svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
---------
Bugfix #9222. Conversion from UTF-8 to wchar for international fonts did not
check for valid encodings, so user strings with containing invalid characters
could cause crashes.
[#7660] Solaris 10 x86 support (Makefiles)
Hopefully it will not mess up anything for anyone else. I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be
overridden, to allow greater flexability.
Let me know if there are any problems/questions.
Kent
Tooltip getStringSize and getBoundingBox correction
Not really any user-visible changes here, but a nice clean-up of
internal font drawing functions, in this case used in tooltips.
Thanks!
Basically move stuff out of filesel.c and into language.c and changes
when exactly it does the conversion. It was doing it when not needed for
some machines. It probably still needs work but its slowly getting better.
I also removed some commented out code.
Kent
Using "International Fonts" (silly name, it's pixmap fonts) the special
characters (values above 127) were disregarded completely.
This was caused with the extremely confusing unicode conversion call, which
actually only was needed when translations were set.
Disabling the unicode conversion then gives correct text drawing. However,
I suspect that this code will give issues for translations too... that I
cannot judge nor fix.
Set preferred method in userprefs->language & font.
Kinda requested by Kaito, i'm sure he regrets after seeing
my code changes.
This commit includes a patch provided by Jacques Baurain,
which seemed nescessary to handle font sizing properly.
Thank you !
This patch should make gettext return unicode, which is what freetype
expects (also explicitly set in the same file). It makes translations
that support non-ascii *and* non-unicode encodings, such as latin 1 for
western european languages, draw correctly. The problem only occurs for
platforms where those encodings are default, i.e. in Linux if
/etc/locale.gen looks like this:
sv_SE ISO-8859-15
If it were to read UTF-8 this patch doesn't change the behaviour at all.
This is probably the case for Mac OS X and perhaps Windows.
while its setup to look in $(NAN_FTGL)/include
I added $(NAN_FTGL)/include/FTGL
I've had the mod lying around forever and just never bothered to commit
it but I'm sick of looking at the modified file in cvs update ;)
Kent
compiled in (datatoc) and doesn't need installation anymore.
Also reviewed weird path conventions for searching AA fonts;
- U.fontdir is only used as standard search path for fileselecting
- U.fontname stores only full path to AA font if used one
- If a font cannot be found, it always falls back to the compiled in one
- If .B.blend is saved with default font, U.fontname is not set
Also added a button in usermenu "restore default".
When this works as expected, I'll commit changes for installation too.
----- Killed UI frontbuffer draw
The interface toolkit was drawing all live updates (while using menus/buttons)
in the frontbuffer. This isn't well supported cross-platform, so time to be
killed once. Now it uses *only* glReadPixels and glCopyPixels for frontbuffer
access.
Live updates or menus now are drawn in backbuffer always, and copied to
front when needed.
NOTE: it was tested, but needs thorough review! On PC systems I suspects
backbuffer selection to screw up (check!). On SGI/SUN workstations it
should work smooth; but I need evidence
----- Smaller fixes;
- AA fonts were garbled on ATI systems. Now the AA fonts are drawn exact
on pixel positions. Needs the new FTGL libb too, patch is on maillist
- Rounded theme uses antialiased outlines
- Pulldown and popup menus have nice softshadow now
- New button type 'PULLDOWN', thats the one that callsup a pulldown menu.
Should be added to themes, as is the full menu/pulldown drawing
- Screendump for 1 window does the full window now, including header
- Empty pulldowns (for example running blender without scripts) give no
drawing error anymore
For review & fun;
- added curved lines as connectors, for Oops window
Now uses 'Application Data/Blender Foundation/Blender' instead of old
"Not A Number" dir.
- Updated windows installer to make this change transparent for the
users. It copies /.blender to the new location and displays a short
message to advise them of the change
(http://homepages.nildram.co.uk/~aphex/installer_msg.jpg).
- Installer also includes fix for opening blend files from explorer (patch provided by Valentin Ungureanu (vung) - thanks!)
Note to CVS users on Win2k/XP: Although blender will continue to work
without changes, you should ideally copy the /.blender dir to
<app data>/Blender Foundation/Blender for the sake of correctness :)
possible bad free
- FTF_Api.cpp used static C++ object, hard to understand and icky,
was probably source of phase4's crashes, replaced with dynamically
allocated object and added FTF_End to free it and sensible time.
- changed the BIF_DrawString() function. it used to work different for
AA fonts as for default fonts. Now it's identical. Setting color for fonts
can just be done with OpenGL, for both font types.
Removed: BIF_DrawStringRGB()
- added theme color options for Buttons
- recoded DefButton, so it automatically chooses the right color.
- had to remove a 1000 uiBlockSetCol() calls for that reason...
- uiBlockSetCol() still works, to override automatic color
- removed entirely the silly old color system (BIFColorID). All color
calls can now be done with a BIF_ThemeColor() call, including fonts and
buttons and opengl stuff
- all buttons in button header have headercolor by default
- recoded drawing icons, it was a really bad & old loop doing manually
colorshading and blending... which was per pixel a load of code!
Now it uses a single OpenGL call to blend or colorize. Quite faster!
- (as test, for review) icons don't colorize anymore with button color,
but have a different alpha to blend in (when not active)
- recoded the entire interface_draw.c file...:
- drawing buttons is separated in three parts:
1. main drawing function for text and icons
2. free definable callback for button itself
3. free definable callback for slider
- removed a load of redundant code for this!
- coded a minimal theme, and adjusted Matt's buttons to match new
callback system
- adding new drawing themes is piece of cake now
- for coders, default 'themes' to be aware of:
UI_EMBOSS : the themable drawing style
UI_EMBOSSP: the pulldown menu system (apart from color not themable)
UI_EMBOSSN: draw nothing, only text and/or icon
UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa
this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call.
TODO: make UI API call for button alignment
(plus removed another series of warnings from code...)
Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
approach for the coloring of interface texts. Currently two seperate fonts get
generated, one black and one white, which eliminates the glPixelTransfer
command. (which assumably caused the huge slowdowns)
Please try, and post your experiences on the interface drawing speed.
NOTE: for this new method you need the *unmodified* FTGL library:
http://homepages.paradise.net.nz/henryj/code/#FTGL
Apologies on any inconveniences...
X. Opening a file selector is no longer needed in order to switch the
language for the first time; apparently gettext wasn't too happy about
relative paths.
All modifications are behind compileflag INTERNATIONAL,
and affect these two directories; source/blender/src and
source/blender/ftfont.
Thanks to philipp, a new utf8towchar() function is added
to Shizu's work, which fixes the international support for
OSX. It also makes the iconv library obsolete. This means
all translation files (blender.mo) need to be 'recoded' to
UTF-8, and language support in the fileselect window and
the text editor is not possible. Iconv might be added in
the future to enable these features.