Commit Graph

6969 Commits

Author SHA1 Message Date
Martin Poirier
cd154da973 1. Extend option for 3d view border select now does something (default True to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.

NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
2009-11-29 22:16:29 +00:00
Peter Schlaile
a22cfe99db == Sequencer ==
Brought back default effect fading: (adding a wipe effect makes it
wipe by default for the length of the strip)

First round in upgrading IPOs from older versions. (works for non-IPO
case now and sets at least the new "default effect fade"-flag)

Still non-working for old IPOs, since Sequence-Strips aren't real IDs!

And: non-frame-lock case should stretch the FCurve to the right length!
2009-11-29 18:14:16 +00:00
Nicholas Bishop
65edb6e55f UI:
* Moved more of 3dview header to python
* Fixed the layout of the ui layers template to show the correct number of buttons
* Added support for layer icons (active layer, used layers)
2009-11-29 02:42:47 +00:00
Joshua Leung
16efe1ac46 UI Scripts Bugfixes:
* Toolbar shows "Loopcut and Slide" instead of "Loopcut" now
* Follow Path "Offset" option was broken by one of the "use_*" prefix commits
2009-11-29 02:14:34 +00:00
Campbell Barton
36cbf42e5d Draw function for operators (just like panels), used for the redo popup, file selector and redo tool panel.
Used for ply export & select pattern.
2009-11-29 01:49:22 +00:00
Joseph Eagar
3d0db91f82 this someone didn't get committed 2009-11-29 00:45:40 +00:00
Campbell Barton
8b897879cd pep8 cleanup in ui and op dirs, added popup to select pattern 2009-11-28 23:37:56 +00:00
Nicholas Bishop
2b9cdd5ebd UI:
* Started moving buttons out of the C 3dview header template and into the python UI script
2009-11-28 22:35:56 +00:00
Campbell Barton
2e61294cbc simple fixes
[#20123] "Import" menu entry becomes empty
[#20141] In Object menu Make Links appears twice - SVN 24970

also moved OBJs name cleaning func to bpy.utils.clean_name(name, replace="_")
2009-11-28 20:50:31 +00:00
Campbell Barton
c7f1ec7c3a bugfix [#20143] .obj import fails 2009-11-28 20:26:22 +00:00
Thomas Dinges
b3784c4751 * Restored the "Solid OpenGL lamps" Buttons in user Preferences. 2009-11-28 18:08:17 +00:00
Campbell Barton
510c0facdf operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*)
ACT_OT_clean --> ACTION_OT_clean
ACT_OT_clickselect --> ACTION_OT_clickselect
ACT_OT_copy --> ACTION_OT_copy
ACT_OT_delete --> ACTION_OT_delete
ACT_OT_duplicate --> ACTION_OT_duplicate
ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type
ACT_OT_frame_jump --> ACTION_OT_frame_jump
ACT_OT_handle_type --> ACTION_OT_handle_type
ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe
ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert
ACT_OT_interpolation_type --> ACTION_OT_interpolation_type
ACT_OT_keyframe_type --> ACTION_OT_keyframe_type
ACT_OT_mirror --> ACTION_OT_mirror
ACT_OT_new --> ACTION_OT_new
ACT_OT_paste --> ACTION_OT_paste
ACT_OT_previewrange_set --> ACTION_OT_previewrange_set
ACT_OT_properties --> ACTION_OT_properties
ACT_OT_sample --> ACTION_OT_sample
ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle
ACT_OT_select_border --> ACTION_OT_select_border
ACT_OT_select_column --> ACTION_OT_select_column
ACT_OT_snap --> ACTION_OT_snap
ACT_OT_test --> ACTION_OT_test
ACT_OT_unlink --> ACTION_OT_unlink
ACT_OT_view_all --> ACTION_OT_view_all
ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add
ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add
ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete
ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button
ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d
ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert
ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button
ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu
ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove
ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove
FILE_OT_add_bookmark --> FILE_OT_bookmark_add
GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert
NLA_OT_add_actionclip --> NLA_OT_actionclip_add
NLA_OT_add_meta --> NLA_OT_meta_add
NLA_OT_add_tracks --> NLA_OT_tracks_add
NLA_OT_add_transition --> NLA_OT_transition_add
NLA_OT_remove_meta --> NLA_OT_meta_remove
PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove
PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-28 14:37:21 +00:00
William Reynish
ac0039bfdb slight reorganization of 3D view UI region. 2009-11-28 13:39:35 +00:00
Campbell Barton
a2b370dd6f py/rna api
- object.modifiers.add()/remove()
- armature.edit_bones.active wasnt named correctly
2009-11-28 13:33:56 +00:00
Brecht Van Lommel
c4933cccfa Mesh Deform Modifier
* Now support a Surface mode next to the existing Volume mode. This binds
  the mesh to the cage mesh surface rather than it's volume.
* Implemented reusing the bone heat weighting code.
* Advantage is that it works for cage meshes that are not volumes and that
  binding is much faster.
* Weak point is that disconnected components of a mesh are not guaranteed
  to stick together (same problem exists with bone heat weighting).
* Bind weights could still be compressed better to use less memory.

Example file:
http://download.blender.org/ftp/incoming/cloth_mdef_surface.blend
2009-11-28 13:33:17 +00:00
William Reynish
b4aceb0e40 Fixed some more names after the Python UI API changes 2009-11-28 11:32:09 +00:00
Matt Ebb
49b828f7fe A few new mouse navigation config options to help transitioning users
* Dolly zoom Vertical/Horizontal switch
  Changes between using vertical or horizontal mouse movement for zooming

* Invert Zoom Direction
   Inverts the vertical or horizontal mouse movement for dolly zoom
2009-11-28 04:43:15 +00:00
Matt Ebb
aa3ed47848 * New tool - Join as Shapes
Available in object mode (Object -> Join as Shapes), only works for meshes at 
the present. Will merge all selected objects as shape keys on the active object, 
if the vertex count is the same.

This does not keep references to the external objects like in some applications, 
rather it's a quick way to update the shapes on the active object (perhaps after 
importing new versions from external applications).
2009-11-28 04:04:01 +00:00
Roland Hess
c6b4c2716a Head/Tail property was never added for Track To and Stretch To constraint types. Added to RNA and changed UI check. 2009-11-28 03:45:40 +00:00
Thomas Dinges
22f49ffe71 * Small Cleanup. 2009-11-27 18:55:59 +00:00
Campbell Barton
c3884d9547 shoulder improvements, fixes for linking arm/palm/finger together 2009-11-27 17:07:50 +00:00
Martin Poirier
20a2100a36 Add missing snap properties to transform operator.
This is used to force snap on and off when needed.

Also, when transform is not run modal, it will use default values for PET and snap properties (False) instead of scene settings. No need to force them off when calling transform with Exec.
2009-11-27 16:15:34 +00:00
Campbell Barton
994776811f edge loop delete was using snap, making it not actually delete the edge loop 2009-11-27 15:15:03 +00:00
Campbell Barton
552134db45 new palm rig type + some refactoring to make names less confusing for the arm rig
linked text would not run
2009-11-27 13:24:04 +00:00
Joshua Leung
692115356c Durian Request:
Renaming "Sync Audio" to "Realtime Playback" to make it clearer about its purpose. Internally, it's still called "sync_audio" since that's strictly what it represents, but that could be changed later if there is a need.
2009-11-27 11:19:13 +00:00
Joshua Leung
993da72d06 Added RMB-menu to Headers:
This contains two entries - one which calls the region flip operator, and one which calls the maxmize area operator. 

Unfortunately, there seem to be some context issues which are causing the wrong region to get activated for use by the region flipping, meaning that nothing happens.


Also, fixed own typo in 3d-view header/menu code...
2009-11-27 06:24:09 +00:00
Matt Ebb
15087ea783 fix for error in simpledeform modifier ui 2009-11-27 06:22:55 +00:00
Matt Ebb
f3fbef04e9 Fix for [#20086] Mirror X, Z and Y crashes Blender 2.5 Alpha
Was wrong operator context

* Also added back 3d view locking options to view properties
2009-11-27 00:34:46 +00:00
Joshua Leung
d5267611f1 UV Editor: Added missing Snapping Operator keymaps (Shift-S) + menus (under UV's -> Snap) 2009-11-26 23:20:31 +00:00
Campbell Barton
9d026b30e7 more rna property renaming, axis_x --> use_x, rotationx --> use_rotation_x 2009-11-26 18:45:08 +00:00
Campbell Barton
0a7b235199 rename rotate_like_x --> use_x, for copy loc/size/rot constraints.
including rotate in the property name isnt needed since its a copy rotation constraint.
2009-11-26 17:54:16 +00:00
Campbell Barton
c3937c93d5 minor changes made before commit broke this script 2009-11-26 16:05:32 +00:00
Campbell Barton
64f552356a ctrl 1-5 for changing subsurf levels 2009-11-26 15:36:23 +00:00
Campbell Barton
68b100232b basic support for Sintels arm rig with property driven ik/fk switching and stretch bones to display connections, still need to do shoulder hinge and hand delta offset bones 2009-11-26 13:36:15 +00:00
Joshua Leung
baac1f2267 Bugfix #20069: Centre to cursor or centre to mouse, centre object.
- Was missing notifier after editing
- Menu entries go bad naming after the UI api renaming
2009-11-26 10:19:09 +00:00
Matt Ebb
6e467285cf [#20051] x for removing a mesh from a group doesnt scale with ui 2009-11-26 06:32:43 +00:00
Matt Ebb
543d8112ff Fix for [#20028] adding objects such as cameras in local view(/) doesn't work
Was getting the wrong operator context, so there was no view3d available
2009-11-26 05:57:34 +00:00
Matt Ebb
f6b0389394 Fix for opening images in the Background Image panel 2009-11-25 22:58:54 +00:00
Brecht Van Lommel
2b121e6599 Pose Bone Local Location: now also works for non-connected bones with parents. 2009-11-25 18:48:29 +00:00
Brecht Van Lommel
55d2a56d60 Sculpt:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24483:24889
2009-11-25 17:51:16 +00:00
Campbell Barton
553374bd4c selected_pchans --> selected_pose_bones, same for visible_pchans
added use_ prefix to bools offset --> use_offset, tail --> use_tail for eg.
2009-11-25 15:00:29 +00:00
Brecht Van Lommel
077edbb384 Sculpt: external file storage for multires
* This is experimental, the file format may change still!
* Helps reduce memory usage, keeps .blend files smaller, and makes
  saving quicker when not editing multires.
* This is implemented at the customdata level, currently only the
  multires displacements can be stored externally.

ToDo

* Better integration with object duplication/removal/..
* Memory is not yet freed when exiting sculpt mode.
* Loading only lower levels is not supported yet.
2009-11-25 14:27:50 +00:00
Brecht Van Lommel
436969ce49 Sculpt: Fast Navigate option for multires. This will show the lowest multires
level when rotating/panning/zooming the viewport, and only draw the full thing
at the end, to make the viewport more interactive.
2009-11-25 14:13:43 +00:00
Brecht Van Lommel
2fd2c04381 Sculpt: multires UI update. 2009-11-25 14:10:45 +00:00
Campbell Barton
f1fa79a595 fix for error in sequencer ui from recent changes 2009-11-25 13:17:09 +00:00
Campbell Barton
b40307df16 add access to bone add/remove from rna. eg.
bone = arm.edit_bones.new("SomeBone")
 arm.edit_bones.remove(bone)

regify (WIP)
2009-11-25 11:05:11 +00:00
Campbell Barton
dcd1642121 RNA api
- EditBone was missing 'selected'
- renamed 'selectable' to --> 'restrict_select', matching object mode.
- renamed 'active_pchan' --> 'active_pose_bone'
2009-11-24 17:12:32 +00:00
William Reynish
6d7bb6593f Forgot this file. 2009-11-24 15:45:45 +00:00
Thomas Dinges
f21eb0603b Render Buttons:
* Made Audio Section in "Encoding Panel" easier.
2009-11-24 12:55:04 +00:00
William Reynish
2d4f112b18 Fix wrong names in 3D view View menu 2009-11-24 12:15:17 +00:00