Commit Graph

463 Commits

Author SHA1 Message Date
Campbell Barton
1934ee422a rna function api was overwriting useful errors with keyword errors.
fix some missing checks in the python interface.
2009-09-17 00:14:47 +00:00
William Reynish
21e2f27532 Tiny fix for mistake in toolbar. 2009-09-16 19:27:23 +00:00
Brecht Van Lommel
f8abfce7ce Image Panels
* The image panels in the image editor and texture buttons
  should be more complete now, with working new/open,
  refreshes, and using the layout engine.
* Paint panels in image editor are now consistent with the
  ones in the 3d view toolbar.
* Curves panel also uses layout engine, and doesn't look
  squashed anymore.
2009-09-16 19:27:08 +00:00
Brecht Van Lommel
3a6bf17b3e UI
* Fix problem with curve mapping / color ramps not updating
  things like previews propertly. Now it uses the RNA update
  of the pointer from the material/texture/.. so each of those
  can define their own update, but still share the RNA struct.
* Code for these templates is now in interface_templates.c
* Fix exception for "axis" property, now it always shows normal
  widget with the PROP_DIRECTION subtype.
* Remove context from uiBlockLayoutResolve, no longer needed.
2009-09-16 18:47:42 +00:00
Campbell Barton
cc100eadc5 Operator cheat sheet (from the help menu)
writes all operators (including PyOperators) and their default values into a textblock.
Useful for an overview and checking consistancy.

eg. http://www.pasteall.org/7918/python

added rna functions text.clear() and text.write(str)
2009-09-16 06:02:56 +00:00
William Reynish
e6b5a2e99e UI tweaks
*Cleaned up Transform panel in n-key area. It's now single column so that this view can be nice and slim, while you can still access everything. 
This is especially important in edit mode where you cannot change the transform values numerically from the Properties. 
Transform properties don't seem to work for Metaball edit yet, so wasn't able to test this

*Removed some lingering tools in curve transform and put them in the toolbar instead.

*Improved alignment in toolbar

*Made Image Properties use regular checkmark toggle buttons

*Added Delete as an alternative to X key, as it was in 2.4x
2009-09-15 12:45:05 +00:00
Brecht Van Lommel
499e6f0067 2.5: node group/ungroup/edit operators, patch by Michal Ziulek,
with some small changes.
2009-09-15 11:35:10 +00:00
Brecht Van Lommel
9a2cd02ae4 UI: renamed 3dview menus to be lower case, not too important now,
but once these become extensible we need consistent names.
2009-09-15 10:23:44 +00:00
William Reynish
733b20f695 *Changed texture blend property Flip XY to a proper enum.
*Minor adjustments to lamp UI

*Fixed issue #19319 (missing notifier)
2009-09-14 13:31:58 +00:00
Brecht Van Lommel
4539bb9a98 Link/Append, small changes:
* Added separate menu items for Link and Append.
* Change some OPERATOR_FINISHED to OPERATOR_CANCELLED.
* Remove some IPO specific hacks, these are no longer ID blocks,
  so not necessary to take into account.
* Some comment and code formatting tweaks.
2009-09-14 12:30:49 +00:00
Brecht Van Lommel
75d4a836b8 UI: don't hide Object menu in 3d view header when there is no
active object, to avoid buttons jumping too much. Also small
change in collision panel code.
2009-09-14 12:16:35 +00:00
Brecht Van Lommel
0338b05a64 Three node selection operators added, patch by Michał Ziułek, thanks!
* Select all
* Select linked to
* Select linked from
2009-09-14 08:47:13 +00:00
Matt Ebb
84e17862cd * boundbox display option was missing from object properties 2009-09-14 06:31:20 +00:00
William Reynish
7e7a6a193e *Changed some userpref options to enums.
*Tweaked curve UI slightly.
2009-09-13 21:36:24 +00:00
William Reynish
be7eeb888a Sculpt UI
*Changed Sculpt Modes Flip Direction to an enum so that you can explicitly choose Add or Subtract.
*Expanded the sculpt tool list. I realize Nicolas has a longer term plan for the brush tools, but at least now it's useable again.
2009-09-13 19:37:51 +00:00
Campbell Barton
5c6eb9c4fa replace curve.curve_2d True/False with curve.dimensions (2D/3D) enum suggested by William. 2009-09-13 17:38:43 +00:00
Daniel Genrich
716953f0c1 Pointcache / Smoke:
* Disable "step" setting for smoke on GUI
2009-09-13 13:38:23 +00:00
Andrea Weikert
9a25d22326 2.5 filebrowser
Appending and Linking 
* Linking Operator, invokes filebrowser for Append/Link
* Separated the append/link function into three parts:
** BLO_library_append_begin finds main for appending
** BLO_library_append_named_part appends one Object,Group, Material, ...
** BLO_library_append_end actually reads and expands the libraries

NOTE 1:
I also changed the returned properties for the filebrowser operators to the following convention:
"path" - the full path to a file or directory, means what is in directory + filename buttons in filebrowser
"directory" - the content of the directory button in filebrowser
"filename" - the content of the filename button in filebrowser
Usually only path should be required, but in some cases it might be more convenient to retrieve the parts separately.

Ton, Brecht: If you have time to take a look, let me know if anything needs to be fixed.
2009-09-12 19:54:39 +00:00
Campbell Barton
f130f16fef Use curve radius for paths
- use_radius option, off by default for 2.4x files, on by default on new curves.
- curve deform modifiers (think tentacles)
- follow path (parent mode and constraint)
- curve guides
- added back Alt+S to scale point radius
- Mat3Scale and Mat4Scale arithb.c functions to make a new uniform scale matrix.

- TODO, effectors, looks like they have no way to scale from the radius yet.
2009-09-12 16:25:49 +00:00
Joshua Leung
ad43aaf881 2.5 - Rotation Locking for Bones
* Added Transform Locks panel. The layout for rotation I'm not satisfied with yet, though it is the best alternative so far.

* Rotations can now be locked per-component for quats/axis-angle instead of going through eulers. This is currently enabled by the checkbox for the 'label' of the Lock Rotation column. 
- The naming of the property in RNA + the way this is presented in the UI can get some work done.
- The setting for the 'w' component for quats/axis-angle is currently a separate flag in RNA, since I can't figure out how to lump this in under the 'lock_rotation' property instead (i.e. getting that to be either 3 or 4 components, depending on whether per-component locking is enabled).
- Editing values directly should not be possible when these locks are set...

* Fixed some tools which made use of this
2009-09-12 12:30:23 +00:00
Campbell Barton
ee768ada68 curve twist
* added new twist method - "Tangent", suggested by Martin.
  the nice thing about this is its stable no matter how you rotate the data, rotation is local to each segment.
* added smooth option that smooths the twisting (before applying user twist), to workaround Z-Up and Tangent's ugly curve twisting. Id prefer not to have this however it makes tangent much nicer. Possibly tangent can be improved some other way and this can be removed.
  A smooth value of 1.0 will iterate over and smooth the twisting by the resolution value of the spline.
* Minimum-Twist method now corrects for cyclic twist by taking the roll difference between first and last, then increasingly counter rotate each segment over the entire curve. Previously it calculated from both directions and blended them.

details
* BevPoints use quats rather then 3x3 matrix.
* added BevPoint direction "dir" and tangent "tan" used only for 3D curves.
* don't calculate BevPoint->cosa, BevPoint->sina for 3D curves.
* split bevel tilt calculation into functions.
* nurbs curves currently don't generate tangents and wont work with tangent twist method.
* some of the use of quats should be optimized.
* smoothing is not animation safe, the higher the smoothing the higher the likelyhood of flipping.
2009-09-11 15:35:30 +00:00
Joshua Leung
d5009eb142 2.5 Rotations: As a experiment, enabling Axis-Angle for Bones
The support for this is really quite hacky, and I might disable this later if we cannot get some parts to work nicely. 

Some notes:
* This is currently stored in the same variable that quaternions are stored in, since they both have 4 components. However, in RNA, I've added 2 properties specially for this. 
* There are some shearing issues using certain axes - i.e. (1,1,0) - that will need to be checked on.
* Transform code is really quite temporary for this. Just a quick demo of what can be done...
2009-09-11 12:05:09 +00:00
Joshua Leung
40576677b1 2.5: Two Bugfixes
* Mesh Deform modifier now correctly shows Bind/Unbind buttons. Previously, only Bind got shown...

* Selecting keyframes in the Graph Editor using Border Select now allows the keyframes to be editable afterwards. Previously, the curves weren't getting selected afterwards, therefore, the poll operators would skip those curves.
2009-09-11 09:09:54 +00:00
Janne Karhu
e9587a89fa Hair dynamics with cloth simulation
- Hair dynamics have their own panel in particle settings with the settings from cloth panel that apply to hair.
- Basic internal friction force to quickly emulate self collisions and volume preservation. (Still very early code, but gives some idea of what's possible).
- Softbody simulation is no longer used for hair.
	* Old files with sb dynamics should just load the hair without dynamics so new dynamics can be applied.
	* Invasion of particles exceptions in sb code is finally over.
- Collisions with other objects are disabled for now and will be worked out in the future.

Other changes/fixes:
- Particle mode editing flag wasn't saved properly.
- Some old files with edited hair didn't load correctly.
- Disabled delete & specials menu in particle mode for non-hair editing.
- Fixed yet one more cloth & softbody pointcache update issue.
- Disconnect/connect hair now uses only the deformed mesh so it works correctly also for subsurfed emitters.
- Hair editing now updates correctly with a moving emitter.
2009-09-10 22:32:33 +00:00
William Reynish
bfe57bb085 Added repeat operations to the toolbar. 2009-09-10 18:58:31 +00:00
Brecht Van Lommel
cfb6f35f9f UI:
* layout.itemR now has icon_only option to show only icon
  in e.g. enums buttons, for uv editor header.
* Automatic key shortcuts in menus now show the shortcut even if
  operator properties don't match. Not sure this will work well
  everywhere, but seems to be working ok for now.
* Open recent now show shorter filenames instead of the whole
  file path.
* Tweak object Duplicate menu item.
2009-09-10 14:20:21 +00:00
Daniel Genrich
e8b3f86bcb Smoke:
* Bugfix for non-working high res display
* Bugfix for smoke disappearing on 2nd frame
2009-09-09 23:52:48 +00:00
Thomas Dinges
2fabd68deb * Small code cleanup. 2009-09-09 19:52:10 +00:00
Brecht Van Lommel
b1bbfda8a5 2.5: small text tweak for empty object buttons. 2009-09-09 19:43:42 +00:00
Daniel Genrich
8e2d861695 Smoke:
* Enable cache for high res + new preview
* Bugfix for smoke banding (in cooperation with N_T)

Hint: Work-in-progress regarding collision objects so can be broken, didn't test

Hint2: jahka enabled a general particle panel but 
* bake button doesn't work
* step is not supported for cloth
* several other things there ;)
2009-09-09 18:39:40 +00:00
Brecht Van Lommel
9e7c4ce806 2.5: Layer Buttons
* Added RNA subtype for layers.
* Shift-click works again.
* uiItemR can now also handle armature/bone layers.
* Also makes Move to Layer popup work as expected.
2009-09-09 17:39:19 +00:00
Brecht Van Lommel
3daa283604 2.5: Object module
* Split object_edit.c into multiple files:
  object_add.c, object_edit.c, object_hook.c, object_relations.c,
  object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
  object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
  * vertex group menu and set active
  * apply location, rotation, scale, visual transform (location is new)
  * make local
  * make vertex parent
  * move to layer
  * convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
  up here...
2009-09-09 11:52:56 +00:00
Campbell Barton
850abb3580 curve.textboxes collection access for the UI + minor UI tweaks for poly curves 2009-09-09 00:10:12 +00:00
William Reynish
ee78c63bee Text UI
*Added Text Boxes panel, currently only shows the first textbox. Needs operators for adding/removing
*Added Bold/Italic/Underline items
*Cleaned up some font UI layout.
2009-09-08 11:31:15 +00:00
Joshua Leung
5ce8b1f704 2.5 - FollowPath Constraint + File Loading Bugfix
* Added a new option ('Fixed Position') for Follow Path constraint which allows you to constrain an object/bone to some fixed position along the curve. Unlike the default mode of operation, this doesn't depend on time unless you explicitly animate the offset percentage parameter associated with this.

* Made old (pre 2.5) files saved with armatures in pose mode load in pose mode again.
2009-09-08 09:41:15 +00:00
Campbell Barton
1d0a567023 Curve/Surface Editing
- rename "Nurb" to "Spline" in RNA, eg. bpy.data.curves[0].splines[2].type == 'NURBS'
  from a user perspective spline is a more generic term while Nurb is misleading when used for beziers and poly lines.

- added curve.active_spline property so the python UI can display the last selected curve.
  
- set the active spline when entering editmode (uses first selected spline)
  
- added back Hide Handles as a curve property (removed the global flag), access from the view panel in editmode.
  
- added hide normal option for curve, normal size access for curve and mesh display.

- changing orderU/V, endpoints, cyclic, bezierU/V now work in editmode and calls update functions.

- entering editmode was crashing with text objects

- curve.switch_direction() crashed (own fault from last commit)

- Tkey for tilt was overridden by Toolbar, made Tilt Ctrl+T.

- OBJECT_OT_mode_set check for compatible modes before running - so curves dont try go into paint mode with V key for eg.
2009-09-08 07:35:07 +00:00
Matt Ebb
fab4bf0816 Re-commit previous brush ui changes.
Strangely seemed to get reverted in jahka's rev. 22861
2009-09-08 03:29:28 +00:00
Joshua Leung
6808e15c8d 2.5 - Mode Switching Bugfixes
This commit some of the many bugs here (it's still not perfect now, but much better than it was):
* Moving in/out of Object, Edit, and Pose Modes for Armatures should now work smoothly. Operators should work nicely in the appropriate modes now (select linked might be a bit tempermental still, since it uses mouse-position).

* Fixed the 'mysterious' memory leaks when changing modes. These were only caused when using the mode switching menu in the 3D-View.

* Went through bullet-proofing some of the operator calling functions against NULL operator id-name strings.
2009-09-08 02:09:14 +00:00
Campbell Barton
4c859897f6 - crash fix for setting a curve smooth operator
- added curve attribute use_twist_correction
- added nurb attribute type  - NURBS, POLY, BEZIER
- renamed a number of curve attributes with the use_ prefix.
- UI layout adjustments to only show buttons that are needed and reflect internals for nurbs.
... Note that many of the buttons only apply to NURBS, and all the "V" buttons only apply to surfaces, remove when not needed.
2009-09-07 15:02:43 +00:00
Thomas Dinges
f4f51efa51 2.5:
* Use new Pressure Size Icons, old ones were still defined in the py file.
2009-09-07 11:59:05 +00:00
Campbell Barton
f5e80e7a80 Operator docstring patch from Ron Walker, added console operator docs too. 2009-09-07 04:52:42 +00:00
Nicholas Bishop
952fa6d1c1 2.5/Paint:
* Fixed some bad UI pointed out by letterrip. People had made some quite bad changes (duplicating buttons, adding UI for non-existent features, even deleting UI for existing features!)
2009-09-06 16:58:14 +00:00
Janne Karhu
08b8fc34cf Disconnect/connect hair:
- Moves hair from face-space to global space and back.
- Allows for editing of emitter mesh after hair combing.
- Disconnect hair before doing topology changing changes in mesh edit mode, connect after changes.
- Notes:
	* The closest location on emitter surface to the hair root is used to connect the hair.
	* Emitter deflection, sticky roots and add brush don't apply for disconnect hair in particle mode.
- Todo for future:
	* Copy disconnected hair from object to another (when 2.5 has proper copy operators again).
	* Possible automatic disconnect/connect with topology changing operations in mesh edit mode.
	
Other changes/fixes:
- Proper subtypes for some particle mode notifiers.
- Particle mode selections didn't draw correctly because of using lighting for the paths.
2009-09-05 20:12:08 +00:00
Janne Karhu
f09d605410 Some particles cleanup & fixes:
- Some big refresh issues with softbody & cloth point cache usage should now be fixed.
- Removed sticky objects from particles (better stuff will come back when I get to updating reactor particles).
- Some initial easy memory efficiency cleanup for ParticleData struct. The ultimate goal is to get particles less memory hungry -> more particles possible in single scene.
- Wrong path timing clamping caused hair particles to seem disappeared when changing between normal<->hair particles.
- "Calculate to current frame" in cache buttons baked instead of the intended function.
- Boids particle data is now a bit better organized.
2009-09-04 23:06:15 +00:00
Joerg Mueller
a49020b241 Strip input is not used for sound strips in 2.5. 2009-09-04 21:21:12 +00:00
Campbell Barton
6caff6b390 - rna documentation layout now matches blenders internal layout, autogenerate packages for nested modules.
bpy.data, bpy.ops.object etc.
- added basic docs for bpy.props
- omit panel, menu and operator classes (took up too much space and not useful)
- exec cant be used as an operator suffix eg- CONSOLE_OT_exec --> CONSOLE_OT_execute (same for file)
- fixed some crashes when generating docs

Updated docs here
http://www.graphicall.org/ftp/ideasman42/html/
2009-09-04 04:29:54 +00:00
Joshua Leung
993037d3cb 2.5 - Bugfixes for Armature operators
AutoSide names now gets called correctly from menus. 

However, the toggle bone settings operators aren't. I can't seem to get them to call the invoke again after making autoside call exec...
2009-09-04 00:18:44 +00:00
Campbell Barton
02f951c3a0 allow execution mode to be given as an argument to operators from python (requested by algorith)
example. bpy.ops.tfm.rotate('INVOKE_REGION_WIN', pivot=(0,1,2), ......)

bpy_array.c - was too strict with types, 0 should be allowed as well as 0.0 in a float array.
2009-09-03 22:37:09 +00:00
Nicholas Bishop
9250ab0619 2.5/Multires:
* Added back multires delete higher levels (new operator + button)
2009-09-03 17:45:04 +00:00
Joshua Leung
92395bb93c 2.5 - A few bugfixes...
* Autoside renaming tools in EditMode for armatures now works again. (Wrong property name)
* Action used by NLA Strips can now be chosen/changed to another action
2009-09-03 12:20:59 +00:00