Commit Graph

27836 Commits

Author SHA1 Message Date
Hans Goudey
64087c70d5 Cleanup: Move some mesh normals functions to C++ API
Use C++ namespace, reference instead of pointer, and span instead
of raw pointers, mainly to make these functions easier to use in a
few more places.

Pull Request: https://projects.blender.org/blender/blender/pulls/132561
2025-01-02 20:32:47 +01:00
Ray Molenkamp
5783950ac5 Revert: 0dc484f9cc bf_rna modernisation
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.

Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/132559
2025-01-02 19:56:24 +01:00
Christoph Lendenfeld
c3e5d15c2e Anim: Make pose library code aware of slots
This patch makes the internal functions for the pose library aware of action slots.
* Allows to apply poses with more than 1 slot.
* The slot is chosen based on a best guess, with a fallback to the first slot.

Not in this patch:

There is no straightforward way to create multi slot pose assets yet. That will come later.
It is possible to manually tag an action with more than 1 slot as an asset though.

When applying poses, only the active object is modified. Multi object editing support will come later.

Part of Design #131840

Pull Request: https://projects.blender.org/blender/blender/pulls/132161
2025-01-02 15:27:06 +01:00
Campbell Barton
f00661614f Cleanup: remove vector CLAMP macros
This can be done using functions to avoid multiple argument
instantiations.
2025-01-02 15:11:23 +11:00
Campbell Barton
dca0996777 Cleanup: various non-functional changes for C++ 2025-01-02 15:11:20 +11:00
Campbell Barton
dfef060ea4 Cleanup: spelling in comments (make check_spelling_*)
Also use doxy-code blocks for inlined TEX to avoid
them being interpreted as English.
2025-01-02 15:11:17 +11:00
Ray Molenkamp
0dc484f9cc Cleanup: CMake: Modernize bf_rna dependencies
Pretty straightforward

- Remove any bf_rna paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132413
2024-12-31 18:23:25 +01:00
Brecht Van Lommel
7e9a48eb98 Cleanup: ATTR_RADIUS unused warning with clang 2024-12-31 00:50:43 +01:00
Hans Goudey
e8adf05b1b Cleanup: Move data transfer enum to more specific header 2024-12-30 11:18:39 -05:00
Hans Goudey
973fb062a0 Cleanup: Move data_transfer_intern.h to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/132461
2024-12-30 17:03:48 +01:00
Ray Molenkamp
de3accb68a Cleanup: CMake: Modernize bf_draw dependencies
Pretty straightforward

- Remove any bf_draw paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132411
2024-12-28 21:38:19 +01:00
Ray Molenkamp
95c1a5e4fe Cleanup: CMake: Modernize bf_imbuf_movie dependencies
Not entirely straightforward, some manual edits were done since when
this library was created, some of the work was already done.

- Remove any bf_imbuf_movie paths from INC
- Add a dependency though LIB when missing
- Add public dependency to bf_imbuf in bf_imbuf_movie since it uses the
  imbuf headers in its public headers.
- Fix namespace not to have underscores

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132407
2024-12-28 20:53:18 +01:00
Alaska
8efd41271d Compositor: Add OIDN Quality to denoise node
This commit exposes the "Quality" option of the Open Image Denoiser
to the user for the denoise node in the compositor.

There are a few quality modes:
- High - Highest quality, but takes the longest to process.
- Balanced - Slightly lower quality, but usually halves
the processing time compared to High.
- Fast - Further reduce the quality, for a small increase in
speed over Balanced.

Along with that there is a `Follow Scene` option which will use the
quality set in the scene settings.

This allows users that have multiple denoise nodes
(E.g. For multi-pass denoising), to quickly switch all nodes between
different quality modes.

Performance (denoising time):
High: 13 seconds
Balanced: 6 seconds
Fast: 5 seconds

Test setup:
CPU: AMD Ryzen 9 5950X
Denoising a 3840x2160 render

---

Follow ups:
Ideally the "Denoise Nodes" UI panel in the render properties panel
would be hidden if the compositor setup does not contain any
denoise nodes.

However implementing this efficiently can be difficult and so it was
decided this task was outside the scope of this commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/130252
2024-12-28 01:44:49 +01:00
Ray Molenkamp
ebb7bdd922 Cleanup: CMake: Modernize bf_sequencer dependencies
Pretty straightforward

- Remove any bf_sequencer paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132358
2024-12-27 17:44:02 +01:00
Omar Emara
d4008562dd Fix #131552: Backdrop has a wrong size of 256x256
The compositor backdrop in certain files always have a size of 256x256
regardless of the actual size of the viewer image. That's because the
compositor writes its result to a different image buffer than the one
the image engine reads its image buffer from. And the image engine
assumes a default size of 256x256. The reason is a bit involved.

For non multi-view images, the image module uses the special cache index
value of IMA_NO_INDEX for the compositor backdrop, which works fine if
the image was detected as a non multi-view image in the first place.
However, this detection fails because the compositor may still write
multi-view images even for non multi-view renders.

In particular, before the compositor writes its viewer image, it ensures
correct views by calling BKE_image_ensure_viewer_views, which first
checks if we need to recreate the views of the viewer image if they
don't match the render views. And in the case of non multi-view image,
that check fails in one case.

Functions like BKE_image_is_multiview checks if a single unnamed view
exists in the image, unnamed being the keyword here. The root issue is
that BKE_image_ensure_viewer_views only checks that a single view
exists, while it should also check that it is unnamed. Which happens
when the user enabled multi-view, added only one view, then disabled
multi-view again.

To fix this, we add a check for the name of the view in case of non
multi-view images. And additionally pull the view matching code into its
own documented utility function for clarity.

Pull Request: https://projects.blender.org/blender/blender/pulls/132348
2024-12-27 12:09:41 +01:00
Iliya Katueshenock
b3762d5820 Fix #124499: improve maximum instance recursion error message
Mentioning the object and geometry name can help track down the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/124976
2024-12-27 12:03:03 +01:00
Ray Molenkamp
43d47d272a Cleanup: CMake: Modernize bf_asset_system dependencies
Pretty straightforward

- Remove any bf_asset_system paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132357
2024-12-26 20:47:53 +01:00
Ray Molenkamp
167c15e0c0 Cleanup: CMake: Modernize bf_nodes dependencies
Pretty straightforward

- Remove any bf_nodes paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132356
2024-12-26 19:52:49 +01:00
Ray Molenkamp
16eb4430f5 Cleanup: CMake: Modernize bf_render dependencies
Pretty straightforward

- Remove any bf_render paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132355
2024-12-26 18:50:53 +01:00
Ray Molenkamp
a0d9826b3c Cleanup: CMake: Modernize bf_imbuf dependencies
Pretty straightforward

- Remove any bf_imbuf paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132336
2024-12-25 23:32:15 +01:00
Ray Molenkamp
4dcef4421c Cleanup: CMake: Modernize bf_functions dependencies
Pretty straightforward

- Remove any bf_functions paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132335
2024-12-25 19:46:31 +01:00
Ray Molenkamp
a23aab3ddc Cleanup: CMake: Modernize bf_blenloader dependencies
Pretty straightforward

- Remove any bf_blenloader paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132334
2024-12-25 18:40:41 +01:00
Ray Molenkamp
c331c6b50e Cleanup: CMake: Modernize bf_blentranslation dependencies
Pretty straightforward

- Remove any bf_blentranslation paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132311
2024-12-25 17:40:25 +01:00
SensArice
1098f434b0 Geometry Nodes: Find in String node
Add a node that finds the number of times a substring occurs in a string,
and the position of the start of the first match.

See the PR description for more rational and details.

Pull Request: https://projects.blender.org/blender/blender/pulls/129270
2024-12-24 17:12:19 +01:00
Bastien Montagne
d7dd21996c Cleanup: Document that IDType.name is also used in linked ID paths. 2024-12-24 14:01:08 +01:00
Ray Molenkamp
b7407aabb5 Cleanup: CMake: Modernize bf_gpu dependencies
Pretty straightforward

- Remove any bf_gpu paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132286
2024-12-23 21:38:19 +01:00
Ray Molenkamp
a7c39896c6 Cleanup: CMake: Modernize bf_blenkernel dependencies
Pretty straightforward

- Remove any bf_blenkernel paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132282
2024-12-23 20:08:37 +01:00
Ray Molenkamp
2992c63bc3 Cleanup: CMake: Modernize bf_bmesh dependencies
Pretty straightforward

- Remove any bf_bmesh paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132203
2024-12-23 17:47:25 +01:00
Hans Goudey
c10ef088a6 Refactor: Replace node types GHash with C++ container
Use VectorSet and Map instead of GHash. This can improve
performance, but the main point is to improve type and memory
safety and simplify code.

Pull Request: https://projects.blender.org/blender/blender/pulls/132240
2024-12-23 17:45:15 +01:00
Hans Goudey
f4acdbaf85 Fix #101014: Broken mix shader node links when opening particular old file
For some reason, the file in this report had its second mix shader socket with
the identifier "Socket.001" instead of the current "Socket_001". The age of
the file roughly corresponds to when we switched to the node declaration
system. I'm not sure why it has `.` instead of `_`, since the old socket template
system also used `_` as the deliminator. I vaguely remember some issue like
this but it's been a while and I can't find anything online.

The fix is to just manually change the socket identifier. The subversion bump
isn't conceptually necessary, it's just to stop the versioning from running
more often than necessary once the file is saved again.

Pull Request: https://projects.blender.org/blender/blender/pulls/132199
2024-12-23 16:10:14 +01:00
Jacques Lucke
748d98dff2 Nodes: add utility method to get ranges of socket indices
The `socket->index_in_tree()` method provides a unique index for that socket
in the node tree (it's a cached runtime value). By construction, all input/output
sockets of a node have consecutive numbers, but this (sometimes useful) fact
is currently not exposed in the API.

This patch adds new `input_socket_indices_in_tree` and
`output_socket_indices_in_tree` methods to get the range of indices for all
inputs or outputs of a node.
2024-12-23 15:16:30 +01:00
Jacques Lucke
8569338246 Nodes: add utility method to SocketValueVariant to check for single values
This is consistent with e.g. `is_volume_grid`.
2024-12-23 15:11:18 +01:00
Jacques Lucke
8bec7dce35 Nodes: avoid O(n^2) when looking up interface input indices
Previously, the code was O(n^2) because it iterated over all interface sockets,
and for each it tried to find the corresponding index by iterating over all
inputs again. Now, a `VectorSet` is used to make finding the index `O(1)`. The
new utility function may also be useful elsewhere.

Pull Request: https://projects.blender.org/blender/blender/pulls/132272
2024-12-23 15:01:07 +01:00
Omar Emara
159424053b Fix: Cryptomatte image user is missing frame update
The image user of the Cryptomatte node does not have an up to date frame
number. That's because the BKE image user walker function which is used
to update image user frames numbers was missing handling for the node.
To fix this, add a case for the Cryptomatte node.

This is a partial fix for #132210.

Pull Request: https://projects.blender.org/blender/blender/pulls/132271
2024-12-23 14:06:26 +01:00
Hans Goudey
42fc3922aa Cleanup: Move node ID hash utilities to bke namespace 2024-12-22 10:52:08 -05:00
Hans Goudey
c62a032fab Cleanup: Use C++ math API for some object dimensions and bounds functions
To enable a fix and further cleanup in this area.
2024-12-20 19:29:18 -05:00
Hans Goudey
3d0988a719 Cleanup: Move some math C-API usage to C++ API
Mostly part of an attempt to remove some of the lesser-used
parts of the C math API.
2024-12-20 21:46:59 +01:00
Falk David
a7d3ced570 Refactor: VSE: Rename Strip to StripData
This renames the `Strip` struct to `StripData` and also renames
the `Sequence::strip` member to `Sequence::data`.

This is a first step towards naming the `Sequence` struct to `Strip`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132165
2024-12-20 18:02:31 +01:00
Hans Goudey
c5ba8bd7c2 Fix #125098: uv_seam attribute not accessible procedurally
When moving UV seams from special custom data types to attributes,
I considered them similar to mesh selection or visibility which are
"internal" attributes that aren't accessible procedurally and are
hidden from the UI. In retrospect that was the wrong decision; users
expect UV seams to behave more like bevel weights, and that makes sense.

This PR makes UV seams accessible in modifiers (geometry nodes) by
removing the leading period from the attribute name that indicated their
internal status.

The change of the attribute name is a breaking change of the API to some
extent, even though it's technically only mesh data. To mitigate that
issue, the `mesh.attributes["name"]` lookup function is modified to
support both the old and new names. Versioning code renames the
attribute to the new name when loading older files, and renames the
new name to the old name when saving files. That handling will be
removed as a breaking change in 5.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/129803
2024-12-20 16:47:15 +01:00
Omar Emara
5a4b5a571f Refactor: Compute distortion bounds deltas independently
This patch refactors the BKE distortion deltas bound computation to
compute each of the bounds independently. This is done to support cases
where the distortion is not symmetric and thus would need to grow the
image in a non-symmetric way.
2024-12-20 16:17:39 +02:00
Omar Emara
15e56d169a Refactor: Multi-thread distortion bounds delta computation
This patch multi-threads the distortion bounds delta computations.
Additionally, it removes the 5-step approximation which was used. The
result of this function will be cached in the compositor and the problem
domain is relatively small.
2024-12-20 14:34:08 +02:00
Aras Pranckevicius
e99252d7fd Refactor: more cleanups and renamed to movie/ffmpeg related files
- All movie related public headers now have MOV_ prefix instead of
  IMB_movie_.
- All movie related public functions now have MOV_ prefix as well,
  instead of IMB_movie_ or IMB_anim_.
- IMB_anim.hh -> MOV_read.hh (also ImBufAnim -> MovieReader), and
  various utility functions not related to playback were split off
  into MOV_util.hh.
- Other function name tweaks for clarity, e.g. IMB_suffix_anim
  -> MOV_set_multiview_suffix and so on.
- All except one usages of MOV_get_fps (nee IMB_anim_get_fps) were
  ultimately just converting returned value into a float. So make
  MOV_get_fps just return that directly. For the (exactly just one)
  place that needs numerator and denominator, have
  MOV_get_fps_num_denom.
- Code comments on the public header functions.
- Removed never-used code paths inside movie timecode proxy building
  file.

It might be easier to review each commit separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/132145
2024-12-20 13:23:08 +01:00
Bastien Montagne
eb8632e71f Fix #132029: Purge can delete actualy used linked Objects.
Work-around the issue until we actually have correct refcounting usage
handling of Objects: For now, consider all linked objects used by
another used ID as used, even if their usercount is null.

NOTE: This _may_ have side-effects on liboverride (especially the resync
process), by leaving more 'unused' data behind. Since these are linked
though, and presumably not instanced in the Scene, this is probably an
acceptable compromise.

Pull Request: https://projects.blender.org/blender/blender/pulls/132076
2024-12-20 11:42:06 +01:00
Bastien Montagne
4b89a0047f Doc: Updated comments for the 'corner space' of custom normals. 2024-12-20 11:13:19 +01:00
Harley Acheson
8b386af223 Refactor: Move blender::bke::preferences Function Doc
Just moving a comment to immediately before a function declaration
rather than before a namespace block.
2024-12-19 13:22:42 -08:00
Harley Acheson
88f8e1798c Refactor: Separate Function to Test for Current Preferences File
We have two uses of identical code that checks to see if we have a
current preferences file (false for first run of new version). This PR
extracts that to new function `blender::bke::preferences::exists()` as
there will soon be a third use (#132046). Otherwise no behavior change.

Pull Request: https://projects.blender.org/blender/blender/pulls/132140
2024-12-19 21:12:49 +01:00
Hans Goudey
d11d9e1648 Cleanup: Use unique_ptr for point cloud BVH trees 2024-12-19 18:22:29 +01:00
Hans Goudey
d75afd32ef Refactor: Split BVH tree data creation function
Instead of a single function that handles all the BVH tree types,
split the BVHTreeFromMesh creation to separate functions.
2024-12-19 18:22:29 +01:00
Hans Goudey
e719cb078b Fix: Use correct BVH cache for snapping utility 2024-12-19 18:22:29 +01:00
Hans Goudey
fc970a5178 Refactor: Mesh: Deduplicate and simplify BVH construction
Currently there are three entry points to building BVH trees for mesh
ata: the caches on the mesh, an older set of functions used in the mesh
remap code, and a new set of functions used in some geometry nodes
sampling nodes. This commit unifies their implementations and switches
some functions from bit spans to index masks for representing a
selection of geometry.
2024-12-19 18:22:29 +01:00