Commit Graph

53134 Commits

Author SHA1 Message Date
Gaia Clary
2bb7a135ae Added --debug-io flag to command line 2016-12-09 17:21:11 +01:00
Sergey Sharybin
1846a78849 Depsgraph: Add missing relation for cast modifier
When control object is used we need to known our own transformation as well.
2016-12-09 13:40:12 +01:00
Sergey Sharybin
3bd94b9f45 Depsgraph: Bone parent should also include armature transform relation
It is required to have world-space bone position, which consists of armature
object transform and local bone transform.
2016-12-09 13:05:39 +01:00
Julian Eisel
0a26904a75 Fix T49872: 3D cursor places with camera shift in ortographic mode 2016-12-08 12:41:27 +01:00
Julian Eisel
d5708fdad6 Fix expanding enum property in sub-layout of pie menus
//ui_item_enum_expand// function replaces all pie menu's sub-layouts with radial layout. It should replace only root layout.

To reproduce the issue paste the code in Blender's text editor and press Run Script button.
```
import bpy

class VIEW3D_PIE_template(bpy.types.Menu):
    bl_label = "Select Mode"

    def draw(self, context):
        layout = self.layout.menu_pie()
        layout.column().prop(
            context.scene.render.image_settings, "color_mode", expand=True)

def register():
    bpy.utils.register_class(VIEW3D_PIE_template)

def unregister():
    bpy.utils.unregister_class(VIEW3D_PIE_template)

if __name__ == "__main__":
    register()
    bpy.ops.wm.call_menu_pie(name="VIEW3D_PIE_template")
```

Differential Revision: https://developer.blender.org/D2394 by @raa
2016-12-08 12:21:57 +01:00
Kévin Dietrich
62a2ed97ba Fix crash when opening a Blender file containing Alembic data.
Was also affecting object linking.
2016-12-07 23:04:27 +01:00
Bastien Montagne
fc4a51e3fa Fix (unreported) Sequencer Drop effect: wrong initial offset in second input buffer.
Reading rest of the code, it's obvious we want to start à YOFF lines
from start of rect2i, so we have to also multiply by number of
components.

Also did some minor cleanup.
2016-12-07 14:53:57 +01:00
Bastien Montagne
8f29503b52 Fix T49893: Crash in Video Sequence Editor with 'drop' effect.
Code was not accounting for possibilities that width or height of given
buffers may be smaller than XOFF/YOFF...

Note that I seriously doubt that drop code actually works (as in, gives
expected results) when applied to tiles like it seems to be done
currently, but this is much more complex (and involved) topic.
2016-12-07 14:23:46 +01:00
Sergey Sharybin
2002167a96 Remove unused include statement 2016-12-07 11:39:12 +01:00
Sergey Sharybin
bfe34789d1 Use proper defaults for Hue/Saturation node 2016-12-07 11:27:27 +01:00
Sergey Sharybin
0371ef16ee Depsgraph: Only re-schedule objects which are on visible layers
Otherwise it's possible to cause infinite update loop in Cycles viewport.

Gets a bit messy logic, need to revisit this..
2016-12-06 14:48:48 +01:00
Sergey Sharybin
1b9cae9d04 Fix T50122: SEGFAULT: OCIO configuration typo leads to segfault 2016-12-06 14:19:17 +01:00
Howard Trickey
1de79c8960 Fix T50003, Bevel makes non-manifold mesh.
Problem was setting prev/next faces for edges around
a vertex on valence-2 vertices.
2016-12-06 07:43:47 -05:00
Kévin Dietrich
8ce6de3bdd Fix T50020: adding a background image does not set image user data. 2016-12-06 00:04:15 +01:00
Sergey Sharybin
7471f09f2b Depsgraph: Use HIGH priority for scheduled tasks
This kind of keeps threads "warmer" and should in theory give better
cache coherency bringing some %% of speedup. It was already tested
few months ago and it gave few % speedup in barber shop, but was
reverted due to some bone popping. The popping is now fixed so it
should be fine to use new scheduling policy.
2016-12-05 16:31:34 +01:00
Sergey Sharybin
69e8e34d96 Depsgraph: avoid more transitive relations for rigid body simulation 2016-12-05 16:30:30 +01:00
Sergey Sharybin
d1d7217692 Depsgraph: Rigid body simulation doesn't need explicit time relation
It'll be dependent on time via Time Source -> Rebuild RB World chain.
2016-12-05 16:03:10 +01:00
Sergey Sharybin
2cb5dffc8d Depsgraph: Avoid transitive relation from local transform to final
There is always an uber eval node on the way. so we can avoid creating
some relations here in order to speed up both construction time and
evaluation.
2016-12-05 15:59:31 +01:00
Alexander Gavrilov
60dae91db8 Fix depsgraph: hair collision is actually enabled, so add the relations. 2016-12-05 13:36:30 +03:00
Sergey Sharybin
95b224dab2 Fix compilation error on recent Debian desktop
Something funny happened here, there were missing symbols from png
library to math functions.
2016-12-05 11:35:26 +01:00
Luca Rood
b18f83bcf4 Fix T50141: Nabla zero division on texture force field
This sets forces to zero, when Nabla is zero and a grayscale texture is
used or texture mode is Gradient or Curl.

Nabla equal to zero was causing a zero division, and forces ended up
being set to `nan`.

Reviewed By: mont29

Differential Revision: http://developer.blender.org/D2393
2016-12-04 18:01:46 -02:00
Campbell Barton
7d443ed86d Docs: Show 'Other Options' last in --help
Own error when changing order,
moving experimental features last made some sense,
but causes them to be listed twice.

Reorder and comment to avoid it happening again.
2016-12-04 21:55:17 +11:00
Campbell Barton
d9d7b5b4d0 Cleanup: simplify bitmap line drawing
- Expand overly dense & confusing delta assignments.
- Replace bit shift with multiply.

Also link to 'clipped' version of this function
which may be useful to add later.
2016-12-04 15:15:25 +11:00
lazydodo
923eae25d1 [msvc] Changes for new oiio/ffmpeg versions. 2016-12-03 17:38:20 -07:00
Brecht Van Lommel
1a01ef4ae9 Fix macOS build with openimageio 1.7.8 and openexr.
These macros conflict and are no longer needed with C99 or C++ anyway.
2016-12-03 15:19:49 +01:00
Bastien Montagne
0c958b9f8e Fix T50062: Mask - Clicking in ActivePoint Parent makes Blender crash.
Mask primitive adding code was not initializing correctly id_type of
points' parents.
2016-12-02 10:47:18 +01:00
Bastien Montagne
a4c6558481 Fix (unreported) memleak in ImBuf mipmap code in some cases.
`IMB_remakemipmap` may 'shrink' the mipmap list without actually freeing
anything, so we need to check all possible levels in `imb_freemipmapImBuf`
to avoid memory leaks, not only those currently used.
2016-12-02 09:44:41 +01:00
Luca Rood
7fe7835d13 Fix (unreported) looptri array not being recalculated in ccgDM and emDM
In ccgDM and emDM, looptri array recalculation was being handled
directly by `*DM_getLoopTriArray` (`getLoopTriArray` callback), while
`*DM_recalcLoopTri` (`recalcLoopTri` callback) was doing nothing.

This results in the array not being recalculated when other functions
that depend on the array data called the recalc function.

This moves all the recalculation code to `*DM_recalcLoopTri` and makes
`*DM_getLoopTriArray` call that.

This commit also makes a minor change to the `getNumLoopTri` function,
so that it returns the correct number without having to recalculate the
looptri array.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2375
2016-12-01 12:41:56 -02:00
Joshua Leung
bdceea9475 GPencil Sculpt: Numpad keys now work when doing sculpt sessions (i.e. when the operator is run using wait_for_input=True)
This just brings it in line with the drawing operator
2016-12-02 03:13:47 +13:00
Joshua Leung
d258865995 Compiler warning fix 2016-12-02 03:13:46 +13:00
Kévin Dietrich
58877d6d08 Alembic: quiet compilation warnings on Windows.
Most of them are harmless implicit conversions (e.g. Alembic deals with
doubles for storing time information when Blender uses both ints and
floats/doubles) or class/struct mismatch on forward declarations.
2016-12-01 08:32:15 +01:00
Bastien Montagne
df63195d2a Cleanup id->newid usage, initial work.
This aims at always ensuring that ID.newid (and relevant LIB_TAG_NEW)
stay in clean (i.e. cleared) state by default.

To achieve this, instead of clearing after all id copy call (would be
horribly noisy, and bad for performances), we try to completely remove
the setting of id->newid by default when copying a new ID.

This implies that areas actually needing that info (mainly, object editing
area (make single user...) and make local area) have to ensure they set
it themselves as needed.

This is far from simple change, many complex code paths to consider, so
will need some serious testing. :/
2016-11-30 15:27:59 +01:00
Kévin Dietrich
2ac8c9b42e Alembic: slight cleanup, reorder mesh code a bit. 2016-11-30 09:35:53 +01:00
Kévin Dietrich
66a3671904 Fix T49813: crash after changing Alembic cache topology.
Crash is due by mismatching loops and faces counts between the Alembic
data and the Blender derivedmesh which does not appear so
straightforward to fix (the crash happens deep in the derivedmesh code).

So for now, try to detect if the topology has changed and if so, both
only read vertices (vertex colors and UVs won't be read, as tied to face
loops) and add a warning message in the modifier's UI to let the user
know.
2016-11-30 09:20:45 +01:00
Julian Eisel
514db9f014 UI: Remove 'x' icon from paths and lists 2016-11-29 23:41:20 +01:00
Sergey Sharybin
bd5ae46c19 Fix compilation error with latest OIIO 1.7.8
There are some changes in OIIO includes so now need to do some
things differently.
2016-11-29 12:40:38 +01:00
Sergey Sharybin
1ec5edcc96 Fix T50094: Crash when viewport rendering point density texture
The idea is simple: cache PD resolution from cache_point_density() RNA
function because that one is supposed to be called while database is
locked for original synchronization.

Ideally we would also pass array size to the sampling function, but
it turned out to be quite problematic because API only accepts int type
and passing size_t might cause some weird behavior.
2016-11-29 11:39:14 +01:00
Sergey Sharybin
cc1a64be36 Math lib: Fix use function of wrong dimension
Seems to be a typo in recent commit e1e49fd.
2016-11-29 10:31:54 +01:00
Campbell Barton
3b467b35a8 Fix T50029: BVHTree.FromPolygons memory leak 2016-11-29 19:32:41 +11:00
Campbell Barton
dd34b7a71c Comment: explain viewport & render pixel-size
It wasn't all that clear why both pixel-sizes are needed.
2016-11-29 13:18:04 +11:00
Julian Eisel
e0307113a5 UI: Add 'x' icon to text buttons to clear content
This is useful e.g. for search buttons to quickly clear the filter string. We might want to make this optional for python scripts.
2016-11-28 19:03:31 +01:00
Campbell Barton
96ed2b0ce0 Remove sensor-size to int conversion
Currently harmless since the value is always set at its default (32).
Even so, it's confusing since its used with floats after.
2016-11-28 17:36:37 +11:00
Joshua Leung
841f3e4972 A number of other minor RNA fixes and precautionary safeguards against further crashes here 2016-11-28 02:33:49 +13:00
Joshua Leung
452028c77c GPencil RNA API: "set_active" option for layer.new() and palette.new() is now true/enabled by default
To bring the API more into line with the UI (and the general expected behaviour of
Blender when it comes to adding stuff), newly created layers and palettes will be
made the active ones by default. It's possible to override this behaviour still
(e.g. in cases where you're auto-generating a large number of them), but otherwise,
this change will help prevent errors like T50123.
2016-11-28 02:33:48 +13:00
Joshua Leung
e2d223461e Fix T50123 - GreasePencil: Modifying name of new color in new palette via bpy segfaults
When there were no prior palettes, creating a new one didn't automatically make it active.
This caused problems when trying to rename the color, as the RNA code assumed that if there's
a color, it must come from the active palette.

This commit partially fixes the problem by ensuring that if there are no palettes, the first
one will always be made active.
2016-11-28 02:33:48 +13:00
Joshua Leung
d20f5b7de0 Typo fix 2016-11-28 02:33:47 +13:00
lazydodo
ce3cae81f6 [msvc2015] Fix cmake warnings regarding backslashes in path of the run-time libraries 2016-11-26 17:00:25 -07:00
Gaia Clary
d464a7c441 fix T50118: Added missing assignment of Bone Roll 2016-11-26 18:48:50 +01:00
Campbell Barton
bcd0d8584f Math Lib: avoid temp array for rotate_m4
No need to have temp array storage, avoid 2x loops.
2016-11-25 21:00:32 +11:00
Campbell Barton
e1e49fd1a8 Math Lib: rotate matrix cleanup
- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix
  duplicating 'angle_to_mat2' - now used instead.
  (better avoid matching functions having different behavior).

- Add 'axis_angle_to_mat4_single',
  convenience wrapper for 'axis_angle_to_mat3_single'.

- Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
2016-11-25 16:39:34 +11:00