Commit Graph

4719 Commits

Author SHA1 Message Date
Sergey Sharybin
39a97467d4 Remove old preset which was corrected to Nicok D3S 2012-06-10 13:25:04 +00:00
Sergey Sharybin
e32fdad570 Synchronize changes with trunk 2012-06-10 12:31:07 +00:00
Sergey Sharybin
00e05f1ade Merging r47667 through r47668 from trunk into soc-2011-tomato 2012-06-10 12:19:14 +00:00
Campbell Barton
5e29381825 mango request
- optionally display the histogram as lines (not filled areas).
- expand the enum for faster access.
- keep the sample line displayed after doing the line sample (running again clears).
2012-06-10 12:09:25 +00:00
Sergey Sharybin
f06f1878c2 Merging r47624 through r47661 from trunk into soc-2011-tomato 2012-06-10 09:44:26 +00:00
Campbell Barton
0d6ffd925d remove duplicate import 2012-06-10 00:22:18 +00:00
Sergey Sharybin
5728b11ef2 Merging r47612 through r47623 from trunk into soc-2011-tomato 2012-06-08 18:25:01 +00:00
Sergej Reich
221a787822 Don't show physics properties in game engine conext
Also rename fluid panels to be more consistent with other simulations
2012-06-08 15:24:28 +00:00
Sergey Sharybin
26f9fe3962 Merging r47581 through r47603 from trunk into soc-2011-tomato 2012-06-08 09:36:17 +00:00
Sergey Sharybin
54297c8d13 Clip editor: cleanup up header
One side of change is related on making code easier to follow, due it started
being quite messy because of all in-lined mode/view checks. Now there's a bit
of code duplication, but it's much easier to see what's going on there.

Another side of patch is related on re-arranging elements in header in a way
that follows rule "depending elements are placed after elements they depends on".
This might be a bit against mostly-used-based elements placement, but now it's
much easier to figure out where to add new option. Also it fits better other
blender's areas such as image editor header, i.e.
2012-06-08 07:55:15 +00:00
Sergey Sharybin
fc07b1fce3 Mask editing: remove use_parent property and use check if paren't id is set instead 2012-06-08 07:54:46 +00:00
Campbell Barton
bdf9e02346 new sequence strip type for masks. 2012-06-07 18:24:36 +00:00
Sergey Sharybin
286c5915b3 Merging r47507 through r47534 from trunk into soc-2011-tomato 2012-06-06 19:11:06 +00:00
Sergey Sharybin
f43a733f59 Changed semantic of recently added start_frame
Now it's indicates at which scene frame number movie clip starts playing back.
This this setting is still belongs to clip datavlock and used by all users of
clip such as movie compositor nodes, constraints and so.

After long discussion and thoughts about this it was decided that this would
match image's current behavior (which initially seen a bit crappy), but that's
actually allows:

- Keep semantics of start frame in image and clip datablocks in sync
- Allows to support features like support of loading image sequences
  with crappy numbers in suffix which doesn't fit long int.
- Allows to eliminate extra boolean checkbox to control such kind of offset.

Hopefully from pipeline POV it wouldn't hurt because idea of having this things
implemented in original way was  working only if sequence before processing
started naming form 001.
2012-06-06 18:58:30 +00:00
Thomas Dinges
023fba4735 Transform Locks UI:
* Some beautifying and cleanup to show X, Y, Z label.

This fixes [#31717] Transform Locks panel -> no x,y,z coordinates are displayed
2012-06-06 18:11:12 +00:00
Daniel Genrich
0499200e39 Cloth: Add support for "Self Collision Vertex Group".
Self collision vertex groups enable artists to exclude selected vertices from getting involved in self collisions. This speeds simulations and it also resolves some self collision issues.
2012-06-06 13:30:05 +00:00
Campbell Barton
870ba8aa13 svn merge ^/trunk/blender -r47423:47506 2012-06-06 10:25:59 +00:00
Campbell Barton
465b11e971 operator to reset feather weights on all shape keys 2012-06-05 19:39:12 +00:00
Sergey Sharybin
0d61876ed0 Configurable start frame for movie clip datablocks as alternative to automatic start frame number
Number of start frame in opened image sequence used to be distinguished automatically
in a way that file name used on open would be displayed at scene frame #1.

But sometimes it's useful to have it manually configurable (like in cases when you're
processing image sequence and replacing clip's filepath to postprocessed image sequence
and want new clip to show at the same frame range as it was rendered from).

Added Custom Start Frame flag to movie clip (could be accessed from Footage panel in
clip editor) and Start Frame which means number of frame from sequence which would
be displayed at scene frame #1.

For example if you've got clip pointing to file render_00100.png and Start Frame of 100
this file would be displayed at scene frame #1, if Start Frame is 1 then this image
would be displayed at scene frame #100,
2012-06-05 18:38:09 +00:00
Campbell Barton
8c71157af6 shrink/fatten transform for mask - adjusts the feather weight.
works in proportional editmode too.
2012-06-05 14:13:14 +00:00
Campbell Barton
ae8103240d mask editing
- clear feather weights (alt+s)
- fix for glitch where placing the feather would jitter.
2012-06-05 09:37:44 +00:00
Campbell Barton
d46a6dc59c abbreviate mask-editing to mask-edit 2012-06-04 17:30:54 +00:00
Campbell Barton
0f1fd51c21 picky change - rename keymap since there is no 'mask editor' 2012-06-04 17:13:38 +00:00
Campbell Barton
68a9dd54ec mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor


note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
Campbell Barton
c357041e0a operator to switch direction 2012-06-04 13:24:10 +00:00
Sergey Sharybin
0747e75cc6 Merging r47382 through r47398 from trunk into soc-2011-tomato 2012-06-04 10:55:05 +00:00
Campbell Barton
4414f38cbf patch [#31644] Py Console: Indent and unindent independent of cursor (aligned) [Tab / Shift + Tab / Ctrl + Tab]
from Sebastian Nell (codemanx)
2012-06-04 07:24:19 +00:00
Campbell Barton
4413024cdc svn merge ^/trunk/blender -r47325:47381 2012-06-03 18:25:57 +00:00
Campbell Barton
9238d6f71b use fnmatch for reference globing rather then regex - regex overly complicates simple cases and wasnt being taken advantage of. 2012-06-03 11:01:18 +00:00
Campbell Barton
20e49e7177 quiet warnings 2012-06-03 10:33:28 +00:00
Campbell Barton
0dc84e64e7 experenental manual linking from the UI. realize this is an issue which is not agreed on so probably this will be disabled for release.
the data is stored here so more dev can commit:

./release/scripts/addons/modules/rna_wiki_reference.py
2012-06-01 20:38:40 +00:00
Sergey Sharybin
851954fb49 Initial expose of tools into interface for mask editing.
Maybe no ideal, but looks better than completely empty panels.
2012-06-01 13:05:05 +00:00
Campbell Barton
04854d9048 svn merge ^/trunk/blender -r47272:47306 2012-06-01 05:50:17 +00:00
Campbell Barton
192a28bb32 rename mask-objects to mask-layers. 2012-05-31 19:12:22 +00:00
Brecht Van Lommel
a8f84fac89 Fix #31658: missing properties in key configuration export, hidden properties
should be exported as well, not sure why this was disabled, it's supposed to
only affect UI hiding.
2012-05-31 16:04:07 +00:00
Campbell Barton
7443604790 mask object blending and alpha options 2012-05-31 12:12:28 +00:00
Campbell Barton
d74200a3af svn merge -r47246:47245 . --- revert 47246, this needs more considersation and planning to do this well 2012-05-31 08:24:53 +00:00
Peter Larabell
3795d73235 Adds property to mask splines to allow them to be negated (black masks), still needs work in tracking.c 2012-05-30 21:15:17 +00:00
Campbell Barton
125e7550ff draw options for mask spline matching the UV view 2012-05-30 16:22:33 +00:00
Campbell Barton
a111662e1a proportional editing for masks 2012-05-30 07:34:25 +00:00
Campbell Barton
766307e311 svn merge ^/trunk/blender -r47184:47201 2012-05-30 04:48:10 +00:00
Benoit Bolsee
58bc424b3c BGE #30734: add support for physics linear and angular thresholds and deactivation time from python and GUI.
========================
The linear and angular thresholds set the speed limit (in m/s) and rotation limit (in rad/s)
under which a rigid body will go to sleep (stop moving) if it stays below the limits for a 
time equal or longer than the deactivation time (sleeping is disabled is deactivation time is 
set to 0).
These settings help reducing the processing spent on Physics during the game.

Previously they were only accessible from python but not working because of a bug. 
Now the python functions are working and the settings are available in the Physics panel
of the World settings when using the Blender Game render engine.

Python API:
  import PhysicsConstraints
  PhysicsConstraints.setDeactivationLinearTreshold(float)
  PhysicsConstraints.setDeactivationAngularTreshold(float)
2012-05-29 20:30:33 +00:00
Brecht Van Lommel
2aa3b5a24e Fix #31633: select pattern operator did not mention [abc] wildcard, also
documented the operator more detailed in wiki now.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Objects/Selecting#Other_Menu_Options
2012-05-29 17:01:24 +00:00
Campbell Barton
b6a28065c9 svn merge ^/trunk/blender -r47103:47150 2012-05-29 05:48:07 +00:00
Benoit Bolsee
dfc19a1ff7 BGE patch #28476: Character object physics type
===============================================
This patch adds a new "Character" BGE physics type which uses Bullet's btKinematicCharacter for simulation instead of full-blown dynamics. It is appropiate for (player-controlled) characters, for which the other physics types often result unexpected results (bouncing off walls, sliding etc.) and for which simple kinematics offers much more precision.

"Character" can be chosen like any other physics type in the "Physics" section of the properties window. Current settings for tweaking are "Step Height" (to make the object automatically climb small steps if it collides with them), "Fall Speed" (the maximum speed that the object can have when falling) and "Jump Speed", which is currently not used.

See http://projects.blender.org/tracker/?func=detail&atid=127&aid=28476&group_id=9
for sample blends and a discussion on the patch: how to use it and what influences the behavior of the character object.

Known problem: there is a crash if the "compound" option is set in the physics panel of the Character object.
2012-05-28 21:36:29 +00:00
Campbell Barton
9ffb1c1dd8 bpy.utils.time_to_frame() and frame_to_time() utility functions. 2012-05-28 16:06:38 +00:00
Campbell Barton
d80333c2ad svn merge ^/trunk/blender -r47058:47067 2012-05-27 11:12:29 +00:00
Campbell Barton
5b483932c7 style cleanup: nodes, also rename chunksize -> chunk_size 2012-05-27 11:08:47 +00:00
Gaia Clary
822362189b [#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' Option 2012-05-26 22:46:28 +00:00
Campbell Barton
8c89d52614 svn merge ^/trunk/blender -r47003:47047 2012-05-26 14:19:41 +00:00