Commit Graph

94706 Commits

Author SHA1 Message Date
Bastien Montagne
ab5d0d2df3 Cleanup: Remove some references to proxies in comments/log messages.
Note that there are still some references to proxies left, in some cases
it's unclear if the code related to the comment is even still relevant,
this goes beyond mere cleanup to address then.
2022-09-07 10:27:20 +02:00
Jacques Lucke
17d8028181 Nodes: add owner_tree method to nodes 2022-09-07 10:24:51 +02:00
Alexander Gavrilov
2b43173fa9 Fix T100862: only leading deform modifiers used in weight/vertex paint.
It turns out upon close inspection that the 'deform only' mesh
only includes leading deform modifiers, rather than all of them
like crazyspace evaluation. This reduces the effect of the change
in rB9823a8f72be8 to using the fully evaluated mesh (all modifiers)
when the whole stack resulted in no topology change.
2022-09-07 11:10:41 +03:00
Campbell Barton
ddfd2b7644 Cleanup: comment unused INPUTCHANGE event 2022-09-07 16:34:44 +10:00
Campbell Barton
b5837bc948 WM: don't clear modifiers when the window is de-activated
Leave the modifiers as they were so comparing with previous modifiers
on window re-activation isn't detected as a state change.
2022-09-07 16:18:06 +10:00
Campbell Barton
8c8c102980 Fix T40059: Switching windows ignores held modifier keys
Re-enable workaround (USE_WIN_ACTIVATE) which should no longer cause
problems as of [0].

[0]: 37d835f0bc
2022-09-07 16:07:47 +10:00
Campbell Barton
857639559c CMake: add missing headers 2022-09-07 15:14:50 +10:00
Campbell Barton
bd2b50dfa8 Cleanup: sort cmake file lists 2022-09-07 15:14:50 +10:00
Campbell Barton
7c52f18f15 Cleanup: format 2022-09-07 15:14:49 +10:00
Hans Goudey
be038b844c Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d. This aligns better with
existing naming where the shorter names are much more common.
2022-09-07 00:06:31 -05:00
Campbell Barton
da3d1e9165 Cleanup: spelling in comments, correct doxy slashes, replace '/w' 2022-09-07 13:04:44 +10:00
Campbell Barton
a5d65200c2 Cleanup: unused argument warning 2022-09-07 13:04:44 +10:00
Campbell Barton
ffc0e4d410 Fix building with MSVC
Correct error from [0] which built with GCC.

[0]: b8d9864518
2022-09-07 13:04:44 +10:00
Campbell Barton
b8d9864518 Cleanup: remove unused Main argument to RNA_path functions
Note that lib_override functions have kept the unused argument,
but this may be removed too. It impacts many lib_override functions
so this can be handled separately.
2022-09-07 11:07:44 +10:00
Campbell Barton
9c4c9a889d Cleanup: use 'continue' in customdata for loop, reduce right shift 2022-09-07 09:02:59 +10:00
Lukas Stockner
6951e8890a Mikktspace: Optimized port to C++
This commit is a big overhaul to the Mikktspace module, which is used
to compute tangents. I'm not calling it a rewrite since it's the
result of a lot of iterations on the original code, but pretty much
everything is reworked somehow.

Overall goal was to a) make it faster and b) make it maintainable.

Notable changes:
- Since the callbacks for requesting geometry data were a big
  bottleneck before, I've ported it to C++ and made it header-only,
  templating on the data source. That way, the compiler generates code
  specific to the caller, which allows it to inline the data source and
  specialize for some cases (e.g. subd vs. non-subd in Cycles).
- The one input parameter, an optional angle threshold, was not used
  anywhere. Turns out that removing it allows for considerable
  algorithmic simplification, removing a lot of the complexity in the
  later stages. Therefore, I've just removed the option in the new code.
- The code computes several outputs, but only one (the tangent itself)
  is ever used in Blender. Therefore, I've removed the others to
  simplify the code. They could easily be brought back if needed, none
  of the algorithmic simplifications are conflicting with them.
- The original code had fallback paths for many steps in case temporary
  memory allocation fails, but that never actually gets used anyways
  since malloc() doesn't really ever return NULL in practise, so I
  removed them.
- In general, I've restructured A LOT of the code to make the
  algorithms clearer and make use of some C++ features (vectors,
  std::array, booleans, classes), though there's still some of cleanup
  that could be done.
- Parallelized duplicate detection, neighbor detection, triangle
  tangent computation, degenerate triangle handling and tangent space
  accumulation.
- Replaced several algorithms with faster equivalents: Duplicate
  detection uses a (concurrent) hash set now, neighbor detection uses
  Radixsort and splits vertices by index pairs etc.

As for results, the exact speedup depends on the scene of course, but
let's consider the file from T97378:
- Blender 3.1 (before D14675): 6.07sec
- Blender 3.2 (with D14675): 4.62sec
- rBf0a36599007d (last nightly build): 4.42sec
- With this commit: 0.90sec

This speedup will mostly be noticed at the start of Cycles renders and,
even more importantly, in Eevee when doing something that changes the
geometry (e.g. animating) on a model using normal maps.

Differential Revision: https://developer.blender.org/D15589
2022-09-07 00:35:44 +02:00
Lukas Stockner
6b6428fcbc Cleanup: Move (edit)mesh_tangent.c to C++
This changes the two tangent-related files in BKE to C++ in preparation for the C++ Mikktspace port in D15589.
For now, they still use the original Mikktspace.

Differential Revision: https://developer.blender.org/D15636
2022-09-07 00:24:42 +02:00
Alexander Gavrilov
043f59cb3b Fix weight paint smoothing with vertex selection.
Broken in rB2480b55f216c3137 by incorrectly converting a boolean
expression. There is also another suspect expression nearby.
2022-09-06 23:02:55 +03:00
Hans Goudey
2636f6fdee Fix T100760: No color attribute initialization when created by brush
Caused by 25237d2625.
2022-09-06 14:46:14 -05:00
Hans Goudey
f94130c94b Fix T100854, T100856: Invalid shape keys when exiting edit mode
The `mvert` pointer was passed to `bm_to_mesh_shape` and was never
reset to the beginning of the vertex array. Use spans instead to
eliminate this error completely. This also has the benefit of letting
the CustomData system handle allocation of mesh layers.
2022-09-06 14:25:48 -05:00
Hans Goudey
ced56dbc53 Fix: Restore fix for empty attributes after recent commit
3484c6d4f1 removed parts of 6e5eb46d73 by mistake,
returning no attribute when attribute data wasn't found. However, we
want that attributes can exist even on empty geometry. This commit
restores the fix and tries to make it more explicit to avoid the same
mistake again.

Differential Revision: https://developer.blender.org/D15899
2022-09-06 13:23:41 -05:00
Sonny Campbell
394c0b5ae4 Fix T99141: Crash with edit mode and copy location constraint
The constraint attempted to access mesh normals on a mesh with
wrapper type ME_WRAPPER_TYPE_BMESH. This commit reverses the if
statements so that If there is an editmesh then we use that as the
source of truth - otherwise use the evaluated mesh.

Differential Revision: https://developer.blender.org/D15809
2022-09-06 13:09:01 -05:00
Hans Goudey
e3ef6a6660 Cleanup: Return early 2022-09-06 12:14:04 -05:00
Hans Goudey
545fb528d5 Cleanup: Avoid using runtime node flag, use topology cache
It's easier to keep track of state in these algorithms if it's stored in
a central place like a set. Plus, using flags requires clearing them
beforehand. For the selected linked operators, using the topology
cache means we don't have to iterate over all links.
2022-09-06 12:14:04 -05:00
Hans Goudey
1d24586a90 Cleanup: Move select all nodes code to operator
This more specific high level functionality isn't needed
elsewhere. Move it to the operator and clean it up a bit.
2022-09-06 12:14:03 -05:00
Hans Goudey
2d38768f89 Cleanup: Use more specific function for deselecting all nodes 2022-09-06 12:14:03 -05:00
Hans Goudey
ff17131109 Fix T100841: Creating a frame node with shortcut doesn't sort nodes
Before 58c650a44c, the nodes span was rebuilt on every redraw. Now
that it's only rebuilt as necessary, we need to tag it dirty when nodes
are reordered. Relying on the order of the nodes at all isn't ideal, but
it's fairly fundamental in many areas at the moment.
2022-09-06 12:14:03 -05:00
Hans Goudey
6830ba12a8 Cleanup: Remove unnecessary node sorting, rename variables
Changing node colors shouldn't change the output of `node_sort`.
2022-09-06 12:14:03 -05:00
Harley Acheson
da9e685e26 Fix T100823: Do Not Load Non-Scalable Fonts
Do not allow the loading of old-style non-scalable fonts.

See D15884 for more details.

Differential Revision: https://developer.blender.org/D15884

Reviewed by Brecht Van Lommel
2022-09-06 09:48:41 -07:00
Bastien Montagne
0c242ff72b Cleanup: IDManagement: Simplify owner_get calllback of IDTypeInfo.
Now that all embedded IDs have a loopback pointer to their owner, we do
need anymore extra parameters for this accessor.
2022-09-06 18:21:16 +02:00
Bastien Montagne
e46687c3aa Address to some extent issues with invalid embedded IDs in existing files.
Many existing .blend files (including startup ones) seem to have invalid
embedded IDs (they are not properly tagged with `LIB_EMBEDDED_DATA`).

We cannot `do_version` this so just fix it on the fly when detecting the
issue. User then need to re-save these files.

We also need to update some release files (default factory startup is
OK, but e.g. the VSE template one is not).

Keeping the assert is important here, as such missing flag is a critical
data corruption that can potentially have many serious consequences
throughout the ID management code.
2022-09-06 18:01:53 +02:00
Clément Foucault
e047b2618a BLI: Add new blender::Pool container
A `blender::Pool` can construct and destruct elements without reordering. Freed items memory
will be reused by next allocations.

Elements are allocated in chunks to reduce memory fragmentation and avoid reallocation.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D15894
2022-09-06 17:51:25 +02:00
Hans Goudey
3484c6d4f1 Cleanup: Remove unused update custom data pointers in attribute API
Unused after 05952aa94d, 410a6efb74, and e9f82d3dc7.
2022-09-06 09:43:32 -05:00
Bastien Montagne
e3afead9aa Fix (unreported) bad handling of embedded IDs on owner copying.
Completely forgot in rBcd49fee74114 to handle the owner ID copying case
(this code now also needs to re-assign to `owner_id` pointer of the
newly copied embedded IDs to their rightful owner).
2022-09-06 16:23:06 +02:00
Bastien Montagne
6f80c60ce6 Fix T100850: Regression: Gpencil: crash on material color and other properties change.
rBcd49fee74114 forgot to add proper support for calls to `ntreeAddTree`
with a NULL Main (which should generate `NO_MAIN` ntrees).
2022-09-06 16:23:06 +02:00
Bastien Montagne
3dd9ab341a IDManagement: better debug checks in owner_get callbacks.
Simplify and make more efficients checks in collection one (missed
these in yesterday's commit rBcd49fee74114), add some to ShapeKey's one.
2022-09-06 16:23:06 +02:00
Brecht Van Lommel
987c3a3e22 Merge branch 'blender-v3.3-release' 2022-09-06 16:17:34 +02:00
Brecht Van Lommel
d9ea72291f Fix T100842: Display Texture Paint UVs option in UV editor not working
In 8cf52e8226 we assumed that the UV IBO's are only needed in edit mode,
however the UV lines also need to work in texture paint mode. So prefer to
use bmesh when available to fix the original bug, but don't assume the face
is hidden when there is no bmesh.

Differential Revision: https://developer.blender.org/D15895
2022-09-06 16:08:30 +02:00
Germano Cavalcante
c226c48007 Update DRW tests
And remove retest of `GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR`.
2022-09-06 08:43:40 -03:00
Clément Foucault
b23fceff7d GPU/DRW: Fix test
Regression introduced in rB755e728a9840
2022-09-06 13:20:54 +02:00
Philipp Oeser
dd41dda80e Merge branch 'blender-v3.3-release' 2022-09-06 11:53:44 +02:00
Philipp Oeser
25c8d72e20 Fix T100747: Cannot add "String" attribute to mesh
Caused by {rB31365c6b9e4c}.

The new API `CustomDataAttributeProvider` just did not support
`CD_MASK_PROP_STRING`.

While strings dont perform nicely in their current form, still add
support back for the API.

Adding Strings to the supported types seems to survive just
fine, see attached example file.

Maniphest Tasks: T100747

Differential Revision: https://developer.blender.org/D15851
2022-09-06 11:44:07 +02:00
Clément Foucault
397e5c5526 GL: Require a minimum of 8 ssbo slot per shader stage
Otherwise we disable this feature. This is because some driver
does not support any vertex storage buffers but still support
8 ssbo in fragment shader.
2022-09-06 11:12:38 +02:00
Clément Foucault
d7a67e245d DRW: remove consistent debug buffer bind
This avoids the overhead of debug drawing when not debugging
anything or even not using the new draw manager.
2022-09-06 11:12:38 +02:00
Campbell Barton
6602f30225 Cleanup: early exit when the active layer disallows procedural access
Once the active layer index is reached, there is no need to keep
searching. Return early instead.
2022-09-06 17:16:04 +10:00
Chris Blackbourn
3ebf6a7f38 Cleanup: Remove use of designated initializers in C++ code
Does not compile on Windows.
2022-09-06 18:31:01 +12:00
Campbell Barton
6c6a53fad3 Cleanup: spelling in comments, formatting, move comments into headers 2022-09-06 16:25:20 +10:00
Jeroen Bakker
077ba5ac38 ShaderBuilder: Fix compilation error due to recent changes.
Added CustomData_get_layer to stub.
2022-09-06 08:18:04 +02:00
Chris Blackbourn
d9db79dbe5 Cleanup: Move uvedit_islands to c++
Differential Revision: https://developer.blender.org/D15870
2022-09-06 15:52:26 +12:00
Germano Cavalcante
f0a3659900 GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'
The only difference between `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR`
and `GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR` is that in the vertex
shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version
uses `vec4(pos, 1.0)`.

But VBOs with 2D attributes work perfectly in shaders that use 3D
attributes. Components not specified are filled with components from
`vec4(0.0, 0.0, 0.0, 1.0)`.

So there is no real benefit to having two different shader versions.
2022-09-05 19:01:02 -03:00