Commit Graph

121093 Commits

Author SHA1 Message Date
Campbell Barton
b2ec149652 Merge branch 'blender-v4.5-release' 2025-06-30 14:31:56 +10:00
Andrej730
b025874666 Fix: Pydocs: EnumProperty items is also allowing iterables
Ref !141134
2025-06-30 14:31:15 +10:00
Bastien Montagne
4bc5874e89 Refactor: BLO: ID listing in blendfile: factorize 'read & check' logic.
The same logic was duplicated in two places, now factorize it into its
own function.

This code reads (peeks) _some_ ID info from a blendfile, without actually
reading the full ID data. And it also decides if the given ID BHead
should retained, or skipped.

This is mainly used to show a list of available IDs or assets to link or
append.

Pull Request: https://projects.blender.org/blender/blender/pulls/141103
2025-06-28 22:06:12 +02:00
Jonas Holzman
68c4f55af7 UI: Use Fit as the default frame method for Camera background images
This PR sets the default frame method for camera background images from
the current `Stretch` to `Fit`. For a lot of use cases, `Fit` is the
desired frame method, rarely `Crop` is used, with `Stretch` being even
more rare. This saves the user from having to manually set the frame
method after adding an image. This can also prevent cases where an
artist adds a reference image that's close to the camera aspect ratio
but doesn't match it completely, giving a slight distortion that they
might not immediately notice, and causing confusion down the line.

Pull Request: https://projects.blender.org/blender/blender/pulls/141075
2025-06-28 15:54:00 +02:00
Habib Gahbiche
4463ac083d Merge branch 'blender-v4.5-release' 2025-06-28 15:30:23 +02:00
Habib Gahbiche
c8cb24121f Fix #140381: Crash after deleting a node group and redo
The fix in #140381 addressed the crash after redo. This commit fixes
the crash after redo (make group) and deleting the node group.

Pull Request: https://projects.blender.org/blender/blender/pulls/140858
2025-06-28 15:27:30 +02:00
Pratik Borhade
1329e6d361 Merge branch 'blender-v4.5-release' 2025-06-28 18:11:32 +05:30
Pratik Borhade
9a9d52f550 Fix #141082: UV: Select overlap crash
Mistake in 69a1feabe6

Pull Request: https://projects.blender.org/blender/blender/pulls/141138
2025-06-28 14:39:57 +02:00
Pratik Borhade
a7b4137f3e UI: Tree View: Click select operator
Part of !138979
With that, it is now possible to configure specific key for
selection in tree view.

Pull Request: https://projects.blender.org/blender/blender/pulls/140033
2025-06-28 13:41:51 +02:00
Eitan Traurig
0571b66566 Fix: Remove All Materials operator is not greyed out when list is empty
Disable the operator when there are no materials in the list to delete

Co-authored-by: Pratik Borhade <pratikborhade302@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/141003
2025-06-28 12:57:14 +02:00
Aras Pranckevicius
acebf4b6d5 IO: make new FBX importer the default one, mark Python as legacy
- Remove "experimental" label from C++ based FBX importer,
- Make drag-n-drop use the C++ FBX importer,
- Add "Legacy" label to the previous Python FBX importer

Pull Request: https://projects.blender.org/blender/blender/pulls/140703
2025-06-28 11:54:06 +02:00
Campbell Barton
5e927eae1b Docs: corrections, clarifications to code-comments 2025-06-28 10:46:57 +10:00
Campbell Barton
6253a33aa3 Cleanup: use nodiscard attribute for functions in the Python API
In most (cases functions returning a PyObject pointer
requires it to be used by the caller, declare functions in the Python
API with the `nodiscard` attribute.
2025-06-28 10:15:27 +10:00
Campbell Barton
257486630e Merge branch 'blender-v4.5-release' 2025-06-28 08:38:48 +10:00
Sybren A. Stüvel
dff44f1413 Fix #140962: Vertex Slide with Proportional Editing crashes Blender
Use a separate index for indexing into `Array<TransDataVertSlideVert>
r_sv`, as that only contains the selected items (and not all items
considered for proportional editing).

Since the introduction of the sorted index map (df6d345bb4) the
selected "transform items" are simply visited first, but not sorted to
the front of the array. This means that these array indices cannot be
used to index into other arrays that only contain sorted data, because
they will overflow.

Ref !140976
2025-06-28 08:36:31 +10:00
Sean Kim
0354d2e02c Cleanup: Fix warnings
Introduced in b472570875
2025-06-27 14:00:51 -07:00
Sean Kim
f14feeb853 Merge branch 'blender-v4.5-release' 2025-06-27 13:36:19 -07:00
Sean Kim
b472570875 Fix #140998: Grease Pencil stroke-level color jitter doesn't work
Introduced with 96e549c092

While the above commit applied versionings to the related flags, it did
not convert either the UI elements or the underlying grease pencil code
to use the now generic `Brush` properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/141001
2025-06-27 22:21:53 +02:00
Bastien Montagne
81a775b6d9 Revert "Refactor: BLO: ID listing in blendfile: factorize 'read & check' logic."
This reverts commit 7e2b90df40.

It mysteriously and spectacularly fails on WoA...
2025-06-27 21:47:48 +02:00
Bastien Montagne
7e2b90df40 Refactor: BLO: ID listing in blendfile: factorize 'read & check' logic.
The same logic was duplicated in two places, now factorize it into its
own function.

This code reads (peeks) _some_ ID info from a blendfile, without actually
reading the full ID data. And it also decides if the given ID BHead
should retained, or skipped.

This is mainly used to show a list of available IDs or assets to link or
append.
2025-06-27 18:54:49 +02:00
Hans Goudey
a3d14424d6 Merge branch 'blender-v4.5-release' 2025-06-27 11:24:56 -04:00
Hans Goudey
7fe9e87263 Fix: AttributeStorage skips reading attributes from empty domains
This check was meant to catch unknown failure cases but instead it
meant any attribute with an empty array (e.g. from a mesh with no
faces) would not be loaded. Instead the failure case should only be
when there is no data when the array is not meant to be empty.

Pull Request: https://projects.blender.org/blender/blender/pulls/141096
2025-06-27 17:22:01 +02:00
Falk David
ba3eaf3a84 Assets: Add scene assets
This adds support for scene assets.

* Scenes can be marked like any other ID as assets (e.g. by right-clicking on a scene ID selector).
* Scenes will generate previews by rendering the view from the active camera in solid view.
   Note that this requires the scene to have an active camera.
* When dragging a scene asset onto anywhere in a window (except the asset browser itself),
   it will import the asset (or use the local ID) and set the scene as the active one in the window.

Pull Request: https://projects.blender.org/blender/blender/pulls/141081
2025-06-27 16:44:33 +02:00
Clément Foucault
3b9525ce7d Fix #141067: EEVEE: Mising UDIM texture Crash the EEVEE
It was missing the error texture for the tile maps.

Pull Request: https://projects.blender.org/blender/blender/pulls/141072
2025-06-27 15:46:37 +02:00
Campbell Barton
57e04d009d Merge branch 'blender-v4.5-release' 2025-06-27 23:27:03 +10:00
Campbell Barton
db2f8782b5 Fix #141018: Gizmos allow editing linked data
Camera, lamp & object placement gizmos weren't checking ID data was
editable.

Ref !141069
2025-06-27 13:25:31 +00:00
Julian Eisel
4b2d60a2c3 Ghost: Make special user directory query thread safe
Similar to e0ff7731e0.

Noticed a data race when working on blender/blender!130543, which calls
this function from a thread. Make this thread safe by avoiding returning
of static memory, instead use an optional `std::string`.

Pull Request: https://projects.blender.org/blender/blender/pulls/141083
2025-06-27 15:16:35 +02:00
Pratik Borhade
52caedb19e Fix #73072: Outliner: Alt click fails to enable toggle on selected objects
Alt click works perfect to disable restriction toggle (hide/selection
toogle) on selected object tree elements from outliner. But fails when
re-enabling them. This is because `screen_ctx_selected_editable_objects`
returns a list of selectable bases. When above two restriction toggles
are disabled, `selection` flag is cleared from resepective bases. To avoid
such situation, handle outliner case separately inside
`UI_context_copy_to_selected_list ()`, store list of objects that are selected
in outliner (i.e. `TSE_SELECTED` flag is set).

Also added few findings as comments in #133459

Pull Request: https://projects.blender.org/blender/blender/pulls/133469
2025-06-27 13:43:19 +02:00
Pablo Vazquez
a90ce938dd UI: Dope Sheet: Add Cache visualization
Add cache visualization to the Dope Sheet editor, previously limited to
just the Timeline.

See PR for details and screenshots.

Part of #131102

Pull Request: https://projects.blender.org/blender/blender/pulls/140966
2025-06-27 12:23:48 +02:00
Nathan Vegdahl
56d8c11304 Core: Add more variables for path templates
This PR adds several more built-in variables for path templates:

- `scene_name`: name of the current scene.
- `camera_name`: name of the current camera.
- `node_name`: only for paths owned by a node; the name of the node.
- `blend_name_lib`: name of the blend file of the ID the path property
  is on, sans file extension.
- `blend_dir`: path up to (but not including) the currently open blend
  file.
- `blend_dir_lib`: path up to (but not including) the blend file of the
  ID the path property is on.

Additionally, adding support for `node_name` required re-thinking the
"path template type" system a bit:

Previously, the the `PropertyPathTemplateType` of a property completely
dictated what variables were made available to it. However, if we stuck
with that system then we would need to split
`PROP_VARIABLES_RENDER_OUTPUT` into two enum items: one for "normal"
render output paths like the one that lives on the `Scene`, and one for
"node" render output paths like the ones on the File Output node.

Instead of doing that, this PR makes `PropertyPathTemplateType` only
responsible for dictating the "purpose-specific" variables. In this
case, render-specific variables like fps, resolution, etc. Then the
availability of variables like `node_name` are instead based on what
owns the path (a node or not, in this case). There are also general
variables, like `blend_name`, that are now available to all path
templates.

(Part of #133001)

Pull Request: https://projects.blender.org/blender/blender/pulls/139438
2025-06-27 11:07:04 +02:00
Campbell Barton
83ee7a3122 Merge branch 'blender-v4.5-release' 2025-06-27 18:58:40 +10:00
Andrej730
6dc0c85de6 Fix: PyDocs: GPUShader, use ref for better navigation
Also note removal version.

Ref !140846
2025-06-27 18:52:53 +10:00
Bastien Montagne
6027300715 Refactor: factorize 'ID reading' part of expand_doit_library.
Code to read placeholder IDs from other library vs. reading actual ID
from current library was virtually the same, so de-duplicate it into its
own utils.

NOTE: Done while investigating support of embedded linked IDs in
libraries, which will require some fairly involved changes in this area.

Pull Request: https://projects.blender.org/blender/blender/pulls/141049
2025-06-27 10:43:26 +02:00
Campbell Barton
4085111a31 Merge branch 'blender-v4.5-release' 2025-06-27 18:03:42 +10:00
Patryk-Skowronski
5f28ef5574 NDOF: Removed impact of the auto orbit center on Fly Mode
Remove the impact of Auto orbit center preference onto Fly mode.
Until now, it was possible to experience dynamic translation speed
changes in the Fly mode with Auto preference enabled for the orbit
center. This was not desired.

Ref !141035
2025-06-27 08:02:34 +00:00
Laurynas Duburas
c30e6a37b0 Fix #93078: users choice was overridden by former constraint
Ensure 'constraint_axis' is unset in the Rotate operator when user
sets 'orient_axis' via the operator panel. This prevents unintended
overrides and aligns with expected behavior.

Change is limited to avoid affecting Shear, Rotate Normals, and
Transform, though Rotate Normals may benefit from similar handling due
to overlapping axis properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/114779
2025-06-26 22:20:57 +02:00
Guillermo Venegas
86d6855ee8 Refactor: UI: Add uiLayout op_menu_hold, popover and separator_spacer
This replaces `uiItemFullOMenuHold_ptr`, `uiItemFullR_with_popover`,
`uiItemFullR_with_menu`, `uiItemPopoverPanel`* and `uiItemSpacer` API
with methods following uiLayout refactors and the Python API.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/141050
2025-06-26 21:48:52 +02:00
Sean Kim
524e4879e5 Cleanup: Remove unused BKE_multires.hh methods
Pull Request: https://projects.blender.org/blender/blender/pulls/140951
2025-06-26 21:01:40 +02:00
Sean Kim
6531ba34f0 Cleanup: Use blender::Array instead of manually allocated int arrays
Pull Request: https://projects.blender.org/blender/blender/pulls/140949
2025-06-26 21:00:01 +02:00
Howard Trickey
08015e7401 Fix #141026: Degenerate Dissolve crashes Blender.
The code added in commit ffc204d1fa to dissolve redundant 2-edged
vertices after a manifold boolean assumed that after dissolving such
vertices a valid face would remain. This is not true of the face
started out degenerate (all vertices on the same line).
Fixed by checking for such cases and in any case not creating
any faces with less than three vertices.
2025-06-26 14:26:44 -04:00
Harley Acheson
0ea03b5137 UI: Fade In Active Editor Border Highlight
Our themes have two colors that we use as outlines for the editors, so
that we can differentiate the active area. This PR just fades in the
"Active Editor Outline" color rather than show it instantly. It makes
the change a little less jarring. As this transitions in the old active
area similarly transitions out. Note that this is very fast, only 150
milliseconds, so barely noticeable. Just a "softening" of the effect.

Pull Request: https://projects.blender.org/blender/blender/pulls/140836
2025-06-26 20:19:01 +02:00
Jesse Yurkovich
72de50483e Cleanup: USD: Prevent some unneeded char to string conversions
Notably, there were several code paths which could end up converting to
strings, sometimes multiple times, when passing data into USD APIs.

Reduce the use of raw `char *` in the asset interface and use
`std::string` instead to match what will be passed into USD. Using
string views, of any variety, will not help here since the APIs don't
natively support those.

Pull Request: https://projects.blender.org/blender/blender/pulls/140997
2025-06-26 20:13:25 +02:00
Howard Trickey
a20f367379 Fix #141026: Degenerate Dissolve crashes Blender.
The code added in commit ffc204d1fa to dissolve redundant 2-edged
vertices after a manifold boolean assumed that after dissolving such
vertices a valid face would remain. This is not true of the face
started out degenerate (all vertices on the same line).
Fixed by checking for such cases and in any case not creating
any faces with less than three vertices.
2025-06-26 13:59:20 -04:00
Bastien Montagne
9be9858675 Fix (studio-reported) missing handling of new system properties for VSE Strips.
Unclear if that got lost or was forgotten all together, but the
Sequencer's Strip RNA struct did not have expected access to its system
properties.

Regression since 7276b2009a.
2025-06-26 19:54:38 +02:00
Clément Foucault
a29be9c5a2 Fix #85015: Selection: Objects with negative and small scale cant be selected
... using Select Box.

This is caused by our hack to make each triangle always output
at least 1 pixel. It stretches the triangle with a specific
winding order that is correct for any geometry even if it is
backfacing as long as it is subpixel. But if the mesh is
negatively scaled, the culling mode is flipped. Which make the
hardcoded offsets winding inverted, and then culled by the rasterizer
(or the fragment shader code).

The fix is to flip the winding order of the offsets depending on
the object matrix negativity.
This is rather expensive so we only do it for the triangles we know
are subpixels.
2025-06-26 18:54:43 +02:00
Sergey Sharybin
1985de790b Merge branch 'blender-v4.5-release' 2025-06-26 17:33:28 +02:00
Sergey Sharybin
5ae21e5518 Fix: Dead-lock in VSE audio waveform preview
The VSE preview job was pushing tasks while holding a lock
which is also used by the task. This could lead to a dead-lock
situation if scheduling decides to run the task immediately.

The easiest way to reproduce the issue is to run Blender with
`-t 1` command line argument and add WAV file.

The solution is to iterate over queue and create tasks while
holding a lock, but push them to the pool after releasing the
lock.

Pull Request: https://projects.blender.org/blender/blender/pulls/140972
2025-06-26 17:31:46 +02:00
Hans Goudey
165c344e98 Fix: Assert in barbershop file calculating GPU subdiv orco buffer
For some reason the orco vertex buffer is requested after the position
buffer, but they are computed together. In case that happens, just
discard the position buffer.

Pull Request: https://projects.blender.org/blender/blender/pulls/141043
2025-06-26 17:17:17 +02:00
Hans Goudey
f74e304b00 Attributes: Use AttributeStorage instead of CustomData for Instances
Part of #122398.

This commit moves the runtime instances type to use `AttributeStorage`.
Besides sharing some utility functions with point clouds, a resize
method is implemented.

Pull Request: https://projects.blender.org/blender/blender/pulls/140991
2025-06-26 17:03:56 +02:00
YimingWu
516e12c0df Fix: Manifold boolean assert copying vertex group names twice
They will be copied in subsequent `BKE_mesh_copy_parameters_for_eval`,
copying the list again will cause an assert.

Pull Request: https://projects.blender.org/blender/blender/pulls/141031
2025-06-26 17:03:19 +02:00