Commit Graph

4901 Commits

Author SHA1 Message Date
Brecht Van Lommel
bb1ce1c3ec Subsurf UV crasher fix - thanks Malefico and Matthew for test files. 2006-01-13 06:56:32 +00:00
Erwin Coumans
7e8d848eb1 make clear that 'concave mesh' is really for static triangle mesh. too many people try to make it moving, it is for landscapes/static environment. 2006-01-13 01:00:35 +00:00
Stephen Swaney
dea1ac52b4 bugfix: #3738 Armature bones returns none instead of key error
BonesDict was returning None instead of throwing a KeyError
when key not found.
Also fixed a few compile warnings about struct initialization.
2006-01-12 21:21:41 +00:00
Campbell Barton
02cdb8a745 Fixed a segfault in zooming out on long wave files- 6min+
Was using shorts which couldent code with viewing many samples at once.
2006-01-12 13:34:55 +00:00
Ken Hughes
6ded7d67d1 Clean-up of some reference counting issues with delete() methods. Also
further relax the input types for edge.extend() and face.extend() so that
single lists or tuples are accepted without errors.
2006-01-12 07:51:19 +00:00
Erwin Coumans
631979f909 renamed some variables to make the timing in the game engine less confusing+minor improvements in this area.
enabled game engine for scons
2006-01-12 06:30:01 +00:00
Erwin Coumans
a9e64286a9 overlooked IMB_imbuf.h was already included inside an extern "C" section. 2006-01-12 01:37:33 +00:00
Erwin Coumans
b9d99662d2 uncommented include "IMB_imbuf.h", it is needed? 2006-01-12 01:15:09 +00:00
Martin Poirier
150d36e4da BPy: Mathutils fix: bug #3737
Vector.resize4D() didn't put 1 in the 4th component (the scale factor), as it did in 2.37.
While this is more "correct", it is much less usefull. Also, matrix.resize4x4 puts a 1 there too,
so might as well revert and be consistent.
2006-01-12 01:11:42 +00:00
Erwin Coumans
0132ac9b8b re-enable game engine by default, for 2.41 preparation 2006-01-12 00:57:28 +00:00
Martin Poirier
81f42b491a Scons fix:
new BPy Pose files weren't added to Sconscript
2006-01-12 00:07:08 +00:00
Kent Mein
468dd24cd5 remove Constraint.h since it doesn't exist.
Provided by Letterrip.

Kent
2006-01-11 21:58:37 +00:00
Hans Lambermont
ce4dcda91a - override the temporary disabling of KETSJI and OPENAL for FreeBSD. 2006-01-11 21:11:07 +00:00
Joseph Gilbert
f41c1f1c73 Forgot the pose file.... :p 2006-01-11 20:48:46 +00:00
Joseph Gilbert
31518a374b *pose docs
- some pose python documentation
2006-01-11 20:44:24 +00:00
Hans Lambermont
21733dccc9 - sanitize spacings and tabs a bit. It's still not completely clean though. 2006-01-11 20:25:04 +00:00
Joseph Gilbert
6544ed3b64 Probably need these.... 2006-01-11 19:41:01 +00:00
Joseph Gilbert
5f0232f68f *pose code for python
- adds object.getPose
- ability to manipulate poses /posebones
- fixes a overflow bug in matrix sequence accessor
- adds code to get vec/roll from mat3
- few internal fixes to NLA
- ability to set bone matrices
2006-01-11 19:40:06 +00:00
Hans Lambermont
f4de95a5f6 At least FreeBSD needs to know where to find gl.h 2006-01-11 19:31:15 +00:00
Ken Hughes
0ee5c131dc A few Mesh fixes:
* edge and face extend() methods now add edges and faces in the order given
  by their parameters.  Note that if duplicate edges or faces are specified,
  the order is preserved but the dups are removed, so indices won't match.
* allow extend(), findEdges() and faces.uv to accept lists or tuples
* fix bug in mesh.verts.extend() which didn't correctly check argument types
2006-01-11 18:37:47 +00:00
Campbell Barton
74ed402490 Exclude labels from grouping. - Clever numbuts look nicer with rounded theme. 2006-01-11 16:55:31 +00:00
Erwin Coumans
fbc977e48c attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX. 2006-01-11 13:31:45 +00:00
Campbell Barton
c012b94ca4 Fixed bug in do_clever_numbuts not displaying tooltips.
Comment:
	Clear all events so tooltips work, this is not ideal and
	only needed because calls from the menu still have some events
	left over when do_clever_numbuts is called.
	Calls from keyshortcuts do not have this problem.
2006-01-11 04:03:19 +00:00
Brecht Van Lommel
b3eef4f9f1 MSVC compile error fix for subsurf UV. 2006-01-10 12:25:07 +00:00
Brecht Van Lommel
dd7e0b6bfe Apply Subsurf to UV's.
This fixes most of the UV distortion issues with subsurf. Near seams
however there might still be some distortion, but this should at least
not be worse than before. Subsurf UV is enabled by default on new meshes,
and can be enabled in the modifier panel for existing ones.

Before and after:
http://users.pandora.be/blendix/notsmooth.png
http://users.pandora.be/blendix/smooth.png
2006-01-10 11:36:57 +00:00
Erwin Coumans
b7be6620d6 applied patch from snailrose, related to multi-platform OpenGL extensions. 2006-01-10 06:34:42 +00:00
Campbell Barton
30633421d2 Fixed bug in convert function with Mesh objects.
Objects with no modifier could still be converted, but resulting meshes were corrupt and segfaulted Blender when cycling edit mode.
This tests each mesh object for modifiers before converting.

Resulting metaballs meshes were not visible in wireframe.

Also made the selection context nicer, All new converted objects are selected while objects that are converted are deselected.
2006-01-10 02:01:24 +00:00
Kent Mein
7e94fd8254 added prototypes for bottom_sel_action and friends.
Steath Apprentice said its needed for MSC.  Bug # 3687

Kent
2006-01-10 01:36:36 +00:00
Campbell Barton
7ee9caf523 There was a problem with typing over text selections, where you had an object with 21 letter name (19 is the max but 21 is supported, just copy a mesh a few times)
After this click on the object name and start typing, even though the selection makes it that the new string would be overwritten, it dosent let you type in any text.

from
if(len <= but->max) {
to...
if(len-SELWIDTH+1 <= but->max) {

- Tested and works well.
2006-01-09 15:24:23 +00:00
Campbell Barton
beba2cf172 Made buttons in clever numbuts allign.
Commented out crufty name spesific actions that changed variables and added a label of buttons started with "Rot" - Since panels are used for rotating now.
2006-01-09 05:01:17 +00:00
Kent Mein
17598faca1 Another small gameengine build tweak. Included a missing header directory.
I also provided a fix for tiff images.  (It was appending tif even if
it was already in the name, now it does it correctly)
(no more image.tif.tif)

Kent
2006-01-09 02:23:04 +00:00
Martin Poirier
2ead92cc2b BPy:
PupBlock method. This wraps the "clevernumbut" code to allow scripters to use popup blocks for user input instead of a sequence of multiple different popups.
See the blend file for a comprehensive test and example file.
2006-01-08 18:59:55 +00:00
Erwin Coumans
c94455c14d more linux game engine work. hopefully works now! 2006-01-08 09:37:15 +00:00
Erwin Coumans
88a8508b34 Got the armatures, GLSL shaders and other snailrose changes to work for Linux.
now attempting to get this in cvs :)
2006-01-08 09:11:17 +00:00
Erwin Coumans
9f429be173 removed testing code 2006-01-07 02:00:44 +00:00
Erwin Coumans
bed24bc299 more work to get armatures/blender materials to work under non-windows platforms 2006-01-07 00:14:37 +00:00
Erwin Coumans
0a252adb99 use relative paths to avoid including extra folder 2006-01-06 20:35:02 +00:00
Willian Padovani Germano
b1c6fe7337 Bug #3658 reported by Daniel Holtz (thanks):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=3658&group_id=9

Running scripts from command line in bg mode:
blender -b -P myscript.py
crashes Blender 2.40.

The problem is in add_text() in text.c: G.scene can be NULL at this
point (in bg mode). Added a check:

line 323:
	if (G.scene) /* can be NULL (bg mode) */
		BLI_convertstringcode(str, G.sce, G.scene->r.cfra);

The text being added with add_text() in this particular case is the
script filename specified at the command prompt, so it should be ok to skip
BLI_convertstringcode. Feel free to disagree, though.
2006-01-06 20:15:18 +00:00
Kent Mein
93f71e2d0c changed the size of some local vars for 64bit linux.
also added a newline at the end of the file to shut gcc up.

Kent
2006-01-06 15:29:11 +00:00
Nathan Letwory
b0d0c87a1f #3706 (patch tracker)
- Adds missing ipos for texture
   * color, contrast, brightness
- Adds IKey menu in the texture subcontext

#3711 (bug tracker)
- report and patch for missing blend types Halo and Radial

Patches by Levon Hudson
2006-01-06 13:33:20 +00:00
Nathan Letwory
50e26b7637 Todo #2574
Setchain: it allows you to chain sets. It checks for loops when trying
to assign new scene, and will notify if changing set would create a loop.
2006-01-06 12:37:45 +00:00
Erwin Coumans
4a641caddd fixed copy/paste bug in physicscontroller applyforce, and crashing radar sensor 2006-01-06 09:57:27 +00:00
Erwin Coumans
f3a76a1851 removed extra characters 2006-01-06 09:40:00 +00:00
Erwin Coumans
0002cd63a5 disable game engine and gameplayer for all platforms except windows.
Then after cvs is unfrozen, development can continue.
2006-01-06 09:02:53 +00:00
Kent Mein
dd3356f694 Added current directory to includes so it could find some headers.
(I still do not have the whole thing working but I'm stumped now and
figured this will save someone a little time)

Kent
2006-01-06 04:43:17 +00:00
Kent Mein
51368852ee Headerfile had wrong Capatalization.
Kent
2006-01-06 04:13:20 +00:00
Erwin Coumans
2e6d576182 Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
Armatures are back
Split screen
Double sided lightning
Ambient lighting
Alpha test
Material IPO support (one per object atm)
Blender materials
GLSL shaders - Python access
Up to three texture samplers from the material panel ( 2D & Cube map )
Python access to a second set of uv coordinates

See http://www.elysiun.com/forum/viewtopic.php?t=58057
2006-01-06 03:46:54 +00:00
Campbell Barton
ef520a8cc9 Scene.c - Removed redraw when in non UI mode.
Lamp.py - Example indent
Object.py - Improved join documentation.
2006-01-06 01:53:26 +00:00
Kent Mein
39fcd3586f Lots of stupid warning fixes:
Added newlines at end of a bunch of files that didn't have them.
removed a couple of unused variables and an extra ';'
(Also removed config.h crap from these files)

Kent
2006-01-05 23:10:54 +00:00
Kent Mein
2901da3c29 I added {}'s around an if block of code to prevent gcc from saying
this else is ambiguous...
code was
if (blah) if (blah2) stuff; else stuff2;
its now
if (blah) { if (blah2) stuff; else stuff2; }

Kent
2006-01-05 20:52:51 +00:00