Commit Graph

3282 Commits

Author SHA1 Message Date
Joshua Leung
68f4465cdc 2.5 - Animation Utility Function
Added a utility function to check which transforms for an object or bone are animated, returning these as bitflags and/or optionally retrieving the relevant F-Curves too. Beware that this method may not be working correctly yet, but it shouldn't hurt anyone in the meantime :)

Also, split RNA-path building function up into a version which only creates the path up to the given struct, with the other parts being added later.
2009-09-17 10:14:56 +00:00
Brecht Van Lommel
f8abfce7ce Image Panels
* The image panels in the image editor and texture buttons
  should be more complete now, with working new/open,
  refreshes, and using the layout engine.
* Paint panels in image editor are now consistent with the
  ones in the 3d view toolbar.
* Curves panel also uses layout engine, and doesn't look
  squashed anymore.
2009-09-16 19:27:08 +00:00
Campbell Barton
cc100eadc5 Operator cheat sheet (from the help menu)
writes all operators (including PyOperators) and their default values into a textblock.
Useful for an overview and checking consistancy.

eg. http://www.pasteall.org/7918/python

added rna functions text.clear() and text.write(str)
2009-09-16 06:02:56 +00:00
Daniel Genrich
0a8fa9ff70 Smoke:
* This should make low res bake too if high res gets baked
2009-09-15 16:05:59 +00:00
Daniel Genrich
c8618348e0 Smoke:
* Less verbose
* More OpenGL error messages (on blender -d)
2009-09-15 10:26:36 +00:00
Matt Ebb
223bc8aee1 * Added RNA path functionality to fluidsim modifier settings, to allow keying of fluidsim settings properties.
Note: Although the properties can be animated with the RNA system, the values are not exported to the actual fluid sim yet, that can come later.
2009-09-15 03:54:13 +00:00
Brecht Van Lommel
725c30f606 2.5 Bugfixes
#19345: can't get out of grayed out pointer field.
#19342: item_pointerR fields can't be cleared with one item.
#19341: fix hanging tooltips when manipulating regions.
#19339: context panel still allowed tabbing, but it has no header.
#19334: editing SSS settings crashed previewrender.
#19330: object mode could not be switched on from the header menu.
2009-09-14 19:12:29 +00:00
Daniel Genrich
c6107e0c76 Smoke:
* Only simulate smoke when starting from startframe
2009-09-14 17:22:51 +00:00
Campbell Barton
ba5df38d66 use static functions where possible for some local functions. 2009-09-14 16:52:06 +00:00
Daniel Genrich
131c713fc1 Smoke:
* Fixing some gcc warnings
2009-09-14 16:46:34 +00:00
Brecht Van Lommel
4539bb9a98 Link/Append, small changes:
* Added separate menu items for Link and Append.
* Change some OPERATOR_FINISHED to OPERATOR_CANCELLED.
* Remove some IPO specific hacks, these are no longer ID blocks,
  so not necessary to take into account.
* Some comment and code formatting tweaks.
2009-09-14 12:30:49 +00:00
Brecht Van Lommel
8d3955c28d Depsgraph:
* Move function to compute visible screen layers to BKE.
* Use this now in the depsgraph, was still using this all layers
  to flush. Still missing a way to get the current scene in
  background mode..
* Also two more function to not require a scene pointer anymore:
	* DAG_object_update_flags is now DAG_id_update_flags.
	* DAG_ids_flush_update is now available next to DAG_scene_flush_update.
2009-09-14 12:26:34 +00:00
Daniel Genrich
ce70ed260b Smoke:
* Bugifx for no shadow on startframe when loaded from cache
2009-09-14 10:21:41 +00:00
Daniel Genrich
9f5e42ff76 Smoke:
* Totally new try to get cache running
* Didn't try "bake" and such things yet

Hint
* Very verbose yet
* Please do only test new blend files, not old ones!

Please give me feedback on my blog about the old crashers.
2009-09-14 00:01:08 +00:00
Andrea Weikert
9a25d22326 2.5 filebrowser
Appending and Linking 
* Linking Operator, invokes filebrowser for Append/Link
* Separated the append/link function into three parts:
** BLO_library_append_begin finds main for appending
** BLO_library_append_named_part appends one Object,Group, Material, ...
** BLO_library_append_end actually reads and expands the libraries

NOTE 1:
I also changed the returned properties for the filebrowser operators to the following convention:
"path" - the full path to a file or directory, means what is in directory + filename buttons in filebrowser
"directory" - the content of the directory button in filebrowser
"filename" - the content of the filename button in filebrowser
Usually only path should be required, but in some cases it might be more convenient to retrieve the parts separately.

Ton, Brecht: If you have time to take a look, let me know if anything needs to be fixed.
2009-09-12 19:54:39 +00:00
Campbell Barton
f130f16fef Use curve radius for paths
- use_radius option, off by default for 2.4x files, on by default on new curves.
- curve deform modifiers (think tentacles)
- follow path (parent mode and constraint)
- curve guides
- added back Alt+S to scale point radius
- Mat3Scale and Mat4Scale arithb.c functions to make a new uniform scale matrix.

- TODO, effectors, looks like they have no way to scale from the radius yet.
2009-09-12 16:25:49 +00:00
Campbell Barton
d16bde417f new struct PathPoint for each path element (replaces float[4]), Paths now store radius and quaternion
Added optional quat and radius args to anim.c's where_on_path(...), currently unused.

also cleanup some warnings.
2009-09-12 14:12:37 +00:00
Joshua Leung
83074d0b37 2.5 - More work on Axis-Angle Rotations
* Added a few new methods for axis-angle conversions, and used these instead of manually performing those steps elsewhere
* Axis-angles to other representations now get their axes normalised to make sure that odd scaling doesn't occur.
* Made a few more tools work with axis-angles properly
2009-09-12 05:06:28 +00:00
Campbell Barton
ee768ada68 curve twist
* added new twist method - "Tangent", suggested by Martin.
  the nice thing about this is its stable no matter how you rotate the data, rotation is local to each segment.
* added smooth option that smooths the twisting (before applying user twist), to workaround Z-Up and Tangent's ugly curve twisting. Id prefer not to have this however it makes tangent much nicer. Possibly tangent can be improved some other way and this can be removed.
  A smooth value of 1.0 will iterate over and smooth the twisting by the resolution value of the spline.
* Minimum-Twist method now corrects for cyclic twist by taking the roll difference between first and last, then increasingly counter rotate each segment over the entire curve. Previously it calculated from both directions and blended them.

details
* BevPoints use quats rather then 3x3 matrix.
* added BevPoint direction "dir" and tangent "tan" used only for 3D curves.
* don't calculate BevPoint->cosa, BevPoint->sina for 3D curves.
* split bevel tilt calculation into functions.
* nurbs curves currently don't generate tangents and wont work with tangent twist method.
* some of the use of quats should be optimized.
* smoothing is not animation safe, the higher the smoothing the higher the likelyhood of flipping.
2009-09-11 15:35:30 +00:00
Joshua Leung
d5009eb142 2.5 Rotations: As a experiment, enabling Axis-Angle for Bones
The support for this is really quite hacky, and I might disable this later if we cannot get some parts to work nicely. 

Some notes:
* This is currently stored in the same variable that quaternions are stored in, since they both have 4 components. However, in RNA, I've added 2 properties specially for this. 
* There are some shearing issues using certain axes - i.e. (1,1,0) - that will need to be checked on.
* Transform code is really quite temporary for this. Just a quick demo of what can be done...
2009-09-11 12:05:09 +00:00
Campbell Barton
2b5f89ed9f svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r23043:23119 2009-09-11 03:00:09 +00:00
Joshua Leung
fc11700628 2.5 - Bugfix for curve-following animation not working
Optimisation for not working with AnimData when there were no actions meant that the special hack to set this value didn't get set.
2009-09-11 00:49:54 +00:00
Janne Karhu
e9587a89fa Hair dynamics with cloth simulation
- Hair dynamics have their own panel in particle settings with the settings from cloth panel that apply to hair.
- Basic internal friction force to quickly emulate self collisions and volume preservation. (Still very early code, but gives some idea of what's possible).
- Softbody simulation is no longer used for hair.
	* Old files with sb dynamics should just load the hair without dynamics so new dynamics can be applied.
	* Invasion of particles exceptions in sb code is finally over.
- Collisions with other objects are disabled for now and will be worked out in the future.

Other changes/fixes:
- Particle mode editing flag wasn't saved properly.
- Some old files with edited hair didn't load correctly.
- Disabled delete & specials menu in particle mode for non-hair editing.
- Fixed yet one more cloth & softbody pointcache update issue.
- Disconnect/connect hair now uses only the deformed mesh so it works correctly also for subsurfed emitters.
- Hair editing now updates correctly with a moving emitter.
2009-09-10 22:32:33 +00:00
Robert Holcomb
fa4ee2be84 Added Levels Node (histogram, with mean/std deviation outputs)
Added RGB space distance matte Node
Added HSV color matte Node

Fixed Image difference matte Node to use image differences instead of RGB space distance
Fixed luminance node for low end values being read wrong
Fixed CMP_util copy/swap functions not accounting for all channels
Fixed UI for difference matte Node 

Added RNA for new nodes
2009-09-10 04:12:22 +00:00
Robert Holcomb
dac27004b8 committing patch #19252-Soft/Linear Light blend modes+Darken mode bug fix 2009-09-10 03:00:50 +00:00
Campbell Barton
2fc4ee3545 Curve cleanup
Renamed BevPoint's members
* x,y,z -> vec[3]; compatible with other functions.
* f1 -> split_tag; used by displist to set the splitting flag.
* f2 -> dupe_tag; used in curve.c to remove duplicates.

BevList
* flag -> dupe_nr; was being used as a counter for duplicate points.

* use arithb.c functions where possible.

* arrays for coords, tilt and radius were being allocated, then copied into the BevPoint's, now write directly into the values without allocing/freeing arrays.
2009-09-10 02:57:25 +00:00
Daniel Genrich
e8b3f86bcb Smoke:
* Bugfix for non-working high res display
* Bugfix for smoke disappearing on 2nd frame
2009-09-09 23:52:48 +00:00
Daniel Genrich
8e2d861695 Smoke:
* Enable cache for high res + new preview
* Bugfix for smoke banding (in cooperation with N_T)

Hint: Work-in-progress regarding collision objects so can be broken, didn't test

Hint2: jahka enabled a general particle panel but 
* bake button doesn't work
* step is not supported for cloth
* several other things there ;)
2009-09-09 18:39:40 +00:00
Brecht Van Lommel
4cb53d91ea Small code cleanup related to curves, to avoid cryptic names:
renamed set_four_ipo -> key_curve_position_weights
renamed set_afgeleide_four_ipo -> key_curve_tangent_weights
added key_curve_normal_weights
2009-09-09 18:09:03 +00:00
Brecht Van Lommel
3daa283604 2.5: Object module
* Split object_edit.c into multiple files:
  object_add.c, object_edit.c, object_hook.c, object_relations.c,
  object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
  object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
  * vertex group menu and set active
  * apply location, rotation, scale, visual transform (location is new)
  * make local
  * make vertex parent
  * move to layer
  * convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
  up here...
2009-09-09 11:52:56 +00:00
Joshua Leung
5ce8b1f704 2.5 - FollowPath Constraint + File Loading Bugfix
* Added a new option ('Fixed Position') for Follow Path constraint which allows you to constrain an object/bone to some fixed position along the curve. Unlike the default mode of operation, this doesn't depend on time unless you explicitly animate the offset percentage parameter associated with this.

* Made old (pre 2.5) files saved with armatures in pose mode load in pose mode again.
2009-09-08 09:41:15 +00:00
Campbell Barton
8b6b31b41f Made Nurb->type only store the type rather then mixing the type with flags.
moved CU_2D to Nurb->flag in do_versions
This made simple type checks confusing to read.

many... if( (nu->type & 7)==CU_BEZIER)
replaced with ... if(nu->type == CU_BEZIER)

made setting rna curve_2d clamp the Z values. still more RNA/UI changes to do.
2009-09-08 00:23:33 +00:00
Campbell Barton
4cc908b676 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r23023:HEAD 2009-09-07 08:37:28 +00:00
Campbell Barton
d779410600 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22935:23022
looks like 2 merges are needed to skip a commit.
2009-09-07 08:31:03 +00:00
Campbell Barton
183c8e0a0a no functional changes, use hole rather then dutch 'gat' for bevel lists and made some comments English. 2009-09-07 07:42:12 +00:00
Joshua Leung
84448173c3 2.5 - Rotation Order Tweaks
* Copy Rotation constraint should now work ok with this new code again. Previously, it was the only thing that really went beserk when the typos were still uncaught.

* Fixed one other case of a potential case where typos would cause problems.

* Made changing the rotation order setting perform conversions of the current rotation to an equivalent representation in the other orders/forms. This is done at RNA level, so maybe not that great for switching representations while animating?
2009-09-06 23:15:43 +00:00
Nathan Letwory
fb649d5824 * cleaning up warnings (mostly windows). A collection of other warning fixes too (undefined function, assuming int, etc.)
This compiled fine with scons/msvc and scons/mingw (gcc 4.4.0). Please test and report any problems.
2009-09-06 13:20:05 +00:00
Martin Poirier
a46beac3f8 Rename Vec3ToTangent VecBisect3, since that's what it does. 2009-09-06 01:11:47 +00:00
Campbell Barton
d1c90f4bef easier to re-apply the replacement table then merge from 2.4x, same as 23023
replacements...
 MTC_cross3Float -> Crossf
 MTC_diff3Float -> VecSubf
 MTC_dot3Float -> Inpf
 MTC_Mat3CpyMat4 -> Mat3CpyMat4
 MTC_Mat3MulVecd -> Mat3MulVecd
 MTC_Mat3MulVecfl -> Mat3MulVecfl
 MTC_Mat4CpyMat4 -> Mat4CpyMat4
 MTC_Mat4Invert -> Mat4Invert
 MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl
 MTC_Mat4MulMat4 -> Mat4MulMat4
 MTC_Mat4MulSerie -> Mat4MulSerie
 MTC_Mat4MulVec4fl -> Mat4MulVec4fl
 MTC_Mat4MulVecfl -> Mat4MulVecfl
 MTC_Mat4One -> Mat4One
 MTC_Mat4Ortho -> Mat4Ortho
 MTC_Mat4SwapMat4 -> Mat4SwapMat4
2009-09-06 00:36:26 +00:00
Campbell Barton
c9dd69c11a remove MTC_ functions, (don't merge)
replacements...
MTC_cross3Float -> Crossf
MTC_diff3Float -> VecSubf
MTC_dot3Float -> Inpf
MTC_Mat3CpyMat4 -> Mat3CpyMat4
MTC_Mat3MulVecd -> Mat3MulVecd
MTC_Mat3MulVecfl -> Mat3MulVecfl
MTC_Mat4CpyMat4 -> Mat4CpyMat4
MTC_Mat4Invert -> Mat4Invert
MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl
MTC_Mat4MulMat4 -> Mat4MulMat4
MTC_Mat4MulSerie -> Mat4MulSerie
MTC_Mat4MulVec4fl -> Mat4MulVec4fl
MTC_Mat4MulVecfl -> Mat4MulVecfl
MTC_Mat4One -> Mat4One
MTC_Mat4Ortho -> Mat4Ortho
MTC_Mat4SwapMat4 -> Mat4SwapMat4
2009-09-06 00:19:15 +00:00
Janne Karhu
08b8fc34cf Disconnect/connect hair:
- Moves hair from face-space to global space and back.
- Allows for editing of emitter mesh after hair combing.
- Disconnect hair before doing topology changing changes in mesh edit mode, connect after changes.
- Notes:
	* The closest location on emitter surface to the hair root is used to connect the hair.
	* Emitter deflection, sticky roots and add brush don't apply for disconnect hair in particle mode.
- Todo for future:
	* Copy disconnected hair from object to another (when 2.5 has proper copy operators again).
	* Possible automatic disconnect/connect with topology changing operations in mesh edit mode.
	
Other changes/fixes:
- Proper subtypes for some particle mode notifiers.
- Particle mode selections didn't draw correctly because of using lighting for the paths.
2009-09-05 20:12:08 +00:00
Campbell Barton
3b743ac556 Option to correct for 3D curve twist error. example before and after.
http://www.graphicall.org/ftp/ideasman42/curve_auto_twist.png
Access next to the "3D" edit button.

details...
- open curves use the first points orientation and minimize twist for each new segment.
- cyclic curves calculate the least twist in both directions and blend between them
- AxisAngleToQuat replaced inline code.
- Notice the model on the right now has more even corners. added Vec3ToTangent to arithb.c.
2009-09-05 09:54:01 +00:00
Janne Karhu
f09d605410 Some particles cleanup & fixes:
- Some big refresh issues with softbody & cloth point cache usage should now be fixed.
- Removed sticky objects from particles (better stuff will come back when I get to updating reactor particles).
- Some initial easy memory efficiency cleanup for ParticleData struct. The ultimate goal is to get particles less memory hungry -> more particles possible in single scene.
- Wrong path timing clamping caused hair particles to seem disappeared when changing between normal<->hair particles.
- "Calculate to current frame" in cache buttons baked instead of the intended function.
- Boids particle data is now a bit better organized.
2009-09-04 23:06:15 +00:00
Brecht Van Lommel
5dd9f7635a 2.5
Make local and make single user are back for ID template.

Internally these calls got unified, id_make_local and
id_copy are now used to do these operations for all types
that support it. Also reveals that for some ID types the
implementation is still missing.

Further, some small changes:

* unlink_text is now in blenkernel.
* copy_group was implemented.
* ID template now has an open operator again.
* fix preview to not change material reference count,
  even if temporary it shows up with threaded preview.
* id_unlink unifies unlink for text, object and group.
2009-09-04 21:02:43 +00:00
Brecht Van Lommel
7df35db1b1 2.5
Notifiers
---------

Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:

* Geometry changes are now done with NC_GEOM, rather than
  NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
  notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
  should only be used for notifying about changes in space data,
  we don't want to go back to allqueue(REDRAW..).

Depsgraph
---------

The dependency graph now has a different flush call:

DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)

It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.

Docs
----

I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
Joshua Leung
15ef88b902 Keying Sets: Added options to add/remove properties from the active Keying Set to the RMB menu (and also via KKEY and ALT-K respectively) 2009-09-04 07:26:32 +00:00
Joshua Leung
01b4caa701 2.5 - Rotation order is now taken into account for constraints
* Added a 'rotOrder' parameter for constraint evaluation objects and constraint targets, which describes the rotation mode used for the matrices there. 

Todos:
* Constraint targets default to using XYZ only for now. This will need be be addressed eventually.
* Copy Rotation constraint currently cannot use the new rotation order code for the target matrix. What's surprising is that even though it's just using XYZ as the old code did, it doesn't work, and yet everything else works nicely. Silly constraint! (it is almost impossible to improve this constraint further without breaking a rig out there)
2009-09-02 10:45:11 +00:00
Joshua Leung
a44b948260 2.5 - Rotation Orders for Bones [Durian Rigging Request]
This commit is the start of an implementation of (euler) rotation orders for Bones (later to be extended to Objects too). 

Technical details and references can be found at:
http://wiki.blender.org/index.php/User:Aligorith/EulerRotationOrder

In short, I've added a new set of Euler conversion functions (EulO... and ...EulO), coexisting with the old functions for now, which can handle different rotation orders.

Changes have only been made to the basic evaluation code. However, the following places will still need modifications:
* Transform code - needs to be made to use functions which take rotation order into account instead of using XYZ only
* Rotation constraints - same story
* Other rotation editing tools for armatures also need a check up, since there might have been some missing code when I ported eulers earlier
2009-09-01 12:18:17 +00:00
Joerg Mueller
87929332c7 Changed sync difference time of sound strips to 0.5 seconds instead of 1 frame. Maybe this should be a user preference setting? 2009-08-31 18:18:10 +00:00
Joshua Leung
3fa51df744 Grease Pencil: Restored some editing operators (convert and delete active frame)
* Convert operator - can currently be used to convert active Grease Pencil layer to curves. I had a look at making this part of a special "curve sketching" macro, though it seems that we cannot have modal operators coming first in a macro (and also cannot specify operator calling modes)

* Delete Active Frame operator - does what its name say it does. It deletes the active frame for the active layer of Grease Pencil sketches.
2009-08-31 01:58:11 +00:00