Commit Graph

81888 Commits

Author SHA1 Message Date
Jacques Lucke
ae94a390a7 Cleanup: clang tidy 2020-12-12 12:24:14 +01:00
Julian Eisel
0c1d476923 UI: Allow UI to pass focused data-block to operators via context
This is similar to c4a2067130130d, but applies to the general UI and is only
about single data-blocks. Here there was a similar problem: How can buttons
pass the data they represent to operators? We currently resort to ugly ad-hoc
solutions like `UI_context_active_but_get_tab_ID()`. So the operator would need
to know that it is executed on a tab button that represents a data-block.

A single button can now hand operators a data-block to operate on. The operator
can request it via the "id" context member (`CTX_data_pointer_get_type(C, "id",
&RNA_ID)` in C, `bpy.context.id` in .py).
In this commit, it is already set in the following places:
* Generic RNA button code sets it to the pointed to data-block, if the button
  represents a data-block RNA pointer property. (I.e for general data-block
  search buttons.)
* Data-block selectors (`templateID`) set it to the currently active data-block.
* The material slot UI-List sets it for each slot to the material it represents.
The button context menu code is modified so its operators use the context set
for the layout of its parent button (i.e. `layout.context_pointer_set()`).

No user visible changes. This new design isn't actually used yet. It will be
soon for asset operators.

Reviewed as part of https://developer.blender.org/D9717.
Reviewed by: Brecht Van Lommel
2020-12-11 23:08:29 +01:00
Julian Eisel
af008f5532 UI: Allow Outliners to pass selected data-blocks to operators via context
The way the Outliner integrates operations on selected tree elements is known
to be quite problematic amongst developers. The context menu is generated in an
unusual way and doesn't use the normal operator system. Instead, changes are
applied via a recursive callback system. Things are quite ad-hoc, and the
callbacks often implement logic that should not be in the Outliner, but in
entirely different modules. Often these modules already contain the logic, but
as proper operators.

This commit is a step into a hopefully better direction that should allow us to
put actual operators into Outliner context menus. It starts solving the problem
of: How can the Outliner pass selected data to operators. It implements it for
data-blocks only, but other data could do it in the same way.

Idea is to keep doing what operators were initially designed to do: Operate on
context.
Operators can now query a "selected_ids" context member
(`CTX_data_selected_ids()` in C, `bpy.context.selected_ids` in .py). If an
Outliner is active, it will generate a list of selected data-blocks as a
response, via its `SpaceType.context` callback.
Any other editor could do the same.

No user visible changes. This new design isn't actually used yet. It will be
soon for asset operators.

Reviewed as part of https://developer.blender.org/D9717.
Reviewed by: Brecht Van Lommel
2020-12-11 23:08:29 +01:00
Germano Cavalcante
ba83ad226d Fix error in recent commit
Introduced in rBcada56b1f72f537f9ab007cfafd430ac10c292fb
2020-12-11 17:54:27 -03:00
Ray Molenkamp
0dbbcaf1e6 Fix: Fix potential memory leak in BLI_getenv
Issue introduced in rB87b19b3aba0c and unlikely to occur
but no reason not to have correct code.
2020-12-11 12:09:18 -07:00
Germano Cavalcante
bbd7f94d8a Cleanup: Python GPU: change prefix 'bpygpu_' to 'py_' in static functions 2020-12-11 16:06:22 -03:00
Germano Cavalcante
cada56b1f7 Cleanup: GPU Python: Use 'PyC_ParseStringEnum' for string enum 2020-12-11 16:06:22 -03:00
Ray Molenkamp
87b19b3aba Fix: BLI_getenv returns ascii not UTF8 on windows
BLI_getenv has always incorrectly returned ascii rather
than UTF-8. This change corrects this behaviour.

This resolves issues when the `BLENDER_USER_CONFIG`
environment variable contains a path with Unicode characters
on windows as reported in T74510 (but unlikely the root
cause for the issue at hand there)

Differential Revision: https://developer.blender.org/D9831

Reviewed by: brecht
2020-12-11 11:59:14 -07:00
Harley Acheson
92ab76c38f Cleanup: clang-format
Forgot to run Make Format on recent spelling changes
2020-12-11 10:48:30 -08:00
Hans Goudey
97651f428b Fix T83050: Crash dragging shared collection to master collection
The flag syncing code expects to find collection flags in same view
layer before and after the move, it even has an assert for it. However,
there is one case where this doesn't happen, when dragging a collection
that exists in two scenes to the master collection.

This commit removes this assert, frees the temporary flag structs
separately, and updates some comments with this information.
There is more detail in the adjusted comment.

Differential Revision: https://developer.blender.org/D9785
2020-12-11 12:15:51 -06:00
Jacques Lucke
b73ed882c0 Cleanup: clang tidy 2020-12-11 19:02:46 +01:00
Bastien Montagne
561d9169fe Fix T83280: Crash when deleting hair collision collection.
Root of the issue was missing management of ID pointers in the cloth
modifier data stored in ParticleSystem for hair physics, in the
'foreach_id' particle system code.

Using modifier's 'foreach_id' code in psys one unfortunately requires
some ugly conversion gymnastics, but this is still better than having
dedicated code for that case.

Note that this is actually a fairly critical issue, fix should be
backported to 2.91.1 should we do it, and to 2.83 LTS as well I think.
2020-12-11 18:46:21 +01:00
Jacques Lucke
f5dc34ec9c Geometry Nodes: support instancing collections
The Point Instance node can instance entire collections now.
Before, only individual collections were supported.

Randomly selecting objects from the collection on a per point basis
is not support, yet.

Last part of D9739.

Ref T82372.
2020-12-11 18:00:37 +01:00
Jacques Lucke
5ced167336 Geometry Nodes: support collection sockets
Part of D9739.
2020-12-11 17:47:58 +01:00
Jacques Lucke
4885fbc07b Nodes: add Collection socket type
The implementation is pretty much the same as for Object sockets.
The socket color is the one that is used for collections in the outliner.

Part of D9739.
2020-12-11 17:38:32 +01:00
Yevgeny Makarov
badbf816b8 UI: Consistent Range Descriptions
Unifying range descriptions as a value 'to' a value.

Differential Revision: https://developer.blender.org/D9771

Reviewed by Julian Eisel
2020-12-11 07:35:44 -08:00
Julian Eisel
273aca964e Refactor/extend BKE API to get special user directories
The previous `BKE_appdir_folder_default()` was confusing, it would return the
home directory on Linux and macOS, but the Documents directory on Windows.
Plus, for the Asset Browser, we want to use the Documents directory for the
default asset library on all platforms.
This attempts to clean up the API to avoid confusion, while adding the newly
needed functionality.

* `BKE_appdir_folder_default()` should behave as before, but the implementation
  changed:
** Removes apparently incorrect usage of `XDG_DOCUMENTS_DIR` on Unix systems -
   this seems to be a config file variable, not an environment variable. Always
   use `$HOME` instead, which this ended up using anyway.
** On Windows it doesn't attempt to use `%HOME%` anymore and gets the Documents
   directory directly.
* Add `BKE_appdir_folder_home()` to gives the top-level user directory on all
  platforms.
* Add `BKE_appdir_folder_documents()` to always get the user documents
  directory on all platforms.

There should be no user noticable behavior change.

Differential Revision: https://developer.blender.org/D9800

Reviewed by: Brecht Van Lommel
2020-12-11 16:20:53 +01:00
Antonio Vazquez
c8a3d1a1fa GPencil: Add Link support to Effects using Ctrl+L
The effects were not supported in this operator, but it was supported in the Outliner.

Differential Revision: https://developer.blender.org/D9824
2020-12-11 15:53:22 +01:00
Philipp Oeser
727d5013a7 Fix T82881: Paint mask 'deselect on nothing' missed viewport update
Was failing for weightpaint and vertexpaint.

Selection flags were actually changed, but the update in the viewport
wasnt immediate, leading to confusion when the update happened later
(e.g. when using the weight gradient tool as done in the report).

We need to tag ID_RECALC_SELECT and send ND_SELECT notifier here. This
could be done explicitly, but there is also existing functionality
available that does this.
Note: the way updates happen for paintfaces vs. paintverts looks a bit
inconsistent (so this could be part of a later cleanup commit)

Maniphest Tasks: T82881

Differential Revision: https://developer.blender.org/D9631
2020-12-11 15:32:31 +01:00
Thomas Beck
7c8e01341f UI: Correct help text in the Parent panel
Tracking Axis and Up Axis were still referring to duplis (DupliFrame) - changed it to be in line with Aaron's info about them in our manual
2020-12-11 14:11:17 +01:00
Jacques Lucke
d72ec16e70 Geometry Nodes: add Attribute Mix node
This node can be used to mix two attributes in various ways.
The blend modes are the same as in the MixRGB shader node.

Differential Revision: https://developer.blender.org/D9737

Ref T82374.
2020-12-11 12:00:48 +01:00
Jacques Lucke
150a1d158a Cleanup: remove some forward declared enums
Forward declaring enums are not allowed in C++.

Differential Revision: https://developer.blender.org/D9811
2020-12-11 11:48:58 +01:00
Bastien Montagne
f5c7246717 Fix wrong operator return values in Outliner code.
Mistakes in rBac8b641b77e0 and rBf254f66587f2.

Spotted while inverstigating T83592.
2020-12-11 11:05:28 +01:00
Bastien Montagne
f7e5f96f56 GeometryNodes: Make properties exposed in modifier overridable. 2020-12-11 10:53:08 +01:00
Bastien Montagne
b62a9ef66f Cleanup: Fix typo in comment. 2020-12-11 10:53:08 +01:00
Evan Wilson
6e4fccd9fa Correct the order of the last two arguments in eevee_cryptomatte_shading_group_create
When compiling on Windows, the following warnings occur:
```[3468/4560] Building C object source\blender\draw\CMakeFiles\bf_draw.dir\engines\eevee\eevee_cryptomatte.c.obj
C:\blender-git\blender\source\blender\draw\engines\eevee\eevee_cryptomatte.c(306): warning C4047: 'function': 'bool' differs in levels of indirection from 'void *'
C:\blender-git\blender\source\blender\draw\engines\eevee\eevee_cryptomatte.c(306): warning C4024: 'eevee_cryptomatte_shading_group_create': different types for formal and actual parameter 5```

As @Severin pointed out [here](https://developer.blender.org/rB76a0b322e4d3244e59a154c8255b84a4fbc33117#288960), this is due to the last two arguments being flipped.  This diff corrects the order.

Reviewed By: Severin, fclem

Differential Revision: https://developer.blender.org/D9809
2020-12-11 08:45:05 +01:00
Campbell Barton
219dba8506 Workaround T83651: Crash dragging multiple buttons in the clip editor
Avoid the crash, dragging multiple buttons still needs fixing.
2020-12-11 15:32:14 +11:00
Campbell Barton
392a8e2907 Cleanup: sort cmake file lists 2020-12-11 15:32:14 +11:00
Campbell Barton
8cc951d2ae Cleanup: trailing space 2020-12-11 15:32:14 +11:00
Campbell Barton
ff6d7e9072 Cleanup: spelling, expand on FCurve.rna_path docstring 2020-12-11 15:32:14 +11:00
Yevgeny Makarov
a4a42f3171 UI: Use 'and' Instead of '&' in Descriptions
Use 'and' instead of ampersand in descriptions and comments.

Differential Revision: https://developer.blender.org/D9797

Reviewed by Aaron Carlisle
2020-12-10 18:22:16 -08:00
Philipp Oeser
caed4849d0 Fix T83640: No immediate updates when changing the settings of a just-
duplicated particle system

When particle settings are duplicated along with the particle system,
this means a change in relations, was missing
'DEG_relations_tag_update'.

Maniphest Tasks: T83640

Differential Revision: https://developer.blender.org/D9823
2020-12-10 22:48:47 +01:00
Hans Goudey
a7fcca1062 UI: Use words instead of symbols for float comparison items
Though they are nice and concise, users should not be expected to know
the meaning of symbols like `!=`.
2020-12-10 11:07:26 -06:00
Hans Goudey
8bdd996cd0 Geometry Nodes: Add helper function to check if attribute exists 2020-12-10 10:50:37 -06:00
Jacques Lucke
3d25312617 Nodes: fix incorrectly parameter name and type
The parameter type was incorrectly changed in rB6be56c13e96048cbc494ba5473a8deaf2cf5a6f8 by me.
This can be any id and does not have to be a node tree.
2020-12-10 16:15:28 +01:00
Howard Trickey
1d447dcd19 Fix T83630 Exact Boolean assert failure in Debug build.
I thought I had reasoned that the add_patch would only happen
when the patch was not already in a cell, but I missed reasoning
about merged cells. So switched to a set 'add' instead of 'add_new'.
2020-12-10 09:15:16 -05:00
Hans Goudey
348bd319d5 Geometry Nodes: Attribute Fill Node
This commit adds a node that fills every element of an attribute
with the same value. Currently it supports float, vector, and color
attributes. An immediate use case is for "billboard" scattering.

Currently people are using the same input to a Random Attribute node's
min and max input to fill every element of a vector with the same value,
which is an unintuitive way to accomplish the same thing.

Differential Revision: https://developer.blender.org/D9790
2020-12-10 07:58:45 -06:00
Jacques Lucke
efb741b280 Geometry Nodes: rename modifyPointCloud to modifyGeometrySet
Since the initial merge of the geometry nodes project, the modifyPointCloud
function already was already modifying a geometry set. The function wasn't
renamed back then, because then the merge would have touched many
more files.

Ref T83357.
2020-12-10 14:35:15 +01:00
Philipp Oeser
2b9eb5eee5 Fix T83361: UV Editor does not draw pinned selected UVs as pinned
Caused by rB4212b6528af.

outlineColor is computed by the vertex shader, so not a uniform.
So outlineColor was undefined.

note: it was still possible to run into the situation that a selected UV
is drawn ontop of a selected pinned UV [you had to disable sticky
selection for this], now also make sure selected-pinned are drawn
topmost, then selected, then unselected UVs.

Maniphest Tasks: T83361

Differential Revision: https://developer.blender.org/D9786
2020-12-10 13:20:15 +01:00
Jacques Lucke
e795ba1529 Geometry Nodes: fix recursive instance transforms
Previously, the transformation of recursive instances did not work as
on would expect. Second-level instances would detach from first-level
instances when the object was moved.
2020-12-10 10:23:54 +01:00
Campbell Barton
83f5a0b972 Fix missing string escaping in RNA_path_append
This was escaping the '[' character, which isn't needed for quoted text.
2020-12-10 17:57:59 +11:00
Campbell Barton
2fbf9cb551 Cleanup: remove unused function bc_find_bonename_in_path 2020-12-10 17:10:19 +11:00
Campbell Barton
d97845a693 BLI_string: return NULL from BLI_str_quoted_substrN on failure
This was returning an empty allocated string, however almost
all callers checked if the return value was NULL before freeing,
making for misunderstandings on the intended use of this function.

BCAnimationSampler::initialize_curves for example detected the
f-curves animation type to 'bone' based on a non-NULL return value
which never failed.

Also fixes two leaks where the the result of BLI_str_quoted_substrN
wasn't freed.
2020-12-10 16:56:09 +11:00
Campbell Barton
3ec7cf64bc Fix BLI_str_quoted_substrN use with escaped strings
BLI_str_quoted_substrN didn't unescape the resulting string,
yet all callers were using this with animation paths which are
created using BLI_str_escape().

- Fix BLI_str_quoted_substrN use with escaped strings by calling
  BLI_str_unescape().

  Note that it's possible we want an a version of this function that
  keeps escape characters. This could be added if it's required.

- Fix end quote detection using BLI_str_escape_find_quote
  checking for `\"` isn't reliable since an even number of back-slashes
  before a quote means it's not escaped.
2020-12-10 16:12:25 +11:00
Campbell Barton
2814cdbd86 BLI_string: extract quote utility into BLI_str_escape_find_quote
Duplicate logic for this exists in BLI_str_quoted_substrN,
which doesn't properly support escaping.
2020-12-10 15:06:16 +11:00
Campbell Barton
aef9243ebb Cleanup: remove unnecessary vars in RNA token reading 2020-12-10 14:55:28 +11:00
Campbell Barton
ed2556e22c Cleanup: declare variables when used (RNA) 2020-12-10 14:55:28 +11:00
Campbell Barton
c5aaa11c3b Cleanup: declare variables when used (bpy) 2020-12-10 14:55:28 +11:00
Campbell Barton
51cbd5d91d Cleanup: avoid '_ln' suffix
Use '_len' or '_line_number'.
2020-12-10 14:55:28 +11:00
Campbell Barton
564ef8279b Cleanup: use snake-case instead of camel-case 2020-12-10 14:55:28 +11:00