New tracking-camera presets d486ee2dbd used wrong code because I
copied them from the camera-presets. Now they set the right properties
again, the values stay the same as before.
Differential Revision: https://developer.blender.org/D13139
Expose transform tools when in weight paint mode with pose-mode enabled,
displaying transform tools in the toolbar, as is already done in
object & pose mode.
These are only shown when weight-paint + pose mode are active at once.
This allows single key-strokes to activate tools, needed when
tool-access is set as the default action for G/R/S key bindings.
Reviewed By: JulienKaspar
Ref D13028
This new option allows to combine all layers in the active one. Also the merge down option has been improved.
Reviewed By: mendio, pablo vazquez (UI)
Differential Revision: https://developer.blender.org/D13054
Even never-shown RNA properties should have at least a description, as
this is used by API doc generation scripts.
NOTE: this is more of an opportunistic set of changes than a proper
complete fix of that loack of documentation.
* Fix systematic skipping of labels when they are the same as
the identifier (Some cases are valid, like `RGB` or `HSV` e.g.).
* Add instead heuristics checks to skip non-UI properties (non-capitalized,
or same name as identifier and Operator properties, mainly).
* Skip `bl_icon` and `icon` properties.
* Properly search for properties in all parent classes (some cases with
e.g. `Panel` would break due to intermediary utils classes, leading to
those internal UI properties not being skipped as expected).
Related to T43295.
The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
This patch adds support for selecting pointclouds.
Since pointclouds were not properly drawn to the selection buffer (as diagonsed by output from `glReadPixels` and Renderdoc), they were not able to be selectable by depth picking or occlusion queries. In `basic_engine`, objects were rendered with a shader which draws to a depth buffer but only assumes a single position vertex attribute. Pointclouds, though, require at least another vertex attribute `pos_inst` which provides the instance offsets. Thus, this patch adds another shader variant for pointclouds which supports these two attributes and renders the points appropriately.
{F11652666}
Addresses T92415
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D13059
The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
Before this, the search button was quite small really, not much text would fit
into it. Increase the size a bit, but not too much to still make the layout
work in smaller area sizes.
These nodes allow accessing and changing the stable/random ID used
for motion blur with instances and stable randomness.
Since rB40c3b8836b7a, the stable ID is a built-in attribute, so to be
consistent and allow changing it in the node tree like other built-in
attributes, it has get and set nodes.