Commit Graph

2022 Commits

Author SHA1 Message Date
Laurynas Duburas
3c407ebeaa Curves: Enhance tesselation of NURBS with corners
Current NURBS evaluation handles corners or sharp angles poorly. Sharp
edges appear when a knot vector value is repeated `order - 1` times.
Users can make sharp corners by creating NURBS curve with `Bezier` knot
mode or by setting `order` to 2 for legacy curves. The problem occurs
because current algorithm takes all the curve's definition interval,
divides it into equal parts and evaluates at those points, but corners
are exactly on repeated knot's. To hit those, the resolution has to be
increased higher than required for the rest of the curve.

The new algorithm divides non zero length intervals between two adjacent
knots into equal parts. This way corners are hit with a resolution of 1.
This does change the evaluated points of NURBS curves, which is why some
test results have to be updated in this commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/138565
2025-06-12 16:22:21 +02:00
Bastien Montagne
bc80ef136e Big Endian Support Removal.
This commit implements #125759.

It removes:
* Blender does not build on big endian systems anymore.
* Support for opening blendfiles written from a big endian system is
  removed.

It keeps:
* Support to generate thumbnails from big endian blendfiles.
* BE support in `extern` or `intern` libraries, including Cycles.
* Support to open big endian versions of third party file formats:
  - PLY files.
  - Some image files (cineon, ...).

Pull Request: https://projects.blender.org/blender/blender/pulls/140138
2025-06-12 10:37:47 +02:00
Sean Kim
c8e5043999 Merge branch 'blender-v4.5-release' 2025-06-11 21:27:13 -07:00
Sean Kim
98739b6b53 Tests: Add Sculpt tests that verify each brush strength curve preset
This commit adds 9 tests that check each of the default brush curve
strength preset options to ensure that none of them cause NaN
propagation. In total this takes approximately 0.7s to run to run.

By design, these tests are very broad and are not a replacement for
other testing, but they should help in reducing the chance of potential
regressions.

Related to #140162

Pull Request: https://projects.blender.org/blender/blender/pulls/140242
2025-06-12 06:26:05 +02:00
Brecht Van Lommel
7f380e0644 Revert "Fix: Cycles: Do not count volume bounds bounce as transparent"
This reverts commit 23c762e388 in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.

Ref blender/blender#139836
2025-06-11 15:47:07 +02:00
Brecht Van Lommel
45b11a6619 Revert "Fix: Cycles: Inconsistency in transparent bounces for NEE and forward path"
This reverts commit 64dc9cc98c in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.

Ref blender/blender#139836
2025-06-11 15:47:07 +02:00
Brecht Van Lommel
34838a9531 Revert "Cycles: Fix inconsistency in Ng handling between Microfacets and other closures"
This reverts commit a6015e1411 in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.

Ref blender/blender#139836
2025-06-11 15:47:07 +02:00
Omar Emara
9bcb536c95 Fix #138009: Extend Bounds doesn't work with Fast Gaussian
The Extend Bounds input has no effect when the Fast Gaussian filter is
used. Similarly, it has no effect if the Bokeh Blur node is using
variable size. This is a known limitation and was just not implemented.

So to fix this, we implement a general solution that works globally
across the node by pre-padding the inputs of the blur. This uses more
memory but also speeds up the base case when Extend Bounds is disabled,
while also reducing the binary size due to fewer blur specializations.

The variable size Bokeh Blur test was updated since it Extend Bounds was
silently ignored.

Pull Request: https://projects.blender.org/blender/blender/pulls/140192
2025-06-11 11:41:00 +02:00
Campbell Barton
0e5d2a3fc7 Merge branch 'blender-v4.5-release' 2025-06-11 16:23:28 +10:00
Campbell Barton
c8e31d34b4 Cleanup: quiet CMake warnings from use of undefined variables 2025-06-11 16:22:18 +10:00
Sean Kim
13fa79aa37 Merge branch 'blender-v4.5-release' 2025-06-10 20:08:07 -07:00
Sean Kim
339abe76d0 Tests: Reset sculpt performance test state between every run
Prior to this commit, the sculpt scene and object was only initialized
once, at the very beginning of the test. This has the downside of slowly
changing the performance characteristics as more and more strokes are
performed, as the number of vertices within a given stroke may
eventually approach 1. To ensure a consistent measurement each time,
rebuild the scene between each brush stroke.

Pull Request: https://projects.blender.org/blender/blender/pulls/139960
2025-06-11 05:06:44 +02:00
Sean Kim
c8d0e76ebd Tests: Lower Sculpt Dyntopo mesh size to 250000 in performance test
This commit lowers the size of the mesh from approximately 2 million
verts to 250 thousand verts. This brings the graph more in line with the
mesh and multires usecase, and is more helpful in measuring and
detecting real performance issues.

While the upper end of dyntopo can certainly be massively improved,
strokes that take in the seconds to complete are already unusable from a
user perspective,
2025-06-11 05:06:43 +02:00
Mohamed Hassan
3883a88d4e Compositor: Maintain alpha in Lens Distortion node
The alpha channel value was previously hard codded to one in the lens
distortion node. This patch solves that by integrating the alpha as well
in the radial distortion mode and taking the average alpha in the
horizontal case.

This breaks backward compatibility, but is what users what in most
cases, so it is acceptable.

Fixes #134658.

Pull Request: https://projects.blender.org/blender/blender/pulls/137994
2025-06-10 07:42:35 +02:00
Falk David
f7a0003452 Grease Pencil: Motion Blur support
This adds motion blur support for Grease Pencil.

We follow the same principle form EEVEE and use the existing
`antialiasing_accumulate` (SSAA) function to accumulate the
frames in range of the motion blur over time.

There is a new `motion_blur_steps` setting in the Grease
Pencil render settings to control the accuracy of the motion
blur. This will increase the render time.

Limitations:
* When Grease Pencil is composited into the scene, we only do
  it for one the current frame and don't take the motion blur into
  account. This will lead to hard edges currently.
* There is no viewport motion blur. This would need an entirely
  new technique that can be computed in real-time.

Pull Request: https://projects.blender.org/blender/blender/pulls/139840
2025-06-09 15:44:53 +02:00
Weizhen Huang
ee578cc738 Fix #139753: Discontinuity in mesh tangent without UV map
when there is no uv, we call the function `map_to_sphere()` to create
temporary uv for computing the tangent. It could happen that a triangle
has vertices with the u coordinates going across the line where u wraps
from 1 to 0. In this case, just computing the difference of the u
coordinates results in the wrong triangle area.

To fix this problem, we compute distance in toroidal (wrap around)
space.

This is safe for coordinates generated by `map_to_sphere()` function,
because it is not supposed to map the positions of a triangle to u
coordinates that span larger than 0.5.

Pull Request: https://projects.blender.org/blender/blender/pulls/139880
2025-06-09 13:52:00 +02:00
Sean Kim
ab3c129dd9 Refactor: Paint: Rename brush _tool properties to _brush_type
This commit renames the python Brush properties that end with `_tool` to
`_brush_type` (e.g. `sculpt_tool` -> `sculpt_brush_type`) to better
distinguish the property from the concept of tools in a workspace
context.

Resolves #124201

Pull Request: https://projects.blender.org/blender/blender/pulls/139909
2025-06-06 23:40:13 +02:00
Aras Pranckevicius
5ad6d42c83 IO: Remove Collada import/export
Removes Collada import/export (has been deprecated since 4.2).

Pull Request: https://projects.blender.org/blender/blender/pulls/139337
2025-06-06 08:38:57 +02:00
Jacques Lucke
513c0494ba Fix #118207: avoid floating point calculations when computing random integer
This changes the way random integers are computed so that there is no
intermediate conversion to float which looses accuracy.

This change breaks compatibility because it changes the generated random
numbers. Therefore this is done in Blender 5.0.

Performance seems to be about ~6% better than before.

Pull Request: https://projects.blender.org/blender/blender/pulls/118795
2025-06-05 17:52:23 +02:00
Jason C. Wenger
e418f7b1f1 Modeling: add an angle threshold that affects vertex dissolve
When dissolving an edge merges faces, use an angle threshold before
dissolving vertices from the face which have become chains as reult
of the merge (connected to 2 edges).

Also fix edge-flag handling when dissolving multiple edges
from a chain into a single edge, previously flags from the
resulting edge was effectively random.
Now flags from all edges are merged.

Resolves #100184.

Ref !134017
2025-06-05 05:33:49 +00:00
Omar Emara
6bf52d11f1 Fix #139327: Movie distortion result is cropped
The Movie distortion node crops its data if the movie size differs from
the input size. That's because boundary extensions do not take
calibration size into account. To fix this, we use the same coordinates
range as the distortion grid computation, which computes the distortion
in the space of the calibration size.

Pull Request: https://projects.blender.org/blender/blender/pulls/139822
2025-06-04 12:24:33 +02:00
Campbell Barton
8094e7c5f0 Cleanup: remove invalid comment 2025-06-04 16:53:07 +10:00
Jesse Yurkovich
04bc3f155e Fix #137662: Auto-validate meshes during USD import if we detect bad faces
A small number of USD files in the wild contain invalid face index data
for some of their meshes. This leads to asserts in debug builds and
crashes for users in retail builds(sometimes). There is already an
import option to Validate Meshes but it turns out that we, and most
other importers, perform validation too late. We crash before getting to
that validate option (see notes).

This PR implements a cheap detection mechanism and will auto-fix if we
detect broken data. The detection may not find all types of bad data but
it will detect what is known to fail today for duplicate vertex indices.

We immediately validate/fix before loading in the rest of the data. The
downside is that this will mean no additional data will be loaded.
Normals, edge creases, velocities, UVs, and all other attributes will be
lost because the incoming data arrays will no longer align.

It should be noted also that Alembic has also chosen this approach. It's
check is significantly weaker though and can be improved separately if
needed.

If auto-fix is triggered, it will typically appear as one trace on the
terminal.
```
WARN (io.usd): <path...>\io\usd\intern\usd_reader_mesh.cc:684
read_mesh_sample: Invalid face data detected for mesh
'/degenerate/m_degenerate'. Automatic correction will be used.
```

A more general downside of these fixes is that this applies to each
frame of animated mesh data. The mesh will be fixed, and re-fixed, on
every frame update when the frame in question contains bad data.

For well-behaved USD scenes, the penalty for this check is between 2-4%.
For broken USD scenes, it depends on how many meshes need the fixup. In
the case of the Intel 4004 Moore Lane scene, the penalty is a 2.7x
slowdown in import time (4.5 s to 12.5 s).

Pull Request: https://projects.blender.org/blender/blender/pulls/138633
2025-06-03 19:26:34 +02:00
Alaska
e71a1bbf70 Tests: Allow OptiX to run tests in the OSL folder
In the render test suite there is an OSL folder that contains tests that
need OSL to function.

Previously due to some missed logic, the OptiX OSL test suite would not run
tests in that folder because part of the test code assumed that if you aren't
testing on a CPU, then your device doesn't support OSL.

This commit fixes this issue.

Along with this change, some logic was changed in preparation for allowing
OptiX OSL camera tests to run without OSL shading enabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/139433
2025-06-03 14:46:32 +02:00
Aras Pranckevicius
ba0b1acb4e Fix #139656: FBX importer does not set normalmap textures as "non-color"
Normal maps (and generally all other non-color textures) were not
marked as non-color in the new FBX importer.

Pull Request: https://projects.blender.org/blender/blender/pulls/139725
2025-06-02 15:15:05 +02:00
Maxime-Cots
efd871e9ef USD: Implement new DomeLight_1 Schema for Import
Handle the `DomeLight_1` schema for import and translate to a World
material like what was already done for the original `DomeLight` schema.

The primary difference is that the new schema provides a `poleAxis`
attribute that authoring applications can use to remove ambiguity for
the orientation of the HDRI texture. Some care was made to match
`usdview` with a set of hand-crafted files. However, after matching,
some real scenes ended up displaying differently. These were corrected
but this could mean there's still issues that will need investigation
and fixing in the future.

Co-authored-by: Nig3l <nig3lpro@gmail.com>
Co-authored-by: Jesse Yurkovich <jesse.y@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/137761
2025-05-31 01:15:19 +02:00
Pratik Borhade
2b0cc73ef6 Modifiers: Change softbody fuzzy default value
Set fuzzy=1 when softbody modifier is added. As of now, value is 0, this
raises concern of division by zero so bump it to 1.
Updated `softbody_test.blend` to fix the failing test.
Resolves #137849

Pull Request: https://projects.blender.org/blender/blender/pulls/137878
2025-05-30 06:32:08 +02:00
Sean Kim
de454c3329 Tests: Add dyntopo brush stroke and toggle undo test
Tests that mixing dyntopo and normal mesh sculpting works as well as
manually toggling dyntopo on and off while undoing / redoing.

Pull Request: https://projects.blender.org/blender/blender/pulls/139315
2025-05-27 17:44:28 +02:00
Jesse Yurkovich
0d531078c6 Tests: More coverage of USD unit and orientation export settings
When exporting without a `root_prim_path` set, the unit and orientation
settings are applied in a slightly different way. Add coverage for these
cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/139468
2025-05-27 05:39:02 +02:00
Jesse Yurkovich
1e18fab838 Fix #139162: Exclude invisible point instancers during USD import
It was intended that pointers instancers would be skipped if they were
marked as invisible. However, we didn't account for the case of an
instancer using the "inherits" visibility but one of its ancestors in
the hierarchy being invisible.

Now these instancers will also be excluded. This is done by checking for
purpose and visibility earlier and halting the recursive traversal as
soon as we find a prim which doesn't meet the criteria.

Pull Request: https://projects.blender.org/blender/blender/pulls/139241
2025-05-26 21:31:34 +02:00
Omar Emara
bab308bfa2 Compositor: Turn Blur node options to inputs
This patch turns the Blur node options to inputs.

Size is now a 2D vector and replaces the Size X and Y option. Bokeh was
renamed to Separable to reflect its actual function. Relative was
removed in favor of the newly added Relative To Pixel node workflow.

There is a slight difference in variable size blurring due to float vs
integer computations, so two tests were updated.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/139329
2025-05-26 16:18:48 +02:00
Aras Pranckevicius
4e7acc4be8 Fix #138834: FBX import improved pivot handling
This does not fully fix the issue (pivots are still not handled
correctly when an object contains negative scale -- filed upstream
ufbx issue https://github.com/ufbx/ufbx/issues/218), but for regular
cases the pivots are in much better places now.

Pull Request: https://projects.blender.org/blender/blender/pulls/139381
2025-05-24 15:22:19 +02:00
Campbell Barton
a0e1938021 Cleanup: remove spaces from filenames, unix line endings
Also rename "blender export import test suite description.txt" to
"readme.txt" as the filename was including information available
in the leading path.
2025-05-23 14:32:45 +10:00
Aras Pranckevicius
8e8d2e7aec Fix: Make new FBX importer support Light exposure
7e0dad0580 added Light exposure import to Python FBX importer,
but not to the new C++ one

Pull Request: https://projects.blender.org/blender/blender/pulls/139292
2025-05-22 20:31:56 +02:00
Brecht Van Lommel
ee619713f9 Tests: Add test files for new light features
Ref #136958, #134303
2025-05-22 16:32:44 +02:00
Eqkoss / T1NT1N
bb9d5cdaad Lights: Add normalize property
When enabled, this normalize the strength by the light area, to keep
the total output the same regardless of shape or size. This is the
existing behavior.

This is supported in Cycles, EEVEE, Hydra, USD, COLLADA.

For add-ons, an API function to compute the area is added for conversion,
in case there is no native support for normalization.

area = light.area(matrix_world=ob.matrix_world)

Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/136958
2025-05-22 16:32:44 +02:00
Sean Kim
f6abef2aaf Tests: Add undo test for Sculpt trim tool
For Sculpt Undo, certain operators will modify the topology count of the
mesh. These operators are handled separately from normal brush strokes,
and so having tests for an operator that uses this functionality is
beneficial in detecting regressions.

Pull Request: https://projects.blender.org/blender/blender/pulls/139249
2025-05-22 05:48:07 +02:00
Jesse Yurkovich
e84c60561c Cleanup: Remove Dots Stroke material from USD's empty.blend test file
This extra material in what should be an empty file often makes some
checks and text comparisons needlessly more confusing.

Pull Request: https://projects.blender.org/blender/blender/pulls/139228
2025-05-21 20:42:11 +02:00
Habib Gahbiche
289984d868 Tests: Compositor: add test with animated input
Pull Request: https://projects.blender.org/blender/blender/pulls/139227
2025-05-21 20:21:46 +02:00
Aras Pranckevicius
8119e4baa7 Fix: FBX importer was not skipping special MotionBuilder viewport cameras
Reported on devtalk: MotionBuilder produced FBX files contain
"cameras" that are not really user visible cameras, but rather map to
MotionBuilder viewports. They are at root, have no child elements,
and have special names. There is also a "camera switcher";
ignore that too.

Pull Request: https://projects.blender.org/blender/blender/pulls/139204
2025-05-21 11:15:20 +02:00
Sean Kim
4ecde8dc53 Paint: Allow duplicating essential brushes into current file
With the release of the brush assets project in 4.3, most brush
management moved out of the current .blend file into either the
essentials library or user-created libraries.

With this change, a number of workflows became more difficult:
* Handling a large library of texture and texture properties for brushes
  due to ID linkage constraints.
* Having local tweaks to a brush without bloating the the asset library
  and reducing discoverability.

This commit introduces an intermediate step to assist with both of the
preceding pain points. The `brush.asset_save_as` operator is extended
to allow saving into the current blend file via the `Duplicate Asset`
context menu entry.

Additionally, these features help ease authoring brush assets in general
from the UI instead of requiring manual datablock management.

This allows brushes to be stored alongside other data inside a specific
blend file.

Related to #129655 and [1].

[1] https://blender.community/c/rightclickselect/XYMA/

Pull Request: https://projects.blender.org/blender/blender/pulls/138105
2025-05-20 22:02:42 +02:00
Aras Pranckevicius
389d770bf4 Fix #122256, #123862: OBJ import Clamp Size option issues
- #122256: Clamp Size option did not work at all, due to mesh
  bounding box still not being calculated (and was firing an assert
  in Debug build).
- #123862: Clamp Size option was rounding the resulting scale to
  powers of ten, which is not what anyone would expect.

This fixes both issues, and adds test coverage.

Co-authored-by: dshot92 <dshot92@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/139145
2025-05-20 11:57:42 +02:00
Jesse Yurkovich
46ec277713 USD: Add support for UsdPrimvarReader_TYPE in materials
Add support for the UsdPrimvarReader_TYPE templates for both import and
export. These are used by several USD test assets and support here
represents the last major piece of the UsdPreviewSurface spec to be
implemented.

On import these become `Attribute` nodes and on export the `Attribute`
nodes will become `UsdPrimvarReader_TYPE`'s accordingly.

Import:
- `UsdPrimvarReader_float` and `UsdPrimvarReader_int` will use the `Fac`
  output
- `UsdPrimvarReader_float3` and `UsdPrimvarReader_float4` will use the
  `Color` output
- `UsdPrimvarReader_vector`, `UsdPrimvarReader_normal`, and
  `UsdPrimvarReader_point` will use the `Vector` output

Export (only `Geometry` Attribute types are considered):
- `Fac` will use `UsdPrimvarReader_float`
- `Color` will use `UsdPrimvarReader_float3`
- `Vector` will use `UsdPrimvarReader_vector`
- `Alpha` is not considered

MaterialX note:
Hydra-native support is a bit more involved and will have to be done
separately. Hydra w/USD sync is trivial to implement but those changes
have been left out here.

Pull Request: https://projects.blender.org/blender/blender/pulls/135143
2025-05-19 19:47:22 +02:00
Jacques Lucke
e981345a73 Fix #139055: failing implicit conversion between different subtypes
There are separate `bNodeSocketType` for each subtype. Hence, comparing
their pointers is not enough to determine whether a conversion is necessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/139083
2025-05-19 15:39:09 +02:00
Jacques Lucke
16ad67d34c Tests: have test_object active by default in regression test files
When opening Geometry Nodes regression test files I always find a bit annoying
that the `expected_object` and not the `test_object` is active. That's because
only the `test_object` contains the modifier or node tree that is being tested.
Therefore, usually my first step when opening these files is to select the
`test_object` first.

This patch changes it so that when mesh tests are updated, the `test_object` is
made active in the end before the file is saved again.

Pull Request: https://projects.blender.org/blender/blender/pulls/139088
2025-05-19 15:38:17 +02:00
Brecht Van Lommel
59b4842117 Cycles: Adaptive subdivision triangular patches
There is a corner case where one side of a quad needs splitting and the other
side has only one segment. Previously this would produce either gaps or after
recent changes to stitch together geometry, uninitialized memory.

Now solve this by splitting into triangular patches, as suggested in the
DiagSplit paper. These triangular patches can be further subdivided themselves.
Dicing has special cases for 1 or 2 segments on edges. For more segments it
works the same as: quad dicing: A regular inner triangle grid stitched to the
outer edges.

Fix #136973: Inconsistent results with adaptive subdivision

Pull Request: https://projects.blender.org/blender/blender/pulls/139062
2025-05-19 12:04:11 +02:00
Lukas Stockner
a6015e1411 Cycles: Fix inconsistency in Ng handling between Microfacets and other closures
In Cycles, the convention is that reflection vs. refraction are classified
based on the hemisphere defined by the *shading* normal (N).

In general, most closure code uses the shading normal for most operations,
as is expected since using the geometric normal (Ng) would break normal maps
and smooth shading.

However, there are two places that use Ng: On the one hand, BSDF sampling
functions generally reject reflections that fall below the Ng hemisphere, since
they'd intersect the geometry when tracing the bounce. This is required, and
we can't do much about it.
On the other hand, the Microfacet evaluation code also checked that the ray
is in the same hemisphere w.r.t. both shading and geometric normal.

Theoretically, this is the right thing to do, since sampling and evaluation code
are supposed to be consistent. However, doing so breaks smooth shading, since
now direct light evaluation near the terminator will sometimes be rejected.

This didn't cause problems in practice because of another inconsistency: While
the parameter of the eval functions was named Ng, the caller actually provided
N (unclear whether by mistake or as a hacky workaround to the terminator).
When this was fixed in 063a9e89, users quickly reported issues with the shadow
terminator, so it was reverted to the hacky inconsistency in 1c50dd8b.

So, let's clean this mess up properly. If we don't want to do the Ng hemisphere
check in _eval, then instead of passing in a misleading value that ends up
making it a no-op, just remove the check. After all, the other closures don't
perform it either.

This way, we avoid the mislabeled Ng, we get rid of the special case for
microfacets, and the shadow terminator continues to be fine.

Technically, we still have the _sample vs. _eval mismatch. However, this is just
unavoidable, and is irrelevant in practice: For a strongly directional light
that makes the shadow terminator noticeable, the MIS weights will be massively
in favor of eval, to the point that it doesn't really matter what sample does.

To support this argument: You can actually reproduce a broken shadow terminator
in pretty much every Cycles version going back to 2011 by just setting up a
small intense mesh emitter, turning off MIS on it to disable _eval, and then
rendering a diffuse smooth-shaded sphere with >100000 samples so that the
fireflies resolve into somewhat consistent lighting.
If nobody has complained about this affecting all closures for 11 years,
I guess it's fine.

Pull Request: https://projects.blender.org/blender/blender/pulls/138632
2025-05-18 17:20:32 +02:00
Jacques Lucke
1816a2665e Tests: Geometry Nodes: add initial Import CSV node tests
Previously, the test files still had absolute instead of relative paths in them.

Pull Request: https://projects.blender.org/blender/blender/pulls/139020
2025-05-18 07:34:57 +02:00
Jacques Lucke
3c39c46e3d Revert "Tests: Geometry Nodes: add initial Import CSV node tests"
This reverts commit e9da1e8629.

Looks like these tests don't succeed yet, maybe WITH_IO_CSV is off?
2025-05-17 13:35:40 +02:00
Jacques Lucke
e9da1e8629 Tests: Geometry Nodes: add initial Import CSV node tests 2025-05-17 11:17:57 +02:00