Commit Graph

3986 Commits

Author SHA1 Message Date
Brecht Van Lommel
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
Matt Ebb
2b01867350 Fix [#22029] Camera in degree mode doesn't update
Removed the camera->angle from DNA, now it just uses RNA to handle the conversions.
Really need to convert this to physical units at some point... :/
2010-04-15 04:56:44 +00:00
Matt Ebb
43500c9e14 Fix [#22005] Duplicated Point Density textures remain somewhat linked 2010-04-14 07:47:04 +00:00
Campbell Barton
582f1621e5 there were duplicate modifier init's, harmless but better remove. 2010-04-13 22:11:01 +00:00
Janne Karhu
953d938ad1 Testing for the need to quick cache was causing slowdowns on files with many duplis.
* The test is now only done when some object that uses cache has actually changed.
* The added scene->physics_settings->quick_cache_step is only an internal counter, not a user changeable value.
2010-04-13 20:06:55 +00:00
Janne Karhu
18fb3aa5bf Fix for [#21983] Entering Particle Edit mode crash 2010-04-13 19:44:16 +00:00
Sergey Sharybin
403c1e2a8e Todo #21831: Deform modifier is applied to base mesh instead of
multires modifier if both are in the stack (patch #21965)

This patch also removes limitation of multires reshaping when
destination object has got modifiers after multires modifier.
2010-04-13 06:06:49 +00:00
Janne Karhu
919565f196 Subframe calculations for particles, original patch by Raul Fernandez Hernandez
* Increasing subframe count increases stability for SPH fluid and Newtonian particles
* Also small tweaks into physics ui panel to better fit new subframes value
* This commit also fixes the moving fluid emitter problem as described by Raul in the mailinglist
2010-04-12 17:34:06 +00:00
Guillermo S. Romero
8e4cbaa0c7 Modifiers moved, adjust accordingly. 2010-04-12 01:23:55 +00:00
Campbell Barton
9563a85242 more header cleanups 2010-04-12 01:09:59 +00:00
Campbell Barton
8c3ab1c2a4 - use more inline math funcitons where possible
- swapped in less verbose math functons
- modifier include cleanup
2010-04-12 00:36:50 +00:00
Campbell Barton
909493eac9 booleanops.c was moved to MOD_boolean_util.c, remove empty file. 2010-04-11 22:20:02 +00:00
Campbell Barton
3fdaf5cecc [#14437] Modifier Stack Refactor
patch by Ben Batt (artificer)

Updated patch for 6 or so modifiers added since the patch was written.

- tested with CMake and SCons
- fixed one error were flags were being added to the fluids type.
- remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps.
- moved some fluid and boolean functions used by modifiers too.
2010-04-11 22:12:30 +00:00
Peter Schlaile
978609aa44 == Sequencer ==
Made custom proxy files a lot more sensible to select
(upgraded to filepath get/setters)

Changed semantics, since custom files don't make much
sense without custom directories...
2010-04-11 19:26:46 +00:00
Campbell Barton
ee0a217be3 python function to remove drivers.
eg:
 bpy.context.object.driver_remove("location")

ANIM_remove_driver now accepts -1 as an index for removing all drivers from one path.
2010-04-11 09:13:37 +00:00
Campbell Barton
4d2f5a275d Solidify Modifier
- vertex normals were not being flipped (though faces are)
- rim faces didnt influence edge vertex normals

apply solidify on top of solidify modifier now works correctly
2010-04-10 22:12:10 +00:00
Matt Ebb
77833847ee Patch from Xavier Thomas: Use vertex arrays for drawing image editor vector scope
too, making it a lot more efficient.

Also fixed issue with scopes height not being stored in file properly.
2010-04-09 00:44:35 +00:00
Campbell Barton
39d3ff135f no functional change
- convert solidify edge crease values into chars once rather then for each edge.
- sort vertex was checking the array all the time when it wasnt needed.
2010-04-08 16:08:06 +00:00
Campbell Barton
23e6ada74f bugfix [#21929] linking in groups into a linked in scene is possible and those groups can't be deleted
- Disallow this and report a warning in the console when it happens.
 - File selector operators now report in the global report console.
 - Cleared some warnings.
2010-04-08 11:46:52 +00:00
Brecht Van Lommel
e81c198e9a Disable part of commit #28064, this also clears the path on any file giving
problems with file saving, proper fix will come later.
2010-04-07 10:25:43 +00:00
Matt Ebb
9acba540db Fix [#21756] Texture paint "quick edit" sending wrong path on unsaved scenes
* Made it use the temp directory in user preferences when the .blend file hasn't been saved yet
* Made bmain->name (wrapped as bpy.data.filename) contain an empty string when 
there's no .B25.blend and no file saved, rather than "<memory2>".

This is a good candidate for consistent file path api, retrieving temp dirs / project-
specific temp dirs / etc...
2010-04-07 09:07:06 +00:00
Brecht Van Lommel
268e057e78 Area Swap: fix memory leak and access to freed memory. 2010-04-06 09:36:35 +00:00
Janne Karhu
f1ac9b559e "Fix" for [#21591] Explode modifier bug
* The new default particle size is quite small, so exploded pieces didn't match the original pieces
* There's now an option to use the particle size (useful for some effects), but it isn't used by default
* This commit will change how some old files look (explode modifier and not 1.0 particle size), but the exact old behavior is achieved with the new "size" option
2010-04-06 08:43:52 +00:00
Janne Karhu
12f2a75294 Fix for [#21928] Can't assign hair 2010-04-06 08:23:28 +00:00
Matt Ebb
bfe248b3d6 Patch [#21750] Add luma waveform and vectorscope to image view
by Xavier Thomas

This adds the waveform monitor and vectorscope to the image editor 'scopes' 
region, bringing it inline (plus a bit more) with sequence editor functionality,
and a big step closer to the end goal of unifying the display code for image/
comp/sequence editor. It's non-intrusive, using the same code paths as 
the histogram.

There's still room for more tweaks - I modified the original patch, changing 
the openGL immediate mode drawing of the waveform display to vertex arrays for 
speed optimisation. Xavier can look at doing this for the vectorscope now too.

Thanks very much Xavier!
2010-04-06 02:05:54 +00:00
Brecht Van Lommel
1af9e1fb2b Fix #21885: constraint with copy location/rotation from vertex group crashes. 2010-04-05 11:11:15 +00:00
Janne Karhu
8b7d1775c3 Fix for [#21908] SPH fluids - crash when editing while playing 2010-04-05 09:46:01 +00:00
Matt Ebb
00877ceaae Fix [#21895] Incorrect calculations for measurement system
3d view grid scale text description wasn't using unit scale correctly
2010-04-05 05:32:16 +00:00
Campbell Barton
09489418a3 [#21910] Add Current Time to Render Stamps
by Harley Acheson (harley) 

note from the submission
-snip-
While in there I removed the Win32 conditionals that made "_strdate" used to
get date on Windows. "localtime" works fine on Windows so the results are consistent on all platforms.
2010-04-04 21:57:51 +00:00
Janne Karhu
c5871b8750 Fluid physics for particles by Raul Fernandez Hernandez (Farsthary) and Stephen Swhitehorn:
This patch add SPH (Smoothed Particle Hydrodynamics)fluid dynamics to the
blender particle system. SPH is an boundless Lagrangian interpolation
technique to solve the fluid motion equations.
 
From liquids to sand, goo and gases could be simulated using the particle
system.
 
It features internal viscosity, a double density relaxation that accounts
for surface tension effects, static internal springs for plastic fluids,
and buoyancy for gases.

---------------------------------------

This is a commit of the core fluid physics. Raul will work on proper
documentation soon and more features such as surface extraction from
the particle point cloud and increasing stability by sub-frame calculations
later.
2010-04-04 12:29:06 +00:00
Sergey Sharybin
694934a2f7 Fix #21850: Modifier applied to surface doesnt work when only a curve.
I removed 3D flag checking for DL_POLY displists in nurbs-to-mesh conversion
function -- DL_POLY displist should be always converted to edge loop.
DL_POLY which should be converted to something else is odd i think.

This commit also fixes trouble cyclic surface curve to mesh conversion problem.
2010-04-04 11:07:34 +00:00
Brecht Van Lommel
a5156d139e Fix crash entering edit mode on linked duplicate meshes with
dupliverts. The flag mode & OB_MODE_EDIT only indicates that
this object is being edited by the user, not if the mesh is
in editmode or not, it should check for the existence of
me->edit_mesh. Also corrected two other places for this.
2010-04-04 10:37:47 +00:00
Campbell Barton
d4340289a6 Set Scenes and Physics
- objects in a set scene now are evaluated with the frame from the current scene.
- pointcache now loops over all set scene objects.
2010-04-02 14:57:12 +00:00
Campbell Barton
70540fca3b bugfix [#21230] set-scene animation updates not working
fix for empty scenes with SETLOOPER macro.
2010-04-02 13:43:56 +00:00
Campbell Barton
b1a0c86163 pointcache in set scenes wasnt updating 2010-04-02 11:18:52 +00:00
Campbell Barton
9105f6f0bd rna naming, *_frame --> frame_* 2010-04-01 21:44:56 +00:00
Daniel Genrich
68fb0d98d9 Smoke:
* Bugfix for missing high res calculation when low res cache was already there
* Bugfix for loading file with smoke but tfor the first "round" of alt-a nothing happened. Now the smoke gets calculated on file load, too.
2010-04-01 14:44:31 +00:00
Brecht Van Lommel
9822e07be6 Attempted fixes for render crashes on windows, still can't redo them here
in a virtual machine, maybe that has some different threading behavior.
Also should fix a problem with displaying render passes and multiple slots.
2010-04-01 12:51:24 +00:00
Campbell Barton
d1fef786b7 allow action groups with "" name, (just uses "Group" instead) 2010-04-01 08:39:08 +00:00
Joshua Leung
c46a955ee0 Assorted animsys fixes/tweaks:
* Fixed all the dangerous code added in 27907. Using the code there, scripters could corrupt animation files in ways which would render them useless, with channels not appearing in any animation editors, and others not getting evaluated at all. 

* Partial fix of bug 21818, by disabling destructive replacement of keyframes. Will followup this commit with a more comprehensive commit which gets rid of the rest of the problems, by incorporating some requests from Durian team.

* Fixed problems with users being able to see+edit the name of the active Keying Set in the Scene buttons. There is still a bug though with the list widget given how the indices are now interpreted...
2010-04-01 06:26:41 +00:00
Matt Ebb
ceebd182ed Fix [#21298] Colour Management: Convert To Float & Use Colour Balance Linearising VSE Strip
Removed all colour management from sequencer, need better design/plan for this.
2010-04-01 03:58:20 +00:00
Campbell Barton
ba627ff40c svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27867:27871 2010-03-31 07:28:23 +00:00
Campbell Barton
2910d75f2c svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27875:27895 2010-03-31 07:22:18 +00:00
Matt Ebb
8616d22dc3 Fix [#21727] texture in compositor quickly results in crash
Hopefully this is correct - looks like the CompBuf->node pointer was getting left
out of the per-thread copying/localisation.
2010-03-31 05:44:21 +00:00
Campbell Barton
c9f81c87b8 bugfix [#21743] Incorrect Rim Normals with Screw mod and Solidify Mod on a Curve Object 2010-03-30 23:16:42 +00:00
Campbell Barton
5f070227ac trick to give correct normals for cyclic curves used with the screw modifier. 2010-03-30 22:43:43 +00:00
Sergey Sharybin
0d19b4167c - Call DAG_id_flush_update for each object in convert operator if keep_original
option is switched off. This fixes trouble when user converts curve which is
  set as taper/bevel object to mesh (scene kept unchanged until object
  recalculation).
- Moved checking of taper/bevel objects type to RNA property update handlers.
- Added resetting taper/bevel object in do_makeDispListCurveTypes it this
  objects aren't curves.
2010-03-30 18:10:05 +00:00
Sergey Sharybin
d0f8d9f38c Fixed segmentation fault when non-curve object is setting as a taper
Deny user to select non-curve objects for taper and bevel lists, also
added some checking into displist and curve modules - object could be
converted from curve to mesh (would be better to unset bevel/taper
object in this case -- will try to implement a bit later).
2010-03-30 14:33:05 +00:00
Brecht Van Lommel
515592438f Baking for dupligroup & linked library objects
- library data allows pointcache writing (hard to know how this should work long term so ifdef'd for now)
- changing the frame now updates the dupligroup objects
- BKE_ptcache_ids_from_object(), option to get the id's from duplis

note! scene_update_tagged() is called from the main() loop, and runs BKE_ptcache_quick_cache_all(), this could become a performance issue, especially with duplis, should probably not call BKE_ptcache_quick_cache_all() all the time, even when not playing back animation.
(commits 27856 by Campbell from render25 branch)
2010-03-30 12:23:13 +00:00
Brecht Van Lommel
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00