Commit Graph

3922 Commits

Author SHA1 Message Date
Brecht Van Lommel
d653192751 Reports: writing movies now uses the reports mechanism to throw errors.
Also fixes bug #19463: screencast to xvid ffmpeg crash.
2009-12-22 12:01:32 +00:00
Campbell Barton
3221dea46e clone and stencil layer access added, renamed mask to stencil layer internally 2009-12-22 10:48:13 +00:00
Joshua Leung
5a3ac3ceeb Assorted F-Curve/Keyframe API stuff (for use with some Sequencer editing):
* Added function for F-Curves to find the F-Curves in a given list which affect some named data, such as bones, nodes, or sequence strips.

* Added a BezTriple offsetting callback to be used with the F-Curve+Keyframe loopers in use for many of the keyframe editing tools.
2009-12-22 10:14:13 +00:00
Campbell Barton
e207d04532 quite a few python panels (10 or so) had names longer then the PanelType allowed,
for panels it would fail silently but for menu's it meant further references would give errors.

increase the registered class name from 32 to 64 and raise an error if the limit reached.
2009-12-22 10:04:15 +00:00
Campbell Barton
1f8cd19d4b removing sequence strip overlap didnt adjust the animation key time
single images were not having their animation data transformed correctly
made sequence strip opacity 0-1 rather then 0-100 in RNA
2009-12-21 16:57:39 +00:00
Brecht Van Lommel
29ea21e6bd Multires: added back Reshape function, to copy vertex locations
from another mesh.
2009-12-21 15:55:10 +00:00
Janne Karhu
5832f2fb7b * Rest length parameter for harmonic force springs. Implementation is a slightly modified version of the patch provided by Raúl Fernández Hernández (Farsthary).
* Also added a "multiple springs" option to use every effector point as a harmonic spring instead of just one.
2009-12-21 11:19:07 +00:00
Campbell Barton
f7f06d96f3 Solidify rim faces now get face data from the faces they extrude from, (UV and VCol support) 2009-12-21 10:16:04 +00:00
Campbell Barton
824b763322 solidify modifier - rim faces now copy values from the faces they extrude from (material, face flags but not uvs or vcols yet)
this doesnt work in editmode yet.
2009-12-21 08:37:30 +00:00
Campbell Barton
54c9557b85 Solidify modifier for Durian (allow cloth sim on single layer and make solid after)
Mostly the same as the recently added editmode tool with some extras.

* Options to disable filling in the rim between inner and outer surface, since its faster not to detect this in cases where its not needed.
* Option to disable high quality normal calculation, mostly noticable when operating on building walls, not needed for cloth or more organic shapes.
* Option to disable 'even thickness', again, not needed in some cases.

Also options for creasing inner/outer and rim edges, need this for makign Sintels cloths solid since zero crease looks far too soft.

note:
* UVs and VCols etc are copied to the new skin however rim faces dont get the UVs or vcols set from the faces they are created from yet.
* Normals are assumed to be pointing outwards
* used patch from Uncle Entity as a template since it added the DNA and RNA entries but the actual modifier from the patch wasnt used.
2009-12-21 01:02:08 +00:00
Martin Poirier
be323efa35 Fix preview do_version bug (causing region type missing errors)
The missing region was added to the wrong region base.

Bump the subversion, new code to fix wrong region layouts saved in previous subversion and correct all old files correctly.
2009-12-19 22:40:45 +00:00
Campbell Barton
3e23f002b4 fix for non Euler-XYZ rotations...
- Camera to 3D view didnt check for rotation order.
- Fly mode didnt check for rotation order.

added util functions.
- object_apply_mat4(ob, mat4); applies a 4x4 matrix to an objects loc,scale,rot (accounting for rotation modes)
- object_mat3_to_rot(ob, mat3, use_compat); apply a 3x3 matrix to the objects rotation, option to use a euler compatible with the existing euler.
2009-12-19 10:27:23 +00:00
Campbell Barton
50544ea645 - sequence strips without scenes would crash on display
- appending scenes would not append the sound and scene ID's for sequence strips
- reload button in sequence header now reloads sounds as well.
- redrawing the sequence image view didnt work while plaing (unless play was activated from that region)
- generic functions for running a callback on sequence strips recursively. seqbase_recursive_apply() and seq_recursive_apply()
- bind marker with camera was set to home key, use Ctrl+B instead.
2009-12-18 13:28:03 +00:00
Joshua Leung
4f3af9980f Keyframing Bugfix:
This commit attempts to fix some of the bugs which were causing grief with some Durian animation tests. 

In one of those files, the order in which F-Curves were stored was seriously messed up; causing problems with some F-Curves still existing but unable to be edited (i.e. still showing up in the Object/Action summaries but nowhere else) since the standard assumptions for the way the data was stored had been violated.

I've recoded the code that ensures that when F-Curves get added to Action Groups (and the Action that contains these) it ends up in the right places, since it was very likely that all the F-Curves would only ever get added near the end of the list. 

Hopefully this is enough to prevent these problems reoccurring, though I have a feeling there may still be one or two buggy tools which caused the problems in the first place.
2009-12-18 11:55:18 +00:00
Campbell Barton
8505c5bcf3 sequencer copy clipboard wasnt checking if all related strips were selected 2009-12-17 23:29:11 +00:00
Campbell Barton
4271a40ee7 - sequencer clipboard now stored globally (not in the scene, makes pasting into other scenes nicer)
- multiple pastes after copying
- clear the sound handle when copying (was crashing)
- allow seq freeing without a scene (assumes seq strip isnt active and sound handle isnt set)
- free clipboard sequences on exit
- paste sequence strips using the relative playhead location from when they were copied.

TODO
- check scene pointers on paste
- detect overlaps after paste
2009-12-17 16:28:45 +00:00
Campbell Barton
51fdfa0de9 sequencer clipboard
note: for inter-scene copying this uses a hack because Colin needs it because half his scene was scrambled by blender.
2009-12-17 14:45:47 +00:00
Campbell Barton
88d72e796a remove warnings. Sequencer selection for fcurve view didnt work in metastrips.
- added RNA_property_string_set to the RNA_access.h
- include BKE_animsys.h in pipeline.c for sequencer update, hope these are ok.
2009-12-17 11:16:28 +00:00
Matt Ebb
fac65a3f4d Durian request:
Extend the 'only selected' property in the graph editor to only show curves
from selected sequence strips and nodes as well.
2009-12-17 04:55:15 +00:00
Campbell Barton
c3401eb5cb camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu.

Note:
after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc
so this is ifdef'd with DURIAN_CAMERA_SWITCH
2009-12-16 19:49:33 +00:00
Campbell Barton
b6d2d9f63a have sequence strip rna not depend on the current editing sequencer context (TODO- rename) 2009-12-16 16:35:31 +00:00
Brecht Van Lommel
fedea2eb5c Fix #20393: subsurfed objects only allow a single material. 2009-12-15 18:00:22 +00:00
Campbell Barton
8aa8efb327 * rna attributes for sequence strips - seq.start_frame_final & seq.end_frame_final
these expose the final start and end after offsets are applied. when set this is like grabbing the handle and moving it.
* made swapping strips shuffle effects and check for overlap.
2009-12-15 11:27:46 +00:00
Joshua Leung
20748a38ac Bugfix #20384: target data path of driving not correct when loading old rig from 2.49b 2009-12-15 00:10:03 +00:00
Andrea Weikert
03e1afe7ac Sequencer:
* fix crash due to missing preview region
* had to bump up subversion to catch all files saved without preview region in sequencer.
2009-12-14 22:59:41 +00:00
Brecht Van Lommel
639dd6d25e Fix #20362: multires conversion from 2.5alpha0 not working. It's still not
entirely the same, the tangets are a bit different at face edges/corners.
2009-12-14 20:47:02 +00:00
Brecht Van Lommel
a133e57bf3 Fix #20233: crash when entering - characters in text object, with short
textbox width. I can't tell if this is working correct, the code is very
cryptic, with gotos even, but seems there is not enough space allocated
to permit splitting each character to it's own line.
2009-12-14 20:01:52 +00:00
Brecht Van Lommel
9a7f6e937b Fix #20345: weight paint crashes with armature modifier without object.
Also fixes:
* Weight paint subsurf drawing.
* Missing pointer endian conversion in paint brushes.
* Use of unitialized variable in screen version patch.
* Multires modifier without mdisps layer crash.
2009-12-14 17:08:02 +00:00
Brecht Van Lommel
6760dbf2ad Bugfix: converting multires with 0 levels would crash. 2009-12-14 15:40:47 +00:00
Brecht Van Lommel
be6bf5faf6 Fix #20380: Duplicating mesh with Particle Instance Mod, Pole Axis not copied. 2009-12-14 13:45:45 +00:00
Joshua Leung
e01b030817 Bugfix #20351:
- Offset parameter of the path constraint has no effect on the animation 
- Path animation was being repeated multiple times even though it was not supposed to
2009-12-14 06:25:42 +00:00
Andrea Weikert
c8fe0daa91 fixing scons and makefile compile.
* added include path due to added bad level #include "WM_api.h"
2009-12-13 19:45:23 +00:00
Campbell Barton
d31d6e71e2 added include path for bad level call 2009-12-13 19:25:05 +00:00
Andrea Weikert
ca16488e81 MSVC 9 compile fixes and cleanups
* added renamed files in revision 25337
* renamed BLI_util.h -> BLI_path_util.h for consistency
* cleanup of #includes: removed BLI_blenlib.h in favour of direct includes of the needed headerfiles in a few places.
* removed debug print in sequencer.c
* added missing include in blenkernel/blender.c -> bad dependency, needs to be fixed still
2009-12-13 17:46:30 +00:00
Campbell Barton
61da7bb866 more sequence -> sequencer rename, also made sequencer swap strip update effects strips 2009-12-13 15:48:57 +00:00
Campbell Barton
abe8c09b8a * renamed BKE_sequence.h and sequence.c --> sequencer
* renamed util.c --> path_util.c since there are more then 1 of these files which makes setting breakpoints annoying.
2009-12-13 14:56:45 +00:00
Andrea Weikert
86028a6631 Sequencer: Transform Strip updates (Durian wish)
Removed the Start/End Settings and the effect_fader from the sequencer transform strip. 
The transform strip can now only be animated directly by keying the Scale X, Scale Y, Translate X, Translate Y and Rotation values.

Caveat:
The uniform scale re-uses the Scale X value, so when changing the animation on Scale X in the non-uniform scaling case, the uniform scaling will be affected too. This was done to not break files for Durian. 

Note:
As much as I would have liked to clean up the TransformVars, it caused crashes of earlier versions of blender when opening the file.
The rna identifiers were also kept as to not break any existing animation on those keys.
2009-12-11 22:51:53 +00:00
Brecht Van Lommel
3a9dcf1fea Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25245:25315
2009-12-11 14:38:02 +00:00
Brecht Van Lommel
89b6d94e38 Sculpt Branch: multires conversion from 2.4 working again. 2009-12-11 10:56:20 +00:00
Matt Ebb
877c47fe35 Fix for [#20331] adding and removing render layers in specific sequence creates layers with the same name
Render layers now use the same consistent 'unique name' function as other parts of Blender (i.e. RenderLayer.001). Updated the defaults for consistency.
2009-12-11 05:23:00 +00:00
Matt Ebb
98dff9b1c7 For for [#20330] Can't open a file made in 2.49
Hair clothsim internal_friction wasn't being initialised correctly.
2009-12-11 00:09:58 +00:00
Brecht Van Lommel
e7bd63c128 Sculpt Branch:
* Multires 2.50 -> Branch compatibility code converting to the new
  displacement format. 2.49 -> 2.50 is not functional yet.
2009-12-10 17:37:04 +00:00
Brecht Van Lommel
acadb8c39f Sculpt Branch:
Revised external multires file saving. Now it is more manual in that you
have to specify where to save it, like an image file, but still saved at
the same time as the .blend. It would ideally be automatic, but this is
difficult to implement, so for now this should at least be more reliable.
2009-12-10 14:26:06 +00:00
Brecht Van Lommel
11ca70b42d Update Handling: moved wm_data_handle_update from windowmanager to
scene_update_tagged in blenkernel, code fits better there.
2009-12-10 11:08:38 +00:00
Andrea Weikert
c16acaff8b Sequencer fix: Transform Strip wouldn't work with default_fader
* added default_fader to transform strip, since it used the old fac too.
* removed ANIMATEABLE attribute from the settings in the transform strip, since they are animated via the effect_fader and not directly for now. (too confusing)
* UI: only show default_fader for the effect strips that support it

Sequencer Durian feature: uniform scale for Sequence transform strip.
* for now re-using variable for x-axis scaling.

Note: This brings back functionality as close to 2.49 as possible. The Start and End values in the current design are not meant to be animated directly, but via the effect_fader.
2009-12-09 20:03:08 +00:00
Martin Poirier
1d53b78036 Fix compile problem (warnings are important) 2009-12-09 18:08:14 +00:00
Campbell Barton
00b8e65f0a very very bad hack to have sequencer strips fcurve data transform with them.
ifdef'd so its not kept in by accident.
Committing because without this animating with the sequencer isnt really usable and am not interensted in having many patches applied on artists systems.
2009-12-09 16:46:41 +00:00
Brecht Van Lommel
6639ba6b86 Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09 15:24:55 +00:00
Brecht Van Lommel
9ea765e5d3 Sculpt Branch:
* Smooth brush works again for multires.
* Optimal Display option for multires modifier, same as subsurf.
2009-12-09 13:37:19 +00:00
Matt Ebb
1c47b3acb6 Fix for [#20197] dof node bugs
This is still a bit dodgy, the issue of accessing scene data from nodes needs to be solved better, but this at least fixes it up to previous capabilities, and prevents writing any data to scene/objects either.
2009-12-09 02:55:19 +00:00