Commit Graph

25697 Commits

Author SHA1 Message Date
Sean Kim
1e4f133950 Sculpt: Add brush settings for view & normal automasking values
This pull request adds the ability for the `Limit` and `Falloff` values for the View and Normal automask modes to be applied per-brush instead of modifying the global tool value.

Previously, while the flag settings were stored at the brush and global level, the values would always change the global value even when using the advanced tab of the brush menu.

## Testing
* `make test` results in 3 failures (49 - io_wavefront, 134 - compositor_distort_cpu, 323 - imbuf_save), but these tests appear to fail even prior to any changes being applied when running locally
* Manual testing with older version blend files to ensure that the value is defaulted correctly.
* Visual testing to verify that brush values are favored over global values.

Addresses #115174

Pull Request: https://projects.blender.org/blender/blender/pulls/117433
2024-01-24 10:59:50 +01:00
Bastien Montagne
3c62917213 Fix #112423: Recover Autosave breaks library paths.
Trying to 'recover' a normal (non-auto-saved) blendfile would break any
relative paths.

Caused by 88b24bc6bb, it looks like this commit did not take into
account readfile side of the code?

Pull Request: https://projects.blender.org/blender/blender/pulls/115048
2024-01-24 10:49:24 +01:00
Hans Goudey
99f9084bee Cleanup: Replace some CLAMP macros with C++ functions
Pull Request: https://projects.blender.org/blender/blender/pulls/117460
2024-01-23 21:10:33 +01:00
Hans Goudey
91b4f9f1f6 Data Transfer: Avoid unnecessarily computing existing normals
If the mix factor means the old values won't be used at all,
the existing corner normals from before the modifier don't
matter and we can skip computing them.
2024-01-23 12:42:31 -05:00
Hans Goudey
da6405fee7 Fix #117410: Corner normals cache not reset on geometry clear
For example, the old corner normals would be used when a mesh's
geometry is completely replaced (when applying a modifier).
2024-01-23 12:42:31 -05:00
Brecht Van Lommel
e0ff7731e0 Core: make BKE_appdir functions thread safe, using optional<string>
The static variables can cause the wrong path to be used, for example
when asset indexing in a thread affects loading toolbar icons.

Fix #117416: toolbar icon randomly missing

Pull Request: https://projects.blender.org/blender/blender/pulls/117419
2024-01-23 18:38:15 +01:00
Lukas Tönne
f72dbc1ef8 Fix #117422: Move undefined type removal behind after-linking-versioning
There are still node versioning bits running after linking, for example
`version_geometry_nodes_replace_transfer_attribute_node`. This code
relies on node types being untouched at that point.

Move the unknown node type replacement from `ntreeSetTypes` into the
`ntreeUpdateAllNew` function. This is called _after_ late versioning.

Pull Request: https://projects.blender.org/blender/blender/pulls/117441
2024-01-23 15:15:08 +01:00
Campbell Barton
6cc8ac7cb3 Cleanup: rename ImBuf anim & anim_index structs
Rename: anim -> ImBufAnim
Rename: anim_index -> ImBufAnimIndex

There were cases where removing redundant "struct" qualifier caused
a warning since the name of the struct member was also anim.

Use uppercase type name to conform with other types names.

Ref !117394
2024-01-23 20:26:55 +11:00
Philipp Oeser
c16b0216fe Fix #68436: External Particle Disk Cache Playback Is Broken
This has been broken since 2.8.

The highlevel reason for this is that the "info file" (saved as frame
zero) was not written anymore.
Reason for that in turn is that when calling BKE_ptcache_write outside
the bake job, the PTCacheID calldata (a psys in our case) is not the
evaluated particle system, causing a check for totpoint to fail (these
were always zero).

Deeper reasoning is unclear, no further investigations were done as to
why/when this happened.

The solution proposed here is using the evaluated psys when writing the
info frame (and this is isolated to just this spot and only to particle
systems). File then gets
written and can/will be read when using this as an external disk cache
in another file.

Pull Request: https://projects.blender.org/blender/blender/pulls/117401
2024-01-23 09:37:41 +01:00
Campbell Barton
5574a2790f Cleanup: rename uuid to uid for local-view functionality
Follow up to 311ca3e6af.
2024-01-23 16:07:39 +11:00
Campbell Barton
9a7b767226 Cleanup: reserve "r_" prefix for return arguments 2024-01-23 13:30:47 +11:00
Bastien Montagne
f1d4c35f4d GPV3: Refactor the 'dna processing' code when reading/writing blendfile.
GreasePencil v3 requires some additional processing on its data before
writing to blendfile, and after reading from it.

Extract this from generic `read/write` code, and put it into dedicated
callbacks in Cpp classes that need it (layer groups and leaves
currently).

NOTE: Work done while exploring possibility to use 'memfile' read/write
code for GP editmode undo (!117072), but ended up taking a different
approach for it, so this PR is purely a 'no expected changes in behavior'
refactor at this point.

Pull Request: https://projects.blender.org/blender/blender/pulls/117413
2024-01-22 17:44:44 +01:00
Hans Goudey
0618de49ad Cleanup: Replace MIN/MAX macros with C++ functions
Use `std::min` and `std::max` instead. Though keep MIN2 and MAX2
just for C code that hasn't been moved to C++ yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/117384
2024-01-22 15:58:18 +01:00
Jacques Lucke
311ca3e6af Core: rename Session UUID to Session UID
`UUID` generally stands for "universally unique identifier". The session identifier that
we use is neither universally unique, nor does it follow the standard. Therefor, the term
"session uuid" is confusing and should be replaced.

In #116888 we briefly talked about a better name and ended up with "session uid".
The reason for "uid" instead of "id" is that the latter is a very overloaded term in Blender
already.

This patch changes all uses of "uuid" to "uid" where it's used in the context of a
"session uid". It's not always trivial to see whether a specific mention of "uuid" refers
to an actual uuid or something else. Therefore, I might have missed some renames.
I can't think of an automated way to differentiate the case.

BMesh also uses the term "uuid" sometimes in a the wrong context (e.g. `UUIDFaceStepItem`)
but there it also does not mean "session uid", so it's *not* changed by this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/117350
2024-01-22 13:47:13 +01:00
Campbell Barton
5b59be81ba Cleanup: spelling in comments 2024-01-22 12:44:56 +11:00
Campbell Barton
ff333ef397 Cleanup: format 2024-01-22 12:01:45 +11:00
Bastien Montagne
3df7939eec Cleanup: Move BKE_blender_undo.h to full Cpp header BKE_blender_undo.hh. 2024-01-21 19:49:58 +01:00
Bastien Montagne
d8d44a62f7 Cleanup: Move BKE_appdir.h to full Cpp header BKE_appdir.hh. 2024-01-21 19:42:13 +01:00
Bastien Montagne
6a9d2212e4 Cleanup: Move BKE_blender_copybuffer.h to full Cpp header BKE_blender_copybuffer.hh. 2024-01-21 19:34:20 +01:00
Bastien Montagne
6fcb92fd93 Cleanup: Move BKE_blender_user_menu.h to full Cpp BKE_blender_user_menu.hh. 2024-01-21 19:26:31 +01:00
Bastien Montagne
bfe2e5a069 Cleanup: Move BKE_autoexec.h to full Cpp header BKE_autoexec.hh. 2024-01-21 19:13:46 +01:00
Jacques Lucke
b92443e1d9 Geometry Nodes: optimize single value access in NodeSocketValue
The goal is to get rid of some constant overhead to avoid the small regression mentioned in https://projects.blender.org/blender/blender/pulls/116231#issuecomment-1086124.

Now it is possible to get more direct access to single values stored in `NodeSocketValue`.

Benchmark using the `many_math_nodes` file:
```
version          3.3      3.6      4.0      patch    main
many_math_nodes  0.5352s  0.0606s  0.0293s  0.0292s  0.0304s
```

Pull Request: https://projects.blender.org/blender/blender/pulls/117309
2024-01-21 13:22:16 +01:00
Bastien Montagne
af5731ce03 Cleanup: Move BKE_idtype.h to Cpp header BKE_idtype.hh 2024-01-20 19:17:36 +01:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Hans Goudey
21407901f8 Cleanup: Various clang tidy changes 2024-01-19 12:08:48 -05:00
Hans Goudey
8c6e763fd0 Cleanup: Remove unused BLI_time.h includes 2024-01-19 09:27:56 -05:00
Falk David
b6ed5eea8d GPv3: Return std::optional from frame_key_at
Previously, `frame_key_at` would return `-1` for when it couldn't find
a key for the given frame.
This could lead to issues though, because `-1` is a valid key (it is a valid scene frame number).

This changes the API to return an optional instead. This makes it very clear
when no key was found, and should make it less error prone.
2024-01-19 14:58:07 +01:00
Philipp Oeser
8189e2266b Revert "Fix #68436: External Particle Disk Cache Playback Is Broken"
this broke the dynamic paint test

This reverts commit ab9c0af1ce.
2024-01-19 14:53:43 +01:00
Jacques Lucke
4b47b46f9c Cleanup: rename PIL to BLI
The term `PIL` stands for "platform independent library." It exists since the `Initial Revision`
commit from 2002. Nowadays, we generally just use the `BLI` (blenlib) prefix for such code
and the `PIL` prefix feels more confusing then useful. Therefore, this patch renames the
`PIL` to `BLI`.

Pull Request: https://projects.blender.org/blender/blender/pulls/117325
2024-01-19 14:32:28 +01:00
Martijn Versteegh
a3b7674c6e Compositor: Add a Nearest sampling to Map UV node
When using the MapUV node for certain NPR workflows (for example palette
based remapping of colors) it can be useful to not use the default
anisotropic filtering.

In preparation of potentially adding more filter modes at a later stage
and to keep things consistent with the 'transform' node we use the full
set of interpolation modes in the enum, but expose only the implemented
ones in RNA..
2024-01-19 13:24:22 +01:00
Jacques Lucke
f384622343 BLI: add utility to create random number generator with seed based on time
This is used in a bunch of different places and is done in slightly different ways
every time. Now the intend of the code is more obvious.
2024-01-19 11:58:02 +01:00
Philipp Oeser
ab9c0af1ce Fix #68436: External Particle Disk Cache Playback Is Broken
This has been broken since 2.8.

The highlevel reason for this is that the "info file" (saved as frame
zero) was not written anymore.
Reason for that in turn is that when calling `BKE_ptcache_write` outside
the bake job, the `PTCacheID` `calldata` (a psys in our case) is not the
evaluated particle system, causing a check for `totpoint` to fail (these
were always zero).

Deeper reasoning is unclear, no further investigations were done as to
why/when this happened.

The solution proposed here is using the evaluated psys when writing the
info frame (and this is isolated to just this spot). File then gets
written and can/will be read when using this as an external disk cache
in another file.

Pull Request: https://projects.blender.org/blender/blender/pulls/117291
2024-01-19 11:47:36 +01:00
casey bianco-davis
3b23105120 GPv3: Pass more attributes to the renderer
This implements the following: rotation, aspect, hardness, vertex color, fill color and stroke UVs.

Pull Request: https://projects.blender.org/blender/blender/pulls/109093
2024-01-19 11:47:00 +01:00
Jacques Lucke
ef741bc6ff Fix: crash when adding bake item to already baked node
This was caused by the introduction of the generic `SocketValueVariant` type.
Now it's not enough to simply default-construct the value anymore, but it has
to be constructed with the correct type.
2024-01-19 11:19:22 +01:00
Campbell Barton
7daf900181 Cleanup: spelling in comments, remote debug print 2024-01-19 17:28:14 +11:00
Jacques Lucke
f4e52f447a Modifiers: add ModifierTypeInfo::foreach_cache callback
This allows modifiers to have cache pointers that are preserved over undo steps.
I intend to use this for the baked data cache for the geometry nodes modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/117307
2024-01-18 22:51:30 +01:00
Jacques Lucke
d25274ee63 Cleanup: rename IDCacheKey.offset_in_ID to identifier
The name `offset_in_ID` is very misleading since it does not have to be an offset at all,
it just has to be some unique value. Often it's also a hash or a constant value depending
on the use.

Pull Request: https://projects.blender.org/blender/blender/pulls/117306
2024-01-18 22:50:40 +01:00
Hans Goudey
85842b0ef3 Fix: Display newly added node in front
The ui order needs to be higher than the other nodes before the
nodes are sorted later.
2024-01-18 16:13:00 -05:00
Hans Goudey
4d03de9113 Cleanup: Make format 2024-01-18 11:40:19 -05:00
Thomas Dinges
64fc6d7890 Docs: Replace most wiki links with links to new developer docs
Exceptions:
* Links to personal wiki pages
* Pages that are not in the new developer docs yet (like Human Interface Guidelines)
* tools\check_wiki\check_wiki_file_structure.py needs a refactor
2024-01-18 16:49:38 +01:00
Hans Goudey
83b7b729a1 Fix #114657: Store default color attribute on store if none set yet
When there is no default color attribute yet, when creating a new color
attribute with the store named attribute node, set the default. Though
we generally try to avoid this more magical behavior, there's little
downside in this case, and it's probably what users expect.

Don't set the active attribute though, since that's UI data that generally
shouldn't be changed procedurally. It's okay if there's no active color
attribute.

Pull Request: https://projects.blender.org/blender/blender/pulls/117249
2024-01-18 14:02:27 +01:00
Omar Emara
f0f073bd1f Fix: Files with Pixelate nodes have zero pixel size
Old files with the pixelate node have zero pixel sizes. This patch just
adds versioning to properly initialize the pixel size.
2024-01-18 14:39:23 +02:00
Alexander Gavrilov
f5602becde Shape Keys: replace the BKE_keyblock_from_key function with find_index.
The function for retrieving a shape key by its index is named
somewhat confusingly, and effectively reimplements BLI_findlink.

However, more importantly, for some reason it is coded to return
null for the index 0 instead of the basis shape key. This severely
limits its usability in some cases.

This refactor replaces the function with a simple strongly typed
wrapper around BLI_findlink, using a different name, and updating
the call sites to check that the index is not 0 where necessary.
2024-01-18 13:17:20 +01:00
Bastien Montagne
03c1cc4310 Cleanup: Move BKE_lib_query header to Cpp era. 2024-01-18 12:21:19 +01:00
Falk David
c448fd214c Fix: ModifierTypeFlag max value
The maximum value of `ModifierTypeFlag` was not updated.
2024-01-18 11:46:10 +01:00
Damien Picard
8564e03cdf Fix FPS menu in "Format" panel not following translation setting
The FPS menu was using a cached value which wasn't being refreshed
when translation changed.

Add `bpy.app.handlers.translation_update_post` handler which runs
when translation changes, this can be used to clear any cached UI
values.

Ref !117049
2024-01-18 11:31:38 +11:00
Pratik Borhade
1e85feb542 Fix #117161: Detectable geometry for the brush doesn't update after Undo
Caused by aaa25bc882
This seems to be due to missing flag for updating bounds

Pull Request: https://projects.blender.org/blender/blender/pulls/117192
2024-01-17 14:29:53 +01:00
Jacques Lucke
c954940e76 Fix: remove assert when creating interface socket
We don't actually protect against interface sockets with empty
names elsewhere. This assert was triggered when trying to group
a `Bake` node, because it tried to create an interface socket of
the extend socket. This case is handled by the check below.
2024-01-17 14:27:51 +01:00
Falk David
049e48b431 GPv3: Add curve plane normal cache
This adds a cache to read a normal vector for a plane that (roughly) fits a curve.
If the curve lies on a plane, the vector always point along this plane normal, otherwise it's an approximation.
The cache is lazily calculated and invalidated when the positions are tagged for a change.
2024-01-17 14:09:42 +01:00
Jacques Lucke
65b722bc30 Geometry Nodes: expose NodesModifierBake.node property in Python API
This allows scripts to filter the set of bakes by e.g. the node name.
More filtering options will be necessary, but this is a good start.
2024-01-17 11:48:06 +01:00