Motion paths can now be initialised to more sensible frame ranges,
rather than simply 1-250:
- Scene Frame Range
- Selected Keyframes
- All Keyframes
Reviewed By: sybren, looch, dfelinto, pablico
Maniphest Tasks: T93047
Differential Revision: https://developer.blender.org/D13687
Add missing check as the context override dict may have been copied
since it was assigned, also initialize the context manager with
PyType_Ready, while it didn't cause any errors - it's expected
that all types are initialized.
Failure to clip automatic-names meant named could end with a "." for e.g.
Error in [0] meant the clipped text was copied then
immediately overwritten.
[0]: 354e6b9c18
- De-duplicate txt_new_linen & txt_new_line.
- Don't accept NULL as input for txt_new_linen & txt_new_line
(callers can pass in an empty string instead).
- Avoid duplicate strlen calls in txt_new_linen.
- Use memcpy when the length of the string is known in txt_delete_sel &
BKE_text_load_ex.
`attribute_try_create` didn't understand that the vertex group
attribute already existed because it only looks for names in custom
data layers when the domain matches. Using `attribute_exists`
unfortunately requires another loop through all attribute names,
but that should be optimized separately in the future anyway.
Differential Revision: https://developer.blender.org/D14756
Added a fallback path to compute the
cursor radius for when the stroke
starts over a blank area of space
(in which case SCULPT_cursor_geometry_update
fails).
This commit makes the `MeshVertex.normal` property read-only.
In practice it already was, since the value could be overwritten at any
time if code requests updated normals, so this just clarifies that
position and avoids misleading users.
Differential Revision: https://developer.blender.org/D14696
auto-iteration property in mask filter
Note: Auto-iteration is still set manually
for increase/decrease contrast. These should
probably become their own operators.
by showing redo panel.
The A hotkey has "auto iteration" enabled by default,
which calculates the number of times to run the filter
using a heuristic based on vertex count.
To make clear to the user what is going on the redo
panel is now shown for the mask filter operator.
NOTE: I discovered the source of the bug where sculpt
operators' redo panels were greyed out. The name
fed to SCULPT_undo_push_begin must match the operator
name. I've added a comment in sculpt_intern explaining
this.
Remembering the number of curves of every type makes it fast to know
whether processing specific to a single curve type has to be done.
This information was accessed in quite a few places, so this should be
an overall reduction in overhead for the new curves type.
The cache is computed eagerly, in other words every time after changing
the curve types. In order to reduce verbosity I added helper functions
for some common ways to set the types.
Differential Revision: https://developer.blender.org/D14732
Changes:
- Remove `BLI_memarena` (Use `MEM_cnew` and `MEM_delete` to allocate cached data)
- Implement `snap_object_data_mesh_free_ensure` and `snap_object_data_editmesh_free_ensure` and skip need to get original key Object for editmesh data
- Use `BMEditMesh` as key for editmesh `Ghash`
- Make a better distinction between `SnapObjectData`s. (`SnapData_Mesh` and `SnapData_EditMesh`)
The editing data of a `SURF`s is similar to that of Curves and should be supported for snapping.
But unlike Curve objects, for snapping, only support the nurb points if the object is in edit mode.
This matches the solution for Meshes and avoids having to create a kind
of "boundbox" for the SURF nurb points.
* Adjust width based on node width, necessary to make the longer name below work.
* Show "X Named Attributes" in the overlay.
* Use "Accessed named attributes" in the tooltip.
Differential Revision: https://developer.blender.org/D14751
* If removing an attribute failed (even though it exists), don't log it as being used.
* Make warning message a bit more informative.
Differential Revision: https://developer.blender.org/D14750
View moves faster with two active directions.
This is probably because `dvec` is not normalized when moving in two directions.
Normalizing this direction vector will fix the problem.
Differential Revision: https://developer.blender.org/D14729
Since cbf033c055 the `matte_id` will be allocated in the node
storage for the forward compatibility purposes. However, this
field was never freed, leading to memory leak.
Causes annoying popup on macOS when running Cycles tests,
for example render_passes_cryptomatte_asset.blend
Differential Revision: https://developer.blender.org/D14728
- Add missing doxy-section for Apply Parent Inverse Operator
- Use identity for None comparison in Python.
- Remove newline from operator doc-strings.
- Use '*' prefix multi-line C comment blocks.
- Separate filenames from doc-strings.
- Remove break after return.
The uv fix just submitted had a bug where I forgot to wrap around
after adding 1. This apparently worked anyway in a debug build
but not in release build, hence the buildbot tests were failing.