This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.
Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
This patch implements the bokeh blur node for the realtime compositor.
The patch is still missing the Variable Size option because it depends
on the Levels node, which is yet to be implemented. In particular, it
requires the computation of global texture properties like the maximum
color.
Differential Revision: https://developer.blender.org/D15768
Reviewed By: Clement Foucault
This patch implements the Scale node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15758
Reviewed By: Clement Foucault
This patch implements the blur node for the realtime compositor. The patch is
still missing the Variable Size option because it depends on the Erode/Dilate
node, which is yet to be implemented. Furthermore, there are a number of
optimizations that can be implemented, the most important of which is the IIR
implementation of the Fast Gaussian filter, as well as the use of hardware
filtering and thread local memory. The latter of which was attempted but was
not robust enough, so it will be submitted as separate patch.
Differential Revision: https://developer.blender.org/D15663
Reviewed By: Clement Foucault
This patch implements the pixelate node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15662
Reviewed By: Clement Foucault
This patch implements the dilate/erode node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15790
Reviewed By: Clement Foucault
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.
Differential Revision: https://developer.blender.org/D15822
The purpose of `NodeTreeRef` was to speed up various queries on a read-only
`bNodeTree`. Not that we have runtime data in nodes and sockets, we can also
store the result of some queries there. This has some benefits:
* No need for a read-only separate node tree data structure which increased
complexity.
* Makes it easier to reuse cached queries in more parts of Blender that can
benefit from it.
A downside is that we loose some type safety that we got by having different
types for input and output sockets, as well as internal and non-internal links.
This patch also refactors `DerivedNodeTree` so that it does not use
`NodeTreeRef` anymore, but uses `bNodeTree` directly instead.
To provide a convenient API (that is also close to what `NodeTreeRef` has), a
new approach is implemented: `bNodeTree`, `bNode`, `bNodeSocket` and `bNodeLink`
now have C++ methods declared in `DNA_node_types.h` which are implemented in
`BKE_node_runtime.hh`. To make this work, `makesdna` now skips c++ sections when
parsing dna header files.
No user visible changes are expected.
Differential Revision: https://developer.blender.org/D15491
This patch implements the bilateral blur node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15674
Reviewed By: Clement Foucault
This patch implements the despeckle node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15673
Reviewed By: Clement Foucault
This patch implements the directional blur node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15672
Reviewed By: Clement Foucault
This patch implements the filter node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15661
Reviewed By: Clement Foucault
This patch implements the bokeh image node for the realtime compositor.
Differential Revision: https://developer.blender.org/D15660
Reviewed By: Clement Foucault
Most of the functions in the compositor cryptomatte file are declared
with extern "C" linkage, which can cause symbol conflict even when
functions exist in separate namespaces. This is not actually necessary,
as the declaration of the few functions that require C linkage are
already declared as such in the header file, so this patch removes the
extern C scope from that file.
Differential Revision: https://developer.blender.org/D15656
Reviewed By: Clement Foucault
Fix a number of warnings reported by Clang Tidy in the realtime
compositor's code.
Differential Revision: https://developer.blender.org/D15654
Reviewed By: Clement Foucault
This patch adds a stub implementation for all unsupported nodes. The
inputs are passed through to the outputs where it make sense, while
other outputs will be allocated a single zero value.
This seems to be preferred by users as opposed to stopping execution and
displaying an error message.
Differential Revision: https://developer.blender.org/D15464
Reviewed By: Clement Foucault
This patch implements the following nodes for the realtime compositor:
- Map range node.
- Map value node.
- Math node.
- Normal node.
- Alpha convert node.
- Separate color node.
- Combine color node.
- Separate XYZ node.
- Combine XYZ node.
- Separate RGBA node.
- Combine RGBA node.
- Separate HSVA node.
- Combine HSVA node.
- Separate YCCA node.
- Combine YUVA node.
- Set alpha node.
- Switch node.
- Switch view node.
- RGB to BW node.
- Color ramp node.
Differential Revision: https://developer.blender.org/D15229
Reviewed By: Clement Foucault
This patch implements the following nodes for the realtime compositor:
- Image node.
- Movie clip node.
- Render layers node.
- RGB node.
- Scene time node.
- Value node.
Differential Revision: https://developer.blender.org/D15227
Reviewed By: Clement Foucault
Currently, the compositor can be disabled using the WITH_COMPOSITOR
build option. Since, we intent to always build the realtime compositor,
we need to make the distinction between both compositors clear.
So this patch renames the option to WITH_COMPOSITOR_CPU. Additionally,
the check for the option was moved inside the compositor modules' own
CMake file in preparation for the realtime compositor code.
Differential Revision: https://developer.blender.org/D15622
Reviewed By: Jeroen Bakker, Ray Molenkamp
There was already a utility to retrieve the correct node group idname
from the context, `node_group_idname`, but often it's clearer to
use lower-level arguments, or the context isn't accessible.
Storing the group idname in the tree type makes it accessible
without rewriting it elsewhere.
Use const pointers to ImageSaveOptions and ImageFormatData for API
parameters where appropriate.
Differential Revision: https://developer.blender.org/D15400
The Difference Matte and RGB To BW nodes have a wrong output type. They
should be floats but are of type color.
This is a regression that was introduced during the migration to the
socket builder API in D13266.
Reviewed By: Blendify, fclem
Differential Revision: https://developer.blender.org/D15232
Extends current functionality which was only filling in
the active movie clip. Now we also pre-fill tracking object
name, as well as (plane)track name.
Pre-fills movie clip from the scene to the following nodes:
- Keying Screen
- Plane Track Deform
- Track Position
The rest of tracking related nodes were already doing so.
Differential Revision: https://developer.blender.org/D15377
One case of copying image formats was not properly using BKE_image_format_copy.
To fix this for existing .blend file we need to do versioning, ensuring the curve
mapping is properly copied.