Commit Graph

4438 Commits

Author SHA1 Message Date
Campbell Barton
03a5eccc94 Merge branch 'master' into blender2.8 2017-11-30 18:30:41 +11:00
Lukas Stockner
fa3d50af95 Cycles: Improve denoising speed on GPUs with small tile sizes
Previously, the NLM kernels would be launched once per offset with one thread per pixel.
However, with the smaller tile sizes that are now feasible, there wasn't enough work to fully occupy GPUs which results in a significant slowdown.

Therefore, the kernels are now launched in a single call that handles all offsets at once.
This has two downsides: Memory accesses to accumulating buffers are now atomic, and more importantly, the temporary memory now has to be allocated for every shift at once, increasing the required memory.
On the other hand, of course, the smaller tiles significantly reduce the size of the memory.

The main bottleneck right now is the construction of the transformation - there is nothing to be parallelized there, one thread per pixel is the maximum.
I tried to parallelize the SVD implementation by storing the matrix in shared memory and launching one block per pixel, but that wasn't really going anywhere.

To make the new code somewhat readable, the handling of rectangular regions was cleaned up a bit and commented, it should be easier to understand what's going on now.
Also, some variables have been renamed to make the difference between buffer width and stride more apparent, in addition to some general style cleanup.
2017-11-30 07:37:08 +01:00
Brecht Van Lommel
84d39ab97b Merge branch 'master' into blender2.8 2017-11-29 18:13:06 +01:00
Brecht Van Lommel
e4b54f44c1 Cycles: add object level holdout property.
This works the same as the holdout shader and Z mask layer. Combined with
overrides in 2.8 this is intended to replace the Z mask layer bits.
2017-11-29 18:11:40 +01:00
Maxym Dmytrychenko
7e349f2745 Cycles: improve triangle intersection performance.
Reduces render time by about 1-2% in benchmark scenes.

Differential Revision: https://developer.blender.org/D2911
2017-11-29 18:11:40 +01:00
Bastien Montagne
de09366d57 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/mask/mask_draw.c
2017-11-26 20:29:56 +01:00
Mathieu Menuet
83e80db56e Fix T53349: AO bounces not working correct with OpenCL. 2017-11-26 15:53:00 +01:00
Brecht Van Lommel
f8fc77ec84 Cycles: add object level holdout property, to replace Z mask layer. 2017-11-24 00:12:48 +01:00
Brecht Van Lommel
d992240bfa Fix unneeded legacy OpenGL call in Cycles viewport drawing. 2017-11-24 00:12:48 +01:00
Brecht Van Lommel
4f8bffa7bf Merge branch 'master' into blender2.8 2017-11-23 19:16:11 +01:00
Dalai Felinto
b79b8478ee Cleanup: Rename ViewLayer *sl > ViewLayer *view_layer 2017-11-23 14:58:01 -02:00
Brecht Van Lommel
6be95f8778 Fix T53357: harmless assert after recent addition of render time pass. 2017-11-23 17:14:35 +01:00
Brecht Van Lommel
e50ed90e4d Fix T53348: Cycles difference between gradient texture on CPU and GPU. 2017-11-23 17:14:04 +01:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
Sergey Sharybin
5d2b3a966e Merge branch 'master' into blender2.8 2017-11-22 12:50:17 +01:00
Dalai Felinto
3a95bdfc65 SceneRenderLayer Removal/Refactor
This patch moves all the functionality previously in SceneRenderLayer to SceneLayer.
If we want to rename some of these structs now would be a good time to do it, before they are in SceneLayer.

Everything should be working, though I will test things further tomorrow. Once this is committed depsgraph can get
rid of the workaround added in rna_Main_meshes_new_from_object and finish whatever this patch was preventing from being finished.

This patch also adds a few placeholders for the overrides (samples, ...). These are obviously not working, so some unittests that rely on 'lay', and 'zmask' will fail.

This patch does not addressed the change of moving samples to ViewRender (I have this as a separate patch and needs some separate discussion).

Following next is the individual note of the individual parts that were committed.

Note 1: It is up to Cycles to still get rid of exclude_layer internally.
Note 2: Cycles still need to handle its own doversion for the use_layer_samples cases and

(1) Remove the override as it is
(2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE

Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED.

Note 3: Cycles still need to implement the per-object holdout
(similar to how we do shadow catcher).

Note 4: There are parts of the old (Blender Internal) rendering pipeline that is still
using lay, e.g., in shi->lay.

Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit.

Reviewers: sergey, campbellbarton, brecht

Differential Revision: https://developer.blender.org/D2919
2017-11-22 07:13:33 -02:00
Dalai Felinto
8ba6103e66 SceneRenderLayer > SceneLayer: Convert Lay
There are parts of the old (Blender Internal) rendering pipeline that is still
using lay, e.g., in shi->lay.

Honestly it will be easier to purge the entire Blender Internal code away instead
of taking things from it bit by bit.
2017-11-22 07:13:33 -02:00
Dalai Felinto
d276e45ee6 SceneRenderLayer > SceneLayer: Convert Z-Mask
Note: Cycles still need to implement the per-object holdout
(similar to how we do shadow catcher).
2017-11-22 07:13:33 -02:00
Dalai Felinto
e22ca0fb86 SceneRenderLayer > SceneLayer: Convert samples_override
Note: Cycles still need to handle its own doversion for theses cases and

(1) Remove the override as it is
(2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE

Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED.
2017-11-22 07:13:33 -02:00
Dalai Felinto
05306d9766 SceneRenderLayer > SceneLayer: Convert material_override 2017-11-22 07:13:33 -02:00
Dalai Felinto
9ce2370ce4 SceneRenderLayer > SceneLayer: Remove exclude_layer
Note: It is up to Cycles to still get rid of exclude_layer internally:
RenderLayerInfo.exclude_layer
2017-11-22 07:13:33 -02:00
Brecht Van Lommel
d77f1d6538 Fix T53313: bevel shader with transmission render artifacts. 2017-11-22 01:59:21 +01:00
Dalai Felinto
ff810f08d8 Shows all Cycles panels based on scene, not context engine
This is tricky since we may want granular polling depending on the setting.
Or an option to pick whether we want the context or the scene to drive the
panels to prevent too many panels when mixing Eevee and Cycles for example.
2017-11-21 13:19:36 -02:00
Stefan Werner
58a15b2bfe Cycles: Fixed compilation of CUDA kernels. Follow-up fix for my last commit. 2017-11-21 10:43:40 +01:00
Mai Lavelle
d8f80fbe72 Cycles: Fix OSL brick node after recent fix 2017-11-21 04:30:12 -05:00
Stefan Werner
1febc85855 Cycles: Workaround for performance loss with the CUDA 9.0 SDK.
CUDA 9.0.176 apparently caused some slow down on high-end Pascal cards that can be mitigated by increasing the number of registers. See https://developer.blender.org/F1142667 for a detailed comparison.
2017-11-21 10:29:11 +01:00
Mai Lavelle
9325b9bf15 Fix T53365: OpenCL has wrong shading of brick texture
Looks like some weird compiler difference with signed vs unsigned ints.
2017-11-21 00:42:55 -05:00
Brecht Van Lommel
d089875c4c Fix build with OSL 1.9.x, automatically aligns to 16 bytes now. 2017-11-20 23:24:24 +01:00
Sergey Sharybin
51e2844387 Cycles: Fix wrong behavior of sharpness in Cubic SSS
Was giving difference when using sharpness of 1.0 and 0.999 even though the
result was expected to be really close to each other.

This SSS profile will probably be removed in the future in favor of more
physically bases Burley, but for the time being don't see anything wrong
fixing an existing code.
2017-11-20 11:40:55 +01:00
Julian Eisel
7f96323cd0 Merge branch 'master' into blender2.8 2017-11-19 13:16:14 +01:00
Lukas Stockner
40f528a7da Cycles: Add per-tile render time debug pass
Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D2920
2017-11-17 16:40:24 +01:00
Lukas Stockner
a0c02e4d1b Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light
No color pass because it's hard to define what to use as color in a volume.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D2903
2017-11-17 16:39:45 +01:00
Lukas Stockner
f78e963858 Cycles: Refactor PassType from bitflag to index in order to allow for more passes 2017-11-17 16:34:19 +01:00
Bastien Montagne
562da211c2 Merge branch 'master' into blender2.8 2017-11-16 12:50:53 +01:00
Mai Lavelle
470b4cb62f Cycles: Fix crash with split branched path tracing
ShaderData memory was getting clobbered in the branched path code paths.

Was caused by 087331c495
2017-11-16 04:59:31 -05:00
Dalai Felinto
26a72f0852 Cycles: Fix after recent merge from master
random_id() crashes when there is no current dupli object.

We could also throw a Python error when doing it via RNA, but as far as
Cycles is concerned we need to check if instanced.
2017-11-15 09:53:16 -02:00
Dalai Felinto
44517c5f21 Merge commit '212a8d9e5ae7' into blender2.8
Considerable non-trivial merge conflict fixes.
2017-11-15 07:40:27 -02:00
Dalai Felinto
258292abc0 Merge commit '212a8d9e5ae7^' into blender2.8 2017-11-15 07:07:27 -02:00
Lukas Stockner
212a8d9e5a Cycles: Make per-object random value output also work for Lamps 2017-11-14 04:17:54 +01:00
Lukas Stockner
d8066fb0f1 Cycles: Refactor closure roughness detection to fix a potential bug with Denoising of specular shaders 2017-11-14 04:17:54 +01:00
Dalai Felinto
1cb6cea71c Merge remote-tracking branch 'origin/master' into blender2.8 2017-11-13 11:48:48 -02:00
Sergey Sharybin
d1a761c4d4 Cycles: Fix compilation error of standalone application 2017-11-13 10:49:05 +01:00
Sergey Sharybin
42dff6cc2e Cycles: Fix compilation error with OIIO compiled against system PugiXML 2017-11-13 10:42:29 +01:00
Brecht Van Lommel
e568c1a975 Fix T53289: CUDA missing textures not showing pink, after recent changes. 2017-11-12 20:45:47 +01:00
Mai Lavelle
e389ae9dca Cycles: Set error if a split kernel fails to load
To help catch cases where adding a new kernel is missed for one of the
device implementations.
2017-11-11 01:01:14 -05:00
Sergey Sharybin
1737887938 Merge branch 'master' into blender2.8 2017-11-10 10:36:46 +01:00
Bastien Montagne
7a6ad2901c Merge branch 'master' into blender2.8 2017-11-10 10:13:19 +01:00
Sergey Sharybin
db7a78a2be Cycles: Fix compilation error with latest OIIO
There was some changes about namespaces, which causes ambiguities.

Replaces using namespace with an explicit symbols we need. Is good idea to NOT
pull in the whole namespace anyway!
2017-11-10 10:04:33 +01:00
Brecht Van Lommel
a466d7ae24 Cycles: better distance sampling for chromatic volume extinction.
Previously we picked one of the RGB channels with equal probability, but this
works poorly in a dense volume after many bounces. Now we take into account
the throughput and single scattering albedo.

This makes it a little more practical to do brute force SSS with volumes, but
is still very inefficient because we do direct light sampling at every volume
bounce even when inside an opaque mesh. In theory there could be a light inside
the mesh so we can't automatically disable direct lighting.
2017-11-10 01:37:10 +01:00
Brecht Van Lommel
21a535840d Fix T53270: crash with multiscatter GGX after recent refactoring.
In fact this was an existing issue when exceeding the number of available
closure, but it's more common now that we set the number to 0 for shadows
and emission
2017-11-09 20:28:00 +01:00