Commit Graph

32 Commits

Author SHA1 Message Date
Nathan Letwory
f59f5e67a5 * doing some warning cleaning
* accidently left priority tests around.
2008-11-04 23:46:01 +00:00
Martin Poirier
6cc1466c61 Moving silence_log_ffmpeg to imbuf (it fits better there and fixes the link error in blenderplayer) 2008-11-03 13:33:11 +00:00
Martin Poirier
f180702a12 Quiet ffmpeg log by default. No more ugly stream info in console.
Starting Blender with -d turns info logging back on.
2008-11-02 16:28:34 +00:00
Benoit Bolsee
5cb16c2d03 Video Texture: remove support for capture device, the linux ffmpeg repository is not ready yet. 2008-11-01 15:42:03 +00:00
Benoit Bolsee
77b4c66cc3 Preparation to VideoTexture: everything but the VideoTexture module itself.
Rename PHY_GetActiveScene() to KX_GetActiveScene(): more logical name
Add KX_GetActiveEngine()

new KX_KetsjiEngine::GetClockTime(void) to return current 
render frame time: if the CPU does not keep up with the 
frame rate, up to 5 consecutive logic frames are processed 
between each render frame, so that the logic system stays 
accurate even if the graphic system is slow. For the video 
texture module, it is important to stay in sync with the
render frame: no need to update the texture for logic frame.

BL_Texture::swapTexture(): texture id manipulation
BL_Texture::getTex() : return material texture

Enable video support in ffmpeg for Linux.
2008-10-31 21:06:48 +00:00
Peter Schlaile
ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00
Peter Schlaile
2b1797d07b == FFMPEG ==
Fixes: [#10703] loading an .avi captured by dosbox causes a segfault
We shouldn't try to close a codec, if we haven't managed to open one... :)
2008-05-05 22:08:50 +00:00
Benoit Bolsee
2740bbc89c Update MSVC project files to support ffmpeg. Make sure you do svn update in lib/windows to link with latest ffmpeg libraries 2008-04-27 15:02:37 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Daniel Genrich
8c5a22daec Possible bugfix for weird FFMPEG files, I have no idea if that cases can even occur - Please take a look Peter. 2008-02-28 21:57:24 +00:00
Kent Mein
613646b33e This commit is a modified version of patch #6860
It adds read only dds support.  (Writing will come later)

Kent
2007-06-25 19:50:25 +00:00
Nathan Letwory
86ff85932b * Fix for #6707
This fix is windows specific. AVIs are now evaluated by the pre-FFMPEG code first, failing that only by FFMPEG. Adding the 200 frame testfile from the bugreport http://projects.blender.org/tracker/?func=detail&aid=6707&group_id=9&atid=125 now goes fine with Add>Movie. Add>Movie+Audio will complain about the fail first, but it will be added anyway.
2007-05-30 06:11:25 +00:00
Nathan Letwory
769615aed2 * playback of image sequence now also for OpenEXR images (but not multilayer). 2007-05-25 17:32:41 +00:00
Nathan Letwory
6849af7a3b * fix for #6714
- don't handle images with ffmpeg, blender knows itself perfectly fine how to do that. This fix is done as per Qt handling (skip non-Qt files).
2007-05-25 17:11:24 +00:00
Ken Hughes
e677cec518 Bugfix: isffmpeg() could access a pointer array using an index of -1,
causing a segfault.
2006-03-30 21:51:59 +00:00
Ton Roosendaal
de0262e4c8 New: Import/Export of Cineon and DPX image files. The first is Kodak's
standard for film scanning, 10 bits/channel and logarithmic. DPX is
derived from Cineon as the ANSI/SMPTE industry standard.
DPX supports 16 bits color/channel, linear as well as logarithmic.

Code has been gratefully copied from CinePaint and was integrated in
Blender by Joe Eagar.

According to CinePaint's dev Robin Rowe the DPX code defaults to log
colorspace. Can't find in the code clues yet how to enable/disable that.
However, tests with write/read of DPX seems to show no visible loss by
log conversion code. Might be because it uses the entire 16 bit range...

CinePaint dpx files have been succesfully imported in a Quantel IQ HD/2K
finishing/grading set without problem, so for now I guess we can
use it! :)

Changes in code: added tests for image magic numbers before entering
the actual reading code. Prevents error prints, and makes it faster too.
(Note; this because Blender doesn't check for extensions, but calls
reading functions on every file until one accepts it. :)
2006-03-12 14:11:23 +00:00
Peter Schlaile
327d413eb3 this patch features several cleanups and bugfixes for the sequencer:
- blur works again (this was a serious bug in gamwarp...)
- seperates all sequence effects into a seperate file with a clean interface
- thereby fixing some obscure segfaults
- seperates the scope views into a seperate file
- adds float support to all effects and scope views
- removes a bad level call to open_plugin_seq
- FFMPEG seeking improved a lot.
- FFMPEG compiles with debian sarge version cleanly
- Makes hdaudio seek and resample code really work
2006-03-07 20:01:12 +00:00
Peter Schlaile
334b05741f * Add memcache limitor-support to imbufs
* Add ffmpeg-read support in anim.c and util.c
* Makes ImBufs refcountable. You can now increase an internal refcounter
  in ImBufs (using IMB_refImBuf) which is decreased by freeImBuf.
  This makes it possible to simply pass ImBuf pointers around in the
  sequencer saving a few memcopies.
2006-02-05 19:23:34 +00:00
Ton Roosendaal
014aa7261e Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin  Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.

At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/

Several changes/additions/fixes were added:

- EXR code only supported 'half' format (16 bits per channel). I've added
  float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
  support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong

Imbuf:

- added proper imbuf->flags and imbuf->mall support for float buffers, it
  was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
  need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
  rect exists (for saving for example)

TODO:

- support internal float images for textures, backbuf, AO probes, and
  display in Image window

Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
Kent Mein
00f266c651 This is a modified version of patch #2995
To enable dynamic tiff support.
I had to fix some of the logic in the fileselect box for icons,
I also expanded the patch to look in various default locations for
a dynamic libtiff.so/libtiff.dll
and look at the env variable BF_TIFF_LIB if it can't find it automatically.
If unable to load the library it prints a message about setting BF_TIFF_LIB
to the console.

I haven't been able to test it on a lot of platforms but hopefully it
will just work ;)  I added the files to scons but have not had a chance to
test that as well.

Kent
2005-11-22 18:50:03 +00:00
Ton Roosendaal
c52170b4ed Patch provided by Alfredo de Greef
This adds Radiance HDR image file support. So now at least we can save
the 'fbuf' (4x32 bits float colors) in Blender.
It doesn't change anything for internal support in imbuf for floa colors,
so when reading .hdr files it still converts it to 32 bits RGBA.

As an extra I've added that saving images with F3 now also adds the
optional extension, when the F10 "Extensions" option is set.

One important note; I don't know the proper license for the code, it was
provided without... will await feedback from Alfredo about it. For now
I've added the standard Blender GPL header.
2005-11-20 14:32:07 +00:00
Rob Haarsma
b86dc81cf3 Removed a couple of redundant "FTF_api.h" includes,
removed leftovers from Freeimage/Imagemagick experiments
and removed stuff from a Quicktime for linux implementation.

Also removed the (win32) Fullscreen button from the UI and
disabled the corresponding commandline option. The code is
still present to reenable the option whenever the ATI issues
get solved.
2005-03-23 21:10:03 +00:00
Jean-Luc Peurière
c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
Kent Mein
3bbc65a5f4 This is a pretty lame commit but here it is:
I just fixed indentation (replaced spaces with tabs where needed) and removed
#include config.h stuff from the above files.

Kent
2005-01-03 19:53:04 +00:00
Rob Haarsma
4a8f52f619 Converted the Userpreference buttons to zr's new ButBit calls.
Also added USER_*  to each define located in DNA_userdef.h.
2004-01-13 14:50:45 +00:00
Rob Haarsma
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00
Rob Haarsma
0841582d0b disabled loading of bmp files :( 2003-02-09 12:47:43 +00:00
Rob Haarsma
b133cb7c8b minor (2.26 release) cleanup 2003-02-04 12:30:52 +00:00
Rob Haarsma
744913e654 fixed error message, bmp header wasn't included 2003-01-29 12:18:25 +00:00
Rob Haarsma
10a8183b7e added loading of bmp images. (bmp code was already present in blender) 2003-01-29 11:29:06 +00:00
Kent Mein
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00