Commit Graph

79080 Commits

Author SHA1 Message Date
Sergey Sharybin
aa4fb22cac Depsgraph: Use UUID to match modifiers
Solves possible pointer-based comparison fiasco.

Another nice outcome of this is that topology cache will now be
preserved throughout the undo system. For example, undo of object
transform will not require topology cache to be re-created.

Differential Revision: https://developer.blender.org/D8493
2020-08-11 12:17:22 +02:00
Sergey Sharybin
6f99dfc0c6 Modifier: Maintain per-modifier session UUID
Allows to keep track of modifiers, which is required, for example,
for runtime data preservation in depsgraph.
2020-08-11 12:17:13 +02:00
Sergey Sharybin
ca2c4907fb Fix path regression test build failure on Windows
The file was including BKE. It was a required fix for another
compilation error a while back. It is a bad level include, and
seems is not needed anymore.
2020-08-11 10:36:21 +02:00
Campbell Barton
15abd58b15 Merge branch 'blender-v2.90-release' into master 2020-08-11 17:11:22 +10:00
Campbell Barton
bb5cc3bccf Fix memory leak setting error text in the data-transfer modifier 2020-08-11 17:10:36 +10:00
Campbell Barton
90c6a38cbb Merge branch 'blender-v2.90-release' into master 2020-08-11 16:36:05 +10:00
Campbell Barton
77c4ed1d04 Merge branch 'blender-v2.90-release' into master 2020-08-11 16:34:50 +10:00
Campbell Barton
fb049a7976 Merge branch 'blender-v2.90-release' into master 2020-08-11 16:34:39 +10:00
Campbell Barton
9adedb2605 Fix T77409: Crash showing vertex/face duplicators in edit-mode
Support duplicators in edit-mode without creating a mesh copy.
2020-08-11 16:21:19 +10:00
Campbell Barton
23a6b5d91e BMesh: add UV calculate center call
Move uv_poly_center to BM_face_uv_calc_center_median as
it was only defined in uvedit_intern.h
2020-08-11 15:11:31 +10:00
Campbell Barton
fc5ff99770 Cleanup: use doxy sections for object_dupli.c 2020-08-11 14:57:20 +10:00
Campbell Barton
0c0f972e86 Cleanup: spelling 2020-08-11 13:19:09 +10:00
Lukas Stockner
acd4687063 Merge branch 'blender-v2.90-release' 2020-08-10 23:16:25 +02:00
Lukas Stockner
bc5d144855 Fix T77298: Can't bake texture with multiple objects
The problem here is that the baking code uses tiles to exchange pixel data with
the renderer since a recent-ish refactor, but the code that sent data to the
renderer did not initialize the bake result pixels.

Therefore, when the baking process for the second object started, Cycles
received empty tiles and sent them back as-is if the second object did not
cover them.

By initializing the tiles with the result of the previous bakes, we avoid this
problem.
2020-08-10 22:54:01 +02:00
Jacques Lucke
c521b69ffb BLI: improve StringRef for C++17
Since C++17 there is also std::string_view, which is similar to StringRef.
This commit does a couple of things:
* New implicit conversions between StringRef and std::string_view.
* Support std::string_view in blender::DefaultHash.
* Support most of the methods that std::string_view has.
* Add StringRef::not_found which can be used instead of -1 in some places.
* Improve/fix the description at the top of BLI_string_ref.hh.
2020-08-10 18:17:07 +02:00
Brecht Van Lommel
53d203dea8 Tests: move remaining gtests into their own module folders
And make them part of the blender_test runner. The one exception is blenlib
performance tests, which we don't want to run by default. They remain in their
own executable.

Differential Revision: https://developer.blender.org/D8498
2020-08-10 18:14:00 +02:00
Pablo Dobarro
af77bf1f0f Sculpt: Option to mask front faces only using Lasso and Box Mask
This adds a property that checks the normals of each vertex against the
view direction to decide if they should be masked (similar to the
"Front Faces Only" option works for brushes.

Reviewed By: sergey

Maniphest Tasks: T77637

Differential Revision: https://developer.blender.org/D8448
2020-08-10 18:10:45 +02:00
Pablo Dobarro
ed9c0464ba Sculpt: Boundary Brush
This brush includes a set of deformation modes designed to deform and
control the shape of the mesh boundaries, which are really hard to do
with regular sculpt brushes (and even in edit mode). This is useful
for creating cloth assets and hard surface base meshes.

The brush detects the mesh boundary closest to the active vertex and
propagates the deformation using the brush falloff into the mesh.
It includes bend, expand, inflate, grab and twist deform modes.

The main use cases of this brush are the Bend and Expand deformation
modes, which depend on a grid topology to create the best results.
In order to do further adjustments and tweaks to the result of these
deformation modes, the brush also includes the Inflate, Grab and
Twist deformation modes, which do not depend that much on the topology.

Grab and Inflate are the same operation that is implemented in the
Grab and Inflate tools, they are also available in the boundary brush
as producing deformations with regular brushes in these areas is very
hard to control.

Even if this brush can produce deformations in triangle meshes and
meshes with a non-regular quad grid, the more regular and clean the
topology is, the better. Most of the assets this brush is intended to
deform are always created from a cylindrical or plane quad grid, so it
should be fine. Also, its algorithms can be improved in future versions
to handle more corner cases and topology patterns.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8356
2020-08-10 18:04:00 +02:00
Julian Eisel
71639cc862 Merge branch 'blender-v2.90-release' 2020-08-10 17:40:42 +02:00
Julian Eisel
9c093a5d9a Fix T79324: Crash when changing View Layer while VR session runs
Proper handling of View Layers for the VR session was never implemented.
Now the View Layer of the VR session follows the window the session was
started in.
Note that if this window is closed, we fallback to another window. This
is done to avoid the overhead it would take to maintain a separate
depsgraph for the VR view. Instead we always share some already visible
View Layer (and hence the depsgraph).
2020-08-10 17:39:36 +02:00
Germano Cavalcante
01537f7a9d Merge branch 'blender-v2.90-release' 2020-08-10 12:06:33 -03:00
Germano Cavalcante
c0340ec893 Fix T78113: Random explosions of cloth with self collision
The problem is caused by a lack of prediction in the `isect_line_segment_tri_v3`
that incorrectly confirms some intersections of coplanar segments to the triangle.

The solution is to use another algorithm to detect intersections.

This also resulted in a slight improvement in the performance:
- 1min 17sec to 1min 6sec in my test file

Differential Revision: https://developer.blender.org/D8500
2020-08-10 12:05:37 -03:00
Antonio Vazquez
1baba83bb0 GPencil: Fix warning text 2020-08-10 16:41:15 +02:00
Antonio Vazquez
4ada290956 GPencil: Invert Filled area pressing Ctrl key
This feature was suggested in https://blender.community/c/rightclickselect/rggbbc/

When press `Ctrl+LMB`, the filled area is inverted.

{F8749306}

{F8749307}

Filling several areas:

{F8759399}

Differential Revision: https://developer.blender.org/D8477
2020-08-10 16:34:26 +02:00
Antonio Vazquez
3fe2fceb4e GPencil: Change default Stroke thickness when convert curves
The thickness by default was using the old Draw Engine values and it was too thick in new engine.
2020-08-10 15:33:16 +02:00
Antonio Vazquez
3a3dc45e7b GPencil: Remove color conversion when convert curve
In previous versions, grease pencil used sRGB and a color conversion was needed, but now all is Linear and the conversion changes the color wrongly.
2020-08-10 15:33:09 +02:00
Bastien Montagne
cfba3cb121 Merge branch 'blender-v2.90-release' into master 2020-08-10 14:35:22 +02:00
Bastien Montagne
ab2dbafd8b Fix T77847: "Add plane > align" causes crash when certain rigs are in the scene (2.83, fixed in 2.90).
Root of the issue was not fixed in 2.90, only hidden by the fact that we
now re-read much less data during undo's that we used to, when some new
datablock gets added or removed.

This is not an ideal solution (as usual when dealing with data pointers
shared across data-blocks), but it's decent enough. thanks a lot to
@brecht for it!

To be backported to 2.83 too.
2020-08-10 14:34:55 +02:00
Julian Eisel
659f7f1981 Merge branch 'blender-v2.90-release' 2020-08-10 13:52:39 +02:00
Julian Eisel
2e5c877056 Fix pose offset on VR session start for some OpenXR runtimes
We want the session to start exactly at the landmark position, with
no additional offset. Some runtimes (e.g. Windows Mixed Reality) may
give an initial non-[0,0,0] position at session start though.

Also add a comment explaining the purpose of the eye offset variable.
2020-08-10 13:52:13 +02:00
Julian Eisel
f1cb3dfbaa Fix broken behavior on active VR Landmark change
There would always be an unintended offset applied. Per design there
should not be any offset when changing VR Landmarks, the view should
just jump exactly to the Landmark.

Due to the recent changes, we don't have to add, but substract the eye
offset we apply to get the wanted behavior.

Mistake in 607d745a79.
2020-08-10 13:51:43 +02:00
Julian Eisel
9c1f140a47 Fix pose offset on VR session start for some OpenXR runtimes
We want the session to start exactly at the landmark position, with
no additional offset. Some runtimes (e.g. Windows Mixed Reality) may
give an initial non-[0,0,0] position at session start though.

Also add a comment explaining the purpose of the eye offset variable.
2020-08-10 13:49:34 +02:00
Julian Eisel
727a744e3c Fix broken behavior on active VR Landmark change
There would always be an unintended offset applied. Per design there
should not be any offset when changing VR Landmarks, the view should
just jump exactly to the Landmark.

Due to the recent changes, we don't have to add, but substract the eye
offset we apply to get the wanted behavior.

Mistake in 607d745a79.
2020-08-10 13:40:11 +02:00
Jacques Lucke
342a6b5f93 Fix T77685: object transforms from rigid body simulation are ignored by modifiers
This does not fix all the cases in the bug report, because there are multiple
different issues. Only the first two are fixed. The third is probably a known
issue for now.

Before this patch, the rigid body simulation was always done after modifiers
are evaluated, because to perform the simulation, the final geometry of the
object was required. However, the geometry is not required in all cases,
depending on the selected collisions shape.

This patch changes it so that when the simulation does not need the
evaluated geometry, the simulation will be done before the modifiers
are evaluated. This gives the modifiers access to the simulated positions.
When the rigid body simulation does depend on the evaluated geometry,
it will still be performed after modifiers are evaluated.

The simulation will be performed after modifiers are evaluated, iff
the collision shape is "Convex Hull" or "Mesh" and the source is set
to "Deform" or "Final".

Reviewers: sergey

Differential Revision: https://developer.blender.org/D8487
2020-08-10 10:54:28 +02:00
Campbell Barton
52a57af3d5 Cleanup: use doxy sections for object_dupli.c 2020-08-10 18:30:47 +10:00
Jeroen Bakker
f15d33d585 Fix T79619: Sequencer window not updating whilst playing animation
Reverted Playhead optimizations for VSE. Needs more investigation to
detect which settings in the VSE would require a redraw of the area.
2020-08-10 09:28:18 +02:00
Jeroen Bakker
e2d5e8d584 Merge branch 'blender-v2.90-release' 2020-08-10 09:09:49 +02:00
Richard Antalik
6640ed92c0 Fix T79346: VSE custom proxy file is broken
In last set of refactoring patches, code implementing this feature
has been accidentally removed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8449
2020-08-10 08:11:09 +02:00
Eitan
4fd73e7465 Remove Video Proxy Resolution limitation
Height and width of video proxies was limited to multiples of 8 with
comment "JPEG requires this".

I could not find any resource that would confirm this to be the case
with FFMPEG and MJPEG codec.

I have looked in:
https://ffmpeg.org/ffmpeg-all.html
https://ffmpeg.org/ffmpeg-formats.html
https://ffmpeg.org/doxygen/trunk/structAVCodecContext.html

Reviewed By: ISS, sergey, sybren

Differential Revision: https://developer.blender.org/D6507
2020-08-10 07:54:51 +02:00
Clément Foucault
00162e6b7b Fix T79246 GPUShader: compile error on AWS Elastic Graphics 2020-08-09 14:07:00 +02:00
Ray Molenkamp
b522e834ec msvc: Fix build error with msvc 2017
`using blender;` Was required to get the Vector type.
2020-08-08 18:04:46 -06:00
Campbell Barton
a1d57e3f05 Cleanup: replace sizeof division with ARRAY_SIZE macro 2020-08-08 14:08:37 +10:00
Campbell Barton
171e77c3c2 Cleanup: use array syntax for sizeof with fixed values
Also order sizeof(..) first to promote other values to size_t.
2020-08-08 13:38:00 +10:00
Campbell Barton
4bf3ca2016 Cleanup: replace elem_strcmp with elem_streq
This is used for equality and didn't have the same behavior as strcmp.
2020-08-08 13:38:00 +10:00
Campbell Barton
61a045b7d3 Clenup: use STREQ macro 2020-08-08 13:38:00 +10:00
Campbell Barton
586a308467 Cleanup: remove redundant return parenthesis 2020-08-08 13:37:55 +10:00
Clément Foucault
f1b1a0745f Cleanup: GPU: Change gpu_context_private.h to C++ only header 2020-08-08 03:05:39 +02:00
Clément Foucault
f742a7ac79 DRW: Fix runtime error: shifting signed 32bits int 2020-08-08 01:46:51 +02:00
Clément Foucault
cb7ea2ccfb GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.

This also introduce the GLContext which will contain all the GL related
functions for the current context.

# Conflicts:
#	source/blender/gpu/intern/gpu_context.cc
2020-08-08 01:30:33 +02:00
Clément Foucault
1dd7377596 GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.

This also introduce the GLContext which will contain all the GL related
functions for the current context.
2020-08-08 01:16:40 +02:00