This patch addresses the following issues in bf_intern_ghost
```
Warning C4312 'type cast': conversion from 'GHOST_TEmbedderWindowID' to 'HWND' of greater size bf_intern_ghost K:\BlenderGit\blender\intern\ghost\intern\GHOST_WindowWin32.cpp 179
Warning C4312 'type cast': conversion from 'GHOST_TEmbedderWindowID' to 'HWND' of greater size bf_intern_ghost K:\BlenderGit\blender\intern\ghost\intern\GHOST_WindowWin32.cpp 198
```
GHOST_TEmbedderWindowID is defined as long, handles are however of pointer size,
so this should have been an issue when we moved to 64 bits, guess we got lucky.
fixed by turning GHOST_TEmbedderWindowID from long into void*
```
Warning C4302 'reinterpret_cast': truncation from 'HKL' to 'LANGID' bf_intern_ghost K:\BlenderGit\blender\intern\ghost\intern\GHOST_ImeWin32.cpp 67
```
reinterpret_cast emits warnings on truncation, LOWORD does the job just
as well with no warnings.
```
Warning C4838 conversion from 'int' to 'DWORD' requires a narrowing conversion bf_intern_ghost K:\BlenderGit\blender\intern\ghost\intern\GHOST_ContextWGL.cpp 734
Warning C4838 conversion from 'int' to 'BYTE' requires a narrowing conversion bf_intern_ghost K:\BlenderGit\blender\intern\ghost\intern\GHOST_ContextWGL.cpp 734
```
Weird warning, it does a really bad job at telling you what parameter is
causing the warning , tuns out there's a bunch of parameters that cause it
but it still only yields a single warning, the problem is that every
(somevar ? a : b) construct results in an integer type. which needs to be
properly cast to get rid of the warning.
```
Warning C4996 'GetVersionExA': was declared deprecated bf_intern_ghost K:\BlenderGit\blender\intern\ghost\intern\GHOST_WindowWin32.cpp 105
Warning C4996 'GetVersionExA': was declared deprecated bf_intern_ghost K:\BlenderGit\blender\intern\ghost\intern\GHOST_WindowWin32.cpp 107
```
The warning was clear, the code not as much. The version check in place
here is quite convoluted and could be replaced by including VersionHelpers.h
and calling IsWindows7OrGreater, However, CreateInstance will just return NULL
in m_Bar if the interface is not supported, so the whole check is useless.
This however did require that the CreateInstance call actually asked for
ITaskbarList3 and not ITaskBarlist . (You're not really allowed to assign
different interface types to each-other, a roundtrip through QueryInterface
is required there, we were violating spec here by asking for ITaskBarlist and
storing it in ITaskbarList3* )
Reviewers: sergey
Reviewed By: sergey
Subscribers: sergey
Differential Revision: https://developer.blender.org/D2094
A new option '-a' can be passed to the blenderplayer. It forces the
framebuffer to have an alpha channel.
This can be used in VideoTexture to return a image with alpha channel
with ImageViewport (provided alpha is set to True on the ImageViewport
object and that the background color alpha channel is 0, which is the
default).
Without the -a option, the frame buffer has no alpha channel and
ImageViewport always returns an opaque image, no matter what.
In Linux, the player window will be rendered transparently over
the desktop.
In Windows, the player window is still rendered opaque because
transparency of the window is only possible using the 'compositing'
functions of Windows. The code is there but not enabled (look for
WIN32_COMPOSITING) because 1) it doesn't work so well 2) it requires
a DLL that is only available on Vista and up.
give precedence to AA over Swap copy:
Certain GPU (intel) will not allow MSAA together with swap copy.
Previously, swap copy had priority over MSAA: fewer AA samples would be
chosen if it was the condition to get swap copy. This patch reverse the
logic: swap copy will be abandonned if another swap method (undefined or
exchange) will provide the number of AA samples requested. If no AA
samples is requested, swap copy still has the priority of course.
* m_hDC was always included after m_hWnd in all the constructors and other functions,
but the order was reversed in the struct, meaning that they would not get initialised
correctly
* Got rid of the gotos for the error handling case in initializeDrawingContext()
This was causing "jump to label ... crosses initialisation" errors for the calls
to get GL version string info (i.e. const char *vendor = ...; etc.) I wasn't sure
if those glGetString calls needed the rest of the context to be defined first, so
I decided to leave them where they are now, and got rid of the gotos (which were
making this particular piece of code a bit confusing) instead.
TODO:
There are still a bunch of warnings about around 660, which I haven't managed to solve
(but at least they won't prevent Blender from compiling)
narrowing conversion of '(stereoVisual ? 1063 : 1061)' from 'int' to
'DWORD {aka long unsigned int}' inside { } is ill-formed in C++11 [-Wnarrowing]
OpenGL is detected:
Hoping to decrease the frequency of by far one of the most frequent bug
reports by windows users.
There is some reorganization of the GHOST API to allow easy addition of
further OpenGL options in the future. The change is not propagated too
deep to keep the size of the patch managable. We might reorganize things
here later.
For OpenGL we do two checks here:
One is a combination of GDI generic renderer or vendor microsoft
corporation and OpenGL version 1.1. This means the system does not
use GPU acceleration at all. We warn user to install a graphics
driver and of cases where this might happen (remote connection, using
blender through virtual machine)
The other one just checks if OpenGL version is less than 1.4 (we can
easily change that in the future of course) and warns that it is
deprecated.
Both cases will still let blender startup correctly but users should now
have a clear idea of the system being unsupported.
A user preference flag is provided to turn the warning off.
Now stop posting those bug reports without installing a driver first -
please?