Commit Graph

748 Commits

Author SHA1 Message Date
Campbell Barton
12cf8ac1d6 - split objet group add/link into 2 operators
- link now brings up a search box so when there are 100's of groups its less annoying.
- utility functions for id-enums so only local objects can be displayed in a search list (used for group_link)
- renamed operator properties from typle to scene, group, action etc.
2010-05-05 15:41:38 +00:00
Joseph Eagar
a7cbd5008e merging revisions 28564-28569 from render branch into trunk 2010-05-04 12:31:24 +00:00
Peter Schlaile
e09c47a0da == Sequencer ==
Added operator (and menu entry) to deinterlace all selected movie strips.
(does also walk into selected meta strips)

Also: small fix for multicam cutting tool (now works also within metas)
2010-05-03 22:17:05 +00:00
Campbell Barton
245ab753f5 misc uninteresting stuff (killing time at airport commit)
- pep8 updates
- RNA_TwoDFilterActuator --> RNA_Filter2DActuator
- minor changes to conolse namespace init.
2010-05-03 16:00:42 +00:00
Matt Ebb
114d930bf0 Fix for renaming particle selection operators a little while ago 2010-05-03 07:42:40 +00:00
Matt Ebb
b18d377292 Updated icon set, thanks jendryzch! 2010-05-03 03:33:20 +00:00
Matt Ebb
23ccac18cd Fix [#22199] Cloth Cache Panel > Disk Cache doesn't work
Condition for this to work (.blend file must be saved) was poorly communicated 
in the UI (printfs are no good for this - ideally should use reports). Tweaked this a bit.
2010-05-03 03:02:27 +00:00
Peter Schlaile
31cfad9fda == Sequencer ==
Made Multicam-Editing really work:
* added a panel within N-keys, so that one can start/stop playback
  and cut between cameras directly from the panel
* made "active_strip" RNA editable, to make that work correctly
  (is usefull anyways :) )
2010-05-02 17:36:38 +00:00
William Reynish
d750c07d67 Tweaked Cache panels to make them clearer, simpler, and added single column UI. 2010-05-02 14:34:37 +00:00
Daniel Salazar
4fd2bb044d Put ray mirror Fade To color next to Max Distance. Grayed out Fade To if
Distance is 0
2010-05-02 04:40:44 +00:00
Sergey Sharybin
16e7ed28be Highlight last selected point in curve/surface edit mode.
Curve->lastselbp field was renamed to Curve->lastsel and now not last
either BPoint or BezTriple is storing here. It's not easy to determine
type of selected point, but operator which depends on such point reviews
the full nurbs, so this shouldn't be a problem.

Made changes to curve undo stuff to restore last selected point on undo/redo.

Added new theme color for curve last selected point.
2010-04-30 04:48:40 +00:00
Matt Ebb
53dbc1efdf Fix [#22207] Selecting Roots also selects hidden 2010-04-30 01:22:21 +00:00
Campbell Barton
2d4d820b97 3dview --> view3d, patch by Jonathan Smith with small corrections and changes. 2010-04-28 07:25:39 +00:00
Matt Ebb
79bd15c32d Fix [#22165] "Camera:" field of the Properties>View panel (3D View) has no function & is confusing
Cleaned up UI, made it a bit clearer
2010-04-27 06:47:12 +00:00
Daniel Salazar
449d6a3cac Some work on the cluthered particles UI; lot's more to do 2010-04-26 09:33:59 +00:00
Daniel Salazar
724c8afde8 Got tired of the heavily compressed armature layer icons. Also added
a smart wide/narrow UI conversion

http://www.pasteall.org/pic/show.php?id=2940
2010-04-26 08:55:14 +00:00
Peter Schlaile
4f6e3dad47 == Sequencer ==
Forgot some changes for multicam support.
2010-04-25 15:39:04 +00:00
Matt Ebb
320408ff12 Tweaks to Render Layers panel
'Mask layers' should be visible always, they still work to mask out objects on 
layers when zmask isn't on (zmask is slightly different.. a bit confusing)

Icon tweaks too
2010-04-23 06:33:30 +00:00
Joshua Leung
ce9d5c43e2 Spline IK - Influence Control
Made the 'Influence' slider work for Spline IK too, and made that setting visible now that it works. 

Note that there is still some popping that can occur when going to/from influence = 0.0. I'm not sure exactly what's causing this yet, but hopefully it won't be too noticeable in practice.
2010-04-23 05:14:00 +00:00
Joshua Leung
eba8672f12 Outliner Live-Search Bugfixes:
Ton's commits missed the RNA changes needed to make this work (i.e. the search field was un-defined). This has now been added, and the search field has the 'search eyeglass' icon to make its purpose clearer.

I've also taken this opportunity to restore the search matching flags (i.e. case sensitivity and complete vs partial matches), making these separate toggle options instead. The old searching operator stuff can probably be removed now?
2010-04-23 03:53:05 +00:00
Matt Ebb
26e4a5802e Fix [#22121] Object Mapping - "clone" linked w/previous material/texture
after Make Single User

Was an error in UI display of node materials/texture lists, combined with a 
very weird node setup.

I will be a very happy person the day we finally get rid of the terribly 
confusing materials-inside-materials behaviour.
2010-04-23 02:25:19 +00:00
Matt Ebb
d4e1bcb7f2 Fix [#22120] Physics modifiers can't be removed 2010-04-23 01:06:28 +00:00
Matt Ebb
7f635f2c91 Fix for small error in r28348, was preventing texture influence panel from displaying 2010-04-23 00:05:46 +00:00
Campbell Barton
341d82657f rename scene.visible_layers -> layers, since layers are used for editing, export, rendering & anim evaluation. 2010-04-22 20:00:19 +00:00
Ton Roosendaal
e57303e5ac Header button for search filter in outliner. 2010-04-22 18:17:17 +00:00
Campbell Barton
749f027e1d rna rename start/end --> frame_start/end 2010-04-22 17:35:00 +00:00
Campbell Barton
22845f8209 avoid try/except with in texture UI 2010-04-22 16:22:47 +00:00
Matt Ebb
a2b6abeee1 Fix [#22097] missing panels in texture tab
Made texture/texture slot context a bit less flaky when dealing with active material and 
texture nodes inside a node material in the node editor. Now if the active material has 
nodes enabled, and there are no active material/texture nodes inside it, nothing will be 
shown in the texture properties (similar to 2.49).
2010-04-22 06:59:41 +00:00
Campbell Barton
1132d0774d Save a Copy, (operator option for save as),
Too many times we have images in blend files that are just saved renders.
2010-04-21 19:14:20 +00:00
Campbell Barton
d5e60226e5 filter 'Enable' wasnt working. 2010-04-21 16:50:51 +00:00
Campbell Barton
bd1363a898 fix for divide by zero on vertex dirt script, show from the vertex paint menu 2010-04-21 16:22:37 +00:00
Campbell Barton
f7717b2e80 option to use curve point weights to influence particle effectors. 2010-04-21 11:59:47 +00:00
Campbell Barton
24eedb2175 vertex group option for lattice, needed for applying a lattice to a beard/moustache without moving the roots about. 2010-04-20 21:38:55 +00:00
Daniel Genrich
13e0d584c0 Python API fix: Add COMPAT_ENGINES to properties_data_camera 2010-04-19 11:24:22 +00:00
Daniel Genrich
6bc2eb1949 Python API fix: Make properties_texture compatible with COMPAT_ENGINES, also a little enhancement for data_mesh (thanks to Matt) 2010-04-19 00:39:46 +00:00
Daniel Genrich
6cdf29e1c9 Python API: Make properties_data_mesh compatible with COMPAT_ENGINES. (supervised by Matt ;) 2010-04-18 23:52:37 +00:00
Andrea Weikert
cf4d63c09d == sequencer ==
* new icon for split view (at least temporary)
* icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
2010-04-18 18:46:16 +00:00
Peter Schlaile
cf1953bb7e Brought back secondary input filtering, thereby
fixing 
[#21014] SEQUENCER: Can no longer apply colour balance filter to colour effect strip.

Also: reordered some UI elements so that
geometry, time and color modifications are grouped together.
2010-04-18 13:05:17 +00:00
Campbell Barton
4cf697de89 - for BGE mouse and keyboard events use tuples rather then lists
- pep8 corrections
2010-04-17 19:05:53 +00:00
Matt Ebb
4ad2b51d64 'Fix' [#21119] volumetric material always casts shadows
Revealed hidden 'options' panel for volumes too.
2010-04-16 04:24:29 +00:00
Matt Ebb
94102b7017 Missed this file too 2010-04-14 07:09:01 +00:00
Matt Ebb
486796ce31 * Interaction Presets
This adds a new presets menu in the splash screen and the Input section of
User Preferences to choose a preset interaction style, consisting of key configurations
and also other user preferences such as select mouse button, view rotation style, etc.
Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more
presets contributed (and maintained!) by the community.

It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one
I changed the view manipulation key/mouse combos and also the transform 
manipulator keys, not much more than that.

To save an interaction preset, open the user preferences Input section, and press the 
[ + ] button next to the presets menu. It will save out a .py file containing any edited key 
maps and navigation preferences to the presets/interaction folder in your scripts folder.

---

Part of this commit changes the way that key maps are exported/displayed in 
preferences - now partial key configs are allowed. Previously it would export/import the 
entire key configuration, regardless of whether individual key maps were edited or not 
(which would make them more susceptible to conflicts in unexpected areas).

(note, in blender terminology, a key map is a category of key items, such as 
'Object Mode' or 'View 2d'.)

Now, the export and the UI display work in a similar way to how key maps are 
processed internally - Locally edited key maps (after pressing the 'Edit' button) are 
processed first, falling back to other key maps in the current key config, and then falling 
back to the default key config. So it's possible for a key config to only include a few 
key maps, and the rest just gets pulled from the default key config. The preferences 
UI display works like this too behind the scenes in deciding what to show users, 
however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
Ton Roosendaal
bc4d93cc16 Adding 'running jobs' button in node header. 2010-04-13 17:11:53 +00:00
Janne Karhu
919565f196 Subframe calculations for particles, original patch by Raul Fernandez Hernandez
* Increasing subframe count increases stability for SPH fluid and Newtonian particles
* Also small tweaks into physics ui panel to better fit new subframes value
* This commit also fixes the moving fluid emitter problem as described by Raul in the mailinglist
2010-04-12 17:34:06 +00:00
Dalai Felinto
7135edb75d BGE: TexFace panel (from patch #21780 from Mitchell Stokes + some changes)
the patch exposes a rna property to get the active edit mode face. This is a hack.
However it's a small patch (a.k.a. easy to revert later if needed).

The official plan is to wait for BMesh before tackling it properly. Nevertheless TexFace panel is really important for BGE.

Missing: operators to copy the current parameters to other selected faces.

* note: what I changed from the original patch is the UI script. The pool wasn't defined and it was using tabs.
2010-04-12 03:06:49 +00:00
Peter Schlaile
978609aa44 == Sequencer ==
Made custom proxy files a lot more sensible to select
(upgraded to filepath get/setters)

Changed semantics, since custom files don't make much
sense without custom directories...
2010-04-11 19:26:46 +00:00
Peter Schlaile
a6b8ac5452 == Sequencer ==
Proxy render size settings is now back. (Maybe still in need of some sensible
icons, though...)

Also: waveform color seperation works in N-keys dialog again.
2010-04-11 18:37:49 +00:00
Martin Poirier
56b1c4e47f Specific operator for Push/Pull (no need to go through the generic operator and it makes it available in the operator search) 2010-04-11 16:04:11 +00:00
Damien Plisson
c939331a6c QTKit (OSX 64bit): Add audio export to Quicktime
Supports default OSX codecs : Linear PCM, Apple Lossless and AAC

Note that AAC codec doesn't support sample rates above 48kHz. If a python/rna guru knows how to easily enforce this limit, he is welcome!

Enjoy making Quicktime movies now with audio!
2010-04-10 09:31:41 +00:00
Thomas Dinges
b2330d44d2 * Texture Mapping Panel could raise an error, missed check for an active texture slot. 2010-04-07 18:08:30 +00:00