Commit Graph

20390 Commits

Author SHA1 Message Date
Bastien Montagne
b05ba2ef0e Rename Scene's embeded collections from "Master Collection" to "Scene Collection"
Note that this name is essentially never used anywhere, besides as 'information'
mostly accessible from python console. Those embedded IDs are not in Main, so they
are not accessible by name ever, and mostly unusable from animation perspective
(either drivers or fcurves).

Therefore, no breakage is expected in user scripts or addons, nor when
loading in older versions of Blender.

Reviewed By: dfelinto, brecht

Differential Revision: https://developer.blender.org/D11812
2021-07-06 17:24:26 +02:00
Erik Abrahamsson
ceff86aafe Various Exact Boolean parallelizations and optimizations.
From patch D11780 from Erik Abrahamsson.
It parallelizes making the vertices, destruction of map entries,
finding if the result is PWN, finding triangle adjacencies,
and finding the ambient cell.
The latter needs a parallel_reduce from tbb, so added one into
BLI_task.hh so that if WITH_TBB is false, the code will still work.

On Erik's 6-core machine, the elapsed time went from 17.5s to 11.8s
(33% faster) on an intersection of two spheres with 3.1M faces.
On Howard's 24-core machine, the elapsed time went from 18.7s to 10.8s
for the same test.
2021-07-05 18:09:36 -04:00
Nicholas Rishel
f3ec0d8e58 Replace Ghost integrals with stdint fixed width integers.
Also replace integer with bool in Ghost API when only used as boolean,
and uint8* with char* in Ghost API when variable is a string.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11617

Signed-off-by: Nicholas Rishel <rishel.nick@gmail.com>
2021-07-05 11:00:45 -07:00
Johnny Matthews
29d6750134 Geometry Nodes: Curve Primitive Line
This node creates a poly spline line in one of 2 modes:
 - Line between two points
 - Start Point, Direction, and Length

Both modes create splines with only start and endpoints.
A resample node can be used afterward to increase the point count.

Differential Revision: https://developer.blender.org/D11769
2021-07-05 12:27:12 -05:00
Nikhil Shringarpurey
fd0370acc2 Geometry Nodes: Add explicit Float to Int conversion node
This patch adds a very simple node that explicitly converts a float to
an int. While this may seem redundant, it would offer 2 benefits to the
current requirement to use implicit float conversions:
 1. It makes the node tree's intent more clear and self-documenting
    (especially if changes in the future require integer inputs).
 2. It eliminates undefined behavior in current/future nodes from float
    inputs by guaranteeing that the input is an integer.

The node offers a variety of rounding techniques to make it more flexible.

Differential Revision: https://developer.blender.org/D11700
2021-07-05 11:52:10 -05:00
Bastien Montagne
08241b313c Fix (studio reported) missing object's parent handling in readfile expand code.
This would prevent loading a parent that would only be referenced by
children during a linking operation.

Looks like this missing bit of code has been there since the stone ages,
it is fairly baffling to find that such critical low-levels mistakes can
survive decades in a codebase...

Note that such fully-indirectly linked parent object is not instantiated
in scene currently, this is fairly bad I think, but kind of a different
issue.
2021-07-05 18:07:02 +02:00
YimingWu
ab6a011b3b GPencil: Fix memory leak in trim and split functions.
`dvert->dw` from old strokes are not freed properly, fixed.
2021-07-05 19:56:41 +08:00
Jacques Lucke
9009ac2c3d Geometry Nodes: new Viewer node
This adds a viewer node similar to the one in the compositor.
The icon in the headers of nodes is removed because it served
the same purpose and is not necessary anymore.

Node outputs can be connected to the active viewer using
ctrl+shift+LMB, just like in the compositor. Right now this collides
with the shortcut used in the node wrangler addon, which will
be changed separately.

As of now, the viewed geometry is only visible in the spreadsheet.
Viewport visualization will be added separately.

There are a couple of benefits of using a viewer node compared
to the old approach with the icon in the node header:
* Better support for nodes that have more than one geometry output.
* It's more consistent with the compositor.
* If attributes become decoupled from geometry in the future,
  the viewer can have a separate input for the attribute to visualize.
* The viewer node could potentially have visualization settings.
* Allows to keep "visualization points" around by having multiple
  viewer nodes.
* Less visual clutter in node headers.

Differential Revision: https://developer.blender.org/D11470
2021-07-05 10:46:36 +02:00
Campbell Barton
04313f1bb5 BMesh: remove redundant mesh-backups from EDBM_op_* API
Using BMesh operators through the edit-mesh API created a full copy
of the mesh so it was possible to restore the mesh in case
one of the operators raised an error.

Remove support for automatic backup/restore from the EDBM_op_* API's
as it adds significant overhead and was rarely used.

Operators that need this can use the BMBackup API to backup & restore
the mesh in case of failure.

Add warning levels to BMO_error_raise so operators can report problems
without it being interpreted as a request to cancel the operation.

For high-poly meshes creating and freeing a full copy is an expensive
operation, removing this gives a speedup of ~1.77x for most operators
except for "connect_verts" / "connect_vert_pair"
which still uses this functionality.
2021-07-05 18:36:33 +10:00
Campbell Barton
f0f7282d9d Cleanup: spelling in comments 2021-07-05 15:54:57 +10:00
Campbell Barton
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
Hans Goudey
8221d64844 Cleanup: Further use of const when accessing evaluated mesh
Also resolve a warning from the previous commit. The next blocker to
using const is `BKE_mesh_wrapper_ensure_mdata`.
2021-07-02 11:56:29 -05:00
Hans Goudey
5f8969bb4b Cleanup: Use const mesh to ensure BVH and triangulation cache
As noted in a comment now, these functions only update a cache, so they
don't change the logical state of the mesh, which is "it will have the
data when necessary." Using a const argument will help const correctness
when accessing an object's evaluated mesh.
2021-07-02 11:37:01 -05:00
Alexander Gavrilov
5a693ce9e3 Constraints: support a new Local Space (Owner Orientation) for targets.
Add a new transformation space choice for bone constraints, which
represent the local transformation of the target bone in the constraint
owner's local space.

The use case for this is transferring the local (i.e. excluding the
effect of parents) motion of one bone to another one, while ignoring
the difference between their rest pose orientations.

The new option replaces the following setup:

* A `child` bone of the `target`, rotated the same as `owner` in rest pose.
* A `sibling` bone of the `target`, positioned same as `child` in rest
  pose and using Copy Transforms in World Space from `child`.
* The `owner` bone constraint uses Local Space of `sibling`.

(This analogy applies provided both bones use Local Location)

Differential Revision: https://developer.blender.org/D9493
2021-07-02 15:15:05 +03:00
Alexander Gavrilov
bc8ae58727 Copy Transforms: implement Remove Target Shear and more Mix options.
This constraint can be naturally viewed as a prototype for a future
4x4 matrix math node (or subset thereof), since its basic semantics
already is matrix assignment. Thus it makes sense to add math options
to this constraint to increase flexibility in the meantime.

This patch adds support for several operations that would be useful:

- An option to remove shear in the incoming target matrix.

  Shear is known to cause issues for various mathematical operations,
  so an option to remove it at key points is useful.

  Constraints based on Euler like Copy Rotation and Limit Rotation
  already have always enabled shear removal built in, because their
  math doesn't work correctly with shear.

  In the future node system shear removal would be a separate node
  (and currently Limit Rotation can be used as a Remove Shear constraint).
  However removing shear from the result of the target space conversion
  before mixing (similar to Copy Rotation) has to be built into
  Copy Transforms itself as an option.

- More ways to combine the target and owner matrices.

  Similar to multiple Inherit Scale modes for parenting, there are
  multiple ways one may want to combine matrices based on context.
  This implements 3 variants for each of the Before/After modes
  (one of them already existing).

  - Full implements regular matrix multiplication as the most basic
    option. The downside is the risk of creating shear.
  - Aligned emulates the 'anti-shear' Aligned Inherit Scale mode,
    and basically uses Full for location, and Split for rotation/scale.
    (This choice already existed.)
  - Split Channels combines location, rotation and scale separately.

  Looking at D7547 there is demand for Split Channels in some cases,
  so I think it makes sense to include it in Copy Transforms too, so that
  the Mix menu items can be identical for it and the Action constraint.

Differential Revision: https://developer.blender.org/D9469
2021-07-02 15:15:05 +03:00
Hans Goudey
9f5c0ffb5e Cleanup: Use const variables for object's evaluated mesh
Generally the evaluated mesh should not be changed, since that is the
job of the modifier stack. Current code is far from const correct in
that regard. This commit uses a const variable for the reult of
`BKE_object_get_evaluated_mesh` in some cases. The most common
remaining case is retrieving a BVH tree from the mesh.
2021-07-01 23:03:27 -05:00
Campbell Barton
addb1a5c9a Cleanup: spelling in comments 2021-07-02 12:15:29 +10:00
Hans Goudey
0ff1c38fcc Cleanup: Move bvhutils.c to C++
This will be useful when adding a utility to create a BVH tree from a
`CurveEval` for the attribute proximity and attribute transfer nodes.
2021-07-01 16:46:55 -05:00
Brecht Van Lommel
8c3855dc6e Fix broken physics modifiers after cleanup commits
4f3ec0110 and 5a64c687dd should have removed the entire conditional to skip
time depedent modifiers, rather than always enable it.
2021-07-01 12:58:42 +02:00
Campbell Barton
930ecef9b5 Cleanup: outdated IPO references in comments 2021-07-01 11:06:04 +10:00
Campbell Barton
753806c731 Cleanup: spelling 2021-07-01 10:25:49 +10:00
Campbell Barton
dba675fb65 Cleanup: split normal calculation into it's own file
Normals now includes many functions including normal splitting &
custom normal manipulation split this into it's own file
to centralize related functions.
2021-07-01 10:25:49 +10:00
Campbell Barton
924596abad Cleanup: clang-format, clang-tidy 2021-07-01 10:25:49 +10:00
Johnny Matthews
c1fc180861 Geometry Nodes: Curve Primitive Circle
This node has two modes: the first mode computes a circle from three
locations and a resolution. The second takes radius and resolution.
The first mode also outputs the center of the computed circle as
a vector.

Differential Revision: https://developer.blender.org/D11650
2021-06-30 19:22:13 -05:00
Hans Goudey
5a64c687dd Cleanup: Fix compiler warning from previous commit
The use_deform argument was always passed as zero or one, so the "< 0"
check is no longer necessary.
2021-06-30 18:03:45 -05:00
Hans Goudey
4f3ec01101 Cleanup: Use bool instead of int, rename variable
The "useDeform" argument was only passed as 1 or 0, so even though
there was an odd "< 0" comparison, it can be passed as a boolean.
2021-06-30 16:41:53 -05:00
Sebastian Parborg
be451354c9 Fix T89153: Follow Path for empty works only in negative values
The old code only clamped cyclic curves
2021-06-30 11:20:42 +02:00
Campbell Barton
501d2443d0 Cleanup: use const arguments for accessor functions 2021-06-30 16:42:19 +10:00
Campbell Barton
df9597cfba Cleanup: use const for datatoc declarations 2021-06-30 16:42:19 +10:00
Johnny Matthews
8884d2d61b Geometry Nodes: Curve Primitive Bezier Segment
Creates a Curve with 1 Bezier Spline from four positions (start,
start handle, end handle, end) and a resolution. The handles are
aligned and mirrored automatically. An "Offset" mode is also included
to allow specifying the handles relative to the control points.

The default settings recreate the existing default Bezier Curve in the
3D viewport add menu.

Differential Revision: https://developer.blender.org/D11648
2021-06-30 00:03:55 -05:00
Johnny Matthews
d3788207aa Geometry Nodes: Curve Primitive Quadratic Bezier Segment
This patch is for a node that creates a poly spline from a
3 point quadratic Bezier. Resolution is also specified.

Curve primitives design task: T89220

Differential Revision: https://developer.blender.org/D11649
2021-06-29 22:39:26 -05:00
Johnny Matthews
21ebee2580 Geometry Nodes: Curve Primitive Spiral
This node creates a curve spline and gives control for the number of
rotations, the number of points per rotation, start and end radius,
height, and direction. The "Reverse" input produces a visual change,
it doesn't just change the order of the control points.

Differential Revision: https://developer.blender.org/D11609
2021-06-29 22:22:28 -05:00
Johnny Matthews
86c6769e20 Geometry Nodes: Curve Primitive Spiral
This patch adds a Curve Primitives menu in Geometry nodes with an
initial entry of a star primitive.

The node is a basic star pattern node that outputs a poly spline.
Options control the inner and outer radius, the number of points,
and the twist of the valleys.

Differential Revision: https://developer.blender.org/D11653
2021-06-29 22:00:29 -05:00
Richard Antalik
fba9cd019f VSE: Improved Snapping
Change snapping behavior to snap strip edges when they are close to snap point.
Default behavior is, that each transformed strip is snapped to any other strip.

Implement snapping controls in sequencer tool settings. These controls include:

 - Snapping on/off
 - Ability to snap to playhead and strip hold offset points
 - Filter snap points by excluding sound or muted strips
 - Control snapping distance

Snapping controls are placed in timeline header similar to 3D viewport

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11646
2021-06-29 20:30:31 +02:00
Hans Goudey
24c321cfe9 Cleanup: Use function name for allocation strings
This is simpler, more consistent, and takes up less space.
2021-06-28 22:45:02 -05:00
Hans Goudey
f8d8f28e2c Curves: Avoid duplication of control points during evaluation
This commit avoids duplicating the deformed control point
list twice by modifying the list in the object curve cache directly.

For curves, the original control point data was duplicated into a
local listbase, deformed, used to create the "bevel list" data, and
then duplicated again for the object-level storage of deformed
control points. Text objects and surface objects had a similar
unnecessary duplication.
2021-06-28 22:22:06 -05:00
Hans Goudey
a3a7e19f07 Cleanup: Avoid freeing curve evaluation data twice
The curve bevel list was freed, and then freed again in a call to the
function that recalulates it. The curve "anim path" data was freed
only to be freed again in its calculation function as well. Also move
the anim_path calculation directly after the bevel list creation to
make its requirements more explicit.
2021-06-28 21:46:12 -05:00
Hans Goudey
3471ff1a5c Cleanup: Split curve and surface data evaluation functions, rename
Surface objects were already handled by an early return in the main
"curve types" function. This commit splits them, renames the funtions
to match (and be more consistent with other names), and sanitizes the
checking of object types.
2021-06-28 21:31:59 -05:00
Hans Goudey
d6480167ad Cleanup: Order return arguments last, use r_ prefix 2021-06-28 21:17:19 -05:00
Campbell Barton
60a2038fba Cleanup: clang-tidy 2021-06-29 10:37:00 +10:00
Campbell Barton
515d9f9a35 Cleanup: resolve discarded-qualifier warning 2021-06-29 10:23:22 +10:00
Hans Goudey
2271b9b584 Cleanup: Avoid ASAN report when converting displist to mesh
Don't call `memcpy` with a null destination (and 0 size).
2021-06-28 16:56:30 -05:00
Hans Goudey
d0e6b59cd1 Cleanup: Replace paranoid check with assert
Every call to `BKE_displist_make_curveTypes` already checks the object
type beforehand, there is no need to check it again. Also removed an
outdated comment.
2021-06-28 15:21:14 -05:00
Hans Goudey
d2e473a2dd Cleanup: Remove unused "for_orco" argument to curve evaluation
`BKE_displist_make_curveTypes` had a `for_orco` argument that was
always false in calls to the function. Removing it allows the curve
displist and modifier evaluation code to become simpler. There are
some related cleanups in rBdf4299465279 and rB93aecd2b8107.
2021-06-28 15:14:43 -05:00
Hans Goudey
a0c45a2d54 Cleanup: Add function to create a CurveEval from a nurbs list
Sometimes the current spline list isn't part of the original curve, like
when using the deformed control points, etc. This will be helpful in
the curve modifier stack.
2021-06-28 14:28:52 -05:00
Hans Goudey
790cb28766 Curve: Add functions to retrieve const access to spline list
While the const correctness of `ListBase` is quite limited, it's helpful
to have a way to retrieve the `Nurb` list from curve object data without
casting away const from the curve.
2021-06-28 14:15:58 -05:00
Hans Goudey
dc0c81337d Cleanup: Use const arguments 2021-06-28 13:47:48 -05:00
Julian Eisel
578ccdf75b Fix T89516: Crash on append
Caused by 37458798fa, was doing a NULL-pointer dereference because it used
the wrong pointer to check if the data-block is linked.
2021-06-28 19:30:56 +02:00
Bastien Montagne
37458798fa LibOverride: Fix crash in ShapeKeys when making a mesh override local.
Weird 'embedded for overrides' flag of embedded IDs (including ShapeKeys
in override context) was not properly cleaned up when making an override
fully local.

Reported by studio, thanks.

@jbakker should be backported to 2.93LTS if possible.
2021-06-28 17:03:10 +02:00
Jacques Lucke
7d281a4f7d Functions: improve CPPType
* Reduce code duplication.
* Give methods more standardized names (e.g. `move_to_initialized` -> `move_assign`).
* Support wrapping arbitrary C++ types, even those that e.g. are not copyable.
2021-06-28 13:16:32 +02:00