Commit Graph

616 Commits

Author SHA1 Message Date
Campbell Barton
ecc404ea1a Cleanup: spelling in comments 2022-10-07 10:42:56 +11:00
Campbell Barton
891949cbb4 Cleanup: use 'u' prefixed integer types for brevity & cast style
To use function style cast '(unsigned char)x' can't be replaced by
'unsigned char(x)'.
2022-09-25 18:26:27 +10:00
Hans Goudey
a8a454287a Mesh: Move edge crease out of MEdge
This is very similar to D14077. There are two differences though.
First is that vertex creases are already stored in a separate layer,
and second is that we can now completely remove use of `Mesh.cd_flag`,
since that information is now inherent to whether the layers exist.

There are two functional differences here:
 * Operators are used to add and remove layers instead of a property.
 * The "crease" attribute can be created and removed by geometry nodes.

The second change should make various geometry nodes slightly faster,
since the "crease" attribute was always processed before. Creases are
now interpolated generically in the CustomData API too, which should
help maintain the values across edits better.

Meshes get an `edge_creases` RNA property like the existing vertex
property, to provide more efficient access to the data in Cycles.

One test failure is expected, where different rounding between float
the old char storage means that 5 additional points are scattered in
a geometry nodes test.

Differential Revision: https://developer.blender.org/D15927
2022-09-23 09:02:28 -05:00
Hans Goudey
ebc385de5f Cleanup: Remove unused DerivedMesh functions 2022-09-11 21:42:41 -05:00
Hans Goudey
b44cec0eca Cleanup: Remove unused DerivedMesh function 2022-05-15 12:20:13 +02:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton
81da638c44 Cleanup: move file descriptions into doxygen file section
Continuation of 19100aa57d.
2022-02-09 18:33:29 +11:00
Campbell Barton
59a7095f79 Cleanup: use consistent copyright location, move descriptions
Order copyright immediately after the license block,
this was done almost everywhere with a few exceptions.

Remove authors from a few files (we had already removed "Contributors"
section however with old patches being applied this gets added back in).

Also move descriptive text into the doxygen comment block under \file.
In some cases remove the text as it was accidentally copied.
2022-02-09 16:00:16 +11:00
Hans Goudey
79032a8513 Cleanup: Remove unused DerivedMesh flag
The value of this flag was never used.
2022-01-30 18:11:20 -06:00
Hans Goudey
23775f3914 Cleanup: Remove unused DerivedMesh functions
Remove functions and function pointers that were never set or never
used at all. The "tessface" original index handling in `subsurf_ccg.c`
can be removed because the data was never used.
2022-01-30 18:06:47 -06:00
Hans Goudey
14427f5aaa Cleanup: Remove unused DerivedMesh normal handling
This function and flags weren't used outside of DerivedMesh
code, and since the plan is to remove the data structure, it makes
sense to remove complexity where possible.
2022-01-30 17:01:03 -06:00
Hans Goudey
cfa53e0fbe Refactor: Move normals out of MVert, lazy calculation
As described in T91186, this commit moves mesh vertex normals into a
contiguous array of float vectors in a custom data layer, how face
normals are currently stored.

The main interface is documented in `BKE_mesh.h`. Vertex and face
normals are now calculated on-demand and cached, retrieved with an
"ensure" function. Since the logical state of a mesh is now "has
normals when necessary", they can be retrieved from a `const` mesh.

The goal is to use on-demand calculation for all derived data, but
leave room for eager calculation for performance purposes (modifier
evaluation is threaded, but viewport data generation is not).

**Benefits**
This moves us closer to a SoA approach rather than the current AoS
paradigm. Accessing a contiguous `float3` is much more efficient than
retrieving data from a larger struct. The memory requirements for
accessing only normals or vertex locations are smaller, and at the
cost of more memory usage for just normals, they now don't have to
be converted between float and short, which also simplifies code

In the future, the remaining items can be removed from `MVert`,
leaving only `float3`, which has similar benefits (see T93602).

Removing the combination of derived and original data makes it
conceptually simpler to only calculate normals when necessary.
This is especially important now that we have more opportunities
for temporary meshes in geometry nodes.

**Performance**
In addition to the theoretical future performance improvements by
making `MVert == float3`, I've done some basic performance testing
on this patch directly. The data is fairly rough, but it gives an idea
about where things stand generally.
 - Mesh line primitive 4m Verts: 1.16x faster (36 -> 31 ms),
   showing that accessing just `MVert` is now more efficient.
 - Spring Splash Screen: 1.03-1.06 -> 1.06-1.11 FPS, a very slight
   change that at least shows there is no regression.
 - Sprite Fright Snail Smoosh: 3.30-3.40 -> 3.42-3.50 FPS, a small
   but observable speedup.
 - Set Position Node with Scaled Normal: 1.36x faster (53 -> 39 ms),
   shows that using normals in geometry nodes is faster.
 - Normal Calculation 1.6m Vert Cube: 1.19x faster (25 -> 21 ms),
   shows that calculating normals is slightly faster now.
 - File Size of 1.6m Vert Cube: 1.03x smaller (214.7 -> 208.4 MB),
   Normals are not saved in files, which can help with large meshes.

As for memory usage, it may be slightly more in some cases, but
I didn't observe any difference in the production files I tested.

**Tests**
Some modifiers and cycles test results need to be updated with this
commit, for two reasons:
 - The subdivision surface modifier is not responsible for calculating
   normals anymore. In master, the modifier creates different normals
   than the result of the `Mesh` normal calculation, so this is a bug
   fix.
 - There are small differences in the results of some modifiers that
   use normals because they are not converted to and from `short`
   anymore.

**Future improvements**
 - Remove `ModifierTypeInfo::dependsOnNormals`. Code in each modifier
   already retrieves normals if they are needed anyway.
 - Copy normals as part of a better CoW system for attributes.
 - Make more areas use lazy instead of eager normal calculation.
 - Remove `BKE_mesh_normals_tag_dirty` in more places since that is
   now the default state of a new mesh.
 - Possibly apply a similar change to derived face corner normals.

Differential Revision: https://developer.blender.org/D12770
2022-01-13 14:38:25 -06:00
Hans Goudey
432d5bc692 Cleanup: Remove unused DerivedMesh functions
The long term goal is completely removing DerivedMesh, and these
functions are making some refactoring of mesh normals (T91186) more
complicated. They are not used anywhere.
2021-10-05 13:16:50 -05:00
Campbell Barton
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
Campbell Barton
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Campbell Barton
220310ffc5 Cleanup: remove unused derived mesh functionality 2020-02-26 15:22:46 +11:00
Campbell Barton
c8d31807d2 Cleanup: reduce CDDM use, remove unused function calls 2020-02-26 15:22:46 +11:00
Campbell Barton
e6be2af061 Cleanup: remove cddm_from_bmesh
Use BKE_mesh_from_bmesh_for_eval_nomain instead.
2020-02-25 21:30:23 +11:00
Campbell Barton
0050a044fa Cleanup: remove unused derived-mesh API calls 2019-08-21 11:41:40 +10:00
Your Name
f08662d3ed Sculpting: Remove Show Diffuse Color Option
This should have been removed in 2.80 as the functionality was removed.
This feature now does not do anything and can be removed.

Differential Revision: https://developer.blender.org/D5411
2019-08-04 11:53:48 -04:00
Campbell Barton
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
Campbell Barton
aa42da0385 Cleanup: comments (long lines) in blenkernel 2019-04-27 12:07:07 +10:00
Jeroen Bakker
ee701baff8 Workbench: Support Active Vertex Color
Currently it is not possible to view the vertex colors of an object. To
optimize the workflow, workbench will need to support Vertex Colors.

The Vertex Colors is a new option in `shading->color_type`. When objects
do not have vertex color, the objects will be rendered with the
`V3D_SHADING_OBJECT_COLOR`.

In order to support vertex colors in workbench the current texture/solid
shading structure is migrated to a primary shaders and fallback shaders.

Fix: T57000

Reviewers: brecht, fclem

Differential Revision: https://developer.blender.org/D4694
2019-04-23 12:05:33 +02:00
Campbell Barton
735515a3f9 Cleanup: style, use braces for blenkernel 2019-04-22 19:48:17 +10:00
Campbell Barton
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Campbell Barton
e7fd6c8f30 Cleanup: comment blocks 2019-03-19 15:17:46 +11:00
Bastien Montagne
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
Campbell Barton
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
Campbell Barton
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
Campbell Barton
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Campbell Barton
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
Campbell Barton
38828309d3 Cleanup: unused code 2018-10-15 18:12:14 +11:00
Campbell Barton
dbb35ff7c8 Cleanup: unused functions 2018-10-15 17:37:54 +11:00
Campbell Barton
633e2cddd7 BMesh: simple bmesh -> mesh for evaluation
Copied from CDDM_from_bmesh, the modifier stack doesn't
need to handle shape keys, vertex parents or selection history
(needed for mode switching).
2018-10-10 13:14:15 +11:00
Campbell Barton
1b910082a0 Edit Mesh: replace DerivedMesh w/ Mesh
DerivedMesh is now removed from edit-mesh modifier evaluation.
2018-10-09 17:48:28 +11:00
Campbell Barton
772c4d6313 Edit Mesh: basic show in edit mode support
Note this is just using the derived-mesh data at the moment,
to support this properly we'll need to remove derived-mesh.
2018-10-08 17:31:32 +11:00
Campbell Barton
f35e9f047a Merge branch 'master' into blender2.8 2018-09-19 12:14:36 +10:00
Campbell Barton
bb3ec3ebaf BLI_utildefines: rename pointer conversion macros
Terms get/set don't make much sense when casting values.

Name macros so the conversion is obvious,
use common prefix for easier completion.

- GET_INT_FROM_POINTER  -> POINTER_AS_INT
- SET_INT_IN_POINTER    -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER   -> POINTER_FROM_UINT
2018-09-19 12:12:21 +10:00
Bastien Montagne
a3b6ae9fb9 Cleanup/Refactor: Move CurveCache runtime data into Object.runtime struct.
Also, fix missing cleanup of Object.runtime when copying Object
datablocks!
2018-07-30 16:58:44 +02:00
Campbell Barton
06a1a66a9b Merge branch 'master' into blender2.8 2018-06-17 17:10:19 +02:00
Campbell Barton
6fc8a74886 Cleanup: trailing space for blenkernel 2018-06-17 17:05:51 +02:00
Bastien Montagne
934b9e80d0 Add check in BKE_pbvh_apply_vertCos that number of deforming cos matches number of pbvh vertices.
This shall help catching issues in future.
2018-06-08 15:43:57 +02:00
Campbell Barton
4b5670ac11 Cleanup: redundant headers 2018-06-04 16:03:52 +02:00
Sergey Sharybin
3b4c7a8c9b Weight paint: Use helper function to get original mesh
Makes it one line to get needed mesh, no code duplication. And can easily
update asserts and tighten the nuts.
2018-06-04 15:49:11 +02:00
Campbell Barton
52f9023fbf Fix weight paint crash
The PBVH was referencing runtime custom data which was freed on refresh.
2018-06-04 15:18:48 +02:00
Campbell Barton
01f9e13c30 Cleanup: use 'e' prefix for enum types 2018-05-30 10:29:41 +02:00
Sergey Sharybin
301a27187c Cleanup: More typed allocation type enum usage
Majority of the code is EOL, but still handy for debug purposes.
2018-05-30 10:22:28 +02:00
Brecht Van Lommel
2fb9a50a4f Fix T55146: hair + subsurf modifier not positioning hair correctly.
ORIGSPACE data was not being preserved correctly through subsurf.
2018-05-22 18:43:20 +02:00