Commit Graph

28642 Commits

Author SHA1 Message Date
Laurynas Duburas
3c407ebeaa Curves: Enhance tesselation of NURBS with corners
Current NURBS evaluation handles corners or sharp angles poorly. Sharp
edges appear when a knot vector value is repeated `order - 1` times.
Users can make sharp corners by creating NURBS curve with `Bezier` knot
mode or by setting `order` to 2 for legacy curves. The problem occurs
because current algorithm takes all the curve's definition interval,
divides it into equal parts and evaluates at those points, but corners
are exactly on repeated knot's. To hit those, the resolution has to be
increased higher than required for the rest of the curve.

The new algorithm divides non zero length intervals between two adjacent
knots into equal parts. This way corners are hit with a resolution of 1.
This does change the evaluated points of NURBS curves, which is why some
test results have to be updated in this commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/138565
2025-06-12 16:22:21 +02:00
Hans Goudey
037121c261 Mesh: Use names to store active/default UV status
Required for the transition to `AttributeStorage`, because this
information was previously stored in `CustomDataLayer` flags.
This is already the way we store the active/default color attribute status.
Migrating runtime usage to use the names isn't done here, just like
we still use `CustomData` everywhere at runtime for `Mesh`.

Pull Request: https://projects.blender.org/blender/blender/pulls/140137
2025-06-12 14:54:32 +02:00
Benjamin Beilharz
8b67050575 Compositor: Add interpolation options to displace node
This commit introduces interpolation methods (Nearest, Bilinear,
Bicubic) for the Displace node in the compositor:

- Exposes a dropdown selector for interpolation selection.
- Introduces different methods for Anisotropic and other interpolation
  methods.

Reference: #119592.

Pull Request: https://projects.blender.org/blender/blender/pulls/139802
2025-06-12 14:53:15 +02:00
Hans Goudey
d626bf6311 Merge branch 'blender-v4.5-release' 2025-06-12 08:48:23 -04:00
Hans Goudey
91684f0de4 Mesh: 4.5 forward compatibility for active/default UV maps as names
The transition to `AttributeStorage` requires the active and default
UV map status to be stored separately, since currently they're
stored as flags on `CustomDataLayer`. This commit adds forward
compatible reading for when the status is written as attribute names
on `Mesh` instead, which is what we already do for color attributes.

Pull Request: https://projects.blender.org/blender/blender/pulls/140134
2025-06-12 14:47:48 +02:00
Jacques Lucke
7099cb3c9a Fix #132944: improve handling of high subdivision levels in nodes
Previously, the subdivision level was clamped to 11. While such high subdivision
levels are rare, there are still use-cases for going above those if hardware
resources allow for it.

This patch sets the hard upper limit to 15. When going above that, even
subdividing a single triangle would result in data that's too large to store in
`Mesh` because it has too many face corners for an `int`. Furthermore, instead
of clamping the subdiv level, there is an error when going above that. This
might help when accidentally connecting a value >= 16 to the subdiv level input.

Pull Request: https://projects.blender.org/blender/blender/pulls/140057
2025-06-12 11:31:33 +02:00
Bastien Montagne
bc80ef136e Big Endian Support Removal.
This commit implements #125759.

It removes:
* Blender does not build on big endian systems anymore.
* Support for opening blendfiles written from a big endian system is
  removed.

It keeps:
* Support to generate thumbnails from big endian blendfiles.
* BE support in `extern` or `intern` libraries, including Cycles.
* Support to open big endian versions of third party file formats:
  - PLY files.
  - Some image files (cineon, ...).

Pull Request: https://projects.blender.org/blender/blender/pulls/140138
2025-06-12 10:37:47 +02:00
Campbell Barton
dc83260f1a UV: split island select into a separate option, support for sync-select
Change island selection from being it's own selection mode,
along side vertex/edge & face modes, to a separate toggle.

This makes it possible to use sync-select without loosing functionality
as previously island selection didn't work when sync-select was enabled.
Now island selection supports sync-select although at the moment this
only works in face-select mode, when !138197 is merged this limitation
will be removed.

In practice this change is subtle, making it possible to toggle island
selection no matter which selection mode is currently active.

Details:

- The UI is mostly unchanged, this option is available
  in the same location in the header & menu as a toggle.
- The shortcut 4-key is kept, toggling instead of switching modes.
- Enabling island selection no longer isolates islands,
  it just acts on selection actions made after being enabled.
2025-06-12 07:09:46 +00:00
YimingWu
f87c821b96 Fix #140082: Line Art: Use original object id to check dupli objects
In 884ef238c0 line art added a safe guard in depsgraph iterator to
properly handle dupli-objects, but it should check original objects id
for inclusion instead of evaluated objects. Now dupli-objects will show
up correctly.

Pull Request: https://projects.blender.org/blender/blender/pulls/140095
2025-06-12 08:35:01 +08:00
Sean Kim
d9c0a7c3a7 Merge branch 'blender-v4.5-release' 2025-06-11 14:45:22 -07:00
Sean Kim
633ca37641 Sculpt: Revert recently introduced brush strength curve changes
This commit effectively reverts the changes introduced in
23951e1b12 that changed how the brush
strength curve calculation works. Since that commit, a number of high
severity regressions have been reported, and the decision to remove
filtering from this method now seems dubious and likely to cause further
problems.

Other interim fixes that were made have not been reverted, as they are
generally correct to do, even if they cause an extra loop over all of
a node's factors & distances. In general, all existing unnecessary calls
to `filter_distances_with_radius` are planned to be removed in 5.0.

Finally, to address the original issue that the mentioned commit was
intended to fix, we now check distance for the constant falloff and
zero out the factor if necessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/140181
2025-06-11 23:44:11 +02:00
Pablo Vazquez
23fb5752ed UI: Theme: Add new Outline Selected property
Allow theming the outline of selected elements. This helps to make
active elements more prominent, and allows for flat theme combinations
not possible before.

Pull Request: https://projects.blender.org/blender/blender/pulls/139850
2025-06-11 23:20:50 +02:00
YimingWu
ea9ab0ec04 Fix #140082: Line Art: Use original object id to check dupli objects
In 884ef238c0 line art added a safe guard in depsgraph iterator to
properly handle dupli-objects, but it should check original objects id
for inclusion instead of evaluated objects. Now dupli-objects will show
up correctly.

Pull Request: https://projects.blender.org/blender/blender/pulls/140095
2025-06-11 17:03:22 +02:00
Brecht Van Lommel
142eab27ef Merge branch 'blender-v4.5-release' 2025-06-11 15:47:58 +02:00
Clément Foucault
2f63488ce9 Fix #140113: White flickering when changing a texture on EEVEE
Fixed by not doing async loading and always stage correct
texture reference.

Unfortunately the code is getting a bit messy since the
texture loading is not done at the GPUMaterial level.
So we need one async and one synchronous path inside
`PassBase<T>::material_set`.

`ImageGPUTextures` now contains references to the location
of the future `GPUTexture *`.

Also fix #140001

Pull Request: https://projects.blender.org/blender/blender/pulls/140203
2025-06-11 15:23:24 +02:00
Pablo Vazquez
71e02b3229 UI: Draw sidebar tabs as pills
The tabs in the sidebar are aligned to the content, which looks great
when region overlap is off, but when it isn't, it looks like the tabs
are attaching to nothing. Solve this by drawing sidebar tabs as pills,
when using region overlap. This matches the top-bar workspace tabs.

Pull Request: https://projects.blender.org/blender/blender/pulls/139951
2025-06-10 21:59:55 +02:00
Habib Gahbiche
bd61e69be5 Compositor: make compositor node trees reusable
This is part of the short term roadmap goal of simplifying the
compositor workflow
(see https://projects.blender.org/blender/blender/issues/134214).
The problem is that many users don't know how to get started with
compositing in Blender, even when they have used Blender for other
areas, e.g. modeling.

Note: although the solution makes compositor node trees reusable
accross blend files, this is a nice side effect and not the main goal
of the PR.

This PR implements a "New" button that creates a new compositing node
tree, and manages trees as IDs. This has following advantages:
- Consistent with other node editors and other parts of Blender,
therefore making it easier to getting started with compositing if users
are familiar with shading or geometry nodes
- Give users the ability to reuse the compositing node tree by linking
or appending it.

Note: The parameter "Use Nodes" is still present in this PR, but will
be removed (in a backward compatible way) in a follow up PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/135223
2025-06-10 17:46:55 +02:00
Bastien Montagne
5d07055b0f Fix #137238: Collection asset placement not working with collection hierarchies.
Code selecting objects in collections that have been instanced was only
handling objects directly owned by the collection, not the objects in
the hierarchy of children collections.

The objects from the whole hierarchy need to be hanlded here, since
children collections will not be processed (as they are already
instanced by their parent one).

Pull Request: https://projects.blender.org/blender/blender/pulls/140068
2025-06-10 12:26:26 +02:00
Jacques Lucke
152471ffdb Geometry Nodes: support structure types in closures
This adds support for specifying structure types on closures. The main immediate
benefit is that this makes it possible to use fields with closures (without
having incorrect warnings in the UI).

A closure zone behaves very similar to a node group with respect to structure
type inferencing. The structure types can be inferenced fully automatically, or
the user can specify them manually on the closure inputs. On the evaluate
closure zone, the user has to specify the structure types of the inputs and
outputs explicitly (or leave them as dynamic).

Working on this, I was a bit surprised that `get_output_socket_shape` depended
on the field state. Is that a left-over? It feels like it shouldn't be necessary
since the socket shape shouldn't depend on field inferencing anymore. I removed
that now and couldn't see a difference yet.

The operator that creates a closure zone from an evaluate closure node copies
the input structure types already. Beyond that, there is no automatic syncing of
the structure types yet. The structure types only affect the UI and not what's
actually done during evaluation.

Pull Request: https://projects.blender.org/blender/blender/pulls/139713
2025-06-10 12:25:51 +02:00
Bastien Montagne
243f093dd4 Fix #137238: Collection asset placement not working with collection hierarchies.
Code selecting objects in collections that have been instanced was only
handling objects directly owned by the collection, not the objects in
the hierarchy of children collections.

The objects from the whole hierarchy need to be hanlded here, since
children collections will not be processed (as they are already
instanced by their parent one).

Pull Request: https://projects.blender.org/blender/blender/pulls/140068
2025-06-10 12:19:42 +02:00
Sean Kim
2580ea8511 Merge branch 'blender-v4.5-release' 2025-06-09 18:08:48 -07:00
Sean Kim
ddcd314df4 Fix: Silence warning in BKE_brush_calc_curve_factors
Introduced in 23951e1b12

Pull Request: https://projects.blender.org/blender/blender/pulls/139977
2025-06-10 03:07:36 +02:00
Hans Goudey
fa03c53d4a Point Cloud: Use AttributeStorage instead of CustomData
This moves `PointCloud` to use the recently added `AttributeStorage`
at runtime. Mainly this involves implementing the higher level attribute
API on top, and implementing the RNA API as well. The attribute RNA type
is now backed by either CustomDataLayer or bke::Attribute. For now the
new code is specific to point clouds but next steps can reuse it for
Grease Pencil layer attributes, curves, and eventually meshes.

Point cloud attributes no longer have a name length limit.

Internally, the `AttributeStorage` API is extended with a few additions:
- The data structs have static constructors for convenience.
- A few functions give index-based access to attributes
- A "rename" function is added.

The `Attribute` RNA type now exposes a `storage_type` property.
For now the "single value" option is still unused at runtime, and
accessing the single value data isn't implemented yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/139165
2025-06-09 21:53:20 +02:00
Bastien Montagne
bcc57c1d5c Merge branch 'blender-v4.5-release' 2025-06-09 17:12:23 +02:00
Bastien Montagne
675438d331 Fix: Append: Error message when appending liboverrides.
Depending on things like order or processing etc., appending
liboverrides data could generate error message in the console regarding
invalid override hierarchy data.

While this could probably be solved, it feels fairly brittle and risky
to directly make linked liboverride hierarchies locale anyway, so just
alsways make local copies of these on append.
2025-06-09 17:11:50 +02:00
Jacques Lucke
d9138d6689 Fix #133738: missing update when input of zone without link changes
Some zones implicitly pass inputs through to the output, even if there is no
actual link from the zone input to the zone output node.

Pull Request: https://projects.blender.org/blender/blender/pulls/140055
2025-06-09 16:39:31 +02:00
Jacques Lucke
af3f9ac66e Fix #138085: Nodes: allow panel toggles in panels with outputs
Currently, there is the general rule that outputs must be above inputs in any
given panel. Since internally a panel toggle input is part of the panel that it
toggles and has to be the first item in a panel, it was not possible to have a
panel toggle for a panel with outputs.

This patch relaxes the rule for ordering of inputs and outputs for the special
case of panel toggles.

Pull Request: https://projects.blender.org/blender/blender/pulls/140054
2025-06-09 16:09:27 +02:00
Weizhen Huang
ee578cc738 Fix #139753: Discontinuity in mesh tangent without UV map
when there is no uv, we call the function `map_to_sphere()` to create
temporary uv for computing the tangent. It could happen that a triangle
has vertices with the u coordinates going across the line where u wraps
from 1 to 0. In this case, just computing the difference of the u
coordinates results in the wrong triangle area.

To fix this problem, we compute distance in toroidal (wrap around)
space.

This is safe for coordinates generated by `map_to_sphere()` function,
because it is not supposed to map the positions of a triangle to u
coordinates that span larger than 0.5.

Pull Request: https://projects.blender.org/blender/blender/pulls/139880
2025-06-09 13:52:00 +02:00
Clément Foucault
1c47e31367 GPU: Enable GL multithreaded compilation by default
This allows to reduce the waiting time caused by
shader compilation on some GPU-driver combo.

A new settings in the User Preferences make it
possible to override the default amount of worker
threads and optionally use subprocesses.

We still use only one worker thread in cases where
there is no benefit with adding more workers
(like AMD pro driver and Intel windows).

It doesn't scale as much as subprocesses for material
shader compilation but that is for other reasons
explained in #139818.

Add some heuristic to avoid too much memory usage
and / or too many stalls.

Also add some heuristic to the default number of subprocess for
the platform that shows scalling.

Historically, multithreaded compilation was prevented by the
need of context per thread inside `DRWShader` module.
Also there was no good scaling at that time. But
nowadays numbers shows different results with
good scaling with reasonable amount of threads on many
platforms.

Even if we are going for vulkan in the next release
most of the legacy hardware will still use OpenGL for
a few other releases. So it is relevant to make this
easy improvement.

See pull request for measurements.

Pull Request: https://projects.blender.org/blender/blender/pulls/139821
2025-06-09 12:36:06 +02:00
Aras Pranckevicius
f685f23434 ImBuf: Remove pre-2.80 Texture mipmaps/filters
Removes various image filtering/mipmapping leftovers from
pre-2.80 days.

Code: removes all mipmap handling from ImBuf (which is about half of
ImBuf struct size), removes now unused "sample procedural texture
with mipmaps" code, now-unused FELINE filter, etc. The osatex
parameter to various CPU texture sampling functions is never
actually used, which means none of the mipmap code was ever executing.

User visible part: there were settings on the legacy Texture data
block (as used by Brushes etc.), under Sampling section: "MIP Map",
"Gaussian Filter", "Filter Type", "Eccentricity", "Minimum Size" --
they had no effect anywhere, so they are gone, and what remains is
only "Interpolation" and "Size".

RNA / Python API part: removes the ImageTexture RNA properties
corresponding to the above: filter_type, use_mipmap, use_mipmap_gauss,
filter_lightprobes, filter_eccentricity, use_filter_size_min.

Pull Request: https://projects.blender.org/blender/blender/pulls/139978
2025-06-09 11:35:19 +02:00
Jacques Lucke
b5cb9a2e56 Merge branch 'blender-v4.5-release' 2025-06-09 08:51:08 +02:00
Jacques Lucke
cd789b2c49 Fix #140014: enforce minimum width when creating group from reroute node
Also unifies the min/default/max width of all group nodes. The minimum width
has been increased from 40 to 60 for Geometry Nodes because there was is
an assert when the node was that thin already. The other group nodes already
used 60 as min width.
2025-06-09 08:50:46 +02:00
Jacques Lucke
37388aaabf Merge branch 'blender-v4.5-release' 2025-06-09 08:31:09 +02:00
Jacques Lucke
fd2be0026a Fix #137236: performance regression with nonsensical face material indices
From what I know, we don't really have a good way to detect whether a material
index is non-sensical in the right places. That's because the same material
index on a mesh may not make sense on one object but can still make sense on
another. This is the issue we fixed in the first place when the regression was
introduced.

What we can do though is to check which exact material indices a mesh is
actually using (not just the maximum). This allows us to skip a lot of work for
unused material indices. This doesn't help when a mesh has thousands of unique
non-sensical material indices, but it should be an improvement in the majority
of cases.

This patch adds a cache of used material indices to `Mesh`. The drawing code
requests that cache if the maximum material index is above some threshold (16
currently). We don't want to compute it all the time, because it requires
iterating over the mesh (at least once, then it is cached). So it's only worth
the extra cost of the there is at least one large material index. The threshold
also ensure that the large majority of scenes is not affected by this patch
performance wise.

Pull Request: https://projects.blender.org/blender/blender/pulls/139781
2025-06-09 08:10:48 +02:00
Campbell Barton
fbd97098f0 Merge branch 'blender-v4.5-release' 2025-06-08 19:52:09 +10:00
Campbell Barton
bb8c0b4397 Cleanup: spelling, use doxygen comments, move doc-string to declaration 2025-06-08 19:49:24 +10:00
Campbell Barton
d69e416f89 Merge branch 'blender-v4.5-release' 2025-06-07 12:40:27 +10:00
Sean Kim
23951e1b12 Fix #139846: Plane brushes behave incorrectly with constant falloff
When constant falloff is used, `BKE_brush_calc_curve_factors` doesn't do
any extra filtering of the given distances. The Plane brush previously
didn't filter the distances, leading to incorrect deformations when the
constant falloff was used.

To fix this, this commit makes a number of changes:
* `BKE_brush_calc_curve_factors` no longer sets the factor for an
  element to 0 if it is outside of the provided distance. This is
  replaced with an assert.
* The Plane brush and Cloth brush have an explicit
  `filter_distances_with_radius` added.

Pull Request: https://projects.blender.org/blender/blender/pulls/139851
2025-06-06 22:48:18 +02:00
Bastien Montagne
ccdf23e2d3 Merge branch 'blender-v4.5-release' 2025-06-06 14:30:54 +02:00
Bastien Montagne
a883f555ae Blender 4.5 Forward Compatibility for Long ID Names.
This commit enables Blender 4.5 to use (to some extent) blendfiles from
Blender 5.0 and later using 'long' ID names (i.e. ID names over 63 bytes).

On a more general perspective, it also introduces safer handling of
potentially corrupted ID names in a blendfile.

This is achieved by carefully checking for non-null terminated ID names
early on in readfile process, and then:
* Truncating and ensuring uniqueness of ID names.
* Doing similar process for action slot and slot users identifiers.
* In linking (and appending) context, such IDs are totally ignored. They are
  not listed, and are considered as missing if some other (valid) linked ID
  attempt to indirectly link them).
* Informing users through usual reporting ways.

Technically, this mainly changes two areas of the readfile code related to IDs
themselves:
* The utils `blo_bhead_id_name` that returns the ID name of an ID BHead,
  without actually reading that ID, now check for a valid null-terminated
  string of `MAX_ID_NAME` max size, and returns a `nullptr` on error.
  _This essentially prevents listing and linking such IDs, in any way._
* The actual ID reading code (`read_id_struct`) does the same check, and
  truncate the ID name to its maximum allowed length.
* Both of above checks also set a new FileData flag
  (`FD_FLAGS_HAS_LONG_ID_NAME`), which is used to ensure that ID names (and
  related actions slots identifiers) remain unique, and report to info to the
  user.

Implements #137608.

Branched out from !137196.

Co-authored-by: michal.krupa <michal.krupa@cdprojektred.com>
Co-authored-by: Campbell Barton <ideasman42@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/139336
2025-06-06 14:19:00 +02:00
YimingWu
66f08a2e86 Fix #139913: Brush size doubles each time you draw
In `brush_blend_write` and `scene_blend_write` the brush/tool settings
brush size are doubled for 5.0 to store diameter instead of radius, it
should be divided back to original value after writing (for undo),
otherwise your will see your brush size doubles everytime an undo push
is involved.

The doubling was caused by 582c7d94b8, now it should not
happen.

Pull Request: https://projects.blender.org/blender/blender/pulls/139914
2025-06-06 13:37:05 +02:00
Bastien Montagne
11ca8729cc Merge branch 'blender-v4.5-release' 2025-06-06 11:53:26 +02:00
Bastien Montagne
f6a9f082e9 Core: Add data-level support for new 'system IDprops' storage for Blender 4.5 forward compatibility with 5.0 blendfiles
This mainly adds DNA level IDProp storage for system properties, their
handling in data management code, and the forward-versioning code
copying back content from system properties into 'all-in-one' single
IDProperties storage, for data types that will support both in Blender
5.0.

There is no user-facing changes expected here.

Part of #123232.

Pull Request: https://projects.blender.org/blender/blender/pulls/139257
2025-06-06 11:49:54 +02:00
Aras Pranckevicius
5ad6d42c83 IO: Remove Collada import/export
Removes Collada import/export (has been deprecated since 4.2).

Pull Request: https://projects.blender.org/blender/blender/pulls/139337
2025-06-06 08:38:57 +02:00
Sean Kim
da8ff5acd4 Merge branch 'blender-v4.5-release' 2025-06-05 16:17:58 -07:00
Sean Kim
1eadfb1fbf Fix: UnifiedPaintSetting converting values incorrectly
Mistake in 6a03e8249d

Pull Request: https://projects.blender.org/blender/blender/pulls/139905
2025-06-06 01:16:53 +02:00
Sean Kim
582c7d94b8 Paint: Scale brush size in preparation for planned 5.0 changes
This commit, in conjunction with !139561, is used to ensure consistent
values for the brush size while we transition it from representing
radius to diameter.

Related to #134204

Pull Request: https://projects.blender.org/blender/blender/pulls/139813
2025-06-05 00:46:10 +02:00
Sean Kim
2bbc9e73fc Merge branch 'blender-v4.5-release' 2025-06-04 15:45:32 -07:00
Sean Kim
6a03e8249d Paint: Add forward compatibility code for brush size
In 5.0, we plan to change the brush size from representing radius to
diameter. This means that for 5.0 files loaded in 4.5, we need to
scale the stored value when reading the relevant brush fields.

Related to #134204

Pull Request: https://projects.blender.org/blender/blender/pulls/139561
2025-06-05 00:44:43 +02:00
Hans Goudey
178f1d6fc5 Merge branch 'blender-v4.5-release' 2025-06-04 14:44:22 -04:00