Same as other build options, don't make it a hard requirement to have
Wayland libraries installed when it gets enabled by default.
Also fixes wayland-protocols not being found on the buildbot.
Fix typo in blender_release.cmake, and ensure that "make release" still works
when ocloc is not available. While a fatal error is useful for debugging, the
current convention is to disable features, especially in cases like this where
there is no simple way to make the feature work.
Differential Revision: https://developer.blender.org/D15774
PLATFORM_BUNDLED_LIBRARIES gathers shared libraries that will be installed
to the lib/ folder. The Blender executable gets a relative rpath pointing to
this folder as part of the install step.
The build rpath is different and uses absolute paths, so that it works for
executables like tests that are in different locations, and to support the
case where the build and install folders are different.
The system is already used for the OpenMP library on macOS. But on Linux it
will only kick in once we start using shared libraries for dependencies.
This also removes Mesa libraries from the old location, as these would cause
Blender to start with software OpenGL.
Ref T99618
Instead of using macros like GLIBC we can use the CMake build
systems internal functions to check if some header or functions are
present on the running system's libc.
Add ./build_files/cmake/have_features.cmake to add checks for
platform features which can be used to set defines for source
files that require them.
Reviewed By: campbellbarton
Ref D15696
This cleans up the OpenGL build flags and linking.
It additionally also removes some dead code.
One of these dead code paths is WITH_X11_ALPHA which actually never was
active even with the build flag on. The call to use this was never
called because the default initializer for GHOST was set to have it off
per default. Nothing called this function with a boolean value to enable it.
These cleanups are needed to support true headless OpenGL rendering.
Without these cleanups libepoxy will fail to load the correct OpenGL
Libraries as we have already linked them to the blender binary.
Reviewed By: Brecht, Campbell, Jeroen
Differential Revision: http://developer.blender.org/D15554
With libepoxy we can choose between EGL and GLX at runtime, as well as
dynamically open EGL and GLX libraries without linking to them.
This will make it possible to build with Wayland, EGL, GLVND support while
still running on systems that only have X11, GLX and libGL. It also paves
the way for headless rendering through EGL.
libepoxy is a new library dependency, and is included in the precompiled
libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed.
Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton
and Sergey Sharybin.
Ref T76428
Differential Revision: https://developer.blender.org/D15291
Currently, the compositor can be disabled using the WITH_COMPOSITOR
build option. Since, we intent to always build the realtime compositor,
we need to make the distinction between both compositors clear.
So this patch renames the option to WITH_COMPOSITOR_CPU. Additionally,
the check for the option was moved inside the compositor modules' own
CMake file in preparation for the realtime compositor code.
Differential Revision: https://developer.blender.org/D15622
Reviewed By: Jeroen Bakker, Ray Molenkamp
Because of the recent changes to our core fonts,
Freetype has to support Woff2 fonts or Blender will segfault on startup.
This adds an explicit check for this to inform people compiling Blender
about this requirement.
Instead of specifying which symbols to hide, we hide all and make a few
visible. Some users may be relying on calling internal Blender functions,
but Windows is already hiding all of them and this is just not supported.
Fixes T99900: crash with some third-party Python libraries since OneAPI
Ref T76442
Differential Revision: https://developer.blender.org/D14971
This is a refresh of our current FFmpeg 5.0.0 (unchanged) version with the
following changes:
* libvpx all platforms: enable SSE3/4/AVX/AVX2 instruction sets. libvpx has a
proper CPUID check in place and will not call the faster kernels unless it is
sure the CPU supports it. So we can safely enable this, this partially
resolves T95743 (completely on Linux and macOS).
* libvpx Windows - threading was disabled due to a shared dependency on
libwinpthreads.dll which we prefer not to distribute. However when configure
cannot find pthreads it will happily fall back on a win32 threads based
emulation layer. This also resolves the final part of T95743.
* libaom-av1 - new dependency required for D14920, this is a somewhat odd
dependency, it's cmake based, but still needs the perl environment setup, so
we have to setup the env and call cmake our selves for the configure, build
and install commands. This dep has the same libwinpthreads issue as vpx on
Windows, however since it's cmake based, it's easier to prevent cmake from
detecting it.
Differential Revision: https://developer.blender.org/D15399
with a very high min-driver version requirement, placeholder until JIT
CentOS runtime compilation issue gets fixed in a defined version.
min-driver version check can be worked around by setting
CYCLES_ONEAPI_ALL_DEVICES environment variable.
Add intern/wayland_dynload which is used when WITH_GHOST_WAYLAND_DYNLOAD
is enabled (off by default). When enabled, systems without Wayland
installed will fall back to X11.
This allows Blender to dynamically load:
- libwayland-client
- libwayland-cursor
- libwayland-egl
- libdecor-0 (when WITH_GHOST_WAYLAND_LIBDECOR is enabled).
This patch adds a new Cycles device with similar functionality to the
existing GPU devices. Kernel compilation and runtime interaction happen
via oneAPI DPC++ compiler and SYCL API.
This implementation is primarly focusing on Intel® Arc™ GPUs and other
future Intel GPUs. The first supported drivers are 101.1660 on Windows
and 22.10.22597 on Linux.
The necessary tools for compilation are:
- A SYCL compiler such as oneAPI DPC++ compiler or
https://github.com/intel/llvm
- Intel® oneAPI Level Zero which is used for low level device queries:
https://github.com/oneapi-src/level-zero
- To optionally generate prebuilt graphics binaries: Intel® Graphics
Compiler All are included in Linux precompiled libraries on svn:
https://svn.blender.org/svnroot/bf-blender/trunk/lib The same goes for
Windows precompiled binaries but for the graphics compiler, available
as "Intel® Graphics Offline Compiler for OpenCL™ Code" from
https://www.intel.com/content/www/us/en/developer/articles/tool/oneapi-standalone-components.html,
for which path can be set as OCLOC_INSTALL_DIR.
Being based on the open SYCL standard, this implementation could also be
extended to run on other compatible non-Intel hardware in the future.
Reviewed By: sergey, brecht
Differential Revision: https://developer.blender.org/D15254
Co-authored-by: Nikita Sirgienko <nikita.sirgienko@intel.com>
Co-authored-by: Stefan Werner <stefan.werner@intel.com>
GLEW does not support GLX and EGL at the same time, and the distribution version
is likely to have GLX.
This also refactors the code so all OpenGL related CMake options are together.
Differential Revision: https://developer.blender.org/D12034
Add WITH_GHOST_WAYLAND_DBUS option, so Blender can be built without
DBUS support. Currently it's only used to access the cursor theme.
Without this the "default" cursors are used instead.
Disabling this since it adds an additional dependency for a minor gain
in functionality, with the benefit of removing a library requirement.
There is also a problem where Blender hangs on startup for ~5 seconds
when DBUS isn't running. Eventually it would be good to be able to avoid
this problem without a build option.
This implements client-side window decorations for moving and resizing
windows and HiDPI support.
This functionality depends on the external project 'libdecor' that is
currently a build option: WITH_GHOST_WAYLAND_LIBDECOR.
Reviewed by: brecht, campbellbarton
Ref D7989
The following CMake options have been added (enabled by default),
except for the lite build configuration.
- WITH_IO_STL
- WITH_IO_WAVEFRONT_OBJ
- WITH_IO_GPENCIL (for grease pencil SVG importing).
Note that it was already possible to disable grease pencil export
by disabling WITH_PUGIXML & WITH_HARU.
This is intended to keep the lite builds fast and small for building,
linking & execution.
Reviewed By: iyadahmed2001, aras_p, antoniov, mont29
Ref D15141
It can be assumed that all scripts comply with basic pep8 formatting
regarding white-space, indentation etc.
Also remove note in best practices page & update `tests/python/pep8.py`.
If we want to exclude some scripts from make format,
this can be done by adding them to `ignore_files` in:
source/tools/utils_maintenance/autopep8_format_paths.py
Or using `# nopep8` for to ignore for individual lines.
Ref T98554
When building blender as a python module, such as for inclusion in a
wheel, it is not permitted to link against python libraries.
This diff does so by simply unsetting the library when building blender
as a python module, instead of the more heavyweight solution of
switching to the cmake FindPython module.
Reviewed By: LazyDodo, campbellbarton
Ref D15012
Blender will respect Windows "Dark Mode" setting for title bar color.
See D14847 for details.
Differential Revision: https://developer.blender.org/D14847
Reviewed by Ray Molenkamp
This patch has also been contributed upstream, so will not be needed anymore
soon. Also automatically clear cached variables for new nanovdb location in
libs.
Building against the existing 3.1 libraries should continue to work, until
the precompiled libraries are committed for all platforms.
* Enable WebP by default.
* Update Windows for new library file names.
* Automatically clear outdated CMake cache variables when upgrading to new
libraries.
* Fix static library linking order issues on Linux for OpenEXR and OpenVDB.
Implemented by Ray Molenkamp, Sybren Stüvel and Brecht Van Lommel.
Ref T95206
Adds support for linking with some of the dependencies of a USD
build instead of the precompiled libraries from Blender, specifically
OpenSubdiv, OpenVDB and TBB. Other dependencies keep using the
precompiled libraries from Blender, since they are linked statically
anyway so it does't matter as much. Plus they have interdependencies
that are difficult to resolve when only using selected libraries from
the USD build and can't simply assume that USD was built with all
of them.
This patch also makes building the Hydra render delegate via the
standalone repository work and fixes various small issues I ran into
in general on Windows (e.g. the use of both fixed paths and
`find_package` did not seem to work correctly). Building both the
standalone Cycles application and the Hydra render delegate at the
same time is supported now as well (the paths in the USD plugin JSON
file are updated accordingly).
All that needs to be done now to build is to specify a `PXR_ROOT`
or `USD_ROOT` CMake variable pointing to the USD installation,
everything else is taken care of automatically (CMake targets are
loaded from the `pxrTargets.cmake` of USD and linked into the
render delegate and OpenSubdiv, OpenVDB and TBB are replaced
with those from USD when they exist).
Differential Revision: https://developer.blender.org/D14523
Currently only supports single image frames (no animation possible).
If quality slider is set to 100 then lossless compression will be used,
otherwise lossy compression is used.
Gives about 35% reduction of filesize save when re-saving splash screens with lossless
compression.
Also saves much faster, up to 15x faster than PNG with a better compression ratio as a plus.
Note, this is currently left disabled until we have WebP libs (see T95206)
For testing precompiled libs can be downloaded from Google:
https://storage.googleapis.com/downloads.webmproject.org/releases/webp/index.html
Differential Revision: https://developer.blender.org/D1598
rBc1909770e7f192574ea62449dd14b4254637e604 introduced "PXR_LIB_PREFIX" for building the
dependencies, so only makes sense to use the same name in the Hydra render delegate CMake too
This patch adds a Hydra render delegate to Cycles, allowing Cycles to be used for rendering
in applications that provide a Hydra viewport. The implementation was written from scratch
against Cycles X, for integration into the Blender repository to make it possible to continue
developing it in step with the rest of Cycles. For this purpose it follows the style of the rest of
the Cycles code and can be built with a CMake option
(`WITH_CYCLES_HYDRA_RENDER_DELEGATE=1`) similar to the existing standalone version
of Cycles.
Since Hydra render delegates need to be built against the exact USD version and other
dependencies as the target application is using, this is intended to be built separate from
Blender (`WITH_BLENDER=0` CMake option) and with support for library versions different
from what Blender is using. As such the CMake build scripts for Windows had to be modified
slightly, so that the Cycles Hydra render delegate can e.g. be built with MSVC 2017 again
even though Blender requires MSVC 2019 now, and it's possible to specify custom paths to
the USD SDK etc. The codebase supports building against the latest USD release 22.03 and all
the way back to USD 20.08 (with some limitations).
Reviewed By: brecht, LazyDodo
Differential Revision: https://developer.blender.org/D14398