Commit Graph

71805 Commits

Author SHA1 Message Date
Alexander Gavrilov
aef08fda3a Custom Properties: officially support int and float arrays in the UI.
In some rare cases it is convenient to store a short array value
as a custom property, e.g. a vector or color. For example, it may
be helpful when importing/exporting certain formats that support
custom or nonstandard attributes on objects.

The custom property storage already can handle arrays in order to
support properties defined via python. The only thing missing is
UI support (and some bugs), and this patch fixes that:

- Allow editing short array properties via Custom Properties panel.
- Fix a UI layout sizing bug triggered by the previous item.
- Fix a dependency graph bug with drivers using such properties.
- Make RNA_*_get_default_array code robust in case of size mismatch.
- Support custom default values for array properties, allowing
  both an array and a scalar value.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5457
2019-08-13 17:13:19 +03:00
Bastien Montagne
03bf84db86 Fix T66373: Strange translation text behaviour.
i18n code does not work from threads on some plaforms, so it is disabled
in Blender when called from non-main thread.

Means that we have to go to a slightly different approach, with dirty
tag and generating string on request for UI.

Note: Also had to update the `info` string size, to fit with expensive
asiatic scripts in utf-8... Using mem for that kind of runtime data is
not really nice, but for now it will have to do.
2019-08-13 15:37:11 +02:00
Howard Trickey
6f9cbbc8ec Add mathutils.geometry.delaunay_2d_cdt() function to Python API.
Provides Python API access to recently added Constrained Delaunay
Triangulation routine.
Reviewed in D5467.
2019-08-13 07:31:14 -04:00
Campbell Barton
918150a0b9 Fix T65670: bone envelope head radius missing from transform panel
Make the transforms section of the properties panel consistent with
the transforms section of the side-bar, and to expose some currently
hidden BBone properties in the Bendy Bone section.

- Object transformations were not consistent with Pose Bone
  transformations in that they did not use single-column layout.

- Even in Pose Bone transformations,
  the rotation mode option was after Scale.

- Edit Bone Transforms panel included "Tail Radius" and
  "Envelope Deform Distance", neither of which belong there. See T65670.

- Expose bbone_x and bbone_z.

D5454 by @Mets
2019-08-13 18:20:05 +10:00
mano-wii
bb1719ddb5 Fix T68547: Plane Constraint inaccuracy
If it is to prevent division by zero just check if the `factor` is zero (instead of using an epsilon).
2019-08-12 17:13:32 -03:00
Campbell Barton
3c014fe3fb Fix T68187: Factory Preferences doesn't update gizmo colors 2019-08-13 04:44:25 +10:00
Campbell Barton
ef5bf8d67e Fix T68557: Incorrect property reported in error
Error spotted by @gbayliss
2019-08-13 03:45:29 +10:00
mano-wii
b5f5f6e319 Cleanup: rename BaseOffset to ObjectOffsets 2019-08-12 12:29:38 -03:00
mano-wii
44d95cbf95 Cleanup: DRW manager: Move select_buffer.c utilities out of the selection engine internals 2019-08-12 12:10:44 -03:00
Bastien Montagne
37b4384b59 Fix T67032: Do not systematically link 'orphaned' indirectly linked objects to scene.
Not even in append case. If those objects are already part of a
collection, we can now leave them fully un-instantiated in any scene,
since user can easily do it themselves as they need to.
2019-08-12 15:44:17 +02:00
Philipp Oeser
f555379ce3 Fix T66922: Merge by distance tooltip text wrong
merge/dissolve distance is actually a maximum, not a minimum

Reviewers: campbellbarton

Maniphest Tasks: T66922

Differential Revision: https://developer.blender.org/D5462
2019-08-12 14:44:51 +02:00
Pablo Dobarro
ca9698b8e0 Sculpt/Paint: Ignore INBETWEEN_MOUSEMOVE events on certain brush tools
Some brush tools were being executed too often when using devices with high polling rates, causing performance issues. This should improve the performance of brushes that don't need those updates.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5429
2019-08-12 12:58:08 +02:00
Bastien Montagne
761aeb4899 Fix crashes caused by library placeholders.
This fixes inconsistencies in materials between objects and obdata
due to placeholders generation for missing libdata.

Note that we cannot do that when generating the obdata placeholder,
as not all objects using it might be already loaded...
So this has to be done near the end of the reading/linking process.

Reported here by Blender Studio.

Reviewers: brecht

Subscribers: jbakker, zeddb

Tags: #datablocks_and_libraries

Differential Revision: https://developer.blender.org/D5428
2019-08-12 11:54:37 +02:00
Bastien Montagne
35a9a85b27 Fix T68542: ParticleSystem.uv_on_emitter returns always 0,0 while Particle.uv_on_emitter returns a value.
'cached' particles (for paths actually) are only generated for some kind
(hair, keyed, and baked system afaik), not for all.

Note that we could probably just use directly `totpart` and `totchild`,
but keeping code as close to what it was as possible, for now...
2019-08-12 11:47:08 +02:00
mano-wii
52421e9ace View3D: Circle Select optimization
Don't recreate `select_bitmap` for each edited object.
2019-08-11 22:12:11 -03:00
Campbell Barton
0d719fcacb Cleanup: spelling 2019-08-12 01:10:43 +10:00
Campbell Barton
a5f59bffd6 Cleanup: use doxy comments 2019-08-11 22:41:04 +10:00
Campbell Barton
63c463ac45 Docs: improve comments 2019-08-11 22:34:22 +10:00
Campbell Barton
1cd65b274b BLI_math: add isect_tri_tri_v2, wrap via mathutils.geometry 2019-08-11 21:50:48 +10:00
Campbell Barton
c3a9fc5efb Text: support comment without selection
D5451 by @Poulpator with fixes.
2019-08-11 20:52:45 +10:00
Campbell Barton
e2c6cfec18 Preferences: tag as dirty when loading factory startup 2019-08-11 18:03:17 +10:00
Campbell Barton
18ba66d75e UI: clarify auto-save preference
- Grey out the option when factory settings have been loaded.
- Note it it's tool-top that it's ignored when factory settings
  have been loaded.

Suggestions by @JulienKaspar
2019-08-11 17:51:09 +10:00
Campbell Barton
cd91ff98c0 Cleanup: unused var 2019-08-11 02:47:32 +10:00
OmarSquircleArt
26911ba1e2 Nodes: Display vector values expanded, except when specified as compact.
Change the default drawing method of vector sockets to use a column layout.
This allows more interactive use of nodes and avoids the one or two clicks
needed to edit vector sockets in the old default component layout.

Developers may still use the component layout by flaging the socket with the
`SOCK_COMPACT` socket flag. For now, we choose to draw the SSS scale vector
of the Principled and SSS nodes in a compact form because they don't require
much interactivity.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5458
2019-08-10 17:57:54 +02:00
Antonio Vazquez
f51f4355b9 GPencil: Refine tooltip for Simplify modifier 2019-08-10 17:22:58 +02:00
Antonio Vazquez
7029810b04 GPencil: Add new Distance property to Simplify modifier
Before, the length variable was reused for Sample and Merge Simplify. Now, the Merge has its own distance property and variable in the modifier struct.
2019-08-10 17:16:12 +02:00
Antonio Vazquez
745f773d92 GPencil: Fix tooltips for Simplify modifier 2019-08-10 17:00:49 +02:00
Antonio Vazquez
049c50e095 GPencil: Disable Select operator for Sculpt mode if Mask is OFF
The selection is only valid when the mask is enabled, so the operators must be disabled.

This modification is part of D5452
2019-08-10 16:50:21 +02:00
Antonioya
9e68b560a6 GPencil: New macros to check Sculpt and Weight Paint modes 2019-08-10 16:26:59 +02:00
Antonio Vazquez
b99c616b9b Fix T68414: GPencil crash after using L key and Ctrl+Z in Draw Mode
There is a segment fault because the operator was in modal but the Ctrl+Z breaks the custom data. Now, the Ctrl+Z ends the operator.
2019-08-10 16:04:42 +02:00
Howard Trickey
b91643c711 Add Constrained Delaunay Triangulation routine to Blenlib.
See Design task T68277, and patch D5423.
This commit includes edits by @ideasman42 to patch in
branch temp-D5423-update, plus responses to his comments.
2019-08-10 08:24:20 -05:00
Antonio Vazquez
553b581f25 GPencil: Improves Close stroke when the closing gap is very small
For very small gaps, we don't need generate geometry.
2019-08-10 13:15:20 +02:00
Antonio Vazquez
77516c25e4 GPencil: Fix segment fault using Search menu
The poll was not checking Object type
2019-08-10 10:20:30 +02:00
Campbell Barton
a571ff2c16 Text: minor change to text prefix behavior
Don't keep the cursor at the start of the line,
this was creating a selection when adding a prefix without a selection.
2019-08-10 04:48:59 +10:00
Antonio Vazquez
d20d9aa3e8 Fix T68486: GPencil ehen interpolate strokes, only display one stroke not all
The drawing loop exit too early.
2019-08-09 20:28:12 +02:00
Sebastian Parborg
899c85a118 Fix T67821: Snap to Symmetry not updating
Added a missing depsgraph update.
2019-08-09 17:26:54 +02:00
Campbell Barton
c274151afe Cleanup: move space types under DNA_DEPRECATED
Prevent accidental use
2019-08-10 00:05:12 +10:00
Campbell Barton
b88d4ae12e Cleanup: remove redundant time check 2019-08-10 00:05:12 +10:00
Sybren A. Stüvel
e1665905df Fix T68322: Shear in Dopesheet causes crash
The Shear transform operator is now disallowed in the timeline and
dopesheet editors.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5440
2019-08-09 14:53:25 +02:00
Sybren A. Stüvel
9deb73df3d Clarify "Save on Exit" tooltip
The old text, "Save modified preferences on exit" suggests that only the
modified preferences are saved. This is not the case: all preferences
are saved at once. This distinction is especially important after having
loaded factory default settings.

As discussed with @campbellbarton and @JulienKaspar.
2019-08-09 14:35:28 +02:00
Antonio Vazquez
97336dbb3d Cleanup: Fix stupid style error in previous commit 2019-08-09 11:41:50 +02:00
Antonioya
8aa2f3b6ce GPencil: Add "Self Overlap" parameter to materials to disable Stencil
This parameter was removed in 2.80 and we decided to back again, but now is inverted.
2019-08-09 11:37:02 +02:00
Campbell Barton
533e48520e UI: expand on console menus
Some features weren't exposed anywhere in the interface.

D5443 by @tintwotin
2019-08-09 19:16:35 +10:00
Campbell Barton
634621d54d BMesh: add utility to calculate normal from a vertex cloud
Extract from BM_verts_sort_radial_plane & simplify.
2019-08-09 05:44:27 +10:00
Campbell Barton
1eead85cdc Cleanup: remove function already implemented in BKE_deform 2019-08-09 02:02:32 +10:00
Campbell Barton
47cd57eedc Docs: improve description of 3D view distance offset utility 2019-08-09 01:55:05 +10:00
Campbell Barton
39b5b22174 Cleanup: use doxy sections 2019-08-09 01:55:05 +10:00
Campbell Barton
a0d9043f43 Cleanup: warnings 2019-08-09 01:55:05 +10:00
Bastien Montagne
e18e9aa0d0 Cleanup: Typo in naming (BLE instead of BKE, tssttt). 2019-08-08 17:20:39 +02:00
Bastien Montagne
1342d1879e Fix T52551: undo causes crash after enabling a new rigid body when scene uses a referenced rigid body world.
Poll functions were not correct here, we cannot make objects part of
rigidbody sim if the RB collection is a linked one...
2019-08-08 17:20:39 +02:00