Commit Graph

14311 Commits

Author SHA1 Message Date
Diego Borghetti
aee6d32005 Fix makefile for file browser. 2009-05-14 19:18:00 +00:00
Martin Poirier
978dce4266 Fix snapping bug in 2.5 2009-05-14 19:08:15 +00:00
Martin Poirier
2ae34a9816 2.5 compile errors.
Wrong include name (lower case) and missing include folder in scons.
2009-05-14 18:54:41 +00:00
Andrea Weikert
ba6bec56f9 2.5 filebrowser
- drawing code cleanup
- use of BLF_font in own string drawing, needs to be aligned with uiStyles still.
- thumbnail scaling now done on graphics card via new glaDrawPixelsTexScaled (slightly modified glaDrawPixelsTex)
2009-05-14 18:08:14 +00:00
Joshua Leung
5e0d2c896e Graph Editor Bugfix: Drivers for Materials now get shown 2009-05-12 11:36:33 +00:00
Thomas Dinges
f487a96302 2.5:
* Added empty buttons
* Added missing empty notifiers
2009-05-11 17:34:31 +00:00
Joshua Leung
69fca66a81 Graph Editor Bugfix: 'HomeKey' (View All) wasn't correctly calculating y-extents
It was only using the y-extents of the last F-Curve it encountered
2009-05-11 11:51:30 +00:00
Joshua Leung
1a76f8a9f3 F-Curve Colouring: Attempt at a new auto-algorithm
This new algorithm groups F-Curves into groups of 3-4 with similar colours, since triplets of related settings are more likely to be encountered. 

The colours get darker down the list. Blocks of related F-Curves will alternate between being boldly and weakly shaded.

I've left the old method still there but commented out. This new method could still be improved, as some of the colours chosen don't really stand out that well IMO. 

Testing and suggestions welcome as always :)
2009-05-11 11:41:08 +00:00
Thomas Dinges
02c81ff540 2.5 RNA: Curve
* Changed the font align booleans into 1 enum.
2009-05-11 11:31:10 +00:00
Campbell Barton
9f012ead0c made the material button use the active objects material 2009-05-11 08:40:50 +00:00
Joshua Leung
f1e89051c7 2.5 - Restored 'Render Anim' button!
After quite a bit of searching, I finally found where the various UI functions were wrapped for use in Py Layouts. 

For the reference of others, check out editors/interface/interface_api.c
2009-05-11 06:55:11 +00:00
Joshua Leung
2ed242656a 2.5 - RNA Bugfix 2 (for Keyframing):
Now properties in nested structs should be able to be keyframed (i.e. AO in World, and SSS in Materials). Added an extra method to RNA for this to work.
2009-05-11 05:18:49 +00:00
Joshua Leung
8e3356793a 2.5
* Broke compiling on previous fix...
* Starting fix for nestled structs...
2009-05-11 02:26:18 +00:00
Joshua Leung
5c96cd0319 RNA Bugfix: (Brecht, please check over these fixes...)
Fixed one of the causes of keyframes not being able to be inserted. For ID-types where inheritence of the basic wrapping of the struct (i.e. for Lamp blocks, shadow and other lamp-type specific settings were only defined in subclasses of the Lamp struct), the RNA_id_pointer_create() function now performs additional refinement of the PointerRNA so that the pointer will be resolved correctly to allow access to these settings.

The other case which is unresolved for now is nestled structs. The RNA_path_from_ID_to_property() needs modification for this, but dunno how yet.
2009-05-11 02:07:40 +00:00
Joshua Leung
9e5bd4bb98 2.5 - Warning fix in own code 2009-05-09 09:18:54 +00:00
Joshua Leung
029c27b0be 2.5 Bugfixes:
More work on getting these marker-dependent tools working. They should finally work now :)
2009-05-09 02:37:12 +00:00
Diego Borghetti
fc1036d206 Add support for attach a file with metrics information to the font.
Fonts like Type 1, have one file with the glyph image and another
file with metrics and kerning information, this try to search if the font
have this information and load (try open the same file but with the .afm
and .pfm extension).

Also add a function to load the same information from memory, just in case
that in some point we add a font like this.
2009-05-08 21:24:58 +00:00
Diego Borghetti
749a908331 Cleanup blendfont.
Now that we only work with Freetype2, I don't see any point to keep
wrapping the functions.

Also remove the reference code, it's something that we don't go to used.
2009-05-08 19:47:40 +00:00
Kent Mein
f8b929b8e2 Added include dir for blenfont
Kent
2009-05-08 14:05:17 +00:00
Joshua Leung
4f0dc8abbf 2.5 - Restored Various Tools using Markers
* Added back a few Marker-API tools
* Restored column select tools using markers (some of these aren't working right yet though).
2009-05-08 12:51:36 +00:00
Joshua Leung
7e29e97c21 2.5 - Assorted animation code cleanups
* Replaced a few duplicated enums that were also defined for some RNA properties already with the RNA ones.

* Start of cleanup of markers code in preparation for getting the rest of the editing code involving markers working again
2009-05-08 10:50:32 +00:00
Kent Mein
171969213f Tweaks to build systems. Just some small cleanups...
Kent
2009-05-08 03:49:48 +00:00
Michael Fox
7325b8e2bf just a small tweak to the buttons window header buttons, seperating the global buttons like scene and world from the sub buttons like ob data and materials, also tweaked the object checks aswell 2009-05-07 01:20:43 +00:00
Joshua Leung
33ce7d4bad 2.5: Missing include was causing crashes on startup in the drawing code for scrollbars 2009-05-06 00:18:06 +00:00
Joshua Leung
8858546ab4 2.5 - Scons compiling fix for BDiego's commit
Was missing includes for blenfont module in a few places.
2009-05-05 23:25:12 +00:00
Diego Borghetti
405cf80eb8 Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
   the old BMF api.

I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.

MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
        Always have to link/include the freetype2 library
        Remove any reference to libbmfont
        Remove any reference to libftfont
        Remove any reference to libbftgl (or libbFTGL)
2009-05-05 23:10:32 +00:00
Joshua Leung
71c38978e1 2.5 Buttons - Insert/Delete Keyframe Menu Tweaks
* Added 'Replace Keyframes' entry that appears in addition to delete, since it is often useful to be able to directly replace values instead of having to delete and reinsert keyframes. Internally, this just calls the Insert Keyframe operator.

* Separated the code to for Driver editing from the tests for keyframes, since they're independent.

* Added separators between keyframe and driver operations. This could be removed if the UI-mafia consider it overkill.
2009-05-05 09:56:22 +00:00
Joshua Leung
42bc76511d Cycles FModifier - Repeat Mirrored now works for cycles before the start of the keyframe range 2009-05-05 09:43:11 +00:00
Matt Ebb
08df158672 * More icon updates, thanks to Jendryzch. That's all the modifiers now, I think! 2009-05-05 02:24:58 +00:00
Thomas Dinges
56fcb7d20f 2.5 RNA:
*Added missing notifiers for resolution and aspect ratio, so camera border updates while changing the values in camera view.
2009-05-04 15:19:11 +00:00
Joshua Leung
e4e70bfb91 2.5 - Bugfixes
* Loading files saved with 2.5 works again now without crashing. Was crashing when trying to load Grease Pencil data (even though there was none)
* Fixed some msvc compiler warnings in own code
2009-05-04 10:24:53 +00:00
Joshua Leung
22c2827d2d Cycles F-Curve Modifier: 'Mirrored' Option
Using this cycling mode option, the keyframe range will be repeated in reverse order every second repeat. Thanks for the idea mfoxdogg :)
2009-05-04 10:04:46 +00:00
Matt Ebb
387df32933 * Icon updates and fixes
* Made the buttons space listen to and update for new active objects
* Cleaned up the Add Object menu
2009-05-04 07:04:48 +00:00
Joshua Leung
2e93dc4037 F-Curve Modifiers: Time-Modifying F-Modifiers Cleanup
Time-Modifying F-Curve Modifiers now get special callbacks to allow them to specify what frame they need to be evaluated on, instead of forcing a re-evaluation of the preceeding curve + modifier-stack. This should be more robust than the old way in general.

It still remains to be seen if some tweaks to this are still needed, as the full consequences of the propogation of modified time-spaces have yet to be fully explored. 

For now though, evaluation works by finding the last modifier on the stack which modifies time, and asks it what time it modifies the given time to. This modified time is used to evaluate the F-Curve data only. The modifier stack gets evaluated using the original time instead.
2009-05-03 13:00:59 +00:00
Joshua Leung
99cc61edbc Fix for Bug #18658: | character in buttons allowing text input was being interpreted as the "menu-name | hotkey" delimeter used for menus, giving incorrect results.
This commit fixes the issue in 2.5 only. A similar fix will need to be backported/coded for trunk?
2009-05-03 02:27:36 +00:00
Joshua Leung
4cf8900c70 F-Curve Modifiers - Per-Modifier Muting:
It is now possible to mute individual modifiers so that they will not contribute to the final result.
2009-05-02 04:51:14 +00:00
Matt Ebb
4b025d6865 * Added a new F-Curve modifier type: Noise
Thanks Aligorith for making such an easy to use system!

http://mke3.net/blender/devel/2.5/fcurve_noise_modifier.mov
2009-05-02 04:20:36 +00:00
Matt Ebb
76cedc4b9a * Added a list of OS X volumes to the file selector bookmarks pane, consistent with the drive letters on Windows. Currently this list only gets refreshed on Blender startup, hopefully this can be worked on but for now at least it's better than having to manually navigate to /Volumes/...
http://mke3.net/blender/devel/2.5/fileselect_volumes.png
2009-05-02 03:09:40 +00:00
Joshua Leung
792449f8f0 2.5 - Restored access to the Image-Type setting
This has been wrapped under Scene.RenderData, and can currently be accessed under the 'Image' panel in the Scene settings. 

As in the old code, image types are only included if they are enabled when compiling. Also note that image-type specific settings have not been wrapped yet.
2009-05-01 11:57:14 +00:00
Matt Ebb
6ef603ffcf * Some tiny tweaks to the padding around buttons window 2009-05-01 06:24:52 +00:00
Ton Roosendaal
d576ee99ed 2.5
Cleanup of conventions for icon placement in menus.

Old code only allowed 1 icon per menu, forcing to pass on the sublevel
menu icon with exception handling.

Now sublevel icons are drawn automatically, allowing to add an icon
before name too. (Check shift+a menu)
2009-04-30 17:27:30 +00:00
Ton Roosendaal
3ee6c11e31 2.5
Two fixes:

- objects in editmode now update data on saving .blend
- uifonts and uistyles were not freed yet on reading files
  yet.
2009-04-30 16:44:00 +00:00
Ton Roosendaal
140a60539b 2.5
Bug reported by Joshua: quitting Blender via window header quit widget
didn't free editmode stuff.
2009-04-30 12:51:38 +00:00
Martin Poirier
3c9e3e69ed 2.5
Transform helpline and experimental drawing code to indicate direction of motion for specific transformations.
2009-04-30 11:47:35 +00:00
Ton Roosendaal
a29551751c 2.5
Bugfix, thanks to report from M Fox: Saving file in editmode
could crash on load, because editobject pointer in scene was
not cleared on file reading.
2009-04-30 11:33:07 +00:00
Joshua Leung
4ff585569c 2.5 - Icons Add Object Menu
A little experiment in putting icons on this menu as per a mockup from William.

However, it appears that there is a minor bug here though with the menu drawing code. I've deliberately left the Mesh entry without an icon for now to illustrate part of the problem (note the placement of the icons for curves and surfaces)
2009-04-30 10:22:28 +00:00
Matt Ebb
d8625fb93b * trying out a little 'gripper' draw style for the screen splitter triangle 2009-04-30 02:14:03 +00:00
Matt Ebb
d110049d37 * First pass updating the default theme for the new UI controls and darker colours 2009-04-29 04:43:17 +00:00
Matt Ebb
a010139085 * Updated icons from Jendryzch. Thanks! 2009-04-29 02:47:28 +00:00
Brecht Van Lommel
58cdd37f52 UI:
* Made separator item work horizontal & vertical.
* Add colon (:) automatic for int/float/enum/string.
* Added space variables to uiStyle and use them in the
  layout engine.

* Added initial World buttons by Thomas Dinges, thanks!
* Added some code for modifiers in the Object Data context.
  This will become a template though.
* Use a common poll() callback in the scripts to reduce code.
2009-04-27 18:05:58 +00:00