Commit Graph

254 Commits

Author SHA1 Message Date
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Campbell Barton
db1af0e325 Cleanup: spelling in comments 2023-04-26 16:14:07 +10:00
Bastien Montagne
9a671c401d Fix several issues in recent changes to ID swap and lib_query.
Fix #107297: Crash on undoing "Use Nodes" step.
Fix (unreported) crash on undoing certain type of data deletion (like
collections) in some specific cases.

Main serious issues were in new handling of embedded IDs in ID swap code
(#107297), and in general in lib_query remapping code from
`BKE_lib_id_swap_full` in readfile code in undo case which could access
other IDs data, when it is not guaranteed to be valid at this point in
code.

Added an option flag to lib_query code to forbid access to the original
ID pointers in such cases.
2023-04-24 15:49:59 +02:00
Bastien Montagne
910f60de4c Fix (unreported) wrong code in foreach_id code for Editors.
Code there was fairly naive and simple, missing some ID pointers,
sometimes improperly accessing non-ID data as IDs (usual dear Outliner
tree element usages of its 'ID' pointer...).

And code was especially quite severely broken in case these UI ID
usages were processed in a non-readonly context (i.e. if some of these
ID pointers were expected to be modified).

Code has been updated following existing very similar code in
`lib_link_workspace_layout_restore` from `readfile.cc`.
2023-04-14 19:06:58 +02:00
Bastien Montagne
c9258e6e19 Cleanup: BKE: lib_query: Add a new type of callback flags for not-owned embedded ID pointers.
This is the case e.g. of the `parent` collection pointer of collections
children of a scene's master collection, or some nodetree pointers in
the UI data (node editor).

Right now handling of this new flag is exactly the same as in owning
embedded case, the distiction between both usages will happen in future
commits.

This commit is expected to have no behavioral change at all.
2023-04-14 13:29:19 +02:00
Julian Eisel
fa0f295b53 UI: Region polling support
Introduces *ARegionType.poll()* as a way to dynamically add/remove a region. The region is still there internally, but is not accessible to the user.

Previously editors would to this manually, by either removing/adding regions altogether, or hiding them, unsetting their alignment (so no AZones are added I assume) and removing their event handlers. Polling makes this much simpler.

We plan to use this in #102879.

This patch refactors multiple editors to use region polling:
- File Browser
- Sequencer
- Clip Editor
- Preferences

Notes:
- Previously, editors would lazy-create some of the regions. Versioning is added here to ensure they are always there. Could be a separate patch.
- Some editors reuse a region in different display modes, and so additional work needs to be done to reinit regions they become available or the mode changes. Typically `V2D_IS_INIT` is unset for that, which isn't great. Could be improved, but not a new issue.

Behavior change:
- When the Preferences are opened as a regular editor, the "execution" region in the preferences that displays the *Save Preferences* button would still be there, but empty with a scrollbar.
  This patch makes it disappear entirely.

## Implementation

- Introduces `ARegionType.poll()`
- Before a window is drawn, all contained regions have their poll checked, and the result is stored in a flag (`RGN_FLAG_POLL_FAILED` - runtime-only flag).
- If the result of the poll changes, the area is re-initialized and event handlers are added/removed.
- UI code checks the flag as needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/105088
2023-04-05 15:30:32 +02:00
Campbell Barton
1ddbe7cadd Cleanup: move doc-strings into headers, remove duplicates
In some cases move implementation details into the function body.
2023-03-29 14:37:34 +11:00
Falk David
df0c2693b6 Refactor: Rename grease pencil files to legacy
This renames the `BKE_gpencil_*` as well as the `DNA_gpencil_types.h`
files to indicate that it's the legacy grease pencil.

Pull Request: https://projects.blender.org/blender/blender/pulls/105597
2023-03-13 10:42:51 +01:00
Julian Eisel
c437a8aea8 Revert release branch only commit after merge
This is a revert of a revert, because the initial revert is only
supposed to be in the release branch.

This reverts commit 3eed00dc54.
2023-02-20 11:51:16 +01:00
Julian Eisel
3eed00dc54 Revert "GPencil: Include UV information in simplify->sample modifier."
This reverts commit 19222627c6.

Something went wrong here, seems like this commit merged the main branch
into the release branch, which should never be done.
2023-02-20 11:20:07 +01:00
YimingWu
19222627c6 GPencil: Include UV information in simplify->sample modifier.
Simplify modifier sample mode didn't transfer UV parameters, now fixed.

Pull Request #104942
2023-02-19 11:45:22 +01:00
Dalai Felinto
4ec9aff2af Revert "Fix #104850: Create Geometry Nodes operators fails if not in English"
This reverts commit 68181c2560.

I merged 3.6 into 3.5 by mistake. Basically I had a PR against main,
 then changed it in the last minute to be against 3.5 via the
 web-interface unaware that I shouldn't do it without updating the
 patch.

 Original Pull Request: #104889
2023-02-17 18:45:42 +01:00
Dalai Felinto
68181c2560 Fix #104850: Create Geometry Nodes operators fails if not in English
Note that the node group has its sockets names
translated, while the built-in nodes don't.

So we need to use data_ for the built-in nodes names,
and the sockets of the created node groups.

Pull Request #104889
2023-02-17 18:39:17 +01:00
Bastien Montagne
30b34735e3 Cleanup/refactor: Add a new flag for IDTypes that are not read in memfile undo.
Currently only affects 'UI' IDs (WindowManager, Screen, etc.), but in
the future other types may be affected as well.

NOTE: this is only used in readfile code itself, not in the
post-processing performed by `setup_app_data`, as this code is too
specific for such generic handling.
2023-01-24 18:15:06 +01:00
Campbell Barton
afc091c3c4 Cleanup: spelling in comments 2022-11-01 12:24:58 +11:00
Jacques Lucke
c55d38f00b Geometry Nodes: viewport preview
This adds support for showing geometry passed to the Viewer in the 3d
viewport (instead of just in the spreadsheet). The "viewer geometry"
bypasses the group output. So it is not necessary to change the final
output of the node group to be able to see the intermediate geometry.

**Activation and deactivation of a viewer node**
* A viewer node is activated by clicking on it.
* Ctrl+shift+click on any node/socket connects it to the viewer and
  makes it active.
* Ctrl+shift+click in empty space deactivates the active viewer.
* When the active viewer is not visible anymore (e.g. another object
  is selected, or the current node group is exit), it is deactivated.
* Clicking on the icon in the header of the Viewer node toggles whether
  its active or not.

**Pinning**
* The spreadsheet still allows pinning the active viewer as before.
  When pinned, the spreadsheet still references the viewer node even
  when it becomes inactive.
* The viewport does not support pinning at the moment. It always shows
  the active viewer.

**Attribute**
* When a field is linked to the second input of the viewer node it is
  displayed as an overlay in the viewport.
* When possible the correct domain for the attribute is determined
  automatically. This does not work in all cases. It falls back to the
  face corner domain on meshes and the point domain on curves. When
  necessary, the domain can be picked manually.
* The spreadsheet now only shows the "Viewer" column for the domain
  that is selected in the Viewer node.
* Instance attributes are visualized as a constant color per instance.

**Viewport Options**
* The attribute overlay opacity can be controlled with the "Viewer Node"
  setting in the overlays popover.
* A viewport can be configured not to show intermediate viewer-geometry
  by disabling the "Viewer Node" option in the "View" menu.

**Implementation Details**
* The "spreadsheet context path" was generalized to a "viewer path" that
  is used in more places now.
* The viewer node itself determines the attribute domain, evaluates the
  field and stores the result in a `.viewer` attribute.
* A new "viewer attribute' overlay displays the data from the `.viewer`
  attribute.
* The ground truth for the active viewer node is stored in the workspace
  now. Node editors, spreadsheets and viewports retrieve the active
  viewer from there unless they are pinned.
* The depsgraph object iterator has a new "viewer path" setting. When set,
  the viewed geometry of the corresponding object is part of the iterator
  instead of the final evaluated geometry.
* To support the instance attribute overlay `DupliObject` was extended
  to contain the information necessary for drawing the overlay.
* The ctrl+shift+click operator has been refactored so that it can make
  existing links to viewers active again.
* The auto-domain-detection in the Viewer node works by checking the
  "preferred domain" for every field input. If there is not exactly one
  preferred domain, the fallback is used.

Known limitations:
* Loose edges of meshes don't have the attribute overlay. This could be
  added separately if necessary.
* Some attributes are hard to visualize as a color directly. For example,
  the values might have to be normalized or some should be drawn as arrays.
  For now, we encourage users to build node groups that generate appropriate
  viewer-geometry. We might include some of that functionality in future versions.
  Support for displaying attribute values as text in the viewport is planned as well.
* There seems to be an issue with the attribute overlay for pointclouds on
  nvidia gpus, to be investigated.

Differential Revision: https://developer.blender.org/D15954
2022-09-28 17:54:59 +02:00
Kévin Dietrich
808b03da43 Cleanup: decentralize .blend I/O for space types
This adds callbacks to `SpaceType` to make each editor responsible to
manage their own .blend I/O, and moves relevant code from `screen.c`
to the editors files.

Differential Revision: D11069
2022-09-28 11:52:22 +02:00
Campbell Barton
6424fbca94 Cleanup: spelling 2022-09-19 14:52:27 +10:00
Campbell Barton
95f05a6a4b Cleanup: spelling in comments 2022-09-16 18:14:33 +10:00
Bastien Montagne
406243c2fd IDManagement: change IDTypeInfo.owner_get to instead return address of the owner_id pointer.
Also rename the callback. That way, we can keep moving toward a more
generic handling of those embedded IDs (think e.g. about copy code).
2022-09-08 16:34:31 +02:00
Julian Eisel
d8223bdc38 Cleanup: Improvements to Outliner tree writing code, add assert
Comments there weren't really helpful, took me a while to get what they
try to say. This attempts to add a better explanation. Also add an
assert for a previous, implicit (but commented) assumption, and some
minor cleanups.
2022-08-17 20:27:52 +02:00
Julian Eisel
ecf4a7835d Outliner: Avoid unnecessary Outliner storage copy
Was always creating a copy of `SpaceOutliner`, even though it's only
needed for one conditional branch. This is a shallow copy, so shouldn't
be that expensive, still trivial to avoid.
2022-08-17 20:27:52 +02:00
Julian Eisel
71f091a631 Cleanup: Remove unused Outliner search element storage
This is old code to keep track of an active search element, so you could
step through the search results. This isn't used anymore, and not needed
since searching now filters the tree to only show matches. If we ever
wanted to have support for stepping through elements again, that should be
done via the active element instead.
2022-08-17 16:15:03 +02:00
Bastien Montagne
2a1d12d7a0 Fix (studio-reported) crash in ID remapping code on rare cases.
Some ID types did not have a filter value, even though they would be
used in remapping code, leading to missing remappings. In that specific
case, shape keys would actually never be properly remapped.

Reproducible in r1230 of
`Heist/pro/animation_test/einar/einar_new_expression_shapes2.blend`,
2022-07-11 19:16:04 +02:00
Richard Antalik
e08c932482 Fix T98925: Editor panels are broken
Commit 277fa2f441 added channels region to unintended editors if sequencer was
used in area. This caused issues with some editors having 2 tool regions and
non functioning side panel.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D15253
2022-06-24 10:23:31 +02:00
Campbell Barton
1829232598 Cleanup: spelling in comments & some minor clarifications 2022-03-10 16:27:18 +11:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Aaron Carlisle
20b438d523 Cleanup: Use array for BKE cursor functions
Missed this function in rB67525b88d2e
2021-12-26 15:08:41 -05:00
Aaron Carlisle
67525b88d2 Cleanup: Use array for BKE cursor functions
Differential Revision: https://developer.blender.org/D12962
2021-12-24 23:59:33 -05:00
Erik
3753a0b72b Fix T93523: Memory leak in Menu Search
Fixes a memory leak introduced by D13225.
Caused by not freeing the hash-map in some cases.

Differential Revision: https://developer.blender.org/D13432
2021-12-09 01:48:11 +01:00
Campbell Barton
1e7ef83e46 Cleanup: clarify source/destination args for BKE_spacedata_copylist 2021-12-07 18:26:35 +11:00
Campbell Barton
ffc4c126f5 Cleanup: move public doc-strings into headers for 'blenkernel'
- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.

Ref T92709
2021-12-07 17:38:48 +11:00
Bastien Montagne
e5e8db73df Refactor BKE_bpath module.
The main goal of this refactor is to make BPath module use `IDTypeInfo`,
and move each ID-specific part of the `foreach_path` looper into their
own IDTypeInfo struct, using a new `foreach_path` callback.

Additionally, following improvements/cleanups are included:
* Attempt to get better, more consistent namings.
** In particular, move from `path_visitor` to more standard `foreach_path`.
* Update and extend documentation.
** API doc was moved to header, according to recent discussions on this
   topic.
* Remove `BKE_bpath_relocate_visitor` from API, this is specific
  callback that belongs in `lib_id.c` user code.

NOTE: This commit is expected to be 100% non-behavioral-change. This
implies that several potential further changes were only noted as
comments (like using a more generic solution for
`lib_id_library_local_paths`, addressing inconsistencies like path of
packed libraries always being skipped, regardless of the
`BKE_BPATH_FOREACH_PATH_SKIP_PACKED` `eBPathForeachFlag` flag value,
etc.).

NOTE: basic unittests were added to master already in
rBdcc500e5a265093bc9cc.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D13381
2021-11-29 14:22:38 +01:00
Bastien Montagne
e0763760e4 Cleanup: IDTypeInfo new asset_type_info member.
Two issues addressed here:

I) `asset_type_info` is sub-data, not a callback. Therefore, move it
before the callbacks in the `IDTypeInfo` struct.

II) More important, initialize this new attribute in *ALL* `IDTypeInfo`
instances. No member of this struct should ever be left implicitely
uninitilazed, ever.

Aftermath of rBa84f1c02d251.
2021-11-24 10:35:47 +01:00
Jacques Lucke
ffd3dd6376 Merge branch 'blender-v3.0-release' 2021-11-02 11:17:53 +01:00
Jacques Lucke
0c3b215e7d Images: refactor how failed image load attempts are remembered
Previously, `ImageTile->ok` and `ImageUser->ok` were used to indicate
whether an image failed to load. There were three possible values
which (probably) had the following meanings:
* `0`: There was an error while loading the image. Don't try to load again.
* `1`: Default value. Try to load the image.
* `2`: The image was loaded successfully.

This image-wide flag did not make sense unfortunately, because loading
may work for some frames of an image sequence but not for others.
Remember than an image data block can also contain a movie.

The purpose of the `->ok` flag was to serve as an optimization to avoid
trying to load a file over and over again when there is an error (e.g. the
file does not exist or is invalid). To get the optimization back, the patch
is changing `MovieCache` so that it can also cache failed load attempts.
As a consequence, `ibuf` is allowed to be `NULL` in a few more places.
I added the appropriate null checks.

This also solves issues when image sequences are used with the
Image Texture node in Geometry nodes (also see D12827).

Differential Revision: https://developer.blender.org/D12957
2021-11-02 11:17:12 +01:00
Bastien Montagne
e3b2f0fd6f LibQuery: Add macro to help break looping when requested.
The new `BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL` execute the given
statement and then check status of `LibraryForeachIDData` data, and
return in case stop of iteration is requested.

This is very similar to the other `BKE_LIB_FOREACHID_PROCESS_` existing
macros, and allows us to properly break iteration when a sub-function
has requested it.

Part of T90922: Fix return policy inconsistency in `scene_foreach_id`.
2021-10-29 11:32:26 +02:00
Bastien Montagne
eae59645de Cleanup: Add some comments to some sub-function of foreach_id process. 2021-10-29 11:32:26 +02:00
Brecht Van Lommel
a90cb41cb9 Cleanup: clang-format 2021-10-26 16:35:26 +02:00
Bastien Montagne
f11ed418e5 Cleanup: LibQuery: Rename BKE_LIB_FOREACHID_PROCESS to BKE_LIB_FOREACHID_PROCESS_IDSUPER.
More in-line name with the rest of that macro-based API, especially
since this will be extended in the future.
2021-10-26 10:40:36 +02:00
Dalai Felinto
707bcd5693 Cleanup: make format 2021-09-22 16:55:09 +02:00
Aditya Y Jeppu
997b5fe45d VSE strip thumbnails
Draw thumbnails as strip overlay. This works for movie and image strips.
To draw thumbnails, this overlay has to be enabled and strips must be
tall enough.

The thumbnails are loaded from source file using separate thread and
stored in cache.

Drawing code uses only images stored in cache, and if any is missing,
background rendering job is started. If job can not render thumbnail,
to prevent endless loop of creating job for missing image it sets
`SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag.

To prevent visual glitches during timeline panning and zooming, `View2D`
flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code
will look for set of evenly distributed thumbnails that should be
guaranteed to exist and also set of previously displayed thumbnails.
Due to volatile nature of cache these thumbnails can be missing anyway,
in which case no new thumbnails will be drawn for particular strip.

Cache capacity is limited to 5000 thumbnails and performs cleanup of
non visible images when limit is reached.

ref T89143

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12266
2021-09-21 10:55:04 +02:00
Bastien Montagne
e97653ccf3 Fix: properly implement the 'only append' execption case for WorkSpaces.
Add needed extra flag and utils to IDType to mark and check an ID type
as only appendable.

Note that this is only a loose user-level enforcement currently, in any
case you need to be able to link an ID to append it currently, so for
low-level code this does not really matter.

Currently only WorkSpace and Screen ID types are marked with the new
`IDTYPE_FLAGS_ONLY_APPEND` flag.
2021-09-16 14:30:56 +02:00
Bastien Montagne
4a009b54bc Fix broken WorkSpace use after recent refactor of append code.
Essentially, Workspace (and Screen) types were defined as not
localizable.

In previous code it happended to work by mere chance (code path taken in
`BKE_library_make_local` was conviniently skipping the call to
`BKE_lib_id_make_local` in that case, hence not checking for
`IDTYPE_FLAGS_NO_MAKELOCAL` flag of the localized ID type).

This is a total abuse of this IDType flag, for now removing it.

That specific case (IDtype appendable but nor linkable) requires its own
proper flag, this will be tackled in a later commit.

Issue introduced in rB3be5ce4aad5e.
2021-09-15 19:06:36 +02:00
Campbell Barton
cea24b4b4a Cleanup: use "free_data" suffix when the argument isn't freed
Avoid API misuse that caused leaks in T90791 &
2788b0261c.
2021-08-20 16:37:50 +10:00
Bastien Montagne
0f49e4832c Cleanup: Blendwrite: Move code deciding if an ID should be written out of ID callbacks.
This was not really useful, and added estra useless steps in case and ID
should not actually be written.

Further more, it prevented clearing the usercount on write, which can be
cause a false positive 'chanhged' detection in undo/redo case.
2021-08-19 15:09:33 +02:00
Campbell Barton
c1a477b497 Cleanup: use C++ comments or 'if 0' for commented code 2021-08-03 15:27:20 +10:00
Julian Eisel
788d380460 UI: UI list refactor & preparations for asset view template
This is more of a first-pass refactor for the UI list template. More
improvements could be done, but that's better done separately. Main
purpose of this is to make the UI list code more manageable and ready
for the asset view template.

No functional changes for users.

* Split the huge template function into more manageable functions, with
  clear names and a few structs with high coherency.
* Move runtime data management to the template code, with a free
  callback called from BKE. This is UI data and should be managed at
  that level.
* Replace boolean arguments with bit-flags (easily extendable and more
  readable from the caller).
* Allow passing custom-data to the UI list for callbacks to access.
* Make list grip button for resizing optional.
* Put logic for generating the internal UI list identifier (stored in
  .blends) into function. This is a quite important bit and a later
  commit adds a related function. Good to have a clear API for this.
* Improve naming, comments, etc.

As part of further cleanups I'd like to move this to an own file.
2021-07-15 16:12:36 +02:00
Julian Eisel
f4cb3ccd9c Assets: Keep assets active after renaming, ensure they are scrolled into view
When renaming an ID somewhere in the UI after marking it as asset, it would
often get lost in the Asset Browser (scrolled out of view). It would also get
deactivated.
This patch makes sure that if an asset is active whose ID gets renamed, it is
kept active and visible. That is important for a fast, uninterrupted asset
creation workflow, where users often rename assets while working in the asset
browser.

Old code stored the new file-name to identify a file after re-reading the
file-list after the rename. For assets that doesn't work because there may be
multiple assets with the same name. Here the simple solution of just storing
the pointer to the renamed ID is chosen, rather than relying on the file-name
in this case. (Should be fine with undo, since the ID * reference is short
lived, it's not stored over possible undo steps. If it turns out to have
issues, I rather switch to a rename_id_uuid, but keep that separate from the
file->uid).

Reviewed by: Sybren Stüvel

Differential Revision: https://developer.blender.org/D11119
2021-07-07 19:24:06 +02:00
Campbell Barton
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00