Commit Graph

18 Commits

Author SHA1 Message Date
Campbell Barton
74dd0ed09e Cleanup: remove redundant struct qualifiers 2023-06-03 08:54:37 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Campbell Barton
3958ae7241 Cleanup: use STRNCPY, SNPRINTF macros 2023-05-09 14:08:19 +10:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Jeroen Bakker
fd9b197226 GPU: Fix using FLOAT_2D_ARRAY and FLOAT_3D textures via Python.
Translation from python enum values were incorrect and textures created
in python using those types would result in faulty textures. In
renderdoc those textures would not bind.
2022-12-06 20:16:39 +01:00
Hans Goudey
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
Campbell Barton
21d77a417e Cleanup: replace C-style casts with functional casts for numeric types
Some changes missed from f68cfd6bb0.
2022-09-25 22:31:31 +10:00
Campbell Barton
f68cfd6bb0 Cleanup: replace C-style casts with functional casts for numeric types 2022-09-25 20:17:08 +10:00
Campbell Barton
add1b6ab3c Cleanup: spelling in comments 2022-09-23 14:33:43 +10:00
Campbell Barton
4baa6e57bd Cleanup: prefer 'arg' over 'params' for sphinx documentation
While both are supported, 'arg' is in more common use so prefer it.
2022-09-19 14:24:31 +10:00
Thomas Dinges
cc8ea6ac67 Metal: MTLShader and MTLShaderGenerator implementation.
Full support for translation and compilation of shaders in Metal, using
GPUShaderCreateInfo. Includes render pipeline state creation and management,
enabling all standard GPU viewport rendering features in Metal.

Authored by Apple: Michael Parkin-White, Marco Giordano

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D15563
2022-09-01 22:28:40 +02:00
Germano Cavalcante
6269d66da2 PyGPU: GPUShader: implementation of 'attrs_info_get' method
With the new `attrs_info_get` method, we can get information about
the attributes used in a `GPUShader` and thus have more freedom in the
automatic creation of `GPUVertFormat`s

Reviewed By: fclem, campbellbarton

Differential Revision: https://developer.blender.org/D15764
2022-09-01 08:25:55 -03:00
Campbell Barton
75f0aaab3d Cleanup: remove redundant GPU headers 2022-06-22 14:59:42 +10:00
Campbell Barton
927cb5bfac Cleanup: separate format-units for Python argument parsing
Recent addition to the Python API [0] didn't follow this convention.
See [1] for the rationale behind this change.

[0]: 9bc678969a
[1]: 982aea88e0
2022-04-14 11:21:51 +10:00
Hans Goudey
ad3378215c Cleanup: Clang tidy 2022-04-13 17:51:20 -05:00
Campbell Barton
0a57d6d076 Docs: correct RST syntax for GPU documentation 2022-04-13 22:39:26 +10:00
Germano Cavalcante
8fad71799f Fix size of MAT3 and MAT4 in GPUShaderCreateInfo.push_constant
It was being wrongly multiplied by 2.
2022-04-12 22:31:27 -03:00
Germano Cavalcante
9bc678969a pyGPU: Port 'StageInterfaceInfo' and 'ShaderCreateInfo' types
In order to allow GLSL Cross Compilation across platforms, expose in
Python the `GPUShaderCreateInfo` strategy as detailed in
https://wiki.blender.org/wiki/EEVEE_%26_Viewport/GPU_Module/GLSL_Cross_Compilation

The new features can be listed as follows:
```
>>> gpu.types.GPUShaderCreateInfo.
                                  define(
                                  fragment_out(
                                  fragment_source(
                                  push_constant(
                                  sampler(
                                  typedef_source(
                                  uniform_buf(
                                  vertex_in(
                                  vertex_out(
                                  vertex_source(

>>> gpu.types.GPUStageInterfaceInfo.
                                    flat(
                                    name
                                    no_perspective(
                                    smooth(

>>> gpu.shader.create_from_info(
```

Reviewed By: fclem, campbellbarton

Differential Revision: https://developer.blender.org/D14497
2022-04-12 18:50:56 -03:00