Commit Graph

22952 Commits

Author SHA1 Message Date
Campbell Barton
331f850056 Cleanup: redundant parenthesis 2022-10-07 22:55:03 +11:00
Campbell Barton
11abeae99f Cleanup: use function style casts for C++ 2022-10-07 22:55:03 +11:00
Alexander Gavrilov
f43c2d9abe Armature Modifier: skip non-deforming vertices in Multi-Modifier mode.
The modifier already contained a check to skip complex processing of
vertices that won't produce any deformation due to the vertex group
mask, but this only works for the non-Multi Modifier case. This adds
a similar check for the Multi Modifier mode.

Differential Revision: https://developer.blender.org/D16152
2022-10-07 13:11:44 +03:00
Campbell Barton
3522c6e59c Cleanup: replace static variables with arguments
Functions in vfontdata_freetype.c used static variables instead of
argument parsing. This originates from initial freetype support [0].

This didn't cause problems as callers use a global lock, however it
makes the code more difficult to follow means we can more easily remove
the lock in the future.

[0]: d4f9678b39
2022-10-07 16:44:13 +11:00
Campbell Barton
db2b889618 Cleanup: quiet compiler shadowed variable warning 2022-10-07 13:19:12 +11:00
Harley Acheson
104fd82f74 Fix for T101481: Improved VFont Loading
Remove redundancy in the testing and loading of VFont fonts. Includes
improved setting of character map for using Wingding and Symbol fonts.

See D16174 for more details.

Differential Revision: https://developer.blender.org/D16174

Reviewed by Campbell Barton
2022-10-06 18:02:40 -07:00
Campbell Barton
4eb3e7ff86 Cleanup: compiler warning 2022-10-07 10:42:56 +11:00
Campbell Barton
ecc404ea1a Cleanup: spelling in comments 2022-10-07 10:42:56 +11:00
Hans Goudey
b04b87b322 Cleanup: Avoid inconsistent naming in mesh topology API
Mesh corners are called "loops" in the code currently. Avoid diverging
naming and just use that convention in some newly added code.
2022-10-06 17:35:02 -05:00
Hans Goudey
79b1e267ef Cleanup: Move subdiv_ccg.c to C++
In preparation for moving mesh runtime data to C++
2022-10-06 17:24:16 -05:00
Joseph Eagar
53d937a170 Sculpt: Raise pbvh->leaf_limit to 400 for dyntopo
Setting pbvh->leaf_limit (the max triangles per node)
too low results in lots of distinct GPU meshes, which
can be slow for even moderately sized sculpt meshes
(starts to be a problem around 100-150k triangles).
2022-10-06 14:06:16 -07:00
Hans Goudey
eae3fa8730 Cleanup: Move subdiv_modifier.c to C++
In preparation for moving mesh runtime data to a C++ type
2022-10-06 15:48:02 -05:00
Hans Goudey
d4f77c2266 Cleanup: Move shrinkwrap.c to C++ 2022-10-06 15:48:02 -05:00
Joseph Eagar
f58b524669 Sculpt: Fix bug in sculpt attribute api
SculptAttribute.domain wasn't being set
when creating from an existing CustomData
attribute.
2022-10-06 13:19:35 -07:00
Hans Goudey
14de57713d Cleanup: Remove unnecessary MOD_nodes.h includes 2022-10-06 15:07:09 -05:00
Harley Acheson
be8ee05dcb Fix for T53332: BFont 43 Inaccessible Glyphs
Preloading of BFont (default for 3D Text Objects) glyphs will not load
any with a character code greater than 256, resulting in 43 characters
that are inaccessible. This patch corrects that preloading code.

See D16122 for more details

Differential Revision: https://developer.blender.org/D16122

Reviewed by Campbell Barton
2022-10-06 10:36:57 -07:00
Hans Goudey
0f224ceedb Cleanup: Move multires.c to C++ 2022-10-06 10:49:24 -05:00
Campbell Barton
87d737cd79 Cleanup: spelling in code comments 2022-10-06 12:13:00 +11:00
Hans Goudey
548a2cbe06 Cleanup: Clang tidy
Also remove unnecessary struct keywords in C++ files.
2022-10-05 13:48:01 -05:00
Iliya Katueshenock
e89b2b1221 Mesh: Skip some domain interpolations for single values
Completely skip the work of interpolating domains for single values
for many to and from combinations. Similar to 535f50e5a6,
but slightly more complex because of the possibility of loose elements
on some mesh domains.

From D16054, with added comments.
2022-10-05 12:42:46 -05:00
Iliya Katueshenock
829569dccf Cleanup: Use generic array for mesh domain interpolation result
Instead of declaring a typed array inside the static type block.
This generates slightly less code and should have the same performance.

From D16054
2022-10-05 12:03:07 -05:00
Bastien Montagne
b47a234f98 BKE_Main: Add clear separation between 'temp' mains and global main.
Blender is using more and more temporary Main data-base (historically
for reading linked data, but also now when resyncing liboverrides, for
temp data in asset code, etc.).

This commit aims at making this a bit more formal and defined, by:
* Adding a dedicated flag in Main struct to mark a Main as global.
* Adding some API to replace, or temporarily swap the current global
  Main (`G_MAIN`) by another one.

NOTE: Having to temporarily replace `G_MAIN` is a workaround for the
limitation of current RNA, ideally this should be fixed in RNA itself,
but for now at least having an API helps tracking those cases (since
this is potentially risky operation).

This work is also a preparation for more usages of temp mains in the near
future (Asset Brushes and its presets system e.g. will most likely use
temp mains too).

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D15977
2022-10-05 14:26:45 +02:00
Campbell Barton
b9cbb229b1 Fix app-template settings being used for non-template preferences
Saving non app-template preferences would use add-ons and other
app-template settings to write the default preferences if there was no
existing user preferences file saved.
2022-10-05 15:34:02 +11:00
Campbell Barton
79774aa68c App Template: quiet warning when existing preferences don't exist
Suppress warning when saving app-template preferences.

Check if the preferences exist before attempting to read them,
while harmless it looked as if something went wrong.
2022-10-05 15:34:02 +11:00
Campbell Barton
5dc798f2e4 Docs: improve doc-strings for blend file IO
- Document the behavior of app-template IO for preferences.
- Add doxy-sections for each kind of blend file IO.
- Clarify BKE_blender_userdef_app_template_data_swap doc-string.
2022-10-05 15:30:42 +11:00
Hans Goudey
6be8c6b3b1 Cleanup: Remove unused includes 2022-10-04 22:17:59 -05:00
Hans Goudey
31e89ee5b9 Fix: Bump subversion after forward compatibility breakage
c3b6e37254 change node ID names. Bump the subversion and the
min file subversion so older versions get warnings opening newer files.
2022-10-04 12:33:09 -05:00
Hans Goudey
8102510482 Fix T101583: Issues applying modifier to mesh with shape keys
The wrong mesh was used to read the position attribute. Also, there was
always a warning about missing shape keys when that wasn't the case.
2022-10-04 12:10:10 -05:00
Bastien Montagne
c3003b4346 Fix T101559: Rain Test Animation demo crashes Blender 3.3
Update to liboverride creation code to add support of keeping active
object forgot to consider case when there is no known/given view layer.

NOTE: due to differences in code, fix for 3.3 will be a bit different.
2022-10-04 10:56:49 +02:00
Bastien Montagne
501fff40e8 New viewlayer deferred resync code: add utils to ensure resync of whole Scene and Main.
Similar to existing `BKE_main_collection_sync` and `BKE_scene_collection_sync`,
in some cases code does not have access to a specific view layer,
and/or does not know exactly which view layer needs to be in sync,
or just need the full data to be up to date.
2022-10-04 10:53:05 +02:00
Campbell Barton
6b76381e0a Cleanup: rename BKE_appdir_folder_id_version, improve doc-strings
Rename BKE_appdir_folder_id_version to
BKE_appdir_resource_path_id_with_version because BKE_appdir_folder_id
and BKE_appdir_folder_id_version didn't accept compatible arguments.

Also add notes to GHOST_getSystemDir & GHOST_getUserDir that
BKE_appdir_resource_path_id(..) should be used instead (in most cases).
2022-10-04 16:52:10 +11:00
Campbell Barton
bf4926b30c Support environment variables to override USER & SYSTEM resource paths
Even though individual USER/SYSTEM paths could be set using environment variables,
it wasn't possible to override the USER or SYSTEM paths.

This meant the result of `bpy.utils.resource_path('USER')` &
`bpy.utils.resource_path('SYSTEM')` could still be used by scripts,
making the Blender session potentially the default USER directory
(even when `BLENDER_USER_CONFIG`, `BLENDER_USER_SCRIPTS` &
`BLENDER_USER_DATAFILES` all point elsewhere).

Resolve by adding environment variables:

- BLENDER_USER_RESOURCES
- BLENDER_SYSTEM_RESOURCES

These will be used for `bpy.utils.resource_path('USER')` &
`bpy.utils.resource_path('SYSTEM')`, as well as a basis for user &
system directories, unless those environment variables are
set (`BLENDER_USER_*` or `BLENDER_SYSTEM_*`).

Resolves issue raised by T101389.

Example usage & output:

{P3225}

Reviewed By: brecht

Ref D16111
2022-10-04 13:54:09 +11:00
Joseph Eagar
22c3db72ca Sculpt: Visibility bugfixes
* Unhide all is no longer part of face_set_change_visibility.
* Implemented a few visibility API methods for PBVH_BMESH
* Fixed bug with unhide all not freeing all multires grid_hidden
  bitmaps.
2022-10-03 17:19:50 -07:00
Hans Goudey
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
Joseph Eagar
416d1d0393 Sculpt: Add debug code to print sculpt undo stack. 2022-10-03 15:37:23 -07:00
Hans Goudey
c3b6e37254 Geometry Nodes: Rename Control Point Neighbors Node
Rename the node to "Offset Point in Curve"

Since this was committed, more mesh and curve topology nodes have been
committed with a different naming scheme (482d431bb6). Change
the name of this node to match "Offset Corner in Face". Because the
node was only added recently, it's a full rename, including the ID,
so forward compatibility is broken.
2022-10-03 16:41:58 -05:00
Johnny Matthews
748fda32ed Geometry Nodes: Set Curve Normal
This node allows for curves to have their evaluated normal mode changed
between MINIMUM_TWIST and Z_UP. A selection input allows for choosing
which spline in the curves object will be affected.

Differential Revision: D16118
2022-10-03 15:50:21 -05:00
Brecht Van Lommel
e2572bd89f Fix OpenEXR saving still outputting alpha when using RGB instead of RGBA mode
Contributed by linhsu0723.

Differential Revision: https://developer.blender.org/D15979
2022-10-03 21:59:31 +02:00
Brecht Van Lommel
0c7458604d Cleanup: rename IMA_CHAN_FLAG_ALPHA to IMA_CHAN_FLAG_RGBA to match meaning 2022-10-03 20:45:06 +02:00
Alexander Gavrilov
2f7234d3e1 Attribute Node: access geometry node instance attributes.
The Instancer mode of the node is intended for varying material
behavior between instances. Since Geometry Nodes support arbitrary
named instance attributes, this mode should include them in lookup.

To implement this it is sufficient to store references to Geometry
Node data in DupliObject, and check it during dupli attribute lookup.

In order to reduce the memory usage of DupliObject, only 4 array
entries are allocated, even though the current dupli recursion stack
limit is 8. This assumes that not every entry would be associated with
a GeometrySet instance. Hopefully, soon the whole system will be
rewritten to remove the hard limits altogether.

Differential Revision: https://developer.blender.org/D16114
2022-10-03 18:02:24 +03:00
Jacques Lucke
e65598b4fa Geometry Nodes: new Sample UV Surface node
This node allows sampling an attribute on a mesh surface based
on a UV coordinate. Internally, this has to do a "reverse uv lookup",
i.e. the node has to find the polygon that corresponds to the uv
coordinate. Therefore, the uv map of the mesh should not have
overlapping faces.

Differential Revision: https://developer.blender.org/D15440
2022-10-03 16:06:29 +02:00
Campbell Barton
ea2c41c730 Cleanup: spelling in comments
Also replace "dm" for evaluated mesh in some comments.
2022-10-03 11:03:46 +11:00
Campbell Barton
55387197a7 Cleanup: use function style casts for C++ 2022-10-03 11:03:46 +11:00
Hans Goudey
15e6673ccd Cleanup: Move three modifier files to C++ 2022-10-02 11:17:40 -05:00
Hans Goudey
e0a261c653 Cleanup: Move more files using mesh runtime data to C++
In preparation for moving mesh runtime data out of DNA.
2022-10-01 22:13:19 -05:00
Joseph Eagar
5b0485fd77 Sculpt: Upload white for color attributes in multires in sculpt
Even if multires in sculpt mode doesn't yet support color
attributes, we should at least upload white color to avoid
making everything black.

Also fixed a bug where multires PBVHs didn't have access to
their CustomData attribute layout, which PBVH draw needs.
2022-09-30 15:19:10 -07:00
Alexander Gavrilov
554afabf75 Attribute Node: refactor lookup to remove duplication between engines.
Currently lookup of Object and Instancer attributes is completely
duplicated between Cycles, Eevee and Eevee Next. This is bad design,
so this patch aims to deduplicate it by introducing a common API
in blenkernel.

In case of Cycles this requires certain hacks, but according to
Brecht it is planned to be rewritten later for more direct access
to internal Blender data anyway.

Differential Revision: https://developer.blender.org/D16117
2022-09-30 20:01:57 +03:00
Campbell Barton
8bdd4b4685 Cleanup: use function style casts for C++ 2022-09-30 14:51:49 +10:00
Hans Goudey
1c1dc5f844 Cleanup: Move files that use mesh runtime data to C++
In preparation for moving the mesh runtime struct out of DNA.
2022-09-29 18:32:44 -05:00
Hans Goudey
7db79feecd Cleanup: Move object_update.c to C++ 2022-09-29 17:11:20 -05:00