused by various tools used on degenerate geometry, see
T79775.
Note that fixes are as low-level as possible, to ensure they cover as
much as possible of unreported issues too.
We still probably have many more of those hidden in BLI_math though.
This was caused by the window_translate_m4 not offsetting the winmat in the
right direction for perspective view. Thus leading to incorrect weights.
The workbench sample weight computation was also inverted.
This fix will change the sampling pattern for EEVEE too (it will just
mirror it in perspective view).
Use approximate geodesic distance computatiom that crosses through triangles
rather than only along edges. Using only edges would give artifacts already
on a simple grid.
Fixes T78752, T35590, T43393, T53602
Differential Revision: https://developer.blender.org/D10068
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
The problem is due to lack of precision with small and coplanar triangles.
Also, triangles that have vertices with the same coordinate are at the
threshold of the intersection.
We could add an epsilon to consider the minimum distance for intersection.
But that would add a lot of overhead to the code.
The solution used is to increase precision using doubles.
The issue was two fold.
First something sets the loop element tag and doesn't clear it before
the UV code in question tries to use the tags. Added a sanity clear to
make sure that it operates on a clean tag state.
The next one was that the UV maps in question had quite a few points
that had zero length UV loop edges. This would lead to division by
zero.
Reviewed By: Jeroen Bakker, Brecht
Differential Revision: http://developer.blender.org/D8967
The problem is caused by a lack of prediction in the `isect_line_segment_tri_v3`
that incorrectly confirms some intersections of coplanar segments to the triangle.
The solution is to use another algorithm to detect intersections.
This also resulted in a slight improvement in the performance:
- 1min 17sec to 1min 6sec in my test file
Differential Revision: https://developer.blender.org/D8500