Commit Graph

2325 Commits

Author SHA1 Message Date
Campbell Barton
64de8c8f0d Missed in last merge from master
Local changes built, but merge-commit needed amending.
2017-09-28 07:35:06 +10:00
Sergey Sharybin
af170839af Merge branch 'master' into blender2.8 2017-09-19 21:08:14 +05:00
Campbell Barton
60956397ca Cleanup: BLI_utildefines prefix for header-only libs
This allows to have different macro headers without them sharing
similar names to regular C modules.
2017-09-19 20:16:05 +10:00
Sergey Sharybin
028c5592cd Merge branch 'master' into blender2.8 2017-09-15 12:35:20 +05:00
Sergey Sharybin
ff79406404 Fix T52653: Render output of linked scenes conflicts with other scenes with the same name
The issue was caused by render result identifier only consist of scene name,
which could indeed cause conflicts.

On the one hand, there are quite some areas in Blender where we need identifier
to be unique to properly address things. Usually this is required for sub-data
of IDs, like bones. On another hand, it's not that hard to support this
particular case and avoid possible frustration.

The idea is, we add library name to render identifier for linked scenes. We use
library name and not pointer so we preserve render results through undo stack.

Reviewers: campbellbarton, mont29, brecht

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2836
2017-09-14 16:50:19 +05:00
Campbell Barton
37d8d4787c Merge branch 'master' into blender2.8 2017-09-13 23:44:13 +10:00
Sergey Sharybin
fadc079740 Fix T52573: Cycles baking artifacts
Synchronize condition for faces split between Cycles itself and baking API.
2017-09-12 16:33:42 +05:00
Campbell Barton
1601089ece Merge branch 'master' into blender2.8
This discards node drawing changes which need to be written as shaders.
2017-09-07 14:53:06 +10:00
Campbell Barton
3f8aaec6bd Weight Smooth: remove source option
Use current selection mode instead of an operator option.
2017-09-07 14:14:42 +10:00
Campbell Barton
5f7de54243 Fix T52639: Weight paint smooth tool crash 2017-09-07 13:20:39 +10:00
Campbell Barton
323a7ab944 Merge branch 'master' into blender2.8 2017-08-31 21:57:38 +10:00
Bastien Montagne
29b2a47a8a Fix T52588: Shape key value driver variables of duplicated object sets refer to old objects.
Regression since 2.78, to be backported to 2.79.
2017-08-30 17:24:06 +02:00
Sergey Sharybin
f9f4e20871 Merge branch 'master' into blender2.8 2017-08-28 11:27:50 +02:00
Sergey Sharybin
2e71927622 Make GS macro return proper IDType type
Previously it was returning short, which was really easy to (a) compare against
non-ID type value (b) forget to handle some specific value in switch statement.

Both issues happened in the nearest past, so it's time to tighten some nuts
here.

Most of the change related on silencing strict compiler warning now, but there
is also one tricky aspect: ID_NLA is not in the IDType enum. So there is still
cast to short to handle that switch. If someone has better ideas how to deal
with this please go ahead :)
2017-08-28 11:21:55 +02:00
Bastien Montagne
c16a98bb06 Fix T52498: Deleting force field doesn't remove "Surface" from modifier stack.
Logic in `ED_object_check_force_modifiers` was inconsistent between add
and remove modifier cases.

Should be safe enough for 2.79.
2017-08-28 14:25:00 +10:00
Bastien Montagne
dcebad773f Fix T52498: Deleting force field doesn't remove "Surface" from modifier stack.
Logic in `ED_object_check_force_modifiers` was inconsistent between add
and remove modifier cases.

Should be safe enough for 2.79.
2017-08-27 12:20:21 +02:00
Dalai Felinto
552656611b Merge remote-tracking branch 'origin/master' into blender2.8 2017-08-24 10:41:59 +02:00
Dalai Felinto
1fb2637006 Cycles Bake: Fix overflow when using hundreds of images
We have a hardcored limit of 1000 images to be baked.
However anything anove 100 would be leading to overflow in the code.

Caught by warning from builder bot (my compiler doesn't even complain
about this, but it should).
2017-08-24 10:34:56 +02:00
Campbell Barton
2f19559258 Cleanup: naming for mesh dirty flags
- NOCHECK -> ALL
- ALL -> MAYBE_ALL

Where 'MAYBE_ALL' checks to see if the mesh has changed.
This is clearer that `BKE_MESH_BATCH_DIRTY_ALL` is dirty and
going to be updated without any guess-work.
2017-08-22 22:07:25 +10:00
Campbell Barton
3e555d3d78 Merge branch 'master' into blender2.8 2017-08-21 15:41:03 +10:00
Campbell Barton
592dd9dea6 Modify menu from last commit
Also correct tool-tip.
2017-08-21 15:24:40 +10:00
Campbell Barton
361c7cbbc5 Fix T52434: Restore mesh center of mass calculation
The new method while improved for solid objects
doesn't work for non-manifold meshes, keep both.
2017-08-21 15:19:08 +10:00
Campbell Barton
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
Bastien Montagne
77497175fa Cleanup/refactor: no new general arg-less macros enforcing var names please!
We do have an history of those pieces of evil in our code, would be nice
to get fully rid of it, but at the very least let's not add more of them
in new code. :)
2017-08-15 15:59:38 +02:00
Campbell Barton
9567529b8f Merge branch 'master' into blender2.8 2017-08-12 00:23:49 +10:00
Campbell Barton
30e83d58ff Object Apply Transform: option to apply properties
In some cases users may want to disable this option
to avoid changing other properties besides vertex locations.
2017-08-11 22:32:07 +10:00
Sybren A. Stüvel
6883f10f14 Merge branch 'master' into blender2.8 2017-08-09 15:08:06 +02:00
Bastien Montagne
8c488cb97f Fix T52315: Crash on duplicating Scene without world.
Regression from rBa7b3047cefcbf, to be backported to 2.79.

Like... seriously... :|
2017-08-09 10:55:30 +02:00
Bastien Montagne
e8b6bcd65c Merge branch 'master' into blender2.8
Conflicts:
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
	source/blender/editors/object/object_add.c
	source/blender/python/intern/bpy_app_handlers.c
2017-08-08 16:43:25 +02:00
Bastien Montagne
ddfd57c0d2 Cleanup: mostly namings in make_object_duplilist_real code. 2017-08-08 16:09:01 +02:00
Bastien Montagne
a78b596272 Fix T52260: Blender 2.79 Objects made duplicates real still refer armature proxy.
New code was handling correctly ID's internal references to self, but
not references between 'made real' different objects...

Regression, to be backported in 2.79.
2017-08-08 16:09:01 +02:00
Bastien Montagne
41830cc432 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 20:34:36 +02:00
Bastien Montagne
9da7dfa158 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
Campbell Barton
459365443f Manipulator: experimental lamp positioning tool
- New manipulator tracks lamps to position under cursor.
- Works with multiple lamps, keeping relative offsets.
- Holding Ctrl moves the lamp.
- Access via manipulator or Shift-T.

Code could be improved, but like to get feedback from users.
2017-08-06 19:50:09 +10:00
Luca Rood
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
Sergey Sharybin
9fbef5d5d5 Merge branch 'master' into blender2.8 2017-07-21 11:18:02 +02:00
Bastien Montagne
8b17ec0c00 Fix T52136: Blender segfault (stack overflow most certainly) when converting to mesh.
Stupid mistake in own recent refactor.
2017-07-21 10:24:20 +02:00
Campbell Barton
2475dbdc94 Merge branch 'master' into blender2.8 2017-07-18 13:09:36 +10:00
Bastien Montagne
06505c5264 Fix T39925: Set Origin to Geometry on a new text object moves the origin away from the object
No need to take into account font size here...
2017-07-17 12:56:12 +02:00
Alexander Romanov
e1482841dd Merge branch 'master' into blender2.8 2017-07-03 19:53:00 +03:00
Luca Rood
44397a7a0a Fix T51883: Wrong matrix computation in "Make Duplicates Real" 2017-07-03 12:51:10 +02:00
Clément Foucault
6d0dbd3169 Probe: Irradiance Volume: Fix default clip start. 2017-06-28 16:32:08 +02:00
Luca Rood
0782c9f8dc Fix T51920: Invalidate draw cache when changing object origin 2017-06-28 14:58:25 +02:00
Luca Rood
bafb904807 Fix T51559: Update draw cache when changing flat/smooth shading
This also renames some flags/variables to be more generic for updating
purposes. The call used here was previously only used for updating
paint data, but as it was reused here, flags and variables were renamed
to accomodate more clearly to the new usages.
2017-06-26 14:52:59 +02:00
Dalai Felinto
4cd9a3e337 Light Probes: interface changes, and renames
Although we are calling all of them light probes, there are a lot of
differences between them. This commit does the following:

* Prevent user from changing the probe type once added

* Unify "sphere" and "cube" probes into reflection cubemap
(as before you can switch between them from the probe UI)

To be done
==========
* Don't show add probe menus unless we are on Eevee

* Light probes panels should not be visible in Clay. Light probe objects
should not be visible in Clay viewport (nor on Cycles).

Notes
=====
* We need icons for the different light probes, and for lightprobes as a
whole (we are using RADIO for now).
2017-06-22 17:30:15 +02:00
Sergey Sharybin
802027f3f8 Depsgraph: Initial groundwork for copy-on-write support
< Dependency graph Copy-on-Write >
 --------------------------------
        \   ^__^
         \  (oo)\_______
            (__)\       )\/\
                ||----w |
                ||     ||

This is an initial commit of Copy-on-write support added to dependency graph.
Main priority for now: get playback (Alt-A) and all operators (selection,
transform etc) to work with the new concept of clear separation between
evaluated data coming from dependency graph and original data coming from
.blend file (and stored in bmain).

= How does this work? =

The idea is to support Copy-on-Write on the ID level. This means, we duplicate
the whole ID before we cann it's evaluaiton function. This is currently done
in the following way:

- At the depsgraph construction time we create "shallow" copy of the ID
  datablock, just so we know it's pointer in memory and can use for function
  bindings.

- At the evaluaiton time, the copy of ID get's "expanded" (needs a better
  name internally, so it does not conflict with expanding datablocks during
  library linking), which means the content of the datablock is being
  copied over and all IDs are getting remapped to the copied ones.

  Currently we do the whole copy, in the future we will support some tricks
  here to prevent duplicating geometry arrays (verts, edges, loops, faces
  and polys) when we don't need that.

- Evaluation functions are operating on copied datablocks and never touching
  original datablock.

- There are some cases when we need to know non-ID pointers for function
  bindings. This mainly applies to scene collections and armatures. The
  idea of dealing with this is to "expand" copy-on-write datablock at
  the dependency graph build time. This might introduce some slowdown to the
  dependency graph construction time, but allows us to have minimal changes
  in the code and avoid any hash look-up from evaluation function (one of
  the ideas to avoid using pointers as function bindings is to pass name
  of layer or a bone to the evaluation function and look up actual data based
  on that name).

  Currently there is a special function in depsgraph which does such a
  synchronization, in the future we might want to make it more generic.

At some point we need to synchronize copy-on-write version of datablock with
the original version. This happens, i.e., when we change active object or
change selection. We don't want any actual evaluation of update flush happening
for such thins, so now we have a special update tag:

  DEG_id_tag_update((id, DEG_TAG_COPY_ON_WRITE)

- For the render engines we now have special call for the dependency graph to
  give evaluated datablock for the given original one. This isn't fully ideal
  but allows to have Cycles viewport render.

  This is definitely a subject for further investigation / improvement.

This call will tag copy-on-write component tagged for update without causing
updates to be flushed to any other objects, causing chain reaction of updates.
This tag is handy when selection in the scene changes.

This basically summarizes ideas underneath this commit. The code should be
reasonably documented.

Here is a demo of dependency graph with all copy-on-write stuff in it:

  https://developer.blender.org/F635468

= What to expect to (not) work? =

- Only meshes are properly-ish aware of copy-on-write currently, Non-mesh
  geometry will probably crash or will not work at all.

- Armatures will need similar depsgraph built-time expansion of the copied
  datablock.

- There are some extra tags / relations added, to keep things demo-able but
  which are slowing things down for evaluation.

- Edit mode works for until click selection is used (due to the selection
  code using EditDerivedMesh created ad-hoc).

- Lots of tools will lack tagging synchronization of copied datablock for
  sync with original ID.

= How to move forward? =

There is some tedious work related on going over all the tools, checking
whether they need to work with original or final evaluated object and make
the required changes.

Additionally, there need synchronization tag done in fair amount of tools
and operators as well. For example, currently it's not possible to change
render engine without re-opening the file or forcing dependency graph for
re-build via python console.

There is also now some thoughts required about copying evaluated properties
between objects or from collection to a new object. Perhaps easiest way
would be to move base flag flush to Object ID node and tag new objects for
update instead of doing manual copy.

here is some WIP patch which moves such evaluaiton / flush:

  https://developer.blender.org/F635479

Lots of TODOs in the code, with possible optimization.

= How to test? =

This is a feature under heavy development, so obviously it is disabled by
default. The only reason it goes to 2.8 branch is to avoid possible merge
hell.

In order to enable this feature use WITH_DEPSGRAPH_COPY_ON_WRITE CMake
configuration option.
2017-06-19 13:21:44 +02:00
Clément Foucault
0993af5484 Planar Probe: Add UI, 3d view Display and change defaults. 2017-06-19 10:47:56 +02:00
Clément Foucault
83a001267a Probe: Add planar type. 2017-06-19 10:47:56 +02:00
Bastien Montagne
a35e733ff1 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/collada/MeshImporter.cpp
	source/blender/editors/object/object_add.c
	source/blender/editors/screen/screen_edit.c
2017-06-15 15:54:11 +02:00
Bastien Montagne
880e96dd66 Fix/workaround 'convert object' messing up linked data.
'Convert To...' Object operation has very weird effect of actually
working at obdata level, not object level, which means *all* objects
(even unselected/hidden/in other scenes/...) using same obdata will be
converted to new selected type.

IMHO this is very bad behavior, but... not a bug really, so do not
change this for now.

But at least, do not do that when working on some linked data, else it
leaves Blend file in invalid (incoherent) state until next reload.

So workaround for now is to enforce the 'Keep Original' option when some
linked object/obdata is affected by the operation.

Also fixed somewhat broken usercount handling in Curve->Mesh part.
2017-06-15 15:47:16 +02:00